This commit is contained in:
darkrose 2015-03-22 01:23:03 +10:00
parent 85493754c9
commit c2e55dd4d0
2 changed files with 62 additions and 2 deletions

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@ -8,9 +8,9 @@ endif(${CMAKE_VERSION} STREQUAL "2.8.2")
project(voxelands)
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
set(VERSION_MAJOR 1501)
set(VERSION_MAJOR 1503)
set(VERSION_MINOR 00)
set(VERSION_EXTRA ":next")
set(VERSION_EXTRA "")
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}${VERSION_EXTRA}")
MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")

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@ -3,6 +3,66 @@ Voxelands changelog
This should contain all the major changes.
For minor stuff, refer to the commit log of the repository.
1503.00: (release 2015-03-22)
- add some mob sounds
- add classic hotbar option to settings menu
- get text rotating correctly, and add text to books
- detect network timeouts, show error message, autoquit
- add an inventory status indicator
- add background to wieldring
- add buttons to rebind next/previous item in change keys menu
- fix junglegrass having wrong material
- fix border in key change menu
- add old_hotbar setting
- add prev/next wield item keys
- new HUD with wieldring instead of hotbar
- fix the rest of clang's default warnings
- fix more warnings, mostly unused variables
- stop MainMenuData throwing a compiler warning
- add volume control to settings menu
- all slabs can now use CDT_SLABLIKE to include face culling
- get new stairs lighting right, add face culling
- players shouldn't be able to walk through tree trunks
- have the address field default to servers.voxelands.com in the multiplayer menu
- inventory should only be updated when digging/placing, don't send the whole thing
- adjust item fall speed, parcel dig speed, and ensure items don't fall through the ground
- no on-punch events with a mese pick, it just digs
- remove junglegrass to cotton recipe
- remove junglegrass growing on sand
- fix object duplication and mob over-spawning
- remove ambient sounds from the network, these can be done in the client, later
- add a teleport sound when a player is force moved
- log an error when trying to play stereo sounds as positional, as that won't work
- ensure reference distance is set on positional sounds
- add a bunch of environmental sounds
- add open book sound file
- add book sound when right clicking an open book
- add sound when formspec is shown, and when item is wielded
- replace some sound files, add water dig/place sounds, and make footsteps faster when running
- some setup for sound additions
- reduce serialization size of inventory
- don't free and reallocate inventory items for no reason
- make wood roof tiles, actually wood material
- small change to grass side
- have saplings auto-plant when dropped on mud or grass
- have dropped items become parcels when they touch ground, or add themselves to a nearby parcel
- make ItemCAO use SmoothTranslator for less jumpy movement
- reduce vertices on glasslike drawtype
- stone tiles and parquetry
- upside down stair updates
- new look stairs and slabs
- add .gitignore
- fix some compiler warnings
- update project sqlite, untrack files that don't need tracking
- use hard tabs
- remove some commented out code
- update brick texture
- some fertilizer changes
- some (more) piston tweaks
- turn grass into mud if there's some non-airlike above it
- improve flower pot, and make plants sit in it, not on it
- allow rotated nodeboxes to centre rotation anywhere in the node
1501.00: (release 2015-01-26)
- fix trees growing at night breaking lighting
- make paged things flip to first page when pressing next on the last page