get the character creator working

This commit is contained in:
darkrose 2014-10-28 05:37:17 +10:00
parent d82e8db4c2
commit a33e78266f
57 changed files with 1150 additions and 93 deletions

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@ -218,6 +218,7 @@ set(voxelands_SRCS
guiPauseMenu.cpp guiPauseMenu.cpp
guiPasswordChange.cpp guiPasswordChange.cpp
guiDeathScreen.cpp guiDeathScreen.cpp
character_creator.cpp
mesh.cpp mesh.cpp
client.cpp client.cpp
tile.cpp tile.cpp

846
src/character_creator.cpp Normal file
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@ -0,0 +1,846 @@
/************************************************************************
* character_creator.cpp
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#include "character_creator.h"
#include "settings.h"
#include "defaultsettings.h"
#include "guiKeyChangeMenu.h"
#include "debug.h"
#include "serialization.h"
#include <string>
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "path.h"
#include "utility.h"
#include "gui_colours.h"
#include "gettext.h"
GUICharDefMenu::GUICharDefMenu(
IrrlichtDevice* device,
gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
IGameCallback *gamecallback
):
GUIModalMenu(env, parent, id, menumgr),
m_accepted(false),
m_gamecallback(gamecallback)
{
this->env = env;
this->parent = parent;
this->id = id;
this->menumgr = menumgr;
m_model_rotation = 90;
fetchPlayerSkin();
m_skintone_types["white"] = wgettext("White Skin");
m_skintone_types["red"] = wgettext("Red Skin");
m_skintone_types["green"] = wgettext("Green Skin");
m_skintone_types["fair"] = wgettext("Fair Skin");
m_skintone_types["tanned"] = wgettext("Tanned Skin");
m_skintone_types["dark"] = wgettext("Dark Skin");
m_skintone_types["black"] = wgettext("Black Skin");
m_face_types["human"] = wgettext("Human Face");
m_face_types["elven"] = wgettext("Elven Face");
m_face_types["dwarven"] = wgettext("Dwarven Face");
m_face_types["alien"] = wgettext("Alien Face");
m_hairtone_types["white"] = wgettext("White Hair");
m_hairtone_types["blue"] = wgettext("Blue Hair");
m_hairtone_types["green"] = wgettext("Green Hair");
m_hairtone_types["orange"] = wgettext("Orange Hair");
m_hairtone_types["brown"] = wgettext("Brown Hair");
m_hairtone_types["purple"] = wgettext("Purple Hair");
m_hairtone_types["red"] = wgettext("Red Hair");
m_hairtone_types["blonde"] = wgettext("Blonde Hair");
m_hairtone_types["black"] = wgettext("Black Hair");
m_hair_types["short"] = wgettext("Short Hair");
m_hair_types["medium"] = wgettext("Medium Hair");
m_hair_types["long"] = wgettext("Long Hair");
m_hair_types["tail"] = wgettext("Pony Tail");
m_hair_types["braids"] = wgettext("Braided Hair");
m_eyes_types["white"] = wgettext("White Eyes");
m_eyes_types["blue"] = wgettext("Blue Eyes");
m_eyes_types["green"] = wgettext("Green Eyes");
m_eyes_types["orange"] = wgettext("Orange Eyes");
m_eyes_types["brown"] = wgettext("Brown Eyes");
m_eyes_types["purple"] = wgettext("Purple Eyes");
m_eyes_types["red"] = wgettext("Red Eyes");
m_eyes_types["yellow"] = wgettext("Yellow Eyes");
m_eyes_types["black"] = wgettext("Black Eyes");
m_shirt_types["white"] = wgettext("White Shirt");
m_shirt_types["blue"] = wgettext("Blue Shirt");
m_shirt_types["green"] = wgettext("Green Shirt");
m_shirt_types["orange"] = wgettext("Orange Shirt");
m_shirt_types["purple"] = wgettext("Purple Shirt");
m_shirt_types["red"] = wgettext("Red Shirt");
m_shirt_types["yellow"] = wgettext("Yellow Shirt");
m_shirt_types["black"] = wgettext("Black Shirt");
m_pants_types["white"] = wgettext("White Pants");
m_pants_types["blue"] = wgettext("Blue Pants");
m_pants_types["green"] = wgettext("Green Pants");
m_pants_types["orange"] = wgettext("Orange Pants");
m_pants_types["purple"] = wgettext("Purple Pants");
m_pants_types["red"] = wgettext("Red Pants");
m_pants_types["yellow"] = wgettext("Yellow Pants");
m_pants_types["black"] = wgettext("Black Pants");
m_shoes_types["leather"] = wgettext("Leather Shoes");
m_shoes_types["fur"] = wgettext("Fur Shoes");
m_shoes_types["canvas"] = wgettext("Canvas Shoes");
scene::ISceneManager* smgr = device->getSceneManager();
m_cameranode = smgr->addCameraSceneNode(smgr->getRootSceneNode());
m_cameranode->setPosition(v3f(20,0,0));
// *100.0 helps in large map coordinates
m_cameranode->setTarget(v3f(0,0,0));
// get a unique mesh so that the player model has it's own lighting
scene::IAnimatedMesh* mesh = createModelMesh(smgr,"character.b3d",true);
if (!mesh)
return;
m_model = smgr->addAnimatedMeshSceneNode(mesh,smgr->getRootSceneNode());
if (m_model) {
m_model->setFrameLoop(0,79);
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
m_model->setRotation(v3f(0,m_model_rotation,0));
setMeshColor(m_model->getMesh(), video::SColor(255,255,255,255));
// Set material flags and texture
m_model->setMaterialTexture(0, getPlayerTexture());
video::SMaterial& material = m_model->getMaterial(0);
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
m_model->setPosition(v3f(0,0,0));
}
#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
mesh->drop();
#endif
}
GUICharDefMenu::~GUICharDefMenu()
{
removeChildren();
}
void GUICharDefMenu::removeChildren()
{
const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy;
for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i != children.end(); i++) {
children_copy.push_back(*i);
}
for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i != children_copy.end(); i++) {
(*i)->remove();
}
}
//gender:Yscale:XZscale:skintone:eyes:hairtone:hair:face
//M:10:10:fair:blue:brown:medium:normal
void GUICharDefMenu::regenerateGui(v2u32 screensize)
{
m_screensize = screensize;
/*
Remove stuff
*/
removeChildren();
/*
Calculate new sizes and positions
*/
v2s32 size(200, 500);
core::rect<s32> rect(
screensize.X - (size.X+10),
screensize.Y/2 - size.Y/2,
