forked from oerkki/voxelands
possible improvement to rooflike lighting
This commit is contained in:
parent
c8ad7ba4dc
commit
cd858313f3
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@ -1800,12 +1800,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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u8 adjacencies = is_roof_x[0] + is_roof_x[1] + is_roof_z[0] + is_roof_z[1];
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u8 adjacencies = is_roof_x[0] + is_roof_x[1] + is_roof_z[0] + is_roof_z[1];
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TileSpec tile = content_features(thiscontent).tiles[0];
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TileSpec tile = content_features(thiscontent).tiles[0];
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u8 l = decode_light(
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video::SColor c[8];
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undiminish_light(
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getLights(blockpos_nodes+p,c,data,smooth_lighting);
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data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y+1, z)).getLightBlend(data->m_daynight_ratio)
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)
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);
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video::SColor c = MapBlock_LightColor(255, l);
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u8 type = 0;
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u8 type = 0;
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s16 angle = 0;
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s16 angle = 0;
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@ -2014,10 +2010,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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case 0:
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case 0:
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{
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{
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video::S3DVertex slope_v[4] = {
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video::S3DVertex slope_v[4] = {
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video::S3DVertex(-BS/2,-BS/2,-BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(-BS/2,-BS/2,-BS/2, 0,0,0, c[4], tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(BS/2,-BS/2,-BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2,-BS/2,-BS/2, 0,0,0, c[5], tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c[0], tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c[1], tile.texture.x0(), tile.texture.y0()),
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};
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};
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for (s32 i=0; i<4; i++) {
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for (s32 i=0; i<4; i++) {
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if (angle != 0)
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if (angle != 0)
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@ -2034,15 +2030,15 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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// TODO: tex coords for half height
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// TODO: tex coords for half height
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video::S3DVertex top_v[2][4] = {
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video::S3DVertex top_v[2][4] = {
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{
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{
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video::S3DVertex(-BS/2, -BS/2, -BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(-BS/2, -BS/2, -BS/2, 0,0,0, c[4], tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, -BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, -BS/2, 0,0,0, c[5], tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2, 0, 0, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(BS/2, 0, 0, 0,0,0, c[0], tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c[1], tile.texture.x0(), tile.texture.y0()),
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},{
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},{
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c[0], tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(BS/2, 0, 0, 0,0,0, c, tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2, 0, 0, 0,0,0, c[1], tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(BS/2, -BS/2, BS/2, 0,0,0, c[4], tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(-BS/2, -BS/2, BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(-BS/2, -BS/2, BS/2, 0,0,0, c[5], tile.texture.x0(), tile.texture.y0()),
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}
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}
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};
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};
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for (s32 s=0; s<2; s++) {
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for (s32 s=0; s<2; s++) {
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@ -2062,18 +2058,18 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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// TODO: tex coords for half height
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// TODO: tex coords for half height
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video::S3DVertex butt_v[3][4] = {
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video::S3DVertex butt_v[3][4] = {
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{
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{
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video::S3DVertex(-BS/2,-BS/2,-BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(-BS/2,-BS/2,-BS/2, 0,0,0, c[4], tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c[5], tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c[0], tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(BS/2,BS/2,-BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(BS/2,BS/2,-BS/2, 0,0,0, c[1], tile.texture.x0(), tile.texture.y0()),
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},{
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},{
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video::S3DVertex(0, 0, 0, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(0, 0, 0, 0,0,0, c[0], tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c[1], tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(-BS/2, -BS/2, -BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(-BS/2, -BS/2, -BS/2, 0,0,0, c[4], tile.texture.x0(), tile.texture.y1()),
