get the character creator working
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@ -218,6 +218,7 @@ set(voxelands_SRCS
|
|||
guiPauseMenu.cpp
|
||||
guiPasswordChange.cpp
|
||||
guiDeathScreen.cpp
|
||||
character_creator.cpp
|
||||
mesh.cpp
|
||||
client.cpp
|
||||
tile.cpp
|
||||
|
|
|
@ -0,0 +1,846 @@
|
|||
/************************************************************************
|
||||
* character_creator.cpp
|
||||
* voxelands - 3d voxel world sandbox game
|
||||
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*
|
||||
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
|
||||
* for Voxelands.
|
||||
************************************************************************/
|
||||
|
||||
#include "character_creator.h"
|
||||
#include "settings.h"
|
||||
#include "defaultsettings.h"
|
||||
#include "guiKeyChangeMenu.h"
|
||||
#include "debug.h"
|
||||
#include "serialization.h"
|
||||
#include <string>
|
||||
#include <IGUIButton.h>
|
||||
#include <IGUIStaticText.h>
|
||||
#include <IGUIFont.h>
|
||||
#include "path.h"
|
||||
#include "utility.h"
|
||||
#include "gui_colours.h"
|
||||
|
||||
#include "gettext.h"
|
||||
|
||||
GUICharDefMenu::GUICharDefMenu(
|
||||
IrrlichtDevice* device,
|
||||
gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr,
|
||||
IGameCallback *gamecallback
|
||||
):
|
||||
GUIModalMenu(env, parent, id, menumgr),
|
||||
m_accepted(false),
|
||||
m_gamecallback(gamecallback)
|
||||
{
|
||||
this->env = env;
|
||||
this->parent = parent;
|
||||
this->id = id;
|
||||
this->menumgr = menumgr;
|
||||
m_model_rotation = 90;
|
||||
|
||||
fetchPlayerSkin();
|
||||
|
||||
m_skintone_types["white"] = wgettext("White Skin");
|
||||
m_skintone_types["red"] = wgettext("Red Skin");
|
||||
m_skintone_types["green"] = wgettext("Green Skin");
|
||||
m_skintone_types["fair"] = wgettext("Fair Skin");
|
||||
m_skintone_types["tanned"] = wgettext("Tanned Skin");
|
||||
m_skintone_types["dark"] = wgettext("Dark Skin");
|
||||
m_skintone_types["black"] = wgettext("Black Skin");
|
||||
|
||||
m_face_types["human"] = wgettext("Human Face");
|
||||
m_face_types["elven"] = wgettext("Elven Face");
|
||||
m_face_types["dwarven"] = wgettext("Dwarven Face");
|
||||
m_face_types["alien"] = wgettext("Alien Face");
|
||||
|
||||
m_hairtone_types["white"] = wgettext("White Hair");
|
||||
m_hairtone_types["blue"] = wgettext("Blue Hair");
|
||||
m_hairtone_types["green"] = wgettext("Green Hair");
|
||||
m_hairtone_types["orange"] = wgettext("Orange Hair");
|
||||
m_hairtone_types["brown"] = wgettext("Brown Hair");
|
||||
m_hairtone_types["purple"] = wgettext("Purple Hair");
|
||||
m_hairtone_types["red"] = wgettext("Red Hair");
|
||||
m_hairtone_types["blonde"] = wgettext("Blonde Hair");
|
||||
m_hairtone_types["black"] = wgettext("Black Hair");
|
||||
|
||||
m_hair_types["short"] = wgettext("Short Hair");
|
||||
m_hair_types["medium"] = wgettext("Medium Hair");
|
||||
m_hair_types["long"] = wgettext("Long Hair");
|
||||
m_hair_types["tail"] = wgettext("Pony Tail");
|
||||
m_hair_types["braids"] = wgettext("Braided Hair");
|
||||
|
||||
m_eyes_types["white"] = wgettext("White Eyes");
|
||||
m_eyes_types["blue"] = wgettext("Blue Eyes");
|
||||
m_eyes_types["green"] = wgettext("Green Eyes");
|
||||
m_eyes_types["orange"] = wgettext("Orange Eyes");
|
||||
m_eyes_types["brown"] = wgettext("Brown Eyes");
|
||||
m_eyes_types["purple"] = wgettext("Purple Eyes");
|
||||
m_eyes_types["red"] = wgettext("Red Eyes");
|
||||
m_eyes_types["yellow"] = wgettext("Yellow Eyes");
|
||||
m_eyes_types["black"] = wgettext("Black Eyes");
|
||||
|
||||
m_shirt_types["white"] = wgettext("White Shirt");
|
||||
m_shirt_types["blue"] = wgettext("Blue Shirt");
|
||||
m_shirt_types["green"] = wgettext("Green Shirt");
|
||||
m_shirt_types["orange"] = wgettext("Orange Shirt");
|
||||
m_shirt_types["purple"] = wgettext("Purple Shirt");
|
||||
m_shirt_types["red"] = wgettext("Red Shirt");
|
||||
m_shirt_types["yellow"] = wgettext("Yellow Shirt");
|
||||
m_shirt_types["black"] = wgettext("Black Shirt");
