move cook result to ContentFeatures, add glass panes

This commit is contained in:
darkrose 2013-11-09 20:35:18 +10:00
parent 60ca7a745b
commit f15cf8a635
26 changed files with 742 additions and 161 deletions

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@ -108,7 +108,7 @@ struct CraftDef {
*/
InventoryItem *craft_get_result(InventoryItem **items)
{
static CraftDef defs[174];
static CraftDef defs[196];
static int defs_init = 0;
// only initialise (and hence allocate) these once
@ -200,9 +200,9 @@ InventoryItem *craft_get_result(InventoryItem **items)
// Stone pick
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
defs[defs_init].specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
defs[defs_init].item = new ToolItem("STPick", 0);
@ -242,7 +242,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
// Stone shovel
{
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
defs[defs_init].specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
defs[defs_init].item = new ToolItem("STShovel", 0);
@ -271,9 +271,9 @@ InventoryItem *craft_get_result(InventoryItem **items)
// Stone axe
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
defs[defs_init].specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
defs[defs_init].item = new ToolItem("STAxe", 0);
@ -313,8 +313,8 @@ InventoryItem *craft_get_result(InventoryItem **items)
// Stone sword
{
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
defs[defs_init].item = new ToolItem("STSword", 0);
defs_init++;
@ -398,18 +398,29 @@ InventoryItem *craft_get_result(InventoryItem **items)
// Furnace
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].item = new MaterialItem(CONTENT_FURNACE, 1);
defs_init++;
}
// Cobble
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].item = new MaterialItem(CONTENT_COBBLE, 5);
defs_init++;
}
// Steel block
{
defs[defs_init].specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
@ -753,10 +764,10 @@ InventoryItem *craft_get_result(InventoryItem **items)
// cobble slabs
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].item = new MaterialItem(CONTENT_COBBLE_SLAB, 3);
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].item = new MaterialItem(CONTENT_ROUGHSTONE_SLAB, 3);
defs_init++;
}
@ -816,25 +827,25 @@ InventoryItem *craft_get_result(InventoryItem **items)
// cobble stairs
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].item = new MaterialItem(CONTENT_COBBLE_STAIR, 6);
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].item = new MaterialItem(CONTENT_ROUGHSTONE_STAIR, 6);
defs_init++;
}
// cobble stairs
{
defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].item = new MaterialItem(CONTENT_COBBLE_STAIR, 6);
defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].item = new MaterialItem(CONTENT_ROUGHSTONE_STAIR, 6);
defs_init++;
}
@ -995,10 +1006,10 @@ InventoryItem *craft_get_result(InventoryItem **items)
// stone brick
{
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
defs[defs_init].specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].item = new MaterialItem(CONTENT_STONEBRICK, 4);
defs_init++;
}
@ -1006,8 +1017,8 @@ InventoryItem *craft_get_result(InventoryItem **items)
// stone brick
{
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
defs[defs_init].item = new MaterialItem(CONTENT_STONEBRICK, 4);
defs_init++;
@ -1023,6 +1034,56 @@ InventoryItem *craft_get_result(InventoryItem **items)
defs_init++;
}
// stone brick
{
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
defs[defs_init].item = new MaterialItem(CONTENT_STONEBRICK, 4);
defs_init++;
}
// stone brick
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
defs[defs_init].specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
defs[defs_init].item = new MaterialItem(CONTENT_STONEBRICK, 4);
defs_init++;
}
// roughstone brick
{
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].item = new MaterialItem(CONTENT_ROUGHSTONEBRICK, 4);
defs_init++;
}
// roughstone brick
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].item = new MaterialItem(CONTENT_ROUGHSTONEBRICK, 4);
defs_init++;
}
// roughstone block
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].item = new MaterialItem(CONTENT_ROUGHSTONEBLOCK, 4);
defs_init++;
}
// wood door
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
@ -1371,6 +1432,18 @@ InventoryItem *craft_get_result(InventoryItem **items)
defs_init++;
}
// Roughstone wall
{
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
defs[defs_init].item = new MaterialItem(CONTENT_ROUGHSTONE_WALL, 6);
defs_init++;
}
// Cobble wall
{
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
@ -1805,6 +1878,134 @@ InventoryItem *craft_get_result(InventoryItem **items)
defs[defs_init].item = new MaterialItem(CONTENT_TNT, 1);
defs_init++;
}
// glass pane
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS);
defs[defs_init].item = new MaterialItem(CONTENT_GLASS_PANE, 3);
defs_init++;
}
// blue glass pane
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_BLUE);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_BLUE);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_BLUE);
defs[defs_init].item = new MaterialItem(CONTENT_GLASS_PANE_BLUE, 3);
defs_init++;
}
// blue glass pane
{
defs[defs_init].specs[0] = ItemSpec(ITEM_CRAFT, "blue_dye");
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_PANE);
defs[defs_init].item = new MaterialItem(CONTENT_GLASS_PANE_BLUE, 1);
defs_init++;
}
// green glass pane
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_GREEN);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_GREEN);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_GREEN);
defs[defs_init].item = new MaterialItem(CONTENT_GLASS_PANE_GREEN, 3);
defs_init++;
}
// green glass pane
{
defs[defs_init].specs[0] = ItemSpec(ITEM_CRAFT, "green_dye");
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_PANE);
defs[defs_init].item = new MaterialItem(CONTENT_GLASS_PANE_GREEN, 1);
defs_init++;
}
// orange glass pane
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_ORANGE);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_ORANGE);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_ORANGE);
defs[defs_init].item = new MaterialItem(CONTENT_GLASS_PANE_ORANGE, 3);
defs_init++;
}
// orange glass pane
{
defs[defs_init].specs[0] = ItemSpec(ITEM_CRAFT, "orange_dye");
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_PANE);
defs[defs_init].item = new MaterialItem(CONTENT_GLASS_PANE_ORANGE, 1);
defs_init++;
}
// purple glass pane
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_PURPLE);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_PURPLE);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_PURPLE);
defs[defs_init].item = new MaterialItem(CONTENT_GLASS_PANE_PURPLE, 3);
defs_init++;
}
// purple glass pane
{
defs[defs_init].specs[0] = ItemSpec(ITEM_CRAFT, "purple_dye");
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_PANE);
defs[defs_init].item = new MaterialItem(CONTENT_GLASS_PANE_PURPLE, 1);
defs_init++;
}
// red glass pane
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_RED);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_RED);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_RED);
defs[defs_init].item = new MaterialItem(CONTENT_GLASS_PANE_RED, 3);
defs_init++;
}
// red glass pane
{
defs[defs_init].specs[0] = ItemSpec(ITEM_CRAFT, "red_dye");
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_PANE);
defs[defs_init].item = new MaterialItem(CONTENT_GLASS_PANE_RED, 1);
defs_init++;
}
// yellow glass pane
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_YELLOW);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_YELLOW);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_YELLOW);
defs[defs_init].item = new MaterialItem(CONTENT_GLASS_PANE_YELLOW, 3);
defs_init++;
}
// yellow glass pane
{
defs[defs_init].specs[0] = ItemSpec(ITEM_CRAFT, "yellow_dye");
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_PANE);
defs[defs_init].item = new MaterialItem(CONTENT_GLASS_PANE_YELLOW, 1);
defs_init++;
}
// black glass pane
{
defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_BLACK);
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_BLACK);
defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_BLACK);
defs[defs_init].item = new MaterialItem(CONTENT_GLASS_PANE_BLACK, 3);
defs_init++;
}
// black glass pane
{
defs[defs_init].specs[0] = ItemSpec(ITEM_CRAFT, "black_dye");
defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_PANE);
defs[defs_init].item = new MaterialItem(CONTENT_GLASS_PANE_BLACK, 1);
defs_init++;
}
}
for (int i=0; i<defs_init; i++) {
@ -1848,7 +2049,7 @@ void craft_set_creative_inventory(Player *player)
// CONTENT_IGNORE-terminated list
content_t material_items[] = {
CONTENT_TORCH,
CONTENT_COBBLE,
CONTENT_ROUGHSTONE,
CONTENT_MUD,
CONTENT_STONE,
CONTENT_SAND,
@ -1911,7 +2112,7 @@ void craft_give_initial_stuff(Player *player)
assert(r == NULL);
}
{
InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99);
InventoryItem *item = new MaterialItem(CONTENT_ROUGHSTONE, 99);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}

