Beds now use cotton with an overlay and more texture changes
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@ -7209,12 +7209,12 @@ void content_mapnode_init()
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i = CONTENT_BED_HEAD;
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f = &content_features(i);
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f->description = std::string("Bed");
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f->setTexture(0,"bed_head.png");
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f->setTexture(0,"cotton.png^bed_head.png");
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f->setTexture(1,"bed_bottom.png");
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f->setTexture(2,"bed_side.png");
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f->setTexture(3,"bed_side.png^[transformFX");
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f->setTexture(4,"bed_end.png");
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||||
f->setTexture(5,"bed_end.png");
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f->setTexture(2,"cotton.png^bed_side_head.png");
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f->setTexture(3,"cotton.png^bed_side_head.png^[transformFX");
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f->setTexture(4,"cotton.png^bed_end.png");
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f->setTexture(5,"cotton.png^bed_end.png");
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f->setInventoryTexture("bed_inv.png");
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f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -7235,12 +7235,12 @@ void content_mapnode_init()
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i = CONTENT_BED_FOOT;
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f = &content_features(i);
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f->description = std::string("Bed");
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f->setTexture(0,"bed_top.png");
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f->setTexture(0,"cotton.png^bed_top.png");
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f->setTexture(1,"bed_bottom.png");
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||||
f->setTexture(2,"bed_side.png^[transformFX");
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f->setTexture(3,"bed_side.png");
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f->setTexture(4,"bed_end.png");
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f->setTexture(5,"bed_end.png");
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f->setTexture(2,"cotton.png^bed_side.png^[transformFX");
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f->setTexture(3,"cotton.png^bed_side.png");
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f->setTexture(4,"cotton.png^bed_end.png");
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f->setTexture(5,"cotton.png^bed_end.png");
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f->setInventoryTexture("bed_inv.png");
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f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -7260,12 +7260,12 @@ void content_mapnode_init()
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i = CONTENT_BED_BLUE_HEAD;
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f = &content_features(i);
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f->description = std::string("Blue Bed");
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f->setTexture(0,"bed_blue_head.png");
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f->setTexture(0,"cotton_blue.png^bed_head.png");
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f->setTexture(1,"bed_bottom.png");
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f->setTexture(2,"bed_blue_side.png");
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f->setTexture(3,"bed_blue_side.png^[transformFX");
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f->setTexture(4,"bed_blue_end.png");
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f->setTexture(5,"bed_blue_end.png");
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f->setTexture(2,"cotton_blue.png^bed_side_head.png");
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f->setTexture(3,"cotton_blue.png^bed_side_head.png^[transformFX");
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f->setTexture(4,"cotton_blue.png^bed_end.png");
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f->setTexture(5,"cotton_blue.png^bed_end.png");
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f->setInventoryTexture("bed_blue_inv.png");
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||||
f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -7286,12 +7286,12 @@ void content_mapnode_init()
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i = CONTENT_BED_BLUE_FOOT;
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f = &content_features(i);
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f->description = std::string("Blue Bed");
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f->setTexture(0,"bed_blue_top.png");
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f->setTexture(0,"cotton_blue.png^bed_top.png");
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f->setTexture(1,"bed_bottom.png");
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f->setTexture(2,"bed_blue_side.png^[transformFX");
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f->setTexture(3,"bed_blue_side.png");
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f->setTexture(4,"bed_blue_end.png");
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f->setTexture(5,"bed_blue_end.png");
