forked from oerkki/voxelands
glass slabs
This commit is contained in:
parent
5d5280223e
commit
e56b7f7af8
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@ -108,7 +108,7 @@ struct CraftDef {
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*/
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InventoryItem *craft_get_result(InventoryItem **items)
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{
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static CraftDef defs[199];
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static CraftDef defs[210];
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static int defs_init = 0;
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// only initialise (and hence allocate) these once
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@ -762,7 +762,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
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defs_init++;
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}
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// cobble slabs
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// roughstone slabs
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{
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defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
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defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
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@ -771,6 +771,15 @@ InventoryItem *craft_get_result(InventoryItem **items)
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defs_init++;
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}
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// cobble slabs
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{
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defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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defs[defs_init].item = new MaterialItem(CONTENT_COBBLE_SLAB, 3);
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defs_init++;
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}
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// mossy cobble slabs
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{
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defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MOSSYCOBBLE);
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@ -825,7 +834,79 @@ InventoryItem *craft_get_result(InventoryItem **items)
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defs_init++;
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}
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// cobble stairs
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// glass slabs
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{
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defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS);
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defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS);
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defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS);
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defs[defs_init].item = new MaterialItem(CONTENT_GLASS_SLAB, 3);
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defs_init++;
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}
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// blue glass slabs
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{
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defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_BLUE);
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defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_BLUE);
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defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_BLUE);
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defs[defs_init].item = new MaterialItem(CONTENT_GLASS_BLUE_SLAB, 3);
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defs_init++;
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}
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// green glass slabs
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{
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defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_GREEN);
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defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_GREEN);
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defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_GREEN);
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defs[defs_init].item = new MaterialItem(CONTENT_GLASS_GREEN_SLAB, 3);
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defs_init++;
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}
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// orange glass slabs
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{
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defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_ORANGE);
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defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_ORANGE);
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defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_ORANGE);
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defs[defs_init].item = new MaterialItem(CONTENT_GLASS_ORANGE_SLAB, 3);
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defs_init++;
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}
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// purple glass slabs
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{
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defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_PURPLE);
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defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_PURPLE);
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defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_PURPLE);
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defs[defs_init].item = new MaterialItem(CONTENT_GLASS_PURPLE_SLAB, 3);
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defs_init++;
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}
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// red glass slabs
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{
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defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_RED);
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defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_RED);
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defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_RED);
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defs[defs_init].item = new MaterialItem(CONTENT_GLASS_RED_SLAB, 3);
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defs_init++;
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}
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// yellow glass slabs
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{
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defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_YELLOW);
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defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_YELLOW);
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defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_YELLOW);
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defs[defs_init].item = new MaterialItem(CONTENT_GLASS_YELLOW_SLAB, 3);
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defs_init++;
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}
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// black glass slabs
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{
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defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_BLACK);