View File

@ -23,38 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
//#include "serverobject.h"
#include "content_sao.h"
bool item_material_is_cookable(content_t content)
{
if (
content == CONTENT_TREE
|| content == CONTENT_COBBLE
|| content == CONTENT_SAND
|| content == CONTENT_FLOWER_POT_RAW
|| content == CONTENT_CLAY
|| content == CONTENT_MESE
)
return true;
return false;
}
InventoryItem* item_material_create_cook_result(content_t content)
{
if (content == CONTENT_TREE) {
return new CraftItem("lump_of_charcoal", 1);
}else if (content == CONTENT_COBBLE) {
return new MaterialItem(CONTENT_STONE, 1);
}else if (content == CONTENT_SAND) {
return new MaterialItem(CONTENT_GLASS, 1);
}else if (content == CONTENT_FLOWER_POT_RAW) {
return new MaterialItem(CONTENT_FLOWER_POT, 1);
}else if (content == CONTENT_CLAY) {
return new MaterialItem(CONTENT_TERRACOTTA, 1);
}else if (content == CONTENT_MESE) {
return new CraftItem("saltpeter", 1);
}
return NULL;
}
std::string item_craft_get_image_name(const std::string &subname)
{
if (subname == "Stick") {

View File

@ -28,9 +28,6 @@ class InventoryItem;
class ServerActiveObject;
class ServerEnvironment;
bool item_material_is_cookable(content_t content);
InventoryItem* item_material_create_cook_result(content_t content);
std::string item_craft_get_image_name(const std::string &subname);
std::string item_craft_get_name(const std::string &subname);
ServerActiveObject* item_craft_create_object(const std::string &subname,

View File

@ -1448,6 +1448,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// Handles facedir rotation for textures
tiles[i] = n.getTile(tile_dirs[i]);
}
u8 l = 0;
if (content_features(n).param_type == CPT_LIGHT) {
l = decode_light(n.getLightBlend(data->m_daynight_ratio));
}else{
u32 lt = 0;
u32 ltp;
u8 ld = 0;
@ -1456,10 +1460,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
for (s16 tz=-1; tz<2; tz++) {
if (!tx && !ty && !tz)
continue;
MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+tx,y+ty,z+tz));
if (ty<1 && n.getContent() != CONTENT_AIR)
MapNode tn = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+tx,y+ty,z+tz));
if (ty<1 && tn.getContent() != CONTENT_AIR)
continue;
ltp = decode_light(n.getLightBlend(data->m_daynight_ratio));
ltp = decode_light(tn.getLightBlend(data->m_daynight_ratio));
if (!ltp)
continue;
lt += ltp;
@ -1467,10 +1471,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
}
}
}
u8 l = 0;
if (ld)
l = lt/ld;
}
video::SColor c = MapBlock_LightColor(255, l);
v3f pos = intToFloat(p+blockpos_nodes, BS);

