forked from oerkki/voxelands
some liquid tweaks
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fce3b8a674
commit
e44d39d824
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@ -119,8 +119,8 @@
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#motd = Welcome to this awesome Minetest server!
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# Maximum number of players connected simultaneously
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#max_users = 20
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# Set to false to allow old clients to connect
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#strict_protocol_version_checking = true
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# Set to true to prevent old clients connecting
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#strict_protocol_version_checking = false
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# Set to true to enable creative mode (unlimited inventory)
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#creative_mode = false
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# Enable players getting damage and dying
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@ -434,7 +434,7 @@ void Client::step(float dtime)
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snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
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// This should be incremented in each version
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writeU16(&data[51], 3);
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writeU16(&data[51], PROTOCOL_VERSION);
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// Send as unreliable
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Send(0, data, false);
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@ -2269,6 +2269,7 @@ void content_mapnode_init()
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f->description = std::string("Water");
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f->setInventoryTextureCube("water.png", "water.png", "water.png");
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f->param_type = CPT_LIGHT;
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f->param2_type = CPT_LIQUID;
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f->draw_type = CDT_LIQUID;
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f->light_propagates = true;
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f->solidness = 0; // Drawn separately, makes no faces
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@ -2334,6 +2335,7 @@ void content_mapnode_init()
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#endif
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}
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f->param_type = CPT_LIGHT;
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f->param2_type = CPT_LIQUID;
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f->draw_type = CDT_LIQUID_SOURCE;
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f->light_propagates = true;
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f->walkable = false;
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@ -2372,6 +2374,7 @@ void content_mapnode_init()
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f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
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f->used_texturenames["lava.png"] = true;
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f->param_type = CPT_LIGHT;
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f->param2_type = CPT_LIQUID;
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f->draw_type = CDT_LIQUID;
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f->light_propagates = false;
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f->light_source = LIGHT_MAX-1;
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@ -2437,6 +2440,7 @@ void content_mapnode_init()
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#endif
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}
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f->param_type = CPT_LIGHT;
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f->param2_type = CPT_LIQUID;
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f->draw_type = CDT_LIQUID_SOURCE;
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f->light_propagates = false;
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f->light_source = LIGHT_MAX-1;
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@ -86,7 +86,7 @@ void set_default_settings(Settings *settings)
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// "map-dir" doesn't exist by default.
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settings->setDefault("motd", "");
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settings->setDefault("max_users", "20");
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settings->setDefault("strict_protocol_version_checking", "true");
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settings->setDefault("strict_protocol_version_checking", "false");
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settings->setDefault("creative_mode", "false");
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settings->setDefault("enable_damage", "true");
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settings->setDefault("only_peaceful_mobs", "false");
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33
src/map.cpp
33
src/map.cpp
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@ -1614,21 +1614,21 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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u8 liquid_kind = CONTENT_IGNORE;
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LiquidType liquid_type = content_features(n0.getContent()).liquid_type;
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switch (liquid_type) {
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case LIQUID_SOURCE:
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liquid_level = LIQUID_LEVEL_SOURCE;
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liquid_kind = content_features(n0.getContent()).liquid_alternative_flowing;
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break;
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case LIQUID_FLOWING:
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liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
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liquid_kind = n0.getContent();
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break;
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case LIQUID_NONE:
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// if this is an air node, it *could* be transformed into a liquid. otherwise,
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// continue with the next node.
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if (n0.getContent() != CONTENT_AIR)
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continue;
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liquid_kind = CONTENT_AIR;
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break;
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case LIQUID_SOURCE:
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liquid_level = LIQUID_LEVEL_SOURCE;
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liquid_kind = content_features(n0.getContent()).liquid_alternative_flowing;
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break;
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case LIQUID_FLOWING:
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liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
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liquid_kind = n0.getContent();
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break;
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case LIQUID_NONE:
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// if this is an air node, it *could* be transformed into a liquid. otherwise,
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// continue with the next node.
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if (n0.getContent() != CONTENT_AIR)
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continue;
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liquid_kind = CONTENT_AIR;
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break;
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}
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/*
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@ -1669,6 +1669,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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if (nb.t == NEIGHBOR_LOWER) {
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flowing_down = true;
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}
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}else if (nb.t == NEIGHBOR_LOWER && nb.n.getContent() == CONTENT_IGNORE) {
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flowing_down = true;
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neutrals[num_neutrals++] = nb;
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} else {
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neutrals[num_neutrals++] = nb;
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}
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@ -109,7 +109,8 @@ enum ContentParamType
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CPT_LIGHT,
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CPT_MINERAL,
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// Direction for chests and furnaces and such
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CPT_FACEDIR_SIMPLE
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CPT_FACEDIR_SIMPLE,
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CPT_LIQUID
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};
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enum LiquidType
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