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},{
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},{
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video::S3DVertex(0, 0, 0, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(0, 0, 0, 0,0,0, c[0], tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(-BS/2, -BS/2, BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(-BS/2, -BS/2, BS/2, 0,0,0, c[5], tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c[1], tile.texture.x1(), tile.texture.y0()),
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}
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}
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};
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};
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s16 k = 6;
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s16 k = 6;
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@ -2095,23 +2091,23 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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// TODO: tex coords are totally screwed
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// TODO: tex coords are totally screwed
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video::S3DVertex topc_v[4][4] = {
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video::S3DVertex topc_v[4][4] = {
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{
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{
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video::S3DVertex(0, 0, 0, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(0, 0, 0, 0,0,0, c[0], tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c[1], tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(-BS/2, -BS/2, -BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(-BS/2, -BS/2, -BS/2, 0,0,0, c[4], tile.texture.x0(), tile.texture.y1()),
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},{
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},{
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video::S3DVertex(0, 0, 0, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(0, 0, 0, 0,0,0, c[0], tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(-BS/2, -BS/2, BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(-BS/2, -BS/2, BS/2, 0,0,0, c[4], tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c[1], tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(BS/2, -BS/2, BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, BS/2, 0,0,0, c[5], tile.texture.x0(), tile.texture.y1()),
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},{
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},{
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video::S3DVertex(0, 0, 0, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(0, 0, 0, 0,0,0, c[0], tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(0, 0, -BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(0, 0, -BS/2, 0,0,0, c[1], tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(-BS/2, -BS/2, -BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(-BS/2, -BS/2, -BS/2, 0,0,0, c[4], tile.texture.x0(), tile.texture.y1()),
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},{
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},{
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video::S3DVertex(0, 0, 0, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(0, 0, 0, 0,0,0, c[0], tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(0, 0, -BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(0, 0, -BS/2, 0,0,0, c[1], tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(BS/2, -BS/2, -BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, -BS/2, 0,0,0, c[4], tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, BS/2, 0,0,0, c[5], tile.texture.x1(), tile.texture.y1()),
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}
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}
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};
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};
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u16 indices[4][6] = {
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u16 indices[4][6] = {
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@ -2136,10 +2132,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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case 4:
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case 4:
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{
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{
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video::S3DVertex outer_v[4] = {
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video::S3DVertex outer_v[4] = {
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video::S3DVertex(-BS/2,-BS/2,-BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(-BS/2,-BS/2,-BS/2, 0,0,0, c[4], tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(BS/2,-BS/2,-BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2,-BS/2,-BS/2, 0,0,0, c[5], tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c[0], tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c[6], tile.texture.x0(), tile.texture.y1()),
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};
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};
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for (s32 i=0; i<4; i++) {
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for (s32 i=0; i<4; i++) {
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if (angle != 0)
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if (angle != 0)
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@ -2156,25 +2152,25 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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// TODO: tex coords are totally screwed
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// TODO: tex coords are totally screwed
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video::S3DVertex topx_v[4][4] = {
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video::S3DVertex topx_v[4][4] = {
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{
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{
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video::S3DVertex(0, 0, 0, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(0, 0, 0, 0,0,0, c[0], tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c[1], tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(-BS/2, -BS/2, -BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(-BS/2, -BS/2, -BS/2, 0,0,0, c[4], tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(-BS/2, -BS/2, BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(-BS/2, -BS/2, BS/2, 0,0,0, c[5], tile.texture.x0(), tile.texture.y1()),