screensize.X - 10,
screensize.Y/2 + size.Y/2
);
DesiredRect = rect;
recalculateAbsolutePosition(false);
changeCtype("");
{
core::rect<s32> rect(0, 0, 200, 20);
rect += v2s32(0, 20);
gui::IGUIStaticText *t = Environment->addStaticText(wgettext("Create Your Character"), rect, false, true, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
changeCtype("C");
// gender
{
core::rect<s32> rect(0, 0, 80, 30);
rect += v2s32(15, 50);
Environment->addButton(rect, this, GUI_ID_CD_MALE_BUTTON, wgettext("Male"));
}
{
core::rect<s32> rect(0, 0, 80, 30);
rect += v2s32(105, 50);
Environment->addButton(rect, this, GUI_ID_CD_FEMALE_BUTTON, wgettext("Female"));
}
// Yscale
{
core::rect<s32> rect(0, 0, 80, 30);
rect += v2s32(15, 95);
Environment->addButton(rect, this, GUI_ID_CD_TALLER_BUTTON, wgettext("Taller"));
}
{
core::rect<s32> rect(0, 0, 80, 30);
rect += v2s32(15, 130);
Environment->addButton(rect, this, GUI_ID_CD_SHORTER_BUTTON, wgettext("Shorter"));
}
// XZscale
{
core::rect<s32> rect(0, 0, 80, 30);
rect += v2s32(105, 95);
Environment->addButton(rect, this, GUI_ID_CD_WIDER_BUTTON, wgettext("Wider"));
}
{
core::rect<s32> rect(0, 0, 80, 30);
rect += v2s32(105, 130);
Environment->addButton(rect, this, GUI_ID_CD_THINNER_BUTTON, wgettext("Thinner"));
}
// skintone
//185
changeCtype("");
{
core::rect<s32> rect(0, 0, 110, 20);
rect += v2s32(45, 170);
gui::IGUIStaticText *t = Environment->addStaticText(m_skintone_types[m_parts["skintone"]].c_str(), rect, false, true, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 30, 30);
rect += v2s32(15, 165);
Environment->addButton(rect, this, GUI_ID_CD_SKINTONE_PREV_BUTTON, L"<<");
}
{
core::rect<s32> rect(0, 0, 30, 30);
rect += v2s32(155, 165);
Environment->addButton(rect, this, GUI_ID_CD_SKINTONE_NEXT_BUTTON, L">>");
}
// face
//220
changeCtype("");
{
core::rect<s32> rect(0, 0, 110, 20);
rect += v2s32(45, 205);
gui::IGUIStaticText *t = Environment->addStaticText(m_face_types[m_parts["face"]].c_str(), rect, false, true, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 30, 30);
rect += v2s32(15, 200);
Environment->addButton(rect, this, GUI_ID_CD_FACE_PREV_BUTTON, L"<<");
}
{
core::rect<s32> rect(0, 0, 30, 30);
rect += v2s32(155, 200);
Environment->addButton(rect, this, GUI_ID_CD_FACE_NEXT_BUTTON, L">>");
}
// hairtone
//255
changeCtype("");
{
core::rect<s32> rect(0, 0, 110, 20);
rect += v2s32(45, 240);
gui::IGUIStaticText *t = Environment->addStaticText(m_hairtone_types[m_parts["hairtone"]].c_str(), rect, false, true, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 30, 30);
rect += v2s32(15, 235);
Environment->addButton(rect, this, GUI_ID_CD_HAIRTONE_PREV_BUTTON, L"<<");
}
{
core::rect<s32> rect(0, 0, 30, 30);
rect += v2s32(155, 235);
Environment->addButton(rect, this, GUI_ID_CD_HAIRTONE_NEXT_BUTTON, L">>");
}
// hair
//290
changeCtype("");
{
core::rect<s32> rect(0, 0, 110, 20);
rect += v2s32(45, 275);
gui::IGUIStaticText *t = Environment->addStaticText(m_hair_types[m_parts["hair"]].c_str(), rect, false, true, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 30, 30);
rect += v2s32(15, 270);
Environment->addButton(rect, this, GUI_ID_CD_HAIR_PREV_BUTTON, L"<<");
}
{
core::rect<s32> rect(0, 0, 30, 30);
rect += v2s32(155, 270);
Environment->addButton(rect, this, GUI_ID_CD_HAIR_NEXT_BUTTON, L">>");
}
// eyes
//325
changeCtype("");
{
core::rect<s32> rect(0, 0, 110, 20);
rect += v2s32(45, 315);
gui::IGUIStaticText *t = Environment->addStaticText(m_eyes_types[m_parts["eyes"]].c_str(), rect, false, true, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 30, 30);
rect += v2s32(15, 305);
Environment->addButton(rect, this, GUI_ID_CD_EYES_PREV_BUTTON, L"<<");
}
{
core::rect<s32> rect(0, 0, 30, 30);
rect += v2s32(155, 305);
Environment->addButton(rect, this, GUI_ID_CD_EYES_NEXT_BUTTON, L">>");
}
// t-shirt
//370
changeCtype("");
{
core::rect<s32> rect(0, 0, 110, 20);
rect += v2s32(45, 355);
gui::IGUIStaticText *t = Environment->addStaticText(m_shirt_types[m_parts["shirt"]].c_str(), rect, false, true, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 30, 30);
rect += v2s32(15, 350);
Environment->addButton(rect, this, GUI_ID_CD_SHIRT_PREV_BUTTON, L"<<");
}
{
core::rect<s32> rect(0, 0, 30, 30);
rect += v2s32(155, 350);
Environment->addButton(rect, this, GUI_ID_CD_SHIRT_NEXT_BUTTON, L">>");
}
// pants
//405
changeCtype("");
{
core::rect<s32> rect(0, 0, 110, 20);
rect += v2s32(45, 390);
gui::IGUIStaticText *t = Environment->addStaticText(m_pants_types[m_parts["pants"]].c_str(), rect, false, true, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 30, 30);
rect += v2s32(15, 385);
Environment->addButton(rect, this, GUI_ID_CD_PANTS_PREV_BUTTON, L"<<");
}
{
core::rect<s32> rect(0, 0, 30, 30);
rect += v2s32(155, 385);
Environment->addButton(rect, this, GUI_ID_CD_PANTS_NEXT_BUTTON, L">>");
}
// shoes
//440
changeCtype("");
{
core::rect<s32> rect(0, 0, 110, 20);
rect += v2s32(45, 425);
gui::IGUIStaticText *t = Environment->addStaticText(m_shoes_types[m_parts["shoes"]].c_str(), rect, false, true, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 30, 30);
rect += v2s32(15, 420);
Environment->addButton(rect, this, GUI_ID_CD_SHOES_PREV_BUTTON, L"<<");
}
{
core::rect<s32> rect(0, 0, 30, 30);
rect += v2s32(155, 420);
Environment->addButton(rect, this, GUI_ID_CD_SHOES_NEXT_BUTTON, L">>");
}
// save/cancel
{
core::rect<s32> rect(0, 0, 80, 30);
rect += v2s32(15, 460);
Environment->addButton(rect, this, GUI_ID_CD_SAVE_BUTTON, wgettext("Done"));
}
{
core::rect<s32> rect(0, 0, 80, 30);
rect += v2s32(105, 460);
Environment->addButton(rect, this, GUI_ID_CD_QUIT_BUTTON, wgettext("Cancel"));
}
}
void GUICharDefMenu::drawMenu()
{
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
video::IVideoDriver* driver = Environment->getVideoDriver();