|
||||
|
||||
m_pants_types["white"] = wgettext("White Pants");
|
||||
m_pants_types["blue"] = wgettext("Blue Pants");
|
||||
m_pants_types["green"] = wgettext("Green Pants");
|
||||
m_pants_types["orange"] = wgettext("Orange Pants");
|
||||
m_pants_types["purple"] = wgettext("Purple Pants");
|
||||
m_pants_types["red"] = wgettext("Red Pants");
|
||||
m_pants_types["yellow"] = wgettext("Yellow Pants");
|
||||
m_pants_types["black"] = wgettext("Black Pants");
|
||||
|
||||
m_shoes_types["leather"] = wgettext("Leather Shoes");
|
||||
m_shoes_types["fur"] = wgettext("Fur Shoes");
|
||||
m_shoes_types["canvas"] = wgettext("Canvas Shoes");
|
||||
|
||||
scene::ISceneManager* smgr = device->getSceneManager();
|
||||
|
||||
m_cameranode = smgr->addCameraSceneNode(smgr->getRootSceneNode());
|
||||
m_cameranode->setPosition(v3f(20,0,0));
|
||||
// *100.0 helps in large map coordinates
|
||||
m_cameranode->setTarget(v3f(0,0,0));
|
||||
|
||||
// get a unique mesh so that the player model has it's own lighting
|
||||
scene::IAnimatedMesh* mesh = createModelMesh(smgr,"character.b3d",true);
|
||||
if (!mesh)
|
||||
return;
|
||||
|
||||
m_model = smgr->addAnimatedMeshSceneNode(mesh,smgr->getRootSceneNode());
|
||||
|
||||
if (m_model) {
|
||||
m_model->setFrameLoop(0,79);
|
||||
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
|
||||
m_model->setRotation(v3f(0,m_model_rotation,0));
|
||||
setMeshColor(m_model->getMesh(), video::SColor(255,255,255,255));
|
||||
|
||||
// Set material flags and texture
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
video::SMaterial& material = m_model->getMaterial(0);
|
||||
material.setFlag(video::EMF_LIGHTING, false);
|
||||
material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
|
||||
m_model->setPosition(v3f(0,0,0));
|
||||
}
|
||||
#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
|
||||
mesh->drop();
|
||||
#endif
|
||||
}
|
||||
|
||||
GUICharDefMenu::~GUICharDefMenu()
|
||||
{
|
||||
removeChildren();
|
||||
}
|
||||
|
||||
void GUICharDefMenu::removeChildren()
|
||||
{
|
||||
const core::list<gui::IGUIElement*> &children = getChildren();
|
||||
core::list<gui::IGUIElement*> children_copy;
|
||||
for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i != children.end(); i++) {
|
||||
children_copy.push_back(*i);
|
||||
}
|
||||
for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i != children_copy.end(); i++) {
|
||||
(*i)->remove();
|
||||
}
|
||||
}
|
||||
|
||||
//gender:Yscale:XZscale:skintone:eyes:hairtone:hair:face
|
||||
//M:10:10:fair:blue:brown:medium:normal
|
||||
|
||||
void GUICharDefMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
|
||||
m_screensize = screensize;
|
||||
|
||||
/*
|
||||
Remove stuff
|
||||
*/
|
||||
removeChildren();
|
||||
|
||||
/*
|
||||
Calculate new sizes and positions
|
||||
*/
|
||||
v2s32 size(200, 500);
|
||||
|
||||
core::rect<s32> rect(
|
||||
screensize.X - (size.X+10),
|
||||
screensize.Y/2 - size.Y/2,
|
||||
screensize.X - 10,
|
||||
screensize.Y/2 + size.Y/2
|
||||
);
|
||||
|
||||
DesiredRect = rect;
|
||||
recalculateAbsolutePosition(false);
|
||||
|
||||
changeCtype("");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 200, 20);
|
||||
rect += v2s32(0, 20);
|
||||
gui::IGUIStaticText *t = Environment->addStaticText(wgettext("Create Your Character"), rect, false, true, this, -1);
|
||||
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
changeCtype("C");
|
||||
// gender
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 80, 30);
|
||||
rect += v2s32(15, 50);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_MALE_BUTTON, wgettext("Male"));
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 80, 30);
|
||||
rect += v2s32(105, 50);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_FEMALE_BUTTON, wgettext("Female"));
|
||||
}
|
||||
|
||||
// Yscale
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 80, 30);
|
||||
rect += v2s32(15, 95);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_TALLER_BUTTON, wgettext("Taller"));