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},{
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},{
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video::S3DVertex(0, 0, 0, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(0, 0, 0, 0,0,0, c[0], tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(BS/2, 0, 0, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(BS/2, 0, 0, 0,0,0, c[1], tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(BS/2, -BS/2, -BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, -BS/2, 0,0,0, c[4], tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, BS/2, 0,0,0, c[5], tile.texture.x0(), tile.texture.y1()),
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},{
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},{
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video::S3DVertex(0, 0, 0, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(0, 0, 0, 0,0,0, c[0], tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(0, 0, -BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(0, 0, -BS/2, 0,0,0, c[1], tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(-BS/2, -BS/2, -BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(-BS/2, -BS/2, -BS/2, 0,0,0, c[4], tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, -BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, -BS/2, 0,0,0, c[5], tile.texture.x0(), tile.texture.y1()),
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},{
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},{
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video::S3DVertex(0, 0, 0, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(0, 0, 0, 0,0,0, c[0], tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(0, 0, BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(0, 0, BS/2, 0,0,0, c[1], tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(-BS/2, -BS/2, BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(-BS/2, -BS/2, BS/2, 0,0,0, c[4], tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, BS/2, 0,0,0, c[5], tile.texture.x1(), tile.texture.y1()),
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}
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}
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};
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};
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for (s32 s=0; s<4; s++) {
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for (s32 s=0; s<4; s++) {
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@ -2192,20 +2188,20 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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// TODO: tex coords for half height
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// TODO: tex coords for half height
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video::S3DVertex topt_v[4][4] = {
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video::S3DVertex topt_v[4][4] = {
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{
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{
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video::S3DVertex(-BS/2, -BS/2, BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(-BS/2, -BS/2, BS/2, 0,0,0, c[4], tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, BS/2, 0,0,0, c[5], tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2, 0, 0, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(BS/2, 0, 0, 0,0,0, c[0], tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c[1], tile.texture.x0(), tile.texture.y0()),
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},{
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},{
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video::S3DVertex(-BS/2, -BS/2, -BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(-BS/2, -BS/2, -BS/2, 0,0,0, c[4], tile.texture.x0(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, -BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2, -BS/2, -BS/2, 0,0,0, c[5], tile.texture.x1(), tile.texture.y1()),
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video::S3DVertex(BS/2, 0, 0, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(BS/2, 0, 0, 0,0,0, c[0], tile.texture.x1(), tile.texture.y0()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
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video::S3DVertex(-BS/2, 0, 0, 0,0,0, c[1], tile.texture.x0(), tile.texture.y0()),
|
||||||
},{
|
},{
|
||||||
video::S3DVertex(0, 0, -BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
|
video::S3DVertex(0, 0, -BS/2, 0,0,0, c[0], tile.texture.x0(), tile.texture.y0()),
|
||||||
video::S3DVertex(-BS/2, -BS/2, -BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
|
video::S3DVertex(-BS/2, -BS/2, -BS/2, 0,0,0, c[4], tile.texture.x0(), tile.texture.y1()),
|
||||||
video::S3DVertex(0, 0, 0, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
|
video::S3DVertex(0, 0, 0, 0,0,0, c[1], tile.texture.x1(), tile.texture.y0()),
|
||||||
video::S3DVertex(BS/2, -BS/2, -BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y1()),
|
video::S3DVertex(BS/2, -BS/2, -BS/2, 0,0,0, c[5], tile.texture.x0(), tile.texture.y1()),
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
for (s32 s=0; s<3; s++) {
|
for (s32 s=0; s<3; s++) {
|
||||||
|
@ -2224,12 +2220,12 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||||
case 7:
|
case 7:
|
||||||
{
|
{
|
||||||
video::S3DVertex inner_v[6] = {
|
video::S3DVertex inner_v[6] = {
|
||||||
video::S3DVertex(BS/2,BS/2,-BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
|
video::S3DVertex(BS/2,BS/2,-BS/2, 0,0,0, c[0], tile.texture.x0(), tile.texture.y0()),
|
||||||
video::S3DVertex(-BS/2,BS/2,-BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
|
video::S3DVertex(-BS/2,BS/2,-BS/2, 0,0,0, c[1], tile.texture.x1(), tile.texture.y0()),
|
||||||
video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y1()),
|
video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c[4], tile.texture.x1(), tile.texture.y1()),
|
||||||
video::S3DVertex(BS/2,BS/2,-BS/2, 0,0,0, c, tile.texture.x0(), tile.texture.y0()),
|
video::S3DVertex(BS/2,BS/2,-BS/2, 0,0,0, c[2], tile.texture.x0(), tile.texture.y0()),
|
||||||
video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y0()),
|
video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c[3], tile.texture.x1(), tile.texture.y0()),
|
||||||
video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, tile.texture.x1(), tile.texture.y1()),
|
video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c[5], tile.texture.x1(), tile.texture.y1()),
|
||||||
};
|
};
|
||||||
for (s32 i=0; i<6; i++) {
|
for (s32 i=0; i<6; i++) {
|
||||||
if (angle != 0)
|
if (angle != 0)
|
||||||
|
|
Loading…
Reference in New Issue