forked from oerkki/voxelands
stop players being naked when taking next clients on stable servers
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a18d3051b2
commit
db12e2cce3
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@ -40,6 +40,7 @@
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#include "log.h"
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#include "http.h"
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#include "sound.h"
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#include "content_clothesitem.h"
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/*
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QueuedMeshUpdate
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@ -1451,7 +1452,45 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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if (itm == CONTENT_IGNORE) {
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inv->deleteItem(0);
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}else{
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delete inv->changeItem(0, InventoryItem::create(itm,1));
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InventoryItem *item = inv->changeItem(0, InventoryItem::create(itm,1));
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if (item)
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delete item;
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}
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}
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// for 1409 servers, this stops players appearing naked
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if (icount == 5) {
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{
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InventoryList *inv = player->inventory.getList("shirt");
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if (!inv->getItem(0)) {
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InventoryItem *item = inv->changeItem(
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0,
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InventoryItem::create(CONTENT_CLOTHESITEM_COTTON_TSHIRT_GREEN,1)
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);
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if (item)
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delete item;
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}
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}
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{
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InventoryList *inv = player->inventory.getList("pants");
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if (!inv->getItem(0)) {
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InventoryItem *item = inv->changeItem(
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0,
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InventoryItem::create(CONTENT_CLOTHESITEM_CANVAS_PANTS_BLUE,1)
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);
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if (item)
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delete item;
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}
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}
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{
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InventoryList *inv = player->inventory.getList("boots");
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if (!inv->getItem(0)) {
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InventoryItem *item = inv->changeItem(
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0,
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InventoryItem::create(CONTENT_CLOTHESITEM_LEATHER_SHOES,1)
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);
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if (item)
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delete item;
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}
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}
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}
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player->wieldItem(0);
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@ -591,11 +591,12 @@ void RemotePlayer::move(f32 dtime, Map &map, f32 pos_max_d)
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m_pos_animation_counter += dtime;
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v3f movevector = m_position - m_oldpos;
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f32 moveratio;
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if(m_pos_animation_time < 0.001)
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if (m_pos_animation_time < 0.001) {
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moveratio = 1.0;
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else
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}else{
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moveratio = m_pos_animation_counter / m_pos_animation_time;
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if(moveratio > 1.5)
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}
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if (moveratio > 1.5)
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moveratio = 1.5;
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m_showpos = m_oldpos + movevector * moveratio;
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