driver->draw2DRectangle(AbsoluteRect, GUI_BG_TOP, GUI_BG_TOP, GUI_BG_BTM, GUI_BG_BTM, &AbsoluteClippingRect);
driver->draw2DRectangleOutline(AbsoluteRect, GUI_BORDER);
gui::IGUIElement::draw();
if (!m_model)
return;
m_model_rotation++;
m_model->setRotation(v3f(0,m_model_rotation,0));
}
void GUICharDefMenu::acceptInput()
{
//{
//gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
//if (e != NULL) {
//m_data->name = e->getText();
//}else if (m_data->name == L"") {
//m_data->name = std::wstring(L"singleplayer");
//}
//}
m_accepted = true;
}
bool GUICharDefMenu::OnEvent(const SEvent& event)
{
if (event.EventType==EET_KEY_INPUT_EVENT) {
if (event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown) {
acceptInput();
quitMenu();
return true;
}
}
if (event.EventType==EET_GUI_EVENT) {
if (event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) {
if (!canTakeFocus(event.GUIEvent.Element)) {
dstream<<"GUIMainMenu: Not allowing focus change."<<std::endl;
// Returning true disables focus change
return true;
}
}
if (event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED) {
switch (event.GUIEvent.Caller->getID()) {
case GUI_ID_CD_MALE_BUTTON:
{
m_parts["gender"] = "M";
m_parts["Yscale"] = "10";
m_parts["XZscale"] = "10";
m_y_scale = 1.0;
m_xz_scale = 1.0;
m_model->setMaterialTexture(0, getPlayerTexture());
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
printCharDef();
return true;
}
case GUI_ID_CD_FEMALE_BUTTON:
{
m_parts["gender"] = "F";
m_parts["Yscale"] = "10";
m_parts["XZscale"] = "9";
m_y_scale = 1.0;
m_xz_scale = 0.9;
m_model->setMaterialTexture(0, getPlayerTexture());
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
printCharDef();
return true;
}
case GUI_ID_CD_TALLER_BUTTON:
{
if (m_y_scale >= 1.1)
return true;
m_y_scale += 0.1;
m_parts["Yscale"] = ftos(m_y_scale*10.);
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
printCharDef();
return true;
}
case GUI_ID_CD_SHORTER_BUTTON:
{
if (m_y_scale <= 0.8)
return true;
m_y_scale -= 0.1;
m_parts["Yscale"] = ftos(m_y_scale*10.);
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
printCharDef();
return true;
}
case GUI_ID_CD_WIDER_BUTTON:
{
if (m_xz_scale >= 1.1)
return true;
m_xz_scale += 0.1;
m_parts["XZscale"] = ftos(m_xz_scale*10.);
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
printCharDef();
return true;
}
case GUI_ID_CD_THINNER_BUTTON:
{
if (m_xz_scale <= 0.8)
return true;
m_xz_scale -= 0.1;
m_parts["XZscale"] = ftos(m_xz_scale*10.);
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
printCharDef();
return true;
}
case GUI_ID_CD_SKINTONE_PREV_BUTTON:
{
std::map<std::string,std::wstring>::iterator i = m_skintone_types.find(m_parts["skintone"]);
if (i == m_skintone_types.begin())
i = m_skintone_types.end();
--i;
m_parts["skintone"] = i->first;
m_model->setMaterialTexture(0, getPlayerTexture());
regenerateGui(m_screensize);
printCharDef();
return true;
}
case GUI_ID_CD_SKINTONE_NEXT_BUTTON:
{
std::map<std::string,std::wstring>::iterator i = m_skintone_types.find(m_parts["skintone"]);
++i;
if (i == m_skintone_types.end())
i = m_skintone_types.begin();
m_parts["skintone"] = i->first;
m_model->setMaterialTexture(0, getPlayerTexture());
regenerateGui(m_screensize);
printCharDef();
return true;
}
case GUI_ID_CD_FACE_PREV_BUTTON:
{
std::map<std::string,std::wstring>::iterator i = m_face_types.find(m_parts["face"]);
if (i == m_face_types.begin())
i = m_face_types.end();
--i;
m_parts["face"] = i->first;
m_model->setMaterialTexture(0, getPlayerTexture());
regenerateGui(m_screensize);
printCharDef();
return true;
}
case GUI_ID_CD_FACE_NEXT_BUTTON:
{
std::map<std::string,std::wstring>::iterator i = m_face_types.find(m_parts["face"]);
++i;
if (i == m_face_types.end())
i = m_face_types.begin();
m_parts["face"] = i->first;
m_model->setMaterialTexture(0, getPlayerTexture());
regenerateGui(m_screensize);
printCharDef();
return true;
}
case GUI_ID_CD_HAIRTONE_PREV_BUTTON:
{
std::map<std::string,std::wstring>::iterator i = m_hairtone_types.find(m_parts["hairtone"]);
if (i == m_hairtone_types.begin())
i = m_hairtone_types.end();
--i;
m_parts["hairtone"] = i->first;
m_model->setMaterialTexture(0, getPlayerTexture());
regenerateGui(m_screensize);
printCharDef();
return true;
}
case GUI_ID_CD_HAIRTONE_NEXT_BUTTON:
{
std::map<std::string,std::wstring>::iterator i = m_hairtone_types.find(m_parts["hairtone"]);
++i;
if (i == m_hairtone_types.end())
i = m_hairtone_types.begin();
m_parts["hairtone"] = i->first;
m_model->setMaterialTexture(0, getPlayerTexture());
regenerateGui(m_screensize);
printCharDef();
return true;
}
case GUI_ID_CD_HAIR_PREV_BUTTON:
{
std::map<std::string,std::wstring>::iterator i = m_hair_types.find(m_parts["hair"]);
if (i == m_hair_types.begin())
i = m_hair_types.end();
--i;
m_parts["hair"] = i->first;
m_model->setMaterialTexture(0, getPlayerTexture());
regenerateGui(m_screensize);
printCharDef();
return true;
}
case GUI_ID_CD_HAIR_NEXT_BUTTON:
{
std::map<std::string,std::wstring>::iterator i = m_hair_types.find(m_parts["hair"]);
++i;
if (i == m_hair_types.end())
i = m_hair_types.begin();
m_parts["hair"] = i->first;
m_model->setMaterialTexture(0, getPlayerTexture());
regenerateGui(m_screensize);
printCharDef();
return true;
}
case GUI_ID_CD_EYES_PREV_BUTTON:
{
std::map<std::string,std::wstring>::iterator i = m_eyes_types.find(m_parts["eyes"]);
if (i == m_eyes_types.begin())
i = m_eyes_types.end();
--i;
m_parts["eyes"] = i->first;
m_model->setMaterialTexture(0, getPlayerTexture());
regenerateGui(m_screensize);
printCharDef();
return true;
}
case GUI_ID_CD_EYES_NEXT_BUTTON:
{
std::map<std::string,std::wstring>::iterator i = m_eyes_types.find(m_parts["eyes"]);
++i;
if (i == m_eyes_types.end())
i = m_eyes_types.begin();
m_parts["eyes"] = i->first;
m_model->setMaterialTexture(0, getPlayerTexture());
regenerateGui(m_screensize);