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defs[defs_init].specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_BLACK);
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defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_GLASS_BLACK);
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defs[defs_init].item = new MaterialItem(CONTENT_GLASS_BLACK_SLAB, 3);
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defs_init++;
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}
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// roughstone stairs
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{
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defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
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defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
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@ -837,7 +918,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
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defs_init++;
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}
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// cobble stairs
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// roughstone stairs
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{
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defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
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defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_ROUGHSTONE);
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@ -849,6 +930,30 @@ InventoryItem *craft_get_result(InventoryItem **items)
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defs_init++;
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}
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// cobble stairs
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{
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defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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defs[defs_init].specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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defs[defs_init].specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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defs[defs_init].specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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defs[defs_init].item = new MaterialItem(CONTENT_COBBLE_STAIR, 6);
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defs_init++;
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}
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// cobble stairs
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{
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defs[defs_init].specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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defs[defs_init].specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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defs[defs_init].specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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defs[defs_init].specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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defs[defs_init].specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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defs[defs_init].specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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defs[defs_init].item = new MaterialItem(CONTENT_COBBLE_STAIR, 6);
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defs_init++;
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}
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// mossy cobble stairs
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{
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defs[defs_init].specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MOSSYCOBBLE);
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@ -2670,6 +2670,20 @@ void content_mapnode_init()
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f->setInventoryTextureNodeBox(i,"roughstone.png", "roughstone.png", "roughstone.png");
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setStoneLikeDiggingProperties(f->digging_properties, 0.9);
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i = CONTENT_COBBLE_SLAB;
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f = &content_features(i);
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f->description = std::string("Cobble Stone Slab");
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f->setAllTextures("cobble.png");
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f->param_type = CPT_NONE;
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f->draw_type = CDT_NODEBOX;
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f->solidness = 0; // drawn separately, makes no faces
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->slab_cube_type = CONTENT_COBBLE;
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content_mapnode_nodebox_slab(f);
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f->setInventoryTextureNodeBox(i,"cobble.png", "cobble.png", "cobble.png");
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setStoneLikeDiggingProperties(f->digging_properties, 0.9);
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i = CONTENT_MOSSYCOBBLE_SLAB;
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f = &content_features(i);
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f->description = std::string("Mossy Cobble Stone Slab");
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@ -2755,6 +2769,166 @@ void content_mapnode_init()
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f->setInventoryTextureNodeBox(i,"sandstone.png", "sandstone.png", "sandstone.png");
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_GLASS_SLAB;
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f = &content_features(i);
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f->description = std::string("Glass Slab");
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->param_type = CPT_LIGHT;
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f->draw_type = CDT_NODEBOX;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->slab_cube_type = CONTENT_GLASS;
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("glass.png");
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#ifndef SERVER
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f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
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#endif
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content_mapnode_nodebox_slab(f);
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f->setInventoryTextureNodeBox(i,"glass.png", "glass.png", "glass.png");
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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i = CONTENT_GLASS_BLUE_SLAB;
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f = &content_features(i);
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f->description = std::string("Blue Glass Slab");
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->param_type = CPT_LIGHT;
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f->draw_type = CDT_NODEBOX;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->slab_cube_type = CONTENT_GLASS_BLUE;
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("glass_blue.png");
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#ifndef SERVER
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f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
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#endif
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content_mapnode_nodebox_slab(f);
