forked from oerkki/voxelands
get multiplayer connection working again
This commit is contained in:
parent
6ee1f8e1ec
commit
ef6608a87a
35
src/main.cpp
35
src/main.cpp
|
@ -1210,16 +1210,31 @@ int main(int argc, char *argv[])
|
|||
/*
|
||||
Run game
|
||||
*/
|
||||
if (!world_init(NULL)) {
|
||||
the_game(
|
||||
kill,
|
||||
input,
|
||||
device,
|
||||
font,
|
||||
password,
|
||||
error_message
|
||||
);
|
||||
world_exit();
|
||||
{
|
||||
char* v = config_get("world.server.address");
|
||||
if (!v || !v[0]) {
|
||||
if (!world_init(NULL)) {
|
||||
the_game(
|
||||
kill,
|
||||
input,
|
||||
device,
|
||||
font,
|
||||
password,
|
||||
error_message
|
||||
);
|
||||
world_exit();
|
||||
}
|
||||
}else{
|
||||
the_game(
|
||||
kill,
|
||||
input,
|
||||
device,
|
||||
font,
|
||||
password,
|
||||
error_message
|
||||
);
|
||||
config_clear("world");
|
||||
}
|
||||
}
|
||||
#if USE_AUDIO == 1
|
||||
sound_stop_effects(0);
|
||||
|
|
Loading…
Reference in New Issue