printCharDef();
return true;
}
case GUI_ID_CD_SHIRT_PREV_BUTTON:
{
std::map<std::string,std::wstring>::iterator i = m_shirt_types.find(m_parts["shirt"]);
if (i == m_shirt_types.begin())
i = m_shirt_types.end();
--i;
m_parts["shirt"] = i->first;
m_model->setMaterialTexture(0, getPlayerTexture());
regenerateGui(m_screensize);
printCharDef();
return true;
}
case GUI_ID_CD_SHIRT_NEXT_BUTTON:
{
std::map<std::string,std::wstring>::iterator i = m_shirt_types.find(m_parts["shirt"]);
++i;
if (i == m_shirt_types.end())
i = m_shirt_types.begin();
m_parts["shirt"] = i->first;
m_model->setMaterialTexture(0, getPlayerTexture());
regenerateGui(m_screensize);
printCharDef();
return true;
}
case GUI_ID_CD_PANTS_PREV_BUTTON:
{
std::map<std::string,std::wstring>::iterator i = m_pants_types.find(m_parts["pants"]);
if (i == m_pants_types.begin())
i = m_pants_types.end();
--i;
m_parts["pants"] = i->first;
m_model->setMaterialTexture(0, getPlayerTexture());
regenerateGui(m_screensize);
printCharDef();
return true;
}
case GUI_ID_CD_PANTS_NEXT_BUTTON:
{
std::map<std::string,std::wstring>::iterator i = m_pants_types.find(m_parts["pants"]);
++i;
if (i == m_pants_types.end())
i = m_pants_types.begin();
m_parts["pants"] = i->first;
m_model->setMaterialTexture(0, getPlayerTexture());
regenerateGui(m_screensize);
printCharDef();
return true;
}
case GUI_ID_CD_SHOES_PREV_BUTTON:
{
std::map<std::string,std::wstring>::iterator i = m_shoes_types.find(m_parts["shoes"]);
if (i == m_shoes_types.begin())
i = m_shoes_types.end();
--i;
m_parts["shoes"] = i->first;
m_model->setMaterialTexture(0, getPlayerTexture());
regenerateGui(m_screensize);
printCharDef();
return true;
}
case GUI_ID_CD_SHOES_NEXT_BUTTON:
{
std::map<std::string,std::wstring>::iterator i = m_shoes_types.find(m_parts["shoes"]);
++i;
if (i == m_shoes_types.end())
i = m_shoes_types.begin();
m_parts["shoes"] = i->first;
m_model->setMaterialTexture(0, getPlayerTexture());
regenerateGui(m_screensize);
printCharDef();
return true;
}
case GUI_ID_CD_SAVE_BUTTON:
{
savePlayerSkin();
acceptInput();
quitMenu();
return true;
}
case GUI_ID_CD_QUIT_BUTTON:
{
acceptInput();
quitMenu();
return true;
}
}
}
}
return Parent ? Parent->OnEvent(event) : false;
}
std::string GUICharDefMenu::getPlayerSkin()
{
std::string tex = "";
tex += std::string("skins")+DIR_DELIM+"skintone_"+m_parts["skintone"]+"_"+m_parts["gender"]+".png";
tex += std::string("^skins")+DIR_DELIM+"face_"+m_parts["face"]+"_"+m_parts["skintone"]+"_"+m_parts["gender"]+".png";
tex += std::string("^skins")+DIR_DELIM+"eyes_"+m_parts["eyes"]+".png";
tex += std::string("^")+"clothes_player_pants_canvas_"+m_parts["pants"]+".png";
tex += std::string("^")+"clothes_player_tshirt_cotton_"+m_parts["shirt"]+".png";
tex += std::string("^skins")+DIR_DELIM+"hair_"+m_parts["hair"]+"_"+m_parts["hairtone"]+"_"+m_parts["gender"]+".png";
tex += std::string("^")+"clothes_player_shoes_"+m_parts["shoes"]+".png";
return tex;
}
//gender:Yscale:XZscale:skintone:eyes:hairtone:hair:face:shirt-colour:pants-colour:shoe-type
//M:10:10:fair:blue:brown:medium:normal:green:blue:leather
void GUICharDefMenu::fetchPlayerSkin()
{
std::string chardef = std::string(PLAYER_DEFAULT_CHARDEF);
if (g_settings->exists("character_definition"))
chardef = g_settings->get("character_definition");
Strfnd f(chardef);
m_parts["gender"] = f.next(":");
m_parts["Yscale"] = f.next(":"); // y scale
m_parts["XZscale"] = f.next(":"); // xz scale
m_parts["skintone"] = f.next(":");
m_parts["eyes"] = f.next(":");
m_parts["hairtone"] = f.next(":");
m_parts["hair"] = f.next(":");
m_parts["face"] = f.next(":");
m_parts["shirt"] = f.next(":");
m_parts["pants"] = f.next(":");
m_parts["shoes"] = f.next(":");
if (m_parts["gender"] != "M" && m_parts["gender"] != "F")
m_parts["gender"] = "M";
m_y_scale = mystof(m_parts["Yscale"])/10.;
if (m_y_scale < 0.8)
m_y_scale = 0.8;
if (m_y_scale > 1.1)
m_y_scale = 1.1;
m_parts["Yscale"] = ftos(m_y_scale*10.);
m_xz_scale = mystof(m_parts["XZscale"])/10.;
if (m_xz_scale < 0.8)
m_xz_scale = 0.8;
if (m_xz_scale > 1.1)
m_xz_scale = 1.1;
m_parts["XZscale"] = ftos(m_xz_scale*10.);
if (getPath("skin",std::string("skintone_")+m_parts["skintone"]+"_"+m_parts["gender"]+".png",true) == "")
m_parts["skintone"] = "fair";
if (getPath("skin",std::string("eyes_")+m_parts["eyes"]+".png",true) == "")
m_parts["eyes"] = "blue";
if (
m_parts["hairtone"] == ""
|| m_parts["hair"] == ""
|| getPath("skin",std::string("hair_")+m_parts["hair"]+"_"+m_parts["hairtone"]+"_"+m_parts["gender"]+".png",true) == ""
) {
m_parts["hairtone"] = "brown";
m_parts["hair"] = "medium";
}
if (getPath("skin",std::string("face_")+m_parts["face"]+"_"+m_parts["gender"]+".png",true) == "")
m_parts["face"] = "human";
if (getPath("texture",std::string("clothes_player_tshirt_cotton_")+m_parts["shirt"]+".png",true) == "")
m_parts["shirt"] = "green";
if (getPath("texture",std::string("clothes_player_pants_canvas_")+m_parts["pants"]+".png",true) == "")
m_parts["pants"] = "blue";
if (getPath("texture",std::string("clothes_player_shoes_")+m_parts["shoes"]+".png",true) == "")
m_parts["shoes"] = "leather";
}
//gender:Yscale:XZscale:skintone:eyes:hairtone:hair:face
//M:10:10:fair:blue:brown:medium:normal
void GUICharDefMenu::savePlayerSkin()
{
std::string chardef = m_parts["gender"];
chardef += std::string(":")+m_parts["Yscale"];
chardef += std::string(":")+m_parts["XZscale"];
chardef += std::string(":")+m_parts["skintone"];
chardef += std::string(":")+m_parts["eyes"];
chardef += std::string(":")+m_parts["hairtone"];
chardef += std::string(":")+m_parts["hair"];
chardef += std::string(":")+m_parts["face"];
chardef += std::string(":")+m_parts["shirt"];
chardef += std::string(":")+m_parts["pants"];
chardef += std::string(":")+m_parts["shoes"];
g_settings->set("character_definition",chardef);
}

