forked from oerkki/voxelands
wastelands pt1
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@ -1088,6 +1088,7 @@ void meshgen_dirtlike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &sel
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* 1 - spring grass
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* 2 - autumn grass
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* 4 - snow
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* 6 - polluted grass
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* 8 - jungle grass
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*
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* param2:
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@ -1177,6 +1178,15 @@ void meshgen_dirtlike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &sel
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sidetile.texture = g_texturesource->getTexture("grass_side_jungle.png");
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upstile.texture = g_texturesource->getTexture("grass_corner_jungle.png");
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break;
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case 6:
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tex = "grass_polluted.png";
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if (data->mesh_detail > 2) {
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for (int i=0; i<6; i++) {
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o_faces[i] = faces[i];
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}
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}
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sidetile.texture = g_texturesource->getTexture("grass_side_polluted.png");
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break;
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case 4:
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tex = "snow.png";
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if (data->mesh_detail > 2) {
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13
src/game.cpp
13
src/game.cpp
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@ -1865,8 +1865,15 @@ void the_game(
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float time_brightness = (float)decode_light((daynight_ratio * LIGHT_SUN) / 1000) / 255.0;
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float direct_brightness = 0;
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bool sunlight_seen = false;
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bool in_space = (client.getLocalPlayer()->getPosition().Y>(1024*BS));
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if (in_space || free_move) {
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uint8_t biome = BIOME_UNKNOWN;
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{
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v3f pp = client.getLocalPlayer()->getPosition();
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v3s16 ppos = floatToInt(pp,BS);
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MapBlock *block = client.getEnv().getMap().getBlockNoCreateNoEx(getNodeBlockPos(ppos));
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if (block != NULL)
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biome = block->getBiome();
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}
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if (biome == BIOME_SPACE || free_move) {
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direct_brightness = time_brightness;
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sunlight_seen = true;
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}else{
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@ -1898,7 +1905,7 @@ void the_game(
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float moon_phase = client.getEnv().getMoonPhase();
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sky->update(time_of_day_smooth, moon_phase, time_brightness, direct_brightness, sunlight_seen, in_space);
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sky->update(time_of_day_smooth, moon_phase, time_brightness, direct_brightness, sunlight_seen, biome);
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video::SColor bgcolor = sky->getBgColor();
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video::SColor skycolor = sky->getSkyColor();
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@ -879,6 +879,9 @@ void hud_draw(
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case BIOME_SKY:
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txt += L"Sky";
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break;
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case BIOME_WASTELANDS:
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txt += L"Wastelands";
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break;
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case BIOME_UNKNOWN:
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default:
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txt += L"Unknown";
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@ -72,8 +72,9 @@ class ServerEnvironment;
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#define BIOME_SPACE 10
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#define BIOME_THEDEEP 11
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#define BIOME_SKY 12
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#define BIOME_WASTELANDS 13
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#define BIOME_COUNT 13
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#define BIOME_COUNT 14
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enum MapEditEventType{
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// Node added (changed from air or something else to something)
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@ -148,7 +148,7 @@ void make_block(BlockMakeData *data)
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bool limestone = (noisebuf_ground_wetness.get(node_min.X+8,node_min.Y+8,node_min.Z+8) > 0.5);
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content_t base_content = CONTENT_STONE;
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if (limestone)
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if (limestone && data->biome != BIOME_WASTELANDS)
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base_content = CONTENT_LIMESTONE;
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/*
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@ -496,6 +496,8 @@ void make_block(BlockMakeData *data)
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}else if (current_depth==0 && !water_detected && y >= WATER_LEVEL && air_detected) {
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if (biome == BIOME_SNOWCAP) {
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vmanip.m_data[i] = MapNode(CONTENT_MUD,0x04);
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}else if (biome == BIOME_WASTELANDS) {
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vmanip.m_data[i] = MapNode(CONTENT_MUD,0x06);
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}else if (biome == BIOME_JUNGLE) {
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if (noisebuf_ground_wetness.get(x,y,z) > 1.0) {