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f->setTexture(2,"cotton_blue.png^bed_side.png^[transformFX");
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f->setTexture(3,"cotton_blue.png^bed_side.png");
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f->setTexture(4,"cotton_blue.png^bed_end.png");
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f->setTexture(5,"cotton_blue.png^bed_end.png");
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f->setInventoryTexture("bed_blue_inv.png");
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||||
f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -7311,12 +7311,12 @@ void content_mapnode_init()
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i = CONTENT_BED_GREEN_HEAD;
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||||
f = &content_features(i);
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||||
f->description = std::string("Green Bed");
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||||
f->setTexture(0,"bed_green_head.png");
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f->setTexture(0,"cotton_green.png^bed_head.png");
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f->setTexture(1,"bed_bottom.png");
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f->setTexture(2,"bed_green_side.png");
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f->setTexture(3,"bed_green_side.png^[transformFX");
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f->setTexture(4,"bed_green_end.png");
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f->setTexture(5,"bed_green_end.png");
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f->setTexture(2,"cotton_green.png^bed_side_head.png");
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f->setTexture(3,"cotton_green.png^bed_side_head.png^[transformFX");
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f->setTexture(4,"cotton_green.png^bed_end.png");
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f->setTexture(5,"cotton_green.png^bed_end.png");
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f->setInventoryTexture("bed_green_inv.png");
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f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -7337,12 +7337,12 @@ void content_mapnode_init()
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i = CONTENT_BED_GREEN_FOOT;
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f = &content_features(i);
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||||
f->description = std::string("Green Bed");
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f->setTexture(0,"bed_green_top.png");
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f->setTexture(0,"cotton_green.png^bed_top.png");
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f->setTexture(1,"bed_bottom.png");
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f->setTexture(2,"bed_green_side.png^[transformFX");
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f->setTexture(3,"bed_green_side.png");
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f->setTexture(4,"bed_green_end.png");
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f->setTexture(5,"bed_green_end.png");
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f->setTexture(2,"cotton_green.png^bed_side.png^[transformFX");
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f->setTexture(3,"cotton_green.png^bed_side.png");
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f->setTexture(4,"cotton_green.png^bed_end.png");
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f->setTexture(5,"cotton_green.png^bed_end.png");
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f->setInventoryTexture("bed_green_inv.png");
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f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -7362,12 +7362,12 @@ void content_mapnode_init()
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i = CONTENT_BED_ORANGE_HEAD;
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f = &content_features(i);
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f->description = std::string("Orange Bed");
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f->setTexture(0,"bed_orange_head.png");
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f->setTexture(0,"cotton_orange.png^bed_head.png");
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f->setTexture(1,"bed_bottom.png");
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f->setTexture(2,"bed_orange_side.png");
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f->setTexture(3,"bed_orange_side.png^[transformFX");
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f->setTexture(4,"bed_orange_end.png");
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f->setTexture(5,"bed_orange_end.png");
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f->setTexture(2,"cotton_orange.png^bed_side_head.png");
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f->setTexture(3,"cotton_orange.png^bed_side_head.png^[transformFX");
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f->setTexture(4,"cotton_orange.png^bed_end.png");
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f->setTexture(5,"cotton_orange.png^bed_end.png");
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f->setInventoryTexture("bed_orange_inv.png");
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f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -7388,12 +7388,12 @@ void content_mapnode_init()
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i = CONTENT_BED_ORANGE_FOOT;
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||||
f = &content_features(i);
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||||