View File

@ -673,7 +673,7 @@ void content_mapnode_init()
f->draw_type = CDT_CUBELIKE;
f->is_ground_content = true;
f->often_contains_mineral = true;
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_ROUGHSTONE)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 1.0);
if(invisible_stone)
f->solidness = 0; // For debugging, hides regular stone
@ -724,6 +724,28 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_ROUGHSTONEBRICK;
f = &content_features(i);
f->description = std::string("Rough Stone Brick");
f->setAllTextures("roughstone_brick.png");
f->setInventoryTextureCube("roughstone_brick.png", "roughstone_brick.png", "roughstone_brick.png");
f->param_type = CPT_NONE;
f->draw_type = CDT_CUBELIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_ROUGHSTONEBLOCK;
f = &content_features(i);
f->description = std::string("Rough Stone Block");
f->setAllTextures("roughstone_block.png");
f->setInventoryTextureCube("roughstone_block.png", "roughstone_block.png", "roughstone_block.png");
f->param_type = CPT_NONE;
f->draw_type = CDT_CUBELIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_GRASS;
f = &content_features(i);
f->description = std::string("Grass");
@ -766,6 +788,7 @@ void content_mapnode_init()
f->draw_type = CDT_CUBELIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->cook_result = std::string("MaterialItem2 ")+itos(CONTENT_GLASS)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_GRAVEL;
@ -823,6 +846,7 @@ void content_mapnode_init()
f->draw_type = CDT_CUBELIKE;
f->is_ground_content = true;
f->dug_item = std::string("CraftItem lump_of_clay 4");
f->cook_result = std::string("MaterialItem2 ")+itos(CONTENT_TERRACOTTA)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_CLAY_BLUE;
@ -983,6 +1007,7 @@ void content_mapnode_init()
f->is_ground_content = true;
f->flammable = 2; // can be set on fire
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->cook_result = std::string("CraftItem lump_of_charcoal 1");
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_JUNGLETREE;
@ -1251,6 +1276,230 @@ void content_mapnode_init()
f->setInventoryTextureCube("glass_black.png", "glass_black.png", "glass_black.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
i = CONTENT_GLASS_PANE;
f = &content_features(i);
f->description = std::string("Glass Pane");
//f->light_propagates = true;
//f->sunlight_propagates = true;
f->param_type = CPT_FACEDIR_SIMPLE;
f->draw_type = CDT_NODEBOX;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->visual_solidness = 1;
f->setAllTextures("glass_pane_side.png");
f->setTexture(4,"glass.png");
f->setTexture(5,"glass.png");
#ifndef SERVER
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
#endif
f->setNodeBox(core::aabbox3d<f32>(
-0.5*BS,
-0.5*BS,
-0.05*BS,
0.5*BS,
0.5*BS,
0.05*BS
));
f->setInventoryTextureNodeBox(i,"glass_pane_side.png", "glass.png", "glass_pane_side.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
i = CONTENT_GLASS_PANE_BLUE;
f = &content_features(i);
f->description = std::string("Blue Glass Pane");
//f->light_propagates = true;
//f->sunlight_propagates = true;
f->param_type = CPT_FACEDIR_SIMPLE;
f->draw_type = CDT_NODEBOX;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->visual_solidness = 1;
f->setAllTextures("glass_pane_blue_side.png");
f->setTexture(4,"glass_blue.png");
f->setTexture(5,"glass_blue.png");
#ifndef SERVER
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
#endif
f->setNodeBox(core::aabbox3d<f32>(
-0.5*BS,
-0.5*BS,
-0.05*BS,
0.5*BS,
0.5*BS,
0.05*BS
));
f->setInventoryTextureNodeBox(i,"glass_pane_blue_side.png", "glass_blue.png", "glass_pane_blue_side.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
i = CONTENT_GLASS_PANE_GREEN;
f = &content_features(i);
f->description = std::string("Green Glass Pane");
//f->light_propagates = true;
//f->sunlight_propagates = true;
f->param_type = CPT_FACEDIR_SIMPLE;
f->draw_type = CDT_NODEBOX;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->visual_solidness = 1;
f->setAllTextures("glass_pane_green_side.png");
f->setTexture(4,"glass_green.png");
f->setTexture(5,"glass_green.png");
#ifndef SERVER
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
#endif
f->setNodeBox(core::aabbox3d<f32>(
-0.5*BS,
-0.5*BS,
-0.05*BS,
0.5*BS,
0.5*BS,
0.05*BS
));
f->setInventoryTextureNodeBox(i,"glass_pane_green_side.png", "glass_green.png", "glass_pane_green_side.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
i = CONTENT_GLASS_PANE_ORANGE;
f = &content_features(i);
f->description = std::string("Orange Glass Pane");
//f->light_propagates = true;
//f->sunlight_propagates = true;
f->param_type = CPT_FACEDIR_SIMPLE;
f->draw_type = CDT_NODEBOX;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->visual_solidness = 1;
f->setAllTextures("glass_pane_orange_side.png");
f->setTexture(4,"glass_orange.png");
f->setTexture(5,"glass_orange.png");
#ifndef SERVER
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
#endif
f->setNodeBox(core::aabbox3d<f32>(
-0.5*BS,
-0.5*BS,
-0.05*BS,
0.5*BS,
0.5*BS,
0.05*BS
));
f->setInventoryTextureNodeBox(i,"glass_pane_orange_side.png", "glass_orange.png", "glass_pane_orange_side.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
i = CONTENT_GLASS_PANE_PURPLE;
f = &content_features(i);
f->description = std::string("Purple Glass Pane");
