different fences and bookshelves for different wood types
After Width: | Height: | Size: 741 B |
After Width: | Height: | Size: 741 B |
After Width: | Height: | Size: 741 B |
After Width: | Height: | Size: 657 B |
After Width: | Height: | Size: 657 B |
After Width: | Height: | Size: 657 B |
After Width: | Height: | Size: 347 B |
After Width: | Height: | Size: 307 B |
After Width: | Height: | Size: 363 B |
After Width: | Height: | Size: 310 B |
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@ -89,7 +89,10 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
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#define CONTENT_SANDSTONE_WALL 0x027
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#define CONTENT_STONE_WALL 0x028
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#define CONTENT_COBBLE_WALL 0x029
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// FREE 2A-0x7C
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// fences
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#define CONTENT_JUNGLE_FENCE 0x02A
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#define CONTENT_PINE_FENCE 0x02B
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// FREE 2C-0x7C
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// 0x7D-0x7F reserved values, air, ignore, etc
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// FREE 0x80-0x7FE
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#define CONTENT_GROWING_GRASS 0x7FF
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@ -134,6 +137,8 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
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// FREE 826-82E
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#define CONTENT_PARCEL 0x82F
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#define CONTENT_CLOCK 0x830
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#define CONTENT_BOOKSHELF_PINE 0x831
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#define CONTENT_BOOKSHELF_JUNGLE 0x832
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// FREE 931-835
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#define CONTENT_COUCH_CENTRE 0x836
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@ -64,13 +64,81 @@ void content_mapnode_furniture(bool repeat)
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};
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crafting::setRecipe(r,CONTENT_BOOKSHELF,1);
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}
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f->pressure_type = CST_SOLID;
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lists::add("craftguide",i);
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lists::add("creative",i);
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f->suffocation_per_second = 0;
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i = CONTENT_BOOKSHELF_JUNGLE;
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f = &content_features(i);
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f->description = wgettext("Junglewood Book Shelf");
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f->setAllTextures("bookshelf_jungle_front.png");
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f->setTexture(0, "bookshelf_jungle_top.png");
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f->setTexture(1, "bookshelf_jungle_top.png");
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f->setTexture(2, "bookshelf_jungle_side.png");
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f->setTexture(3, "bookshelf_jungle_side.png");
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f->setAllMetaTextures("bookshelf_book.png");
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f->setMetaTexture(0, "bookshelf_book_top.png");
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f->rotate_tile_with_nodebox = true;
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//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
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f->draw_type = CDT_NODEBOX_META;
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f->param_type = CPT_FACEDIR_SIMPLE;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->flammable = 1; // can be replaced by fire if the node under it is set on fire
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f->fuel_time = 30/4;
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f->type = CMT_WOOD;
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f->hardness = 0.75;
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f->solidness = 0;
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content_nodebox_bookshelf(f);
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f->setInventoryTextureNodeBox(i,"bookshelf_jungle_top.png", "bookshelf_jungle_front.png", "bookshelf_jungle_side.png");
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if (f->initial_metadata == NULL)
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f->initial_metadata = new BookShelfNodeMetadata();
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{
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u16 r[9] = {
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CONTENT_JUNGLEWOOD, CONTENT_JUNGLEWOOD, CONTENT_JUNGLEWOOD,
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CONTENT_IGNORE, CONTENT_IGNORE, CONTENT_IGNORE,
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CONTENT_JUNGLEWOOD, CONTENT_JUNGLEWOOD, CONTENT_JUNGLEWOOD
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};
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crafting::setRecipe(r,CONTENT_BOOKSHELF,1);
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crafting::setRecipe(r,CONTENT_BOOKSHELF_JUNGLE,1);
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}
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f->pressure_type = CST_SOLID;
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lists::add("craftguide",i);
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lists::add("creative",i);
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f->suffocation_per_second = 0;
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i = CONTENT_BOOKSHELF_PINE;
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f = &content_features(i);
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f->description = wgettext("Pine Book Shelf");
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f->setAllTextures("bookshelf_pine_front.png");
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f->setTexture(0, "bookshelf_pine_top.png");
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f->setTexture(1, "bookshelf_pine_top.png");
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f->setTexture(2, "bookshelf_pine_side.png");
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f->setTexture(3, "bookshelf_pine_side.png");
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f->setAllMetaTextures("bookshelf_book.png");
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f->setMetaTexture(0, "bookshelf_book_top.png");
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f->rotate_tile_with_nodebox = true;
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//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
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f->draw_type = CDT_NODEBOX_META;
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f->param_type = CPT_FACEDIR_SIMPLE;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->flammable = 1; // can be replaced by fire if the node under it is set on fire
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f->fuel_time = 30/4;
