forked from oerkki/voxelands
Making the tutrial works - Part 1
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@ -46,20 +46,23 @@ std::string Tutorial::getText(int num)
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switch(num) // TODO : translations
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{
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case TUTORIAL_WALK :
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return (std::string)"Press the [W] button to walk forward and the spacebar to jump.";
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return (std::string)"Press the [W] button to walk forward.";
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case TUTORIAL_LOOK :
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return (std::string)"Move the mouse to look around you.";
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case TUTORIAL_JUMP :
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return (std::string)"Press the spacebar to jump.";
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case TUTORIAL_DIG_PLACE :
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return (std::string)"Use the left click to dig nodes and the right click to place them.";
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/* case TUTORIAL_LOOK :
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return (std::string)"Move the mouse to look around you."; */
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case TUTORIAL_INVENTORY :
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return (std::string)"Press the [I] button to open your inventory\nand the [Q] button to interact with nodes.";
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/*case TUTORIAL_DIG_PLACE :
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return (std::string)"Use the left click to dig nodes and the right click to place them.";*/
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case TUTORIAL_EAT :
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return (std::string)"Use the [H] button to eat any food.";
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case TUTORIAL_INVENTORY :
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return (std::string)"Press the [I] button to open your inventory and the [Q] button to interact with nodes.";
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default :
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return (std::string)"Tutorial is done!";
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};
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@ -75,6 +78,38 @@ void Tutorial::setCurrentTutorialToNumber(int number)
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this->currentTutorial = number;
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}
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int Tutorial::getCurrentTutorialNumber()
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{
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return this->currentTutorial;
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}
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int Tutorial::getCurrentTutorialCompletionValue()
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{
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switch(this->currentTutorial)
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{
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case TUTORIAL_WALK :
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return TUTORIAL_KEY_WALK;
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case TUTORIAL_JUMP :
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return TUTORIAL_KEY_JUMP;
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/* case TUTORIAL_LOOK :
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return (std::string)"Move the mouse to look around you."; */
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case TUTORIAL_INVENTORY :
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return TUTORIAL_KEY_INVENTORY;
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/*case TUTORIAL_DIG_PLACE :
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return (std::string)"Use the left click to dig nodes and the right click to place them.";*/
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case TUTORIAL_EAT :
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return TUTORIAL_KEY_EAT;
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default :
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return 0;
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};
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}
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std::string Tutorial::getCurrentTutorialText()
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{
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return this->getText(this->currentTutorial);
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