//f->light_propagates = true;
//f->sunlight_propagates = true;
f->param_type = CPT_FACEDIR_SIMPLE;
f->draw_type = CDT_NODEBOX;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->visual_solidness = 1;
f->setAllTextures("glass_pane_purple_side.png");
f->setTexture(4,"glass_purple.png");
f->setTexture(5,"glass_purple.png");
#ifndef SERVER
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
#endif
f->setNodeBox(core::aabbox3d<f32>(
-0.5*BS,
-0.5*BS,
-0.05*BS,
0.5*BS,
0.5*BS,
0.05*BS
));
f->setInventoryTextureNodeBox(i,"glass_pane_purple_side.png", "glass_purple.png", "glass_pane_purple_side.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
i = CONTENT_GLASS_PANE_RED;
f = &content_features(i);
f->description = std::string("Red Glass Pane");
//f->light_propagates = true;
//f->sunlight_propagates = true;
f->param_type = CPT_FACEDIR_SIMPLE;
f->draw_type = CDT_NODEBOX;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->visual_solidness = 1;
f->setAllTextures("glass_pane_red_side.png");
f->setTexture(4,"glass_red.png");
f->setTexture(5,"glass_red.png");
#ifndef SERVER
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
#endif
f->setNodeBox(core::aabbox3d<f32>(
-0.5*BS,
-0.5*BS,
-0.05*BS,
0.5*BS,
0.5*BS,
0.05*BS
));
f->setInventoryTextureNodeBox(i,"glass_pane_red_side.png", "glass_red.png", "glass_pane_red_side.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
i = CONTENT_GLASS_PANE_YELLOW;
f = &content_features(i);
f->description = std::string("Yellow Glass Pane");
//f->light_propagates = true;
//f->sunlight_propagates = true;
f->param_type = CPT_FACEDIR_SIMPLE;
f->draw_type = CDT_NODEBOX;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->visual_solidness = 1;
f->setAllTextures("glass_pane_yellow_side.png");
f->setTexture(4,"glass_yellow.png");
f->setTexture(5,"glass_yellow.png");
#ifndef SERVER
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
#endif
f->setNodeBox(core::aabbox3d<f32>(
-0.5*BS,
-0.5*BS,
-0.05*BS,
0.5*BS,
0.5*BS,
0.05*BS
));
f->setInventoryTextureNodeBox(i,"glass_pane_yellow_side.png", "glass_yellow.png", "glass_pane_yellow_side.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
i = CONTENT_GLASS_PANE_BLACK;
f = &content_features(i);
f->description = std::string("Black Glass Pane");
//f->light_propagates = true;
//f->sunlight_propagates = true;
f->param_type = CPT_FACEDIR_SIMPLE;
f->draw_type = CDT_NODEBOX;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->visual_solidness = 1;
f->setAllTextures("glass_pane_black_side.png");
f->setTexture(4,"glass_black.png");
f->setTexture(5,"glass_black.png");
#ifndef SERVER
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
#endif
f->setNodeBox(core::aabbox3d<f32>(
-0.5*BS,
-0.5*BS,
-0.05*BS,
0.5*BS,
0.5*BS,
0.05*BS
));
f->setInventoryTextureNodeBox(i,"glass_pane_black_side.png", "glass_black.png", "glass_pane_black_side.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
i = CONTENT_GLASSLIGHT;
f = &content_features(i);
f->description = std::string("Glass Light");
@ -1362,6 +1611,7 @@ void content_mapnode_init()
f->draw_type = CDT_CUBELIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->cook_result = std::string("CraftItem saltpeter 1");
setStoneLikeDiggingProperties(f->digging_properties, 0.5);
i = CONTENT_SPONGE;
@ -1496,9 +1746,11 @@ void content_mapnode_init()
f = &content_features(i);
f->description = std::string("Carpet");
f->setAllTextures("cotton.png");
f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->is_ground_content = true;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
content_mapnode_nodebox_carpet(f);
@ -1510,9 +1762,11 @@ void content_mapnode_init()
f = &content_features(i);
f->description = std::string("Blue Carpet");
f->setAllTextures("cotton_blue.png");
f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->is_ground_content = true;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
content_mapnode_nodebox_carpet(f);
@ -1524,9 +1778,11 @@ void content_mapnode_init()
f = &content_features(i);
f->description = std::string("Green Carpet");
f->setAllTextures("cotton_green.png");
f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->is_ground_content = true;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
content_mapnode_nodebox_carpet(f);
@ -1538,9 +1794,11 @@ void content_mapnode_init()
f = &content_features(i);
f->description = std::string("Orange Carpet");
f->setAllTextures("cotton_orange.png");
f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->is_ground_content = true;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
content_mapnode_nodebox_carpet(f);
@ -1552,9 +1810,11 @@ void content_mapnode_init()
f = &content_features(i);
f->description = std::string("Purple Carpet");
f->setAllTextures("cotton_purple.png");
f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->is_ground_content = true;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
content_mapnode_nodebox_carpet(f);
@ -1566,9 +1826,11 @@ void content_mapnode_init()
f = &content_features(i);
f->description = std::string("Red Carpet");
f->setAllTextures("cotton_red.png");
f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->is_ground_content = true;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
content_mapnode_nodebox_carpet(f);
