forked from oerkki/voxelands
1403.00
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85493754c9
commit
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@ -8,9 +8,9 @@ endif(${CMAKE_VERSION} STREQUAL "2.8.2")
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project(voxelands)
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# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
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set(VERSION_MAJOR 1501)
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set(VERSION_MAJOR 1503)
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set(VERSION_MINOR 00)
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set(VERSION_EXTRA ":next")
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set(VERSION_EXTRA "")
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set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}${VERSION_EXTRA}")
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MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
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@ -3,6 +3,66 @@ Voxelands changelog
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This should contain all the major changes.
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For minor stuff, refer to the commit log of the repository.
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1503.00: (release 2015-03-22)
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- add some mob sounds
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- add classic hotbar option to settings menu
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- get text rotating correctly, and add text to books
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- detect network timeouts, show error message, autoquit
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- add an inventory status indicator
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- add background to wieldring
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- add buttons to rebind next/previous item in change keys menu
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- fix junglegrass having wrong material
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- fix border in key change menu
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- add old_hotbar setting
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- add prev/next wield item keys
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- new HUD with wieldring instead of hotbar
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- fix the rest of clang's default warnings
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- fix more warnings, mostly unused variables
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- stop MainMenuData throwing a compiler warning
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- add volume control to settings menu
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- all slabs can now use CDT_SLABLIKE to include face culling
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- get new stairs lighting right, add face culling
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- players shouldn't be able to walk through tree trunks
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- have the address field default to servers.voxelands.com in the multiplayer menu
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- inventory should only be updated when digging/placing, don't send the whole thing
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- adjust item fall speed, parcel dig speed, and ensure items don't fall through the ground
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- no on-punch events with a mese pick, it just digs
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- remove junglegrass to cotton recipe
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- remove junglegrass growing on sand
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- fix object duplication and mob over-spawning
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- remove ambient sounds from the network, these can be done in the client, later
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- add a teleport sound when a player is force moved
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- log an error when trying to play stereo sounds as positional, as that won't work
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- ensure reference distance is set on positional sounds
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- add a bunch of environmental sounds
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- add open book sound file
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- add book sound when right clicking an open book
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- add sound when formspec is shown, and when item is wielded
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- replace some sound files, add water dig/place sounds, and make footsteps faster when running
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- some setup for sound additions
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- reduce serialization size of inventory
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- don't free and reallocate inventory items for no reason
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- make wood roof tiles, actually wood material
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- small change to grass side
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- have saplings auto-plant when dropped on mud or grass
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- have dropped items become parcels when they touch ground, or add themselves to a nearby parcel
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- make ItemCAO use SmoothTranslator for less jumpy movement
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- reduce vertices on glasslike drawtype
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- stone tiles and parquetry
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- upside down stair updates
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- new look stairs and slabs
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- add .gitignore
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- fix some compiler warnings
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- update project sqlite, untrack files that don't need tracking
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- use hard tabs
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- remove some commented out code
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- update brick texture
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- some fertilizer changes
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- some (more) piston tweaks
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- turn grass into mud if there's some non-airlike above it
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- improve flower pot, and make plants sit in it, not on it
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- allow rotated nodeboxes to centre rotation anywhere in the node
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1501.00: (release 2015-01-26)
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- fix trees growing at night breaking lighting
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- make paged things flip to first page when pressing next on the last page
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