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 80, 30);
|
||||
rect += v2s32(15, 130);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_SHORTER_BUTTON, wgettext("Shorter"));
|
||||
}
|
||||
|
||||
// XZscale
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 80, 30);
|
||||
rect += v2s32(105, 95);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_WIDER_BUTTON, wgettext("Wider"));
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 80, 30);
|
||||
rect += v2s32(105, 130);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_THINNER_BUTTON, wgettext("Thinner"));
|
||||
}
|
||||
|
||||
// skintone
|
||||
//185
|
||||
changeCtype("");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 110, 20);
|
||||
rect += v2s32(45, 170);
|
||||
gui::IGUIStaticText *t = Environment->addStaticText(m_skintone_types[m_parts["skintone"]].c_str(), rect, false, true, this, -1);
|
||||
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
changeCtype("C");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 30);
|
||||
rect += v2s32(15, 165);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_SKINTONE_PREV_BUTTON, L"<<");
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 30);
|
||||
rect += v2s32(155, 165);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_SKINTONE_NEXT_BUTTON, L">>");
|
||||
}
|
||||
|
||||
// face
|
||||
//220
|
||||
changeCtype("");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 110, 20);
|
||||
rect += v2s32(45, 205);
|
||||
gui::IGUIStaticText *t = Environment->addStaticText(m_face_types[m_parts["face"]].c_str(), rect, false, true, this, -1);
|
||||
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
changeCtype("C");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 30);
|
||||
rect += v2s32(15, 200);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_FACE_PREV_BUTTON, L"<<");
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 30);
|
||||
rect += v2s32(155, 200);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_FACE_NEXT_BUTTON, L">>");
|
||||
}
|
||||
|
||||
// hairtone
|
||||
//255
|
||||
changeCtype("");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 110, 20);
|
||||
rect += v2s32(45, 240);
|
||||
gui::IGUIStaticText *t = Environment->addStaticText(m_hairtone_types[m_parts["hairtone"]].c_str(), rect, false, true, this, -1);
|
||||
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
changeCtype("C");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 30);
|
||||
rect += v2s32(15, 235);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_HAIRTONE_PREV_BUTTON, L"<<");
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 30);
|
||||
rect += v2s32(155, 235);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_HAIRTONE_NEXT_BUTTON, L">>");
|
||||
}
|
||||
|
||||
// hair
|
||||
//290
|
||||
changeCtype("");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 110, 20);
|
||||
rect += v2s32(45, 275);
|
||||
gui::IGUIStaticText *t = Environment->addStaticText(m_hair_types[m_parts["hair"]].c_str(), rect, false, true, this, -1);
|
||||
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
changeCtype("C");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 30);
|
||||
rect += v2s32(15, 270);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_HAIR_PREV_BUTTON, L"<<");
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 30);
|
||||
rect += v2s32(155, 270);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_HAIR_NEXT_BUTTON, L">>");
|
||||
}
|
||||
|
||||
// eyes
|
||||
//325
|
||||
changeCtype("");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 110, 20);
|
||||
rect += v2s32(45, 315);
|
||||
gui::IGUIStaticText *t = Environment->addStaticText(m_eyes_types[m_parts["eyes"]].c_str(), rect, false, true, this, -1);
|
||||
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
changeCtype("C");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 30);
|
||||
rect += v2s32(15, 305);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_EYES_PREV_BUTTON, L"<<");
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 30);
|
||||