@ -1580,9 +1842,11 @@ void content_mapnode_init()
f = &content_features(i);
f->description = std::string("Yellow Carpet");
f->setAllTextures("cotton_yellow.png");
f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->is_ground_content = true;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
content_mapnode_nodebox_carpet(f);
@ -1594,9 +1858,11 @@ void content_mapnode_init()
f = &content_features(i);
f->description = std::string("Black Carpet");
f->setAllTextures("cotton_black.png");
f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->is_ground_content = true;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
content_mapnode_nodebox_carpet(f);
@ -1897,7 +2163,7 @@ void content_mapnode_init()
f->wall_mounted = true;
f->air_equivalent = true;
f->flammable = 1; // can be replaced by fire if the node under it is set on fire
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN)+" 1";
if(f->initial_metadata == NULL)
f->initial_metadata = new SignNodeMetadata("Some sign");
f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
@ -1908,12 +2174,11 @@ void content_mapnode_init()
f->setAllTextures("sign.png");
f->setTexture(4, "sign_back.png");
f->setTexture(5, "sign_front.png"); // Z-
f->setInventoryTexture("sign_inventory.png");
f->param_type = CPT_FACEDIR_SIMPLE;
f->draw_type = CDT_NODEBOX;
f->solidness = 0; // drawn separately, makes no faces
f->flammable = 1; // can be replaced by fire if the node under it is set on fire
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN_WALL)+" 1";
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
if(f->initial_metadata == NULL)
f->initial_metadata = new SignNodeMetadata("Some sign");
f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
@ -1933,6 +2198,7 @@ void content_mapnode_init()
0.4*BS,
-0.05*BS
));
f->setInventoryTextureNodeBox(i,"sign.png", "sign_front.png", "sign.png");
i = CONTENT_SIGN_UD;
f = &content_features(i);
@ -1940,12 +2206,11 @@ void content_mapnode_init()
f->setAllTextures("sign.png");
f->setTexture(4, "sign_back_ud.png");
f->setTexture(5, "sign_front_ud.png"); // Z-
f->setInventoryTexture("sign_inventory.png");
f->param_type = CPT_FACEDIR_SIMPLE;
f->draw_type = CDT_NODEBOX;
f->solidness = 0; // drawn separately, makes no faces
f->flammable = 1; // can be replaced by fire if the node under it is set on fire
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN_WALL)+" 1";
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN)+" 1";
if(f->initial_metadata == NULL)
f->initial_metadata = new SignNodeMetadata("Some sign");
f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
@ -1965,6 +2230,7 @@ void content_mapnode_init()
0.,
-0.05*BS
));
f->setInventoryTextureNodeBox(i,"sign.png", "sign_front.png", "sign.png");
i = CONTENT_CHEST;
f = &content_features(i);
@ -2011,6 +2277,18 @@ void content_mapnode_init()
f->initial_metadata = new FurnaceNodeMetadata();
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
i = CONTENT_ROUGHSTONE;
f = &content_features(i);
f->description = std::string("Rough Stone");
f->setAllTextures("roughstone.png");
f->setInventoryTextureCube("roughstone.png", "roughstone.png", "roughstone.png");
f->param_type = CPT_NONE;
f->draw_type = CDT_CUBELIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->cook_result = std::string("MaterialItem2 ")+itos(CONTENT_STONE)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
i = CONTENT_COBBLE;
f = &content_features(i);
f->description = std::string("Cobble Stone");
@ -2154,18 +2432,18 @@ void content_mapnode_init()
f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
// slabs
i = CONTENT_COBBLE_SLAB;
i = CONTENT_ROUGHSTONE_SLAB;
f = &content_features(i);
f->description = std::string("Cobble Stone Slab");
f->setAllTextures("cobble.png");
f->description = std::string("Rough Stone Slab");
f->setAllTextures("roughstone.png");
f->param_type = CPT_NONE;
f->draw_type = CDT_NODEBOX;
f->solidness = 0; // drawn separately, makes no faces
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->slab_cube_type = CONTENT_COBBLE;
f->slab_cube_type = CONTENT_ROUGHSTONE;
content_mapnode_nodebox_slab(f);
f->setInventoryTextureNodeBox(i,"cobble.png", "cobble.png", "cobble.png");
f->setInventoryTextureNodeBox(i,"rouchstone.png", "roughstone.png", "roughstone.png");
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
i = CONTENT_MOSSYCOBBLE_SLAB;
@ -2254,17 +2532,17 @@ void content_mapnode_init()
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
// upside down slabs
i = CONTENT_COBBLE_SLAB_UD;
i = CONTENT_ROUGHSTONE_SLAB_UD;
f = &content_features(i);
f->setAllTextures("cobble.png");
f->setAllTextures("roughstone.png");
f->param_type = CPT_NONE;
f->draw_type = CDT_NODEBOX;
f->solidness = 0; // drawn separately, makes no faces
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE_SLAB)+" 1";
f->slab_cube_type = CONTENT_COBBLE;
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_ROUGHSTONE_SLAB)+" 1";
f->slab_cube_type = CONTENT_ROUGHSTONE;
content_mapnode_nodebox_slabud(f);
f->setInventoryTextureNodeBox(i,"cobble.png", "cobble.png", "cobble.png");
f->setInventoryTextureNodeBox(i,"roughstone.png", "roughstone.png", "roughstone.png");
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
i = CONTENT_MOSSYCOBBLE_SLAB_UD;