142
src/character_creator.h Normal file
View File

@ -0,0 +1,142 @@
/************************************************************************
* character_creator.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#include "common_irrlicht.h"
#include "modalMenu.h"
#include "utility.h"
#include <string>
#include <map>
#include "main.h"
#include "mesh.h"
// For IGameCallback
#include "guiPauseMenu.h"
#include "player.h"
using namespace irr;
enum {
GUI_ID_CD_QUIT_BUTTON = 101,
GUI_ID_CD_SAVE_BUTTON,
GUI_ID_CD_MALE_BUTTON,
GUI_ID_CD_FEMALE_BUTTON,
GUI_ID_CD_TALLER_BUTTON,
GUI_ID_CD_SHORTER_BUTTON,
GUI_ID_CD_WIDER_BUTTON,
GUI_ID_CD_THINNER_BUTTON,
GUI_ID_CD_SKINTONE_PREV_BUTTON,
GUI_ID_CD_SKINTONE_NEXT_BUTTON,
GUI_ID_CD_FACE_PREV_BUTTON,
GUI_ID_CD_FACE_NEXT_BUTTON,
GUI_ID_CD_HAIRTONE_PREV_BUTTON,
GUI_ID_CD_HAIRTONE_NEXT_BUTTON,
GUI_ID_CD_HAIR_PREV_BUTTON,
GUI_ID_CD_HAIR_NEXT_BUTTON,
GUI_ID_CD_EYES_PREV_BUTTON,
GUI_ID_CD_EYES_NEXT_BUTTON,
GUI_ID_CD_SHIRT_PREV_BUTTON,
GUI_ID_CD_SHIRT_NEXT_BUTTON,
GUI_ID_CD_PANTS_PREV_BUTTON,
GUI_ID_CD_PANTS_NEXT_BUTTON,
GUI_ID_CD_SHOES_PREV_BUTTON,
GUI_ID_CD_SHOES_NEXT_BUTTON,
};
class GUICharDefMenu : public GUIModalMenu
{
public:
GUICharDefMenu(
IrrlichtDevice* device,
gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
IGameCallback *gamecallback
);
~GUICharDefMenu();
void removeChildren();
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
void drawMenu();
void acceptInput();
bool getStatus()
{
return m_accepted;
}
bool OnEvent(const SEvent& event);
std::string getPlayerSkin();
video::ITexture* getPlayerTexture()
{
std::string tex = getPlayerSkin();
return g_texturesource->getTextureRaw(tex);
}
void fetchPlayerSkin();
void savePlayerSkin();
void printCharDef()
{
std::string chardef = m_parts["gender"];
chardef += std::string(":")+m_parts["Yscale"];
chardef += std::string(":")+m_parts["XZscale"];
chardef += std::string(":")+m_parts["skintone"];
chardef += std::string(":")+m_parts["eyes"];
chardef += std::string(":")+m_parts["hairtone"];
chardef += std::string(":")+m_parts["hair"];
chardef += std::string(":")+m_parts["face"];
printf("chardef '%s'\n",chardef.c_str());
}
private:
bool m_accepted;
IGameCallback *m_gamecallback;
gui::IGUIEnvironment* env;
gui::IGUIElement* parent;
s32 id;
IMenuManager *menumgr;
v2u32 m_screensize;
scene::IAnimatedMeshSceneNode *m_model;
scene::ICameraSceneNode* m_cameranode;
f32 m_model_rotation;
std::map<std::string,std::string> m_parts;
f32 m_y_scale;
f32 m_xz_scale;
std::map<std::string,std::wstring> m_skintone_types;
std::map<std::string,std::wstring> m_face_types;
std::map<std::string,std::wstring> m_hairtone_types;
std::map<std::string,std::wstring> m_hair_types;
std::map<std::string,std::wstring> m_eyes_types;
std::map<std::string,std::wstring> m_shirt_types;
std::map<std::string,std::wstring> m_pants_types;
std::map<std::string,std::wstring> m_shoes_types;
};