rect += v2s32(155, 305);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_EYES_NEXT_BUTTON, L">>");
|
||||
}
|
||||
|
||||
// t-shirt
|
||||
//370
|
||||
changeCtype("");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 110, 20);
|
||||
rect += v2s32(45, 355);
|
||||
gui::IGUIStaticText *t = Environment->addStaticText(m_shirt_types[m_parts["shirt"]].c_str(), rect, false, true, this, -1);
|
||||
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
changeCtype("C");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 30);
|
||||
rect += v2s32(15, 350);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_SHIRT_PREV_BUTTON, L"<<");
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 30);
|
||||
rect += v2s32(155, 350);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_SHIRT_NEXT_BUTTON, L">>");
|
||||
}
|
||||
|
||||
// pants
|
||||
//405
|
||||
changeCtype("");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 110, 20);
|
||||
rect += v2s32(45, 390);
|
||||
gui::IGUIStaticText *t = Environment->addStaticText(m_pants_types[m_parts["pants"]].c_str(), rect, false, true, this, -1);
|
||||
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
changeCtype("C");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 30);
|
||||
rect += v2s32(15, 385);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_PANTS_PREV_BUTTON, L"<<");
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 30);
|
||||
rect += v2s32(155, 385);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_PANTS_NEXT_BUTTON, L">>");
|
||||
}
|
||||
|
||||
// shoes
|
||||
//440
|
||||
changeCtype("");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 110, 20);
|
||||
rect += v2s32(45, 425);
|
||||
gui::IGUIStaticText *t = Environment->addStaticText(m_shoes_types[m_parts["shoes"]].c_str(), rect, false, true, this, -1);
|
||||
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
changeCtype("C");
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 30);
|
||||
rect += v2s32(15, 420);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_SHOES_PREV_BUTTON, L"<<");
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 30, 30);
|
||||
rect += v2s32(155, 420);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_SHOES_NEXT_BUTTON, L">>");
|
||||
}
|
||||
|
||||
// save/cancel
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 80, 30);
|
||||
rect += v2s32(15, 460);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_SAVE_BUTTON, wgettext("Done"));
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 80, 30);
|
||||
rect += v2s32(105, 460);
|
||||
Environment->addButton(rect, this, GUI_ID_CD_QUIT_BUTTON, wgettext("Cancel"));
|
||||
}
|
||||
}
|
||||
|
||||
void GUICharDefMenu::drawMenu()
|
||||
{
|
||||
gui::IGUISkin* skin = Environment->getSkin();
|
||||
if (!skin)
|
||||
return;
|
||||
|
||||
video::IVideoDriver* driver = Environment->getVideoDriver();
|
||||
|
||||
driver->draw2DRectangle(AbsoluteRect, GUI_BG_TOP, GUI_BG_TOP, GUI_BG_BTM, GUI_BG_BTM, &AbsoluteClippingRect);
|
||||
driver->draw2DRectangleOutline(AbsoluteRect, GUI_BORDER);
|
||||
|
||||
gui::IGUIElement::draw();
|
||||
|
||||
if (!m_model)
|
||||
return;
|
||||
|
||||
m_model_rotation++;
|
||||
m_model->setRotation(v3f(0,m_model_rotation,0));
|
||||
}
|
||||
|
||||
void GUICharDefMenu::acceptInput()
|
||||
{
|
||||
//{
|
||||
//gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
|
||||
//if (e != NULL) {
|
||||
//m_data->name = e->getText();
|
||||
//}else if (m_data->name == L"") {
|
||||
//m_data->name = std::wstring(L"singleplayer");
|
||||
//}
|
||||
//}
|
||||
|
||||
|
||||
m_accepted = true;
|
||||
}
|
||||
|
||||
bool GUICharDefMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
if (event.EventType==EET_KEY_INPUT_EVENT) {
|
||||
if (event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown) {
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (event.EventType==EET_GUI_EVENT) {
|
||||
if (event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) {
|
||||
if (!canTakeFocus(event.GUIEvent.Element)) {
|
||||