@ -2347,17 +2625,17 @@ void content_mapnode_init()
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
// stairs
i = CONTENT_COBBLE_STAIR;
i = CONTENT_ROUGHSTONE_STAIR;
f = &content_features(i);
f->description = std::string("Cobble Stone Stair");
f->description = std::string("Rough Stone Stair");
f->param_type = CPT_FACEDIR_SIMPLE;
f->setAllTextures("cobble.png");
f->setAllTextures("roughstone.png");
f->draw_type = CDT_NODEBOX;
f->solidness = 0; // drawn separately, makes no faces
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
content_mapnode_nodebox_stair(f);
f->setInventoryTextureNodeBox(i,"cobble.png", "cobble.png", "cobble.png");
f->setInventoryTextureNodeBox(i,"roughstone.png", "roughstone.png", "roughstone.png");
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
i = CONTENT_MOSSYCOBBLE_STAIR;
@ -2442,16 +2720,16 @@ void content_mapnode_init()
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
// upside down stairs
i = CONTENT_COBBLE_STAIR_UD;
i = CONTENT_ROUGHSTONE_STAIR_UD;
f = &content_features(i);
f->param_type = CPT_FACEDIR_SIMPLE;
f->setAllTextures("cobble.png");
f->setAllTextures("roughstone.png");
f->draw_type = CDT_NODEBOX;
f->solidness = 0; // drawn separately, makes no faces
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE_STAIR)+" 1";
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_ROUGHSTONE_STAIR)+" 1";
content_mapnode_nodebox_stairud(f);
f->setInventoryTextureNodeBox(i,"cobble.png", "cobble.png", "cobble.png");
f->setInventoryTextureNodeBox(i,"roughstone.png", "roughstone.png", "roughstone.png");
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
i = CONTENT_MOSSYCOBBLE_STAIR_UD;
@ -3311,6 +3589,7 @@ void content_mapnode_init()
f->setAllTextures("wildgrass_short.png");
f->setAllTextureFlags(0);
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_PLANTLIKE;
f->air_equivalent = false; // grass grows underneath
@ -3329,6 +3608,7 @@ void content_mapnode_init()
f->setAllTextures("wildgrass_long.png");
f->setAllTextureFlags(0);
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_PLANTLIKE;
f->air_equivalent = false; // grass grows underneath
@ -3346,6 +3626,7 @@ void content_mapnode_init()
f->setAllTextures("deadgrass.png");
f->setAllTextureFlags(0);
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_PLANTLIKE;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
@ -3362,6 +3643,7 @@ void content_mapnode_init()
f->setAllTextures("flower_stem.png");
f->setAllTextureFlags(0);
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_PLANTLIKE;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
@ -3378,6 +3660,7 @@ void content_mapnode_init()
f->setAllTextures("flower_rose.png");
f->setAllTextureFlags(0);
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_PLANTLIKE;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
@ -3394,6 +3677,7 @@ void content_mapnode_init()
f->setAllTextures("flower_daffodil.png");
f->setAllTextureFlags(0);
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_PLANTLIKE;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
@ -3410,6 +3694,7 @@ void content_mapnode_init()
f->setAllTextures("flower_tulip.png");
f->setAllTextureFlags(0);
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_PLANTLIKE;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
@ -3427,8 +3712,11 @@ void content_mapnode_init()
f->setTexture(0,"flower_pot_raw_top.png");
f->setTexture(1,"flower_pot_raw_bottom.png");
f->draw_type = CDT_NODEBOX;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->cook_result = std::string("MaterialItem2 ")+itos(CONTENT_FLOWER_POT)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 0.75);
f->setNodeBox(core::aabbox3d<f32>(
-0.5*BS,
@ -3480,6 +3768,8 @@ void content_mapnode_init()
f->setTexture(0,"flower_pot_top.png");
f->setTexture(1,"flower_pot_bottom.png");
f->draw_type = CDT_NODEBOX;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 0.75);
@ -3540,6 +3830,20 @@ void content_mapnode_init()
f->setInventoryTexture("cobble_wall_inv.png");
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
i = CONTENT_ROUGHSTONE_WALL;
f = &content_features(i);
f->description = std::string("Rough Stone Wall");
f->setAllTextures("roughstone.png");
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_WALLLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath
f->setInventoryTexture("roughstone_wall_inv.png");
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
i = CONTENT_MOSSYCOBBLE_WALL;
f = &content_features(i);
f->description = std::string("Mossy Cobblestone Wall");
@ -3597,6 +3901,25 @@ void content_mapnode_init()
f->initial_metadata = new TNTNodeMetadata();
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_FLASH;
f = &content_features(i);
f->description = std::string("In-Progress explosion - how did you get this???");
f->setAllTextures("flash.png");
f->solidness = 0; // drawn separately, makes no faces
f->param_type = CPT_LIGHT;
f->draw_type = CDT_GLASSLIKE;
f->light_propagates = true;
f->light_source = LIGHT_MAX-1;
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->buildable_to = true;
f->damage_per_second = 50;
#ifndef SERVER
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
f->post_effect_color = video::SColor(192, 255, 255, 64);
#endif
// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp

