forked from oerkki/voxelands
stfu menche
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@ -5254,7 +5254,7 @@ void meshgen_flaglike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &sel
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if (selected.is_coloured || selected.has_crack) {
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float os[2] = {0.01,-0.01};
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for (u16 k=0; k<2; k++) {
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video::S3DVertex v[4] = vertices;
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video::S3DVertex *v = vertices;
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for (u16 i=0; i<4; i++) {
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v[i].Pos.Z += os[k];
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v[i].Pos.rotateXZBy(angle);
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