View File

@ -702,7 +702,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{ {
// Reply to server // Reply to server
std::string chardef = "M:10:10:fair:blue:brown:medium:normal"; std::string chardef = std::string(PLAYER_DEFAULT_CHARDEF);
if (g_settings->exists("character_definition")) if (g_settings->exists("character_definition"))
chardef = g_settings->get("character_definition"); chardef = g_settings->get("character_definition");

View File

@ -48,8 +48,8 @@ void content_clothesitem_init()
i = CONTENT_CLOTHESITEM_FUR_PANTS; i = CONTENT_CLOTHESITEM_FUR_PANTS;
f = &g_content_clothesitem_features[i]; f = &g_content_clothesitem_features[i];
f->content = i; f->content = i;
f->texture = "clothes_furpants.png"; f->texture = "clothes_pants_fur.png";
f->overlay_texture = "clothes_player_furpants.png"; f->overlay_texture = "clothes_player_pants_fur.png";
f->description = wgettext("Fur Pants"); f->description = wgettext("Fur Pants");
f->type = CT_PANTS; f->type = CT_PANTS;
f->armour = 0.10; f->armour = 0.10;
@ -62,8 +62,8 @@ void content_clothesitem_init()
i = CONTENT_CLOTHESITEM_FUR_SHIRT; i = CONTENT_CLOTHESITEM_FUR_SHIRT;
f = &g_content_clothesitem_features[i]; f = &g_content_clothesitem_features[i];
f->content = i; f->content = i;
f->texture = "clothes_furshirt.png"; f->texture = "clothes_shirt_fur.png";
f->overlay_texture = "clothes_player_furshirt.png"; f->overlay_texture = "clothes_player_shirt_fur.png";
f->description = wgettext("Fur Shirt"); f->description = wgettext("Fur Shirt");
f->type = CT_SHIRT; f->type = CT_SHIRT;
f->armour = 0.10; f->armour = 0.10;
@ -76,8 +76,8 @@ void content_clothesitem_init()
i = CONTENT_CLOTHESITEM_FUR_HAT; i = CONTENT_CLOTHESITEM_FUR_HAT;
f = &g_content_clothesitem_features[i]; f = &g_content_clothesitem_features[i];
f->content = i; f->content = i;
f->texture = "clothes_furhat.png"; f->texture = "clothes_hat_fur.png";
f->overlay_texture = "clothes_player_furhat.png"; f->overlay_texture = "clothes_player_hat_fur.png";
f->description = wgettext("Fur Hat"); f->description = wgettext("Fur Hat");
f->type = CT_HAT; f->type = CT_HAT;
f->armour = 0.05; f->armour = 0.05;
@ -90,8 +90,8 @@ void content_clothesitem_init()
i = CONTENT_CLOTHESITEM_FUR_BOOTS; i = CONTENT_CLOTHESITEM_FUR_BOOTS;
f = &g_content_clothesitem_features[i]; f = &g_content_clothesitem_features[i];
f->content = i; f->content = i;
f->texture = "clothes_furboots.png"; f->texture = "clothes_boots_fur.png";
f->overlay_texture = "clothes_player_furboots.png"; f->overlay_texture = "clothes_player_boots_fur.png";
f->description = wgettext("Fur Boots"); f->description = wgettext("Fur Boots");
f->type = CT_BOOTS; f->type = CT_BOOTS;
f->armour = 0.05; f->armour = 0.05;
@ -104,8 +104,8 @@ void content_clothesitem_init()
i = COTNENT_CLOTHESITEM_SPACESUIT_PANTS; i = COTNENT_CLOTHESITEM_SPACESUIT_PANTS;
f = &g_content_clothesitem_features[i]; f = &g_content_clothesitem_features[i];
f->content = i; f->content = i;
f->texture = "clothes_spacepants.png"; f->texture = "clothes_pants_space.png";
f->overlay_texture = "clothes_player_spacepants.png"; f->overlay_texture = "clothes_player_pants_space.png";
f->description = wgettext("Space Suit Pants"); f->description = wgettext("Space Suit Pants");
f->type = CT_PANTS; f->type = CT_PANTS;
f->armour = 0.10; f->armour = 0.10;
@ -118,8 +118,8 @@ void content_clothesitem_init()
i = COTNENT_CLOTHESITEM_SPACESUIT_SHIRT; i = COTNENT_CLOTHESITEM_SPACESUIT_SHIRT;
f = &g_content_clothesitem_features[i]; f = &g_content_clothesitem_features[i];
f->content = i; f->content = i;
f->texture = "clothes_spaceshirt.png"; f->texture = "clothes_shirt_space.png";
f->overlay_texture = "clothes_player_spaceshirt.png"; f->overlay_texture = "clothes_player_shirt_space.png";
f->description = wgettext("Space Suit Shirt"); f->description = wgettext("Space Suit Shirt");
f->type = CT_SHIRT; f->type = CT_SHIRT;
f->armour = 0.10; f->armour = 0.10;
@ -132,8 +132,8 @@ void content_clothesitem_init()
i = COTNENT_CLOTHESITEM_SPACESUIT_HELMET; i = COTNENT_CLOTHESITEM_SPACESUIT_HELMET;
f = &g_content_clothesitem_features[i]; f = &g_content_clothesitem_features[i];
f->content = i; f->content = i;
f->texture = "clothes_spacehelmet.png"; f->texture = "clothes_helmet_space.png";
f->overlay_texture = "clothes_player_spacehelmet.png"; f->overlay_texture = "clothes_player_helmet_space.png";
f->description = wgettext("Space Suit Helmet"); f->description = wgettext("Space Suit Helmet");
f->type = CT_HAT; f->type = CT_HAT;
f->armour = 0.05; f->armour = 0.05;
@ -147,8 +147,8 @@ void content_clothesitem_init()
i = COTNENT_CLOTHESITEM_SPACESUIT_BOOTS; i = COTNENT_CLOTHESITEM_SPACESUIT_BOOTS;
f = &g_content_clothesitem_features[i]; f = &g_content_clothesitem_features[i];
f->content = i; f->content = i;
f->texture = "clothes_spaceboots.png"; f->texture = "clothes_boots_space.png";
f->overlay_texture = "clothes_player_spaceboots.png"; f->overlay_texture = "clothes_player_boots_space.png";
f->description = wgettext("Space Suit Boots"); f->description = wgettext("Space Suit Boots");
f->type = CT_BOOTS; f->type = CT_BOOTS;
f->armour = 0.05; f->armour = 0.05;