View File

@ -71,7 +71,7 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
#define CONTENT_BORDERSTONE 0x807 //11
#define CONTENT_WOOD 0x808 //12
#define CONTENT_SAND 0x809 //13
#define CONTENT_COBBLE 0x80a //18
#define CONTENT_ROUGHSTONE 0x80a //18
#define CONTENT_STEEL 0x80b //19
#define CONTENT_GLASS 0x80c //20
#define CONTENT_MOSSYCOBBLE 0x80d //22
@ -92,7 +92,7 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
#define CONTENT_STONEBLOCK 0x81c
#define CONTENT_SAPLING 0x820
// slabs
#define CONTENT_COBBLE_SLAB 0x821
#define CONTENT_ROUGHSTONE_SLAB 0x821
#define CONTENT_MOSSYCOBBLE_SLAB 0x822
#define CONTENT_STONE_SLAB 0x823
#define CONTENT_WOOD_SLAB 0x824
@ -100,7 +100,7 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
#define CONTENT_BRICK_SLAB 0x826
#define CONTENT_SANDSTONE_SLAB 0x827
// stairs
#define CONTENT_COBBLE_STAIR 0x828
#define CONTENT_ROUGHSTONE_STAIR 0x828
#define CONTENT_MOSSYCOBBLE_STAIR 0x829
#define CONTENT_STONE_STAIR 0x82a
#define CONTENT_WOOD_STAIR 0x82b
@ -113,7 +113,7 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
#define CONTENT_SLAB_STAIR_MAX 0x82F
#define CONTENT_SLAB_STAIR_FLIP 0x010
// upside down slabs
#define CONTENT_COBBLE_SLAB_UD 0x831
#define CONTENT_ROUGHSTONE_SLAB_UD 0x831
#define CONTENT_MOSSYCOBBLE_SLAB_UD 0x832
#define CONTENT_STONE_SLAB_UD 0x833
#define CONTENT_WOOD_SLAB_UD 0x834
@ -121,7 +121,7 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
#define CONTENT_BRICK_SLAB_UD 0x836
#define CONTENT_SANDSTONE_SLAB_UD 0x837
// upside down stairs
#define CONTENT_COBBLE_STAIR_UD 0x838
#define CONTENT_ROUGHSTONE_STAIR_UD 0x838
#define CONTENT_MOSSYCOBBLE_STAIR_UD 0x839
#define CONTENT_STONE_STAIR_UD 0x83a
#define CONTENT_WOOD_STAIR_UD 0x83b
@ -213,10 +213,11 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
#define CONTENT_COTTON_YELLOW 0x895
#define CONTENT_COTTON_BLACK 0x896
// walls
#define CONTENT_COBBLE_WALL 0x89A
#define CONTENT_ROUGHSTONE_WALL 0x89A
#define CONTENT_MOSSYCOBBLE_WALL 0x89B
#define CONTENT_SANDSTONE_WALL 0x89C
#define CONTENT_STONE_WALL 0x89D
#define CONTENT_COBBLE_WALL 0x89E
// sponge
#define CONTENT_SPONGE 0x8A0
#define CONTENT_SPONGE_FULL 0x8A1
@ -261,6 +262,20 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
#define CONTENT_FIRE 0x8C6
#define CONTENT_FIRE_SHORTTERM 0x8C7
#define CONTENT_TNT 0x8C8
#define CONTENT_FLASH 0x8C9
#define CONTENT_MESE_DIGGING 0x8CA
#define CONTENT_COBBLE 0x8CB
#define CONTENT_ROUGHSTONEBRICK 0x8CC
#define CONTENT_ROUGHSTONEBLOCK 0x8CD
// glass pane
#define CONTENT_GLASS_PANE 0x900
#define CONTENT_GLASS_PANE_BLUE 0x901
#define CONTENT_GLASS_PANE_GREEN 0x902
#define CONTENT_GLASS_PANE_ORANGE 0x903
#define CONTENT_GLASS_PANE_PURPLE 0x904
#define CONTENT_GLASS_PANE_RED 0x905
#define CONTENT_GLASS_PANE_YELLOW 0x906
#define CONTENT_GLASS_PANE_BLACK 0x907
#endif

View File

@ -1103,7 +1103,7 @@ void ServerEnvironment::step(float dtime)
*/
if (n.getContent() == CONTENT_GRASS)
{
int f = (1000-(p.Y*2))+10;
int f = (700-(p.Y*2))+10;
if (p.Y > 1 && myrand()%f == 0) {
MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
if (n_top.getContent() == CONTENT_AIR && n_top.getLightBlend(getDayNightRatio()) >= 13) {
@ -1262,7 +1262,7 @@ void ServerEnvironment::step(float dtime)
if (n.getContent() == CONTENT_TNT) {
NodeMetadata *meta = m_map->getNodeMetadata(p);
if (meta && meta->getEnergy() == ENERGY_MAX) {
bool can_spread = true;
bool can_spread = g_settings->getBool("enable_tnt");
s16 bs_rad = g_settings->getS16("borderstone_radius");
bs_rad += 3;
// if any node is border stone protected, don't destroy anything
@ -1305,12 +1305,26 @@ void ServerEnvironment::step(float dtime)
if (myrand()%3 == 0)
continue;
}
m_map->removeNodeWithEvent(p+v3s16(x,y,z));
n_test.setContent(CONTENT_FLASH);
m_map->addNodeWithEvent(p+v3s16(x,y,z),n_test);
}
}
// but still blow up
m_map->removeNodeWithEvent(p);
// TODO: damage nearby players
}
}
/*
mese prettiness
*/
if (n.getContent() == CONTENT_MESE_DIGGING) {
v3f pp;
pp.X = p.X;
pp.Y = p.Y;
pp.Z = p.Z;
Player *nearest = getNearestConnectedPlayer(pp);
if (nearest == NULL || nearest->getPosition().getDistanceFrom(pp*BS)/BS > 6.0) {
n.setContent(CONTENT_MESE);
m_map->addNodeWithEvent(p, n);
}
}
/*