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f->setInventoryTextureNodeBox(i,"glass_blue.png", "glass_blue.png", "glass_blue.png");
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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i = CONTENT_GLASS_GREEN_SLAB;
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f = &content_features(i);
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f->description = std::string("Green Glass Slab");
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->param_type = CPT_LIGHT;
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f->draw_type = CDT_NODEBOX;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->slab_cube_type = CONTENT_GLASS_GREEN;
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("glass_green.png");
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#ifndef SERVER
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f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
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#endif
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content_mapnode_nodebox_slab(f);
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f->setInventoryTextureNodeBox(i,"glass_green.png", "glass_green.png", "glass_green.png");
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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i = CONTENT_GLASS_ORANGE_SLAB;
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f = &content_features(i);
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f->description = std::string("Orange Glass Slab");
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->param_type = CPT_LIGHT;
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f->draw_type = CDT_NODEBOX;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->slab_cube_type = CONTENT_GLASS_ORANGE;
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("glass_orange.png");
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#ifndef SERVER
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f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
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#endif
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content_mapnode_nodebox_slab(f);
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f->setInventoryTextureNodeBox(i,"glass_orange.png", "glass_orange.png", "glass_orange.png");
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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i = CONTENT_GLASS_PURPLE_SLAB;
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f = &content_features(i);
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f->description = std::string("Purple Glass Slab");
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->param_type = CPT_LIGHT;
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f->draw_type = CDT_NODEBOX;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->slab_cube_type = CONTENT_GLASS_PURPLE;
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("glass_purple.png");
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#ifndef SERVER
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f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
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#endif
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content_mapnode_nodebox_slab(f);
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f->setInventoryTextureNodeBox(i,"glass_purple.png", "glass_purple.png", "glass_purple.png");
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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i = CONTENT_GLASS_RED_SLAB;
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f = &content_features(i);
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f->description = std::string("Red Glass Slab");
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->param_type = CPT_LIGHT;
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f->draw_type = CDT_NODEBOX;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->slab_cube_type = CONTENT_GLASS_RED;
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("glass_red.png");
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#ifndef SERVER
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f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
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#endif
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content_mapnode_nodebox_slab(f);
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f->setInventoryTextureNodeBox(i,"glass_red.png", "glass_red.png", "glass_red.png");
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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i = CONTENT_GLASS_YELLOW_SLAB;
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f = &content_features(i);
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f->description = std::string("Yellow Glass Slab");
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->param_type = CPT_LIGHT;
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f->draw_type = CDT_NODEBOX;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->slab_cube_type = CONTENT_GLASS_YELLOW;
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("glass_yellow.png");
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#ifndef SERVER
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f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
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#endif
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content_mapnode_nodebox_slab(f);
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f->setInventoryTextureNodeBox(i,"glass_yellow.png", "glass_yellow.png", "glass_yellow.png");
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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i = CONTENT_GLASS_BLACK_SLAB;
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f = &content_features(i);
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f->description = std::string("Black Glass Slab");
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->param_type = CPT_LIGHT;
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f->draw_type = CDT_NODEBOX;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->slab_cube_type = CONTENT_GLASS_BLACK;
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("glass_black.png");
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#ifndef SERVER
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f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
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#endif
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content_mapnode_nodebox_slab(f);
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f->setInventoryTextureNodeBox(i,"glass_black.png", "glass_black.png", "glass_black.png");
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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// upside down slabs
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i = CONTENT_ROUGHSTONE_SLAB_UD;
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f = &content_features(i);
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@ -2769,6 +2943,20 @@ void content_mapnode_init()
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f->setInventoryTextureNodeBox(i,"roughstone.png", "roughstone.png", "roughstone.png");
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setStoneLikeDiggingProperties(f->digging_properties, 0.9);
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i = CONTENT_COBBLE_SLAB_UD;
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f = &content_features(i);
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f->description = std::string("Cobble Stone Slab");
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f->setAllTextures("cobble.png");
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f->param_type = CPT_NONE;
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f->draw_type = CDT_NODEBOX;
