forked from oerkki/voxelands
fix roughstone slab inventory textures
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f15cf8a635
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@ -2443,7 +2443,7 @@ void content_mapnode_init()
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->slab_cube_type = CONTENT_ROUGHSTONE;
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content_mapnode_nodebox_slab(f);
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f->setInventoryTextureNodeBox(i,"rouchstone.png", "roughstone.png", "roughstone.png");
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f->setInventoryTextureNodeBox(i,"roughstone.png", "roughstone.png", "roughstone.png");
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setStoneLikeDiggingProperties(f->digging_properties, 0.9);
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i = CONTENT_MOSSYCOBBLE_SLAB;
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