View File

@ -568,10 +568,42 @@ void getPointedNode(Client *client, v3f player_position,
box.MaxEdge += npf;
if (box.intersectsWithLine(shootline)) {
for(u16 i=0; i<6; i++) {
v3f dir_f = v3f(dirs[i].X,
dirs[i].Y, dirs[i].Z);
v3f centerpoint = npf + dir_f * BS/2;
f32 distance =
(centerpoint - camera_position).getLength();
if(distance < mindistance)
{
core::CMatrix4<f32> m;
m.buildRotateFromTo(v3f(0,0,1), dir_f);
// This is the back face
v3f corners[2] = {
v3f(BS/2, BS/2, BS/2),
v3f(-BS/2, -BS/2, BS/2+d)
};
for(u16 j=0; j<2; j++)
{
m.rotateVect(corners[j]);
corners[j] += npf;
}
core::aabbox3d<f32> facebox(corners[0]);
facebox.addInternalPoint(corners[1]);
if(facebox.intersectsWithLine(shootline))
{
nodefound = true;
nodepos = np;
neighbourpos = np;
neighbourpos = np + dirs[i];
mindistance = distance;
//nodehilightbox = facebox;
const float d = 0.502;
core::aabbox3d<f32> nodebox
(-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
@ -579,7 +611,9 @@ void getPointedNode(Client *client, v3f player_position,
nodebox.MinEdge += nodepos_f;
nodebox.MaxEdge += nodepos_f;
nodehilightbox = nodebox;
break;
}
} // if distance < mindistance
} // for dirs
}
}
boxes.clear();

View File

@ -146,12 +146,13 @@ ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f
bool MaterialItem::isCookable() const
{
return item_material_is_cookable(m_content);
return (content_features(m_content).cook_result != "");
}
InventoryItem *MaterialItem::createCookResult() const
{
return item_material_create_cook_result(m_content);
std::istringstream is(content_features(m_content).cook_result, std::ios::binary);
return InventoryItem::deSerialize(is);
}
/*

View File

@ -203,6 +203,9 @@ struct ContentFeatures
std::string extra_dug_item;
s32 extra_dug_item_rarity;
// the result of cooking this node
std::string cook_result;
// Initial metadata is cloned from this
NodeMetadata *initial_metadata;
@ -268,6 +271,9 @@ struct ContentFeatures
often_contains_mineral = false;
dug_item = "";
slab_cube_type = CONTENT_IGNORE;
extra_dug_item = "";
extra_dug_item_rarity = 2;
cook_result = "";
initial_metadata = NULL;
liquid_alternative_flowing = CONTENT_IGNORE;
liquid_alternative_source = CONTENT_IGNORE;

View File

@ -2499,6 +2499,24 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if (meta && !meta->getEnergy())
meta->energise(ENERGY_MAX,player->getPosition(),player->getPosition(),p_under);
}
}else if (n.getContent() == CONTENT_MESE) {
core::list<u16> far_players;
core::map<v3s16, MapBlock*> modified_blocks;
n.setContent(CONTENT_MESE_DIGGING);
sendAddNode(p_under, n, 0, &far_players, 30);
{
MapEditEventIgnorer ign(&m_ignore_map_edit_events);
std::string p_name = std::string(player->getName());
m_env.getMap().addNodeAndUpdate(p_under, n, modified_blocks, p_name);
}
for(core::list<u16>::Iterator i = far_players.begin(); i != far_players.end(); i++) {
u16 peer_id = *i;
RemoteClient *client = getClient(peer_id);
if (client == NULL)
continue;
client->SetBlocksNotSent(modified_blocks);
}
}
/*
NOTE: This can be used in the future to check if
@ -3100,10 +3118,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
<<(int)mitem->getMaterial()
<<" at "<<PP(p_under)<<std::endl;
// Calculate direction for wall mounted stuff
if(content_features(n).wall_mounted)
n.param2 = packDir(p_under - p_over);
// Stairs and Slabs special functions
if (n.getContent() >= CONTENT_SLAB_STAIR_MIN && n.getContent() <= CONTENT_SLAB_STAIR_UD_MAX) {
MapNode abv = m_env.getMap().getNodeNoEx(p_over+p_dir);
@ -3118,14 +3132,18 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
// Signs?
if (n.getContent() == CONTENT_SIGN_WALL) {
if (n.getContent() == CONTENT_SIGN) {
if (p_dir.Y == 1) {
n.setContent(CONTENT_SIGN_UD);
}else if (p_dir.Y == -1) {
n.setContent(CONTENT_SIGN);
}else if (p_dir.Y != -1) {
n.setContent(CONTENT_SIGN_WALL);
}
}
// Calculate direction for wall mounted stuff
if(content_features(n).wall_mounted)
n.param2 = packDir(p_under - p_over);
// Calculate the direction for furnaces and chests and stuff
if(content_features(n).param_type == CPT_FACEDIR_SIMPLE)
{