dstream<<"GUIMainMenu: Not allowing focus change."<<std::endl;
|
||||
// Returning true disables focus change
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED) {
|
||||
switch (event.GUIEvent.Caller->getID()) {
|
||||
case GUI_ID_CD_MALE_BUTTON:
|
||||
{
|
||||
m_parts["gender"] = "M";
|
||||
m_parts["Yscale"] = "10";
|
||||
m_parts["XZscale"] = "10";
|
||||
m_y_scale = 1.0;
|
||||
m_xz_scale = 1.0;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_FEMALE_BUTTON:
|
||||
{
|
||||
m_parts["gender"] = "F";
|
||||
m_parts["Yscale"] = "10";
|
||||
m_parts["XZscale"] = "9";
|
||||
m_y_scale = 1.0;
|
||||
m_xz_scale = 0.9;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_TALLER_BUTTON:
|
||||
{
|
||||
if (m_y_scale >= 1.1)
|
||||
return true;
|
||||
m_y_scale += 0.1;
|
||||
m_parts["Yscale"] = ftos(m_y_scale*10.);
|
||||
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_SHORTER_BUTTON:
|
||||
{
|
||||
if (m_y_scale <= 0.8)
|
||||
return true;
|
||||
m_y_scale -= 0.1;
|
||||
m_parts["Yscale"] = ftos(m_y_scale*10.);
|
||||
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_WIDER_BUTTON:
|
||||
{
|
||||
if (m_xz_scale >= 1.1)
|
||||
return true;
|
||||
m_xz_scale += 0.1;
|
||||
m_parts["XZscale"] = ftos(m_xz_scale*10.);
|
||||
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_THINNER_BUTTON:
|
||||
{
|
||||
if (m_xz_scale <= 0.8)
|
||||
return true;
|
||||
m_xz_scale -= 0.1;
|
||||
m_parts["XZscale"] = ftos(m_xz_scale*10.);
|
||||
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_SKINTONE_PREV_BUTTON:
|
||||
{
|
||||
std::map<std::string,std::wstring>::iterator i = m_skintone_types.find(m_parts["skintone"]);
|
||||
if (i == m_skintone_types.begin())
|
||||
i = m_skintone_types.end();
|
||||
--i;
|
||||
m_parts["skintone"] = i->first;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
regenerateGui(m_screensize);
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_SKINTONE_NEXT_BUTTON:
|
||||
{
|
||||
std::map<std::string,std::wstring>::iterator i = m_skintone_types.find(m_parts["skintone"]);
|
||||
++i;
|
||||
if (i == m_skintone_types.end())
|
||||
i = m_skintone_types.begin();
|
||||
m_parts["skintone"] = i->first;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
regenerateGui(m_screensize);
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_FACE_PREV_BUTTON:
|
||||
{
|
||||
std::map<std::string,std::wstring>::iterator i = m_face_types.find(m_parts["face"]);
|
||||
if (i == m_face_types.begin())
|
||||
i = m_face_types.end();
|
||||
--i;
|
||||
m_parts["face"] = i->first;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
regenerateGui(m_screensize);
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_FACE_NEXT_BUTTON:
|
||||
{
|
||||
std::map<std::string,std::wstring>::iterator i = m_face_types.find(m_parts["face"]);
|
||||
++i;
|
||||
if (i == m_face_types.end())
|
||||
i = m_face_types.begin();
|
||||
m_parts["face"] = i->first;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
regenerateGui(m_screensize);
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_HAIRTONE_PREV_BUTTON:
|
||||
{
|
||||
std::map<std::string,std::wstring>::iterator i = m_hairtone_types.find(m_parts["hairtone"]);
|
||||
if (i == m_hairtone_types.begin())
|
||||
i = m_hairtone_types.end();
|
||||
--i;
|
||||
m_parts["hairtone"] = i->first;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
regenerateGui(m_screensize);
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_HAIRTONE_NEXT_BUTTON:
|
||||
{
|
||||
std::map<std::string,std::wstring>::iterator i = m_hairtone_types.find(m_parts["hairtone"]);
|
||||
++i;
|
||||
if (i == m_hairtone_types.end())
|
||||
i = m_hairtone_types.begin();
|
||||
m_parts["hairtone"] = i->first;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
regenerateGui(m_screensize);
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_HAIR_PREV_BUTTON:
|
||||
{
|
||||
std::map<std::string,std::wstring>::iterator i = m_hair_types.find(m_parts["hair"]);
|
||||
if (i == m_hair_types.begin())
|
||||
i = m_hair_types.end();
|
||||
--i;
|
||||
