all slabs can now use CDT_SLABLIKE

This commit is contained in:
darkrose 2015-03-18 04:06:15 +10:00
parent 529ec544e9
commit c6759298ba
1 changed files with 19 additions and 19 deletions

View File

@ -189,7 +189,7 @@ void content_mapnode_slab(bool repeat)
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->special_alternate_node = CONTENT_GLASS;
@ -215,7 +215,7 @@ void content_mapnode_slab(bool repeat)
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->special_alternate_node = CONTENT_GLASS_BLUE;
@ -242,7 +242,7 @@ void content_mapnode_slab(bool repeat)
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->special_alternate_node = CONTENT_GLASS_GREEN;
@ -269,7 +269,7 @@ void content_mapnode_slab(bool repeat)
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->special_alternate_node = CONTENT_GLASS_ORANGE;
@ -296,7 +296,7 @@ void content_mapnode_slab(bool repeat)
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->special_alternate_node = CONTENT_GLASS_PURPLE;
@ -323,7 +323,7 @@ void content_mapnode_slab(bool repeat)
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->special_alternate_node = CONTENT_GLASS_RED;
@ -350,7 +350,7 @@ void content_mapnode_slab(bool repeat)
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->special_alternate_node = CONTENT_GLASS_YELLOW;
@ -377,7 +377,7 @@ void content_mapnode_slab(bool repeat)
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->special_alternate_node = CONTENT_GLASS_BLACK;
@ -462,7 +462,7 @@ void content_mapnode_slab(bool repeat)
i = CONTENT_WOOD_SLAB_UD;
f = &content_features(i);
f->setAllTextures("wood.png");
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->solidness = 0; // drawn separately, makes no faces
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_WOOD_SLAB)+" 1";
@ -478,7 +478,7 @@ void content_mapnode_slab(bool repeat)
i = CONTENT_JUNGLE_SLAB_UD;
f = &content_features(i);
f->setAllTextures("junglewood.png");
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->solidness = 0; // drawn separately, makes no faces
//f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_JUNGLE_SLAB)+" 1";
@ -494,7 +494,7 @@ void content_mapnode_slab(bool repeat)
i = CONTENT_BRICK_SLAB_UD;
f = &content_features(i);
f->setAllTextures("brick.png");
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->solidness = 0; // drawn separately, makes no faces
f->is_ground_content = true;
f->dug_item = std::string("CraftItem clay_brick 4");
@ -525,7 +525,7 @@ void content_mapnode_slab(bool repeat)
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->special_alternate_node = CONTENT_GLASS;
@ -548,7 +548,7 @@ void content_mapnode_slab(bool repeat)
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->special_alternate_node = CONTENT_GLASS_BLUE;
@ -571,7 +571,7 @@ void content_mapnode_slab(bool repeat)
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->special_alternate_node = CONTENT_GLASS_GREEN;
@ -594,7 +594,7 @@ void content_mapnode_slab(bool repeat)
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->special_alternate_node = CONTENT_GLASS_ORANGE;
@ -617,7 +617,7 @@ void content_mapnode_slab(bool repeat)
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->special_alternate_node = CONTENT_GLASS_PURPLE;
@ -640,7 +640,7 @@ void content_mapnode_slab(bool repeat)
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->special_alternate_node = CONTENT_GLASS_RED;
@ -663,7 +663,7 @@ void content_mapnode_slab(bool repeat)
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->special_alternate_node = CONTENT_GLASS_YELLOW;
@ -686,7 +686,7 @@ void content_mapnode_slab(bool repeat)
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->draw_type = CDT_NODEBOX;
f->draw_type = CDT_SLABLIKE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->special_alternate_node = CONTENT_GLASS_BLACK;