View File

@ -1,21 +1,27 @@
/* /************************************************************************
Minetest-c55 * Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com> * Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
This program is free software; you can redistribute it and/or modify * guiMainMenu.cpp
it under the terms of the GNU General Public License as published by * voxelands - 3d voxel world sandbox game
the Free Software Foundation; either version 2 of the License, or * Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
(at your option) any later version. *
* This program is free software: you can redistribute it and/or modify
This program is distributed in the hope that it will be useful, * it under the terms of the GNU General Public License as published by
but WITHOUT ANY WARRANTY; without even the implied warranty of * the Free Software Foundation, either version 3 of the License, or
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * (at your option) any later version.
GNU General Public License for more details. *
* This program is distributed in the hope that it will be useful, but
You should have received a copy of the GNU General Public License along * WITHOUT ANY WARRANTY; without even the implied warranty of
with this program; if not, write to the Free Software Foundation, Inc., * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * See the GNU General Public License for more details.
*/ *
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#include "guiMainMenu.h" #include "guiMainMenu.h"
#include "settings.h" #include "settings.h"
@ -1273,6 +1279,13 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
m_data->address = std::wstring(L""); m_data->address = std::wstring(L"");
quitMenu(); quitMenu();
return true; return true;
case GUI_ID_CHARACTER_CREATOR:
{
acceptInput();
m_data->character_creator = true;
quitMenu();
return true;
}
case GUI_ID_CHANGE_KEYS_BUTTON: case GUI_ID_CHANGE_KEYS_BUTTON:
{ {
GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr); GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);

View File

@ -1,21 +1,27 @@
/* /************************************************************************
Minetest-c55 * Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com> * Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
This program is free software; you can redistribute it and/or modify * guiMainMenu.h
it under the terms of the GNU General Public License as published by * voxelands - 3d voxel world sandbox game
the Free Software Foundation; either version 2 of the License, or * Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
(at your option) any later version. *
* This program is free software: you can redistribute it and/or modify
This program is distributed in the hope that it will be useful, * it under the terms of the GNU General Public License as published by
but WITHOUT ANY WARRANTY; without even the implied warranty of * the Free Software Foundation, either version 3 of the License, or
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * (at your option) any later version.
GNU General Public License for more details. *
* This program is distributed in the hope that it will be useful, but
You should have received a copy of the GNU General Public License along * WITHOUT ANY WARRANTY; without even the implied warranty of
with this program; if not, write to the Free Software Foundation, Inc., * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * See the GNU General Public License for more details.
*/ *
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#ifndef GUIMAINMENU_HEADER #ifndef GUIMAINMENU_HEADER
#define GUIMAINMENU_HEADER #define GUIMAINMENU_HEADER

View File

@ -1,22 +1,27 @@
/* /************************************************************************
Minetest-c55 * Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com> * Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
This program is free software; you can redistribute it and/or modify * main.cpp
it under the terms of the GNU General Public License as published by * voxelands - 3d voxel world sandbox game
the Free Software Foundation; either version 2 of the License, or * Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
(at your option) any later version. *
* This program is free software: you can redistribute it and/or modify
This program is distributed in the hope that it will be useful, * it under the terms of the GNU General Public License as published by
but WITHOUT ANY WARRANTY; without even the implied warranty of * the Free Software Foundation, either version 3 of the License, or
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * (at your option) any later version.
GNU General Public License for more details. *
* This program is distributed in the hope that it will be useful, but
You should have received a copy of the GNU General Public License along * WITHOUT ANY WARRANTY; without even the implied warranty of
with this program; if not, write to the Free Software Foundation, Inc., * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * See the GNU General Public License for more details.
*/ *
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#ifdef NDEBUG #ifdef NDEBUG
// Disable unit tests // Disable unit tests
@ -70,6 +75,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_mob.h" #include "content_mob.h"
#include "path.h" #include "path.h"
#include "gui_colours.h" #include "gui_colours.h"
#include "character_creator.h"
// This makes textures // This makes textures
ITextureSource *g_texturesource = NULL; ITextureSource *g_texturesource = NULL;
@ -1314,6 +1320,29 @@ int main(int argc, char *argv[])
if (character_creator) { if (character_creator) {
character_creator = false; character_creator = false;
video::IVideoDriver* driver = device->getVideoDriver();
GUICharDefMenu *menu = new GUICharDefMenu(device, guienv, guiroot, -1, &g_menumgr, g_gamecallback);
menu->allowFocusRemoval(true);
while (device->run() && kill == false) {
if (menu->getStatus() == true)
break;
driver->beginScene(true, true, video::SColor(255,0,0,0));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be
// automatically limited
sleep_ms(25);
}
menu->drop();
continue; continue;
} }
// Initialize mapnode again to enable changed graphics settings // Initialize mapnode again to enable changed graphics settings