f->description = std::string("Orange Bed");
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f->setTexture(0,"bed_orange_top.png");
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f->setTexture(1,"bed_bottom.png");
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f->setTexture(2,"bed_orange_side.png^[transformFX");
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f->setTexture(3,"bed_orange_side.png");
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f->setTexture(4,"bed_orange_end.png");
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f->setTexture(5,"bed_orange_end.png");
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f->setTexture(0,"cotton_orange.png^bed_top.png");
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f->setTexture(1,"cotton_orange.png^bed_bottom.png");
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f->setTexture(2,"cotton_orange.png^bed_side.png^[transformFX");
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f->setTexture(3,"cotton_orange.png^bed_side.png");
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f->setTexture(4,"cotton_orange.png^bed_end.png");
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f->setTexture(5,"cotton_orange.png^bed_end.png");
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f->setInventoryTexture("bed_orange_inv.png");
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||||
f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -7413,12 +7413,12 @@ void content_mapnode_init()
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i = CONTENT_BED_PURPLE_HEAD;
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f = &content_features(i);
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f->description = std::string("Purple Bed");
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f->setTexture(0,"bed_purple_head.png");
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f->setTexture(0,"cotton_purple.png^bed_head.png");
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f->setTexture(1,"bed_bottom.png");
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f->setTexture(2,"bed_purple_side.png");
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f->setTexture(3,"bed_purple_side.png^[transformFX");
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f->setTexture(4,"bed_purple_end.png");
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f->setTexture(5,"bed_purple_end.png");
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f->setTexture(2,"cotton_purple.png^bed_side_head.png");
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f->setTexture(3,"cotton_purple.png^bed_side_head.png^[transformFX");
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f->setTexture(4,"cotton_purple.png^bed_end.png");
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f->setTexture(5,"cotton_purple.png^bed_end.png");
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f->setInventoryTexture("bed_purple_inv.png");
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f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -7439,12 +7439,12 @@ void content_mapnode_init()
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i = CONTENT_BED_PURPLE_FOOT;
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||||
f = &content_features(i);
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||||
f->description = std::string("Purple Bed");
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f->setTexture(0,"bed_purple_top.png");
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f->setTexture(0,"cotton_purple.png^bed_top.png");
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f->setTexture(1,"bed_bottom.png");
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f->setTexture(2,"bed_purple_side.png^[transformFX");
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f->setTexture(3,"bed_purple_side.png");
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f->setTexture(4,"bed_purple_end.png");
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f->setTexture(5,"bed_purple_end.png");
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f->setTexture(2,"cotton_purple.png^bed_side.png^[transformFX");
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f->setTexture(3,"cotton_purple.png^bed_side.png");
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f->setTexture(4,"cotton_purple.png^bed_end.png");
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f->setTexture(5,"cotton_purple.png^bed_end.png");
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f->setInventoryTexture("bed_purple_inv.png");
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f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -7464,12 +7464,12 @@ void content_mapnode_init()
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i = CONTENT_BED_RED_HEAD;
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f = &content_features(i);
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f->description = std::string("Red Bed");
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f->setTexture(0,"bed_red_head.png");
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f->setTexture(0,"cotton_red.png^bed_head.png");
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f->setTexture(1,"bed_bottom.png");
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f->setTexture(2,"bed_red_side.png");
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f->setTexture(3,"bed_red_side.png^[transformFX");
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f->setTexture(4,"bed_red_end.png");
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f->setTexture(5,"bed_red_end.png");
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||||