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f->solidness = 0; // drawn separately, makes no faces
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->slab_cube_type = CONTENT_COBBLE;
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content_mapnode_nodebox_slabud(f);
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f->setInventoryTextureNodeBox(i,"cobble.png", "cobble.png", "cobble.png");
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setStoneLikeDiggingProperties(f->digging_properties, 0.9);
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i = CONTENT_MOSSYCOBBLE_SLAB_UD;
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f = &content_features(i);
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f->setAllTextures("mossycobble.png");
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@ -2848,6 +3036,166 @@ void content_mapnode_init()
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f->setInventoryTextureNodeBox(i,"sandstone.png", "sandstone.png", "sandstone.png");
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||||
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
||||
|
||||
i = CONTENT_GLASS_SLAB_UD;
|
||||
f = &content_features(i);
|
||||
f->description = std::string("Glass Slab");
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->slab_cube_type = CONTENT_GLASS;
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->visual_solidness = 1;
|
||||
f->setAllTextures("glass.png");
|
||||
#ifndef SERVER
|
||||
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
|
||||
#endif
|
||||
content_mapnode_nodebox_slabud(f);
|
||||
f->setInventoryTextureNodeBox(i,"glass.png", "glass.png", "glass.png");
|
||||
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
|
||||
|
||||
i = CONTENT_GLASS_BLUE_SLAB_UD;
|
||||
f = &content_features(i);
|
||||
f->description = std::string("Blue Glass Slab");
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->slab_cube_type = CONTENT_GLASS_BLUE;
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->visual_solidness = 1;
|
||||
f->setAllTextures("glass_blue.png");
|
||||
#ifndef SERVER
|
||||
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
|
||||
#endif
|
||||
content_mapnode_nodebox_slabud(f);
|
||||
f->setInventoryTextureNodeBox(i,"glass_blue.png", "glass_blue.png", "glass_blue.png");
|
||||
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
|
||||
|
||||
i = CONTENT_GLASS_GREEN_SLAB_UD;
|
||||
f = &content_features(i);
|
||||
f->description = std::string("Green Glass Slab");
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->slab_cube_type = CONTENT_GLASS_GREEN;
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->visual_solidness = 1;
|
||||
f->setAllTextures("glass_green.png");
|
||||
#ifndef SERVER
|
||||
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
|
||||
#endif
|
||||
content_mapnode_nodebox_slabud(f);
|
||||
f->setInventoryTextureNodeBox(i,"glass_green.png", "glass_green.png", "glass_green.png");
|
||||
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
|
||||
|
||||
i = CONTENT_GLASS_ORANGE_SLAB_UD;
|
||||
f = &content_features(i);
|
||||
f->description = std::string("Orange Glass Slab");
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->slab_cube_type = CONTENT_GLASS_ORANGE;
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->visual_solidness = 1;
|
||||
f->setAllTextures("glass_orange.png");
|
||||
#ifndef SERVER
|
||||
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
|
||||
#endif
|
||||
content_mapnode_nodebox_slabud(f);
|
||||
f->setInventoryTextureNodeBox(i,"glass_orange.png", "glass_orange.png", "glass_orange.png");
|
||||
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
|
||||
|
||||
i = CONTENT_GLASS_PURPLE_SLAB_UD;
|
||||
f = &content_features(i);
|
||||
f->description = std::string("Purple Glass Slab");
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->slab_cube_type = CONTENT_GLASS_PURPLE;
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->visual_solidness = 1;
|
||||
f->setAllTextures("glass_purple.png");
|
||||
#ifndef SERVER
|
||||
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
|
||||
#endif
|
||||
content_mapnode_nodebox_slabud(f);
|
||||
f->setInventoryTextureNodeBox(i,"glass_purple.png", "glass_purple.png", "glass_purple.png");
|
||||
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
|
||||
|
||||
i = CONTENT_GLASS_RED_SLAB_UD;
|
||||
f = &content_features(i);
|
||||
f->description = std::string("Red Glass Slab");
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->slab_cube_type = CONTENT_GLASS_RED;
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->visual_solidness = 1;
|
||||
f->setAllTextures("glass_red.png");
|
||||
#ifndef SERVER
|
||||
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
|
||||
#endif
|
||||
content_mapnode_nodebox_slabud(f);
|
||||
f->setInventoryTextureNodeBox(i,"glass_red.png", "glass_red.png", "glass_red.png");
|
||||
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
|
||||
|
||||
i = CONTENT_GLASS_YELLOW_SLAB_UD;
|
||||
f = &content_features(i);
|
||||
f->description = std::string("Yellow Glass Slab");
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->slab_cube_type = CONTENT_GLASS_YELLOW;
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->visual_solidness = 1;
|
||||
f->setAllTextures("glass_yellow.png");
|
||||
#ifndef SERVER
|
||||
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
|
||||
#endif
|
||||
content_mapnode_nodebox_slabud(f);
|
||||
f->setInventoryTextureNodeBox(i,"glass_yellow.png", "glass_yellow.png", "glass_yellow.png");
|
||||
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
|
||||
|
||||
i = CONTENT_GLASS_BLACK_SLAB_UD;
|
||||
f = &content_features(i);
|
||||
f->description = std::string("Black Glass Slab");
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->slab_cube_type = CONTENT_GLASS_BLACK;
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->visual_solidness = 1;
|
||||
f->setAllTextures("glass_black.png");
|
||||
#ifndef SERVER
|
||||
f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
|
||||
#endif
|
||||
content_mapnode_nodebox_slabud(f);
|
||||
f->setInventoryTextureNodeBox(i,"glass_black.png", "glass_black.png", "glass_black.png");
|
||||
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
|
||||
|
||||
// stairs
|
||||
i = CONTENT_ROUGHSTONE_STAIR;
|
||||
f = &content_features(i);
|
||||
|
@ -2862,6 +3210,19 @@ void content_mapnode_init()
|
|||
f->setInventoryTextureNodeBox(i,"roughstone.png", "roughstone.png", "roughstone.png");
|
||||
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
|
||||
|
||||
i = CONTENT_COBBLE_STAIR;
|
||||
f = &content_features(i);
|
||||
f->description = std::string("Cobble Stone Stair");
|
||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
||||
f->setAllTextures("cobble.png");
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
content_mapnode_nodebox_stair(f);
|
||||
f->setInventoryTextureNodeBox(i,"cobble.png", "cobble.png", "cobble.png");
|
||||
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
|
||||
|
||||
i = CONTENT_MOSSYCOBBLE_STAIR;
|
||||
f = &content_features(i);
|
||||
f->description = std::string("Mossy Cobble Stone Stair");
|
||||
|
@ -2956,6 +3317,18 @@ void content_mapnode_init()
|
|||
f->setInventoryTextureNodeBox(i,"roughstone.png", "roughstone.png", "roughstone.png");
|
||||
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
|
||||
|
||||
i = CONTENT_COBBLE_STAIR_UD;
|
||||
f = &content_features(i);
|
||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
||||
f->setAllTextures("cobble.png");
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_ROUGHSTONE_STAIR)+" 1";
|
||||
content_mapnode_nodebox_stairud(f);
|
||||
f->setInventoryTextureNodeBox(i,"cobble.png", "cobble.png", "cobble.png");
|
||||
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
|
||||
|
||||
i = CONTENT_MOSSYCOBBLE_STAIR_UD;
|
||||
f = &content_features(i);
|
||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
||||
|
|
Loading…
Reference in New Issue