View File

@ -37,9 +37,9 @@
#include "content_clothesitem.h" #include "content_clothesitem.h"
/* character def: /* character def:
gender:Yscale:XZscale:skintone:eyes:hairtone:hair:face gender:Yscale:XZscale:skintone:eyes:hairtone:hair:face:shirt-colour:pants-colour:shoe-type
the old default: the old default:
M:10:10:fair:blue:brown:medium:normal M:10:10:fair:blue:brown:medium:normal:green:blue:leather
*/ */
Player::Player(): Player::Player():
@ -61,7 +61,7 @@ Player::Player():
m_position(0,0,0), m_position(0,0,0),
m_home(0,0,0), m_home(0,0,0),
m_hashome(false), m_hashome(false),
m_character("M:10:10:fair:blue:brown:medium:normal") m_character(PLAYER_DEFAULT_CHARDEF)
{ {
updateName("<not set>"); updateName("<not set>");
resetInventory(); resetInventory();
@ -253,7 +253,7 @@ void Player::setHome(v3f h)
v3f Player::getScale() v3f Player::getScale()
{ {
if (m_character == "") if (m_character == "")
m_character = std::string("M:10:10:fair:blue:brown:medium:normal"); m_character = std::string(PLAYER_DEFAULT_CHARDEF);
Strfnd f(m_character); Strfnd f(m_character);
std::string gender = f.next(":"); std::string gender = f.next(":");
@ -279,7 +279,7 @@ v3f Player::getScale()
void Player::getSkin(std::vector<std::string> &parts) void Player::getSkin(std::vector<std::string> &parts)
{ {
if (m_character == "") if (m_character == "")
m_character = std::string("M:10:10:fair:blue:brown:medium:normal"); m_character = std::string(PLAYER_DEFAULT_CHARDEF);
Strfnd f(m_character); Strfnd f(m_character);
std::string gender = f.next(":"); std::string gender = f.next(":");
@ -302,7 +302,7 @@ void Player::getSkin(std::vector<std::string> &parts)
hair = "medium"; hair = "medium";
} }
if (getPath("skin",std::string("face_")+face+gender+".png",true) == "") if (getPath("skin",std::string("face_")+face+gender+".png",true) == "")
face = "normal"; face = "human";
parts.push_back(std::string("skins")+DIR_DELIM+"skintone_"+skintone+"_"+gender+".png"); parts.push_back(std::string("skins")+DIR_DELIM+"skintone_"+skintone+"_"+gender+".png");
parts.push_back(std::string("skins")+DIR_DELIM+"face_"+face+"_"+skintone+"_"+gender+".png"); parts.push_back(std::string("skins")+DIR_DELIM+"face_"+face+"_"+skintone+"_"+gender+".png");
@ -317,6 +317,7 @@ std::string Player::getSkin()
std::string tex = ""; std::string tex = "";
for (std::vector<std::string>::iterator i = parts.begin(); i != parts.end(); i++) { for (std::vector<std::string>::iterator i = parts.begin(); i != parts.end(); i++) {
tex += "^";
tex += *i; tex += *i;
} }
@ -497,6 +498,38 @@ void RemotePlayer::move(f32 dtime, Map &map, f32 pos_max_d)
ISceneNode::setPosition(m_showpos-m_camera_offset); ISceneNode::setPosition(m_showpos-m_camera_offset);
} }
video::ITexture* RemotePlayer::getTexture()
{
std::string clothes[4];
const char* list[4] = {"hat","shirt","pants","boots"};
std::vector<std::string> parts;
getSkin(parts);
for (int j=0; j<4; j++) {
InventoryList *l = inventory.getList(list[j]);
if (l == NULL)
continue;
InventoryItem *i = l->getItem(0);
if (i == NULL)
continue;
clothes[j] = content_clothesitem_features(i->getContent()).overlay_texture;
}
std::string tex = "";
tex += parts[0]; // skin
tex += "^" + parts[1]; // face
tex += "^" + parts[2]; // eyes
tex += "^" + clothes[2]; // pants
tex += "^" + clothes[1]; // shirt
// deco
// jacket
tex += "^" + clothes[3]; // boots
tex += "^" + parts[3]; // hair
tex += "^" + clothes[0]; // hat
return g_texturesource->getTextureRaw(tex);
}
#endif #endif
#ifndef SERVER #ifndef SERVER

View File

@ -36,6 +36,7 @@
#define PLAYERNAME_SIZE 20 #define PLAYERNAME_SIZE 20
#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_" #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
#define PLAYER_DEFAULT_CHARDEF "M:10:10:fair:blue:brown:medium:human:green:blue:leather"
#define PLAYERANIM_STAND 0 #define PLAYERANIM_STAND 0
#define PLAYERANIM_WALK 1 #define PLAYERANIM_WALK 1
@ -405,21 +406,7 @@ public:
void move(f32 dtime, Map &map, f32 pos_max_d); void move(f32 dtime, Map &map, f32 pos_max_d);
video::ITexture* getTexture() video::ITexture* getTexture();
{
const char* list[4] = {"hat","shirt","pants","boots"};
std::string tex = getSkin();
for (int j=0; j<4; j++) {
InventoryList *l = inventory.getList(list[j]);
if (l == NULL)
continue;
InventoryItem *i = l->getItem(0);
if (i == NULL)
continue;
tex += "^" + content_clothesitem_features(i->getContent()).overlay_texture;
}
return g_texturesource->getTextureRaw(tex);
}
private: private:
scene::IAnimatedMeshSceneNode *m_node; scene::IAnimatedMeshSceneNode *m_node;