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f->type = CMT_WOOD;
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f->hardness = 0.75;
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f->solidness = 0;
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content_nodebox_bookshelf(f);
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f->setInventoryTextureNodeBox(i,"bookshelf_pine_top.png", "bookshelf_pine_front.png", "bookshelf_pine_side.png");
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if (f->initial_metadata == NULL)
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f->initial_metadata = new BookShelfNodeMetadata();
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{
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u16 r[9] = {
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CONTENT_WOOD_PINE, CONTENT_WOOD_PINE, CONTENT_WOOD_PINE,
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CONTENT_IGNORE, CONTENT_IGNORE, CONTENT_IGNORE,
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CONTENT_WOOD_PINE, CONTENT_WOOD_PINE, CONTENT_WOOD_PINE
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};
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crafting::setRecipe(r,CONTENT_BOOKSHELF_PINE,1);
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}
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f->pressure_type = CST_SOLID;
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lists::add("craftguide",i);
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@ -32,7 +32,6 @@ void content_mapnode_special(bool repeat)
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content_t i;
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ContentFeatures *f = NULL;
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i = CONTENT_FENCE;
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f = &content_features(i);
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f->description = wgettext("Fence");
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@ -59,7 +58,6 @@ void content_mapnode_special(bool repeat)
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content_nodebox_fence(f);
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f->setInventoryTextureNodeBox(i,"fence.png","fence_top.png","fence.png");
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crafting::setWallRecipe(CONTENT_CRAFTITEM_WOOD_PLANK,CONTENT_FENCE);
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crafting::setWallRecipe(CONTENT_CRAFTITEM_JUNGLE_PLANK,CONTENT_FENCE);
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lists::add("craftguide",i);
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lists::add("creative",i);
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@ -91,6 +89,64 @@ void content_mapnode_special(bool repeat)
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lists::add("craftguide",i);
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lists::add("creative",i);
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i = CONTENT_JUNGLE_FENCE;
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f = &content_features(i);
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f->description = wgettext("Jungle Wood Fence");
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f->setAllTextures("fence_jungle.png");
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f->setTexture(0,"fence_jungle_top.png");
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f->setTexture(1,"fence_jungle_top.png");
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->param2_type = CPT_SPECIAL;
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f->draw_type = CDT_FENCELIKE;
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f->is_ground_content = true;
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f->jumpable = false;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->air_equivalent = true; // grass grows underneath
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f->flammable = 1; // can be replaced by fire if the node under it is set on fire
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f->fuel_time = 15;
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f->special_alternate_node = CONTENT_JUNGLEWOOD;
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f->type = CMT_WOOD;
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f->hardness = 0.75;
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f->pressure_type = CST_CRUSHABLE;
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f->suffocation_per_second = 0;
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content_nodebox_fence_inv(f);
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content_nodebox_fence(f);
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f->setInventoryTextureNodeBox(i,"fence_jungle.png","fence_jungle_top.png","fence_jungle.png");
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crafting::setWallRecipe(CONTENT_CRAFTITEM_JUNGLE_PLANK,CONTENT_JUNGLE_FENCE);
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lists::add("craftguide",i);
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lists::add("creative",i);
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i = CONTENT_PINE_FENCE;
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f = &content_features(i);
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f->description = wgettext("Pine Fence");
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f->setAllTextures("fence_pine.png");
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f->setTexture(0,"fence_pine_top.png");
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f->setTexture(1,"fence_pine_top.png");
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->param2_type = CPT_SPECIAL;
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f->draw_type = CDT_FENCELIKE;
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f->is_ground_content = true;
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f->jumpable = false;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->air_equivalent = true; // grass grows underneath
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f->flammable = 1; // can be replaced by fire if the node under it is set on fire
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f->fuel_time = 15;
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f->special_alternate_node = CONTENT_WOOD_PINE;
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f->type = CMT_WOOD;
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f->hardness = 0.75;
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f->pressure_type = CST_CRUSHABLE;
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f->suffocation_per_second = 0;
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content_nodebox_fence_inv(f);
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content_nodebox_fence(f);
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f->setInventoryTextureNodeBox(i,"fence_pine.png","fence_pine_top.png","fence_pine.png");
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crafting::setWallRecipe(CONTENT_CRAFTITEM_PINE_PLANK,CONTENT_PINE_FENCE);
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lists::add("craftguide",i);
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lists::add("creative",i);
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i = CONTENT_STEEL_BARS;
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f = &content_features(i);
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f->description = wgettext("Steel Bars");
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