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vmanip.m_data[i] = MapNode(CONTENT_CLAY,0x08);
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@ -566,8 +568,15 @@ void make_block(BlockMakeData *data)
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MapNode *n = &data->vmanip->m_data[i];
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if (n->getContent() == CONTENT_MUD) {
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// just stumps in wastelands
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if (data->biome == BIOME_WASTELANDS) {
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p.Y++;
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if (data->vmanip->m_area.contains(p)) {
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u32 ip = data->vmanip->m_area.index(p);
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vmanip.m_data[ip] = MapNode(CONTENT_TREE,0xE0);
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}
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// Papyrus grows only on mud and in water
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if (y <= WATER_LEVEL) {
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}else if (y <= WATER_LEVEL) {
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p.Y++;
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make_papyrus(vmanip, p);
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// Trees grow only on mud and grass, on land
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@ -662,6 +671,10 @@ void make_block(BlockMakeData *data)
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}
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}
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}
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if (data->biome == BIOME_WASTELANDS) {
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/* fallen meteor */
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}
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}
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}
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@ -125,7 +125,7 @@ uint32_t get_tree_density(BlockMakeData *data, v2s16 p)
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}else if (data->biome == BIOME_LAKE || data->biome == BIOME_SNOWCAP || data->biome == BIOME_WOODLANDS) {
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if (r < 1)
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r = 5;
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}else if (data->biome == BIOME_PLAINS) {
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}else if (data->biome == BIOME_PLAINS|| data->biome == BIOME_WASTELANDS) {
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if (r)
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r /= 5;
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}
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@ -140,7 +140,7 @@ uint32_t get_grass_density(BlockMakeData *data, v2s16 p)
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double noise = 0.0;
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uint32_t r = 0;
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if (data->biome == BIOME_DESERT || data->biome == BIOME_SNOWCAP || data->biome == BIOME_OCEAN)
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if (data->biome == BIOME_DESERT || data->biome == BIOME_SNOWCAP || data->biome == BIOME_OCEAN || data->biome == BIOME_WASTELANDS)
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return 0;
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noise = noise2d_perlin(
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@ -381,6 +381,9 @@ uint8_t get_chunk_biome(uint64_t seed, v3s16 blockpos)
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}
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if (average_ground_height > 10) {
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if (surface_humidity < 0.05) {
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return BIOME_WASTELANDS;
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}
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if (surface_humidity < 0.25) {
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return BIOME_DESERT;
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}
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44
src/sky.cpp
44
src/sky.cpp
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@ -33,6 +33,7 @@
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#include "noise.h" // easeCurve
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#include "main.h" // g_profiler
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#include "profiler.h"
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#include "map.h"
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//! constructor
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Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id):
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@ -42,7 +43,7 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id):
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m_cloud_brightness(0.5),
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m_moon_phase(0.0),
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m_moon_phase_pending(0.0),
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m_space(false),
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m_biome(BIOME_UNKNOWN),
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m_bgcolor_bright_f(1,1,1,1),
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m_skycolor_bright_f(1,0,0,0),
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m_cloudcolor_bright_f(1,1,1,1)
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@ -200,7 +201,7 @@ void Sky::render()
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float f = 0.0;
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// Stars
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if (m_space) {
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if (m_biome == BIOME_SPACE) {
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f = 120.0;
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}else{
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float starbrightness = MYMAX(
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@ -245,7 +246,7 @@ void Sky::update(
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float time_brightness,
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float direct_brightness,
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bool sunlight_seen,
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bool in_space
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uint8_t biome
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)
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{
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// Stabilize initial brightness and color values by flooding updates
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@ -253,7 +254,7 @@ void Sky::update(
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m_first_update = false;
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m_moon_phase = moon_phase;
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for (u32 i=0; i<100; i++) {