f->setTexture(2,"cotton_red.png^bed_side_head.png");
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||||
f->setTexture(3,"cotton_red.png^bed_side_head.png^[transformFX");
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f->setTexture(4,"cotton_red.png^bed_end.png");
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f->setTexture(5,"cotton_red.png^bed_end.png");
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f->setInventoryTexture("bed_red_inv.png");
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||||
f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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||||
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@ -7490,12 +7490,12 @@ void content_mapnode_init()
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i = CONTENT_BED_RED_FOOT;
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||||
f = &content_features(i);
|
||||
f->description = std::string("Red Bed");
|
||||
f->setTexture(0,"bed_red_top.png");
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||||
f->setTexture(0,"cotton_red.png^bed_top.png");
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||||
f->setTexture(1,"bed_bottom.png");
|
||||
f->setTexture(2,"bed_red_side.png^[transformFX");
|
||||
f->setTexture(3,"bed_red_side.png");
|
||||
f->setTexture(4,"bed_red_end.png");
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||||
f->setTexture(5,"bed_red_end.png");
|
||||
f->setTexture(2,"cotton_red.png^bed_side.png^[transformFX");
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||||
f->setTexture(3,"cotton_red.png^bed_side.png");
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||||
f->setTexture(4,"cotton_red.png^bed_end.png");
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||||
f->setTexture(5,"cotton_red.png^bed_end.png");
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||||
f->setInventoryTexture("bed_red_inv.png");
|
||||
f->wield_nodebox = false;
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||||
f->param_type = CPT_LIGHT;
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||||
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@ -7515,12 +7515,12 @@ void content_mapnode_init()
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i = CONTENT_BED_YELLOW_HEAD;
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||||
f = &content_features(i);
|
||||
f->description = std::string("Yellow Bed");
|
||||
f->setTexture(0,"bed_yellow_head.png");
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||||
f->setTexture(0,"cotton_yellow.png^bed_head.png");
|
||||
f->setTexture(1,"bed_bottom.png");
|
||||
f->setTexture(2,"bed_yellow_side.png");
|
||||
f->setTexture(3,"bed_yellow_side.png^[transformFX");
|
||||
f->setTexture(4,"bed_yellow_end.png");
|
||||
f->setTexture(5,"bed_yellow_end.png");
|
||||
f->setTexture(2,"cotton_yellow.png^bed_side_head.png");
|
||||
f->setTexture(3,"cotton_yellow.png^bed_side_head.png^[transformFX");
|
||||
f->setTexture(4,"cotton_yellow.png^bed_end.png");
|
||||
f->setTexture(5,"cotton_yellow.png^bed_end.png");
|
||||
f->setInventoryTexture("bed_yellow_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
|
@ -7541,12 +7541,12 @@ void content_mapnode_init()
|
|||
i = CONTENT_BED_YELLOW_FOOT;
|
||||
f = &content_features(i);
|
||||
f->description = std::string("Yellow Bed");
|
||||
f->setTexture(0,"bed_yellow_top.png");
|
||||
f->setTexture(0,"cotton_yellow.png^bed_top.png");
|
||||
f->setTexture(1,"bed_bottom.png");
|
||||
f->setTexture(2,"bed_yellow_side.png^[transformFX");
|
||||
f->setTexture(3,"bed_yellow_side.png");
|
||||
f->setTexture(4,"bed_yellow_end.png");
|
||||
f->setTexture(5,"bed_yellow_end.png");
|
||||
f->setTexture(2,"cotton_yellow.png^bed_side.png^[transformFX");
|
||||
f->setTexture(3,"cotton_yellow.png^bed_side.png");
|
||||
f->setTexture(4,"cotton_yellow.png^bed_end.png");
|
||||
f->setTexture(5,"cotton_yellow.png^bed_end.png");
|
||||
f->setInventoryTexture("bed_yellow_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
|
@ -7566,12 +7566,12 @@ void content_mapnode_init()
|
|||
i = CONTENT_BED_BLACK_HEAD;
|
||||
f = &content_features(i);
|
||||
f->description = std::string("Black Bed");
|
||||
f->setTexture(0,"bed_black_head.png");
|
||||
f->setTexture(0,"cotton_black.png^bed_head.png");
|
||||
f->setTexture(1,"bed_bottom.png");
|
||||
f->setTexture(2,"bed_black_side.png");
|
||||
f->setTexture(3,"bed_black_side.png^[transformFX");
|
||||
f->setTexture(4,"bed_black_end.png");
|
||||
f->setTexture(5,"bed_black_end.png");
|
||||
f->setTexture(2,"cotton_black.png^bed_side_head.png");
|
||||
f->setTexture(3,"cotton_black.png^bed_side_head.png^[transformFX");
|
||||
f->setTexture(4,"cotton_black.png^bed_end.png");
|
||||
f->setTexture(5,"cotton_black.png^bed_end.png");
|
||||
f->setInventoryTexture("bed_black_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
|
@ -7592,12 +7592,12 @@ void content_mapnode_init()
|
|||
i = CONTENT_BED_BLACK_FOOT;
|
||||
f = &content_features(i);
|
||||
f->description = std::string("Black Bed");
|
||||
f->setTexture(0,"bed_black_top.png");
|
||||
f->setTexture(0,"cotton_black.png^bed_top.png");
|
||||
f->setTexture(1,"bed_bottom.png");
|
||||
f->setTexture(2,"bed_black_side.png^[transformFX");
|
||||
f->setTexture(3,"bed_black_side.png");
|
||||
f->setTexture(4,"bed_black_end.png");
|
||||
f->setTexture(5,"bed_black_end.png");
|
||||
f->setTexture(2,"cotton_black.png^bed_side.png^[transformFX");
|
||||
f->setTexture(3,"cotton_black.png^bed_side.png");
|
||||
f->setTexture(4,"cotton_black.png^bed_end.png");
|
||||
f->setTexture(5,"cotton_black.png^bed_end.png");
|
||||
f->setInventoryTexture("bed_black_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
|
|