forked from oerkki/voxelands
bookshelves should not disappear when dug
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@ -46,6 +46,7 @@ void content_mapnode_furniture(bool repeat)
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f->draw_type = CDT_NODEBOX_META;
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f->draw_type = CDT_NODEBOX_META;
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f->param_type = CPT_FACEDIR_SIMPLE;
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f->param_type = CPT_FACEDIR_SIMPLE;
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f->is_ground_content = true;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_BOOKSHELF)+" 1";
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f->flammable = 1; // can be replaced by fire if the node under it is set on fire
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f->flammable = 1; // can be replaced by fire if the node under it is set on fire
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f->fuel_time = 30/4;
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f->fuel_time = 30/4;
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f->type = CMT_WOOD;
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f->type = CMT_WOOD;
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