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update(time_of_day, moon_phase, time_brightness, direct_brightness, sunlight_seen, in_space);
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update(time_of_day, moon_phase, time_brightness, direct_brightness, sunlight_seen, biome);
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}
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return;
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}
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@ -263,22 +264,44 @@ void Sky::update(
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m_time_brightness = time_brightness;
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m_sunlight_seen = sunlight_seen;
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m_space = in_space;
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bool is_dull = false;
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bool is_dawn = false;
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bool is_dawn = (!in_space && time_brightness >= 0.20 && time_brightness < 0.50);
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m_biome = biome;
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if (biome != BIOME_SPACE && biome != BIOME_THEDEEP) {
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if (biome == BIOME_WASTELANDS) {
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is_dull = true;
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}else if (time_brightness >= 0.20 && time_brightness < 0.50) {
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is_dawn = true;
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}
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}
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video::SColorf bgcolor_bright_normal_f(170./255,200./255,230./255, 1.0);
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video::SColorf bgcolor_bright_indoor_f(100./255,100./255,100./255, 1.0);
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video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.2,1.0);
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video::SColorf skycolor_dull_f = video::SColor(255, 170,170,170);
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video::SColorf skycolor_bright_normal_f = video::SColor(255, 121, 141, 232);
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video::SColorf skycolor_bright_dawn_f = video::SColor(255, 46, 60, 132);
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video::SColorf cloudcolor_dull_f = video::SColor(255, 100,100,100);
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video::SColorf cloudcolor_bright_normal_f = video::SColor(255, 240,240,255);
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video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5, 1.0);
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if (in_space) {
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m_clouds_visible = true;
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if (biome == BIOME_SPACE) {
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m_brightness = 0.02;
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m_clouds_visible = false;
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}else if (biome == BIOME_WASTELANDS) {
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m_sunlight_seen = false;
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m_brightness = m_brightness * 0.98 + direct_brightness * 0.02;
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if (m_brightness > 0.25)
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m_brightness = 0.25;
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}else if (biome == BIOME_THEDEEP) {
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m_sunlight_seen = false;
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m_brightness = 0.02;
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m_clouds_visible = false;
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}else if (sunlight_seen) {
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if (fabs(time_brightness - m_brightness) < 0.2) {
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m_brightness = m_brightness * 0.95 + time_brightness * 0.05;
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@ -291,9 +314,12 @@ void Sky::update(
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m_brightness = m_brightness * 0.98 + direct_brightness * 0.02;
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}
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m_clouds_visible = !in_space;
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float color_change_fraction = 0.98;
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if (sunlight_seen) {
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if (is_dull) {
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m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(bgcolor_bright_indoor_f, color_change_fraction);
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m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(cloudcolor_dull_f, color_change_fraction);
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m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(skycolor_dull_f, color_change_fraction);
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}else if (sunlight_seen) {
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if (is_dawn) {
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m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(bgcolor_bright_dawn_f, color_change_fraction);
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m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(skycolor_bright_dawn_f, color_change_fraction);
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@ -54,7 +54,7 @@ public:
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virtual u32 getMaterialCount() const
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{ return SKY_MATERIAL_COUNT; }
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void update(float time_of_day, float moon_phase, float time_brightness, float direct_brightness, bool sunlight_seen, bool in_space);
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void update(float time_of_day, float moon_phase, float time_brightness, float direct_brightness, bool sunlight_seen, uint8_t biome);
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float getBrightness(){ return m_brightness; }
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video::SColor getBgColor(){ return m_bgcolor; }
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@ -76,7 +76,7 @@ private:
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bool m_clouds_visible;
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float m_moon_phase;
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float m_moon_phase_pending;
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bool m_space;
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uint8_t m_biome;
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video::SColorf m_bgcolor_bright_f;
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video::SColorf m_skycolor_bright_f;
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video::SColorf m_cloudcolor_bright_f;
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