start transfering old mobs to new format
Before Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 279 B After Width: | Height: | Size: 279 B |
After Width: | Height: | Size: 108 B |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 165 B |
Before Width: | Height: | Size: 210 B |
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@ -35,120 +35,6 @@ static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
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core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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/*
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TestCAO
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*/
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// Prototype
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TestCAO proto_TestCAO;
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TestCAO::TestCAO():
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ClientActiveObject(0),
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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{
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ClientActiveObject::registerType(getType(), create);
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}
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TestCAO::~TestCAO()
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{
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}
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ClientActiveObject* TestCAO::create()
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{
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return new TestCAO();
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}
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void TestCAO::addToScene(scene::ISceneManager *smgr)
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{
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if(m_node != NULL)
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return;
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video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture
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(0, driver->getTexture(getTexturePath("rat.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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updateNodePos();
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}
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void TestCAO::removeFromScene()
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{
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if(m_node == NULL)
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return;
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m_node->remove();
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m_node = NULL;
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}
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void TestCAO::updateLight(u8 light_at_pos)
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{
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}
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v3s16 TestCAO::getLightPosition()
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{
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return floatToInt(m_position, BS);
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}
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void TestCAO::updateNodePos()
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{
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if(m_node == NULL)
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return;
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m_node->setPosition(m_position);
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//m_node->setRotation(v3f(0, 45, 0));
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}
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void TestCAO::step(float dtime, ClientEnvironment *env)
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{
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if(m_node)
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{
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v3f rot = m_node->getRotation();
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//infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
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rot.Y += dtime * 180;
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m_node->setRotation(rot);
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}
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}
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void TestCAO::processMessage(const std::string &data)
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{
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infostream<<"TestCAO: Got data: "<<data<<std::endl;
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std::istringstream is(data, std::ios::binary);
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u16 cmd;
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is>>cmd;
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if(cmd == 0)
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{
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v3f newpos;
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is>>newpos.X;
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is>>newpos.Y;
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is>>newpos.Z;
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m_position = newpos;
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updateNodePos();
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}
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}
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/*
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ItemCAO
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*/
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@ -60,4 +60,73 @@ void content_mob_init()
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content_t i;
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MobFeatures *f = NULL;
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i = CONTENT_MOB_RAT;
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f = &g_content_mob_features[i];
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f->content = i;
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f->level = MOB_PASSIVE;
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f->model = "rat.x";
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f->setTexture("mob_rat.png");
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f->punch_action = MPA_PICKUP;
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f->motion = MM_WANDER;
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f->setCollisionBox(aabb3f(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.));
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i = CONTENT_MOB_FIREFLY;
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f = &g_content_mob_features[i];
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f->content = i;
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f->level = MOB_PASSIVE;
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f->setTexture("mob_firefly.png");
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f->punch_action = MPA_PICKUP;
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f->motion = MM_WANDER;
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f->glow_light = LIGHT_MAX-1;
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f->setCollisionBox(aabb3f(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.));
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i = CONTENT_MOB_OERKKI;
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f = &g_content_mob_features[i];
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f->content = i;
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f->level = MOB_AGGRESSIVE;
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f->model = "oerkki.x";
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f->setTexture("mob_oerkki.png");
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f->punch_action = MPA_HARM;
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f->motion = MM_SEEKER;
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f->setCollisionBox(aabb3f(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.));
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i = CONTENT_MOB_DUNGEON_MASTER;
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f = &g_content_mob_features[i];
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f->content = i;
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f->level = MOB_DESTRUCTIVE;
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f->model = "dungeon_master.x";
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f->setTexture("mob_dungeon_master.png");
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f->punch_action = MPA_HARM;
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f->motion = MM_SENTRY;
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f->attack_throw_object = CONTENT_MOB_FIREBALL;
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f->attack_glow_light = LIGHT_MAX-1;
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f->setCollisionBox(aabb3f(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS));
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i = CONTENT_MOB_FIREBALL;
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f = &g_content_mob_features[i];
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f->content = i;
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f->level = MOB_DESTRUCTIVE;
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f->setTexture("mob_fireball.png");
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f->punch_action = MPA_IGNORE;
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f->motion = MM_THROWN;
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f->motion_type = MMT_FLY;
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f->glow_light = LIGHT_MAX-1;
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f->setCollisionBox(aabb3f(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.));
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i = CONTENT_MOB_DEER;
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f = &g_content_mob_features[i];
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f->content = i;
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i = CONTENT_MOB_SHEEP;
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f = &g_content_mob_features[i];
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f->content = i;
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i = CONTENT_MOB_FISH;
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f = &g_content_mob_features[i];
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f->content = i;
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i = CONTENT_MOB_SHARK;
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f = &g_content_mob_features[i];
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f->content = i;
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i = CONTENT_MOB_WOLF;
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f = &g_content_mob_features[i];
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f->content = i;
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}
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@ -34,6 +34,7 @@ enum MobPunchAction
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{
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MPA_IGNORE = 0,
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MPA_DIE,
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MPA_HARM,
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MPA_PICKUP
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};
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@ -42,13 +43,15 @@ enum MobMotion
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MM_STATIC = 0,
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MM_WANDER,
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MM_SEEKER,
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MM_SENTRY
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MM_SENTRY,
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MM_THROWN
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};
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enum MobMotionType
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{
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MMT_WALK = 0,
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MMT_FLY,
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MMT_FLYLOW,
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MMT_SWIM
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};
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@ -85,8 +88,12 @@ struct MobFeatures {
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MobState spawn_state;
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bool is_tamable;
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content_t tamed_mob;
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content_t attack_throw_object;
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u8 glow_light;
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u8 attack_glow_light;
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u16 hp;
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std::string dropped_item;
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f32 lifetime;
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MobFeatures()
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{
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@ -156,6 +163,9 @@ struct MobFeatures {
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spawn_state = MS_WILD;
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is_tamable = false;
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tamed_mob = CONTENT_IGNORE;
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attack_throw_object = CONTENT_IGNORE;
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glow_light = 0;
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attack_glow_light = 0;
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hp = 20;
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dropped_item = "";
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}
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@ -181,4 +191,15 @@ inline std::string mobLevelS(u8 level)
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void content_mob_init();
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#define CONTENT_MOB_RAT (CONTENT_MOB_MASK | 0x01)
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#define CONTENT_MOB_FIREFLY (CONTENT_MOB_MASK | 0x02)
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#define CONTENT_MOB_OERKKI (CONTENT_MOB_MASK | 0x03)
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#define CONTENT_MOB_DUNGEON_MASTER (CONTENT_MOB_MASK | 0x04)
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#define CONTENT_MOB_FIREBALL (CONTENT_MOB_MASK | 0x05)
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#define CONTENT_MOB_DEER (CONTENT_MOB_MASK | 0x06)
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#define CONTENT_MOB_SHEEP (CONTENT_MOB_MASK | 0x07)
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#define CONTENT_MOB_FISH (CONTENT_MOB_MASK | 0x08)
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#define CONTENT_MOB_SHARK (CONTENT_MOB_MASK | 0x09)
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#define CONTENT_MOB_WOLF (CONTENT_MOB_MASK | 0x0A)
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#endif
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