m_parts["hair"] = i->first;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
regenerateGui(m_screensize);
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_HAIR_NEXT_BUTTON:
|
||||
{
|
||||
std::map<std::string,std::wstring>::iterator i = m_hair_types.find(m_parts["hair"]);
|
||||
++i;
|
||||
if (i == m_hair_types.end())
|
||||
i = m_hair_types.begin();
|
||||
m_parts["hair"] = i->first;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
regenerateGui(m_screensize);
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_EYES_PREV_BUTTON:
|
||||
{
|
||||
std::map<std::string,std::wstring>::iterator i = m_eyes_types.find(m_parts["eyes"]);
|
||||
if (i == m_eyes_types.begin())
|
||||
i = m_eyes_types.end();
|
||||
--i;
|
||||
m_parts["eyes"] = i->first;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
regenerateGui(m_screensize);
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_EYES_NEXT_BUTTON:
|
||||
{
|
||||
std::map<std::string,std::wstring>::iterator i = m_eyes_types.find(m_parts["eyes"]);
|
||||
++i;
|
||||
if (i == m_eyes_types.end())
|
||||
i = m_eyes_types.begin();
|
||||
m_parts["eyes"] = i->first;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
regenerateGui(m_screensize);
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_SHIRT_PREV_BUTTON:
|
||||
{
|
||||
std::map<std::string,std::wstring>::iterator i = m_shirt_types.find(m_parts["shirt"]);
|
||||
if (i == m_shirt_types.begin())
|
||||
i = m_shirt_types.end();
|
||||
--i;
|
||||
m_parts["shirt"] = i->first;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
regenerateGui(m_screensize);
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_SHIRT_NEXT_BUTTON:
|
||||
{
|
||||
std::map<std::string,std::wstring>::iterator i = m_shirt_types.find(m_parts["shirt"]);
|
||||
++i;
|
||||
if (i == m_shirt_types.end())
|
||||
i = m_shirt_types.begin();
|
||||
m_parts["shirt"] = i->first;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
regenerateGui(m_screensize);
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_PANTS_PREV_BUTTON:
|
||||
{
|
||||
std::map<std::string,std::wstring>::iterator i = m_pants_types.find(m_parts["pants"]);
|
||||
if (i == m_pants_types.begin())
|
||||
i = m_pants_types.end();
|
||||
--i;
|
||||
m_parts["pants"] = i->first;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
regenerateGui(m_screensize);
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_PANTS_NEXT_BUTTON:
|
||||
{
|
||||
std::map<std::string,std::wstring>::iterator i = m_pants_types.find(m_parts["pants"]);
|
||||
++i;
|
||||
if (i == m_pants_types.end())
|
||||
i = m_pants_types.begin();
|
||||
m_parts["pants"] = i->first;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
regenerateGui(m_screensize);
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_SHOES_PREV_BUTTON:
|
||||
{
|
||||
std::map<std::string,std::wstring>::iterator i = m_shoes_types.find(m_parts["shoes"]);
|
||||
if (i == m_shoes_types.begin())
|
||||
i = m_shoes_types.end();
|
||||
--i;
|
||||
m_parts["shoes"] = i->first;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
regenerateGui(m_screensize);
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_SHOES_NEXT_BUTTON:
|
||||
{
|
||||
std::map<std::string,std::wstring>::iterator i = m_shoes_types.find(m_parts["shoes"]);
|
||||
++i;
|
||||
if (i == m_shoes_types.end())
|
||||
i = m_shoes_types.begin();
|
||||
m_parts["shoes"] = i->first;
|
||||
m_model->setMaterialTexture(0, getPlayerTexture());
|
||||
regenerateGui(m_screensize);
|
||||
printCharDef();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_SAVE_BUTTON:
|
||||
{
|
||||
savePlayerSkin();
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CD_QUIT_BUTTON:
|
||||
{
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Parent ? Parent->OnEvent(event) : false;
|
||||
}
|
||||
|
||||
std::string GUICharDefMenu::getPlayerSkin()
|
||||
{
|
||||
std::string tex = "";
|
||||
|
||||
tex += std::string("skins")+DIR_DELIM+"skintone_"+m_parts["skintone"]+"_"+m_parts["gender"]+".png";
|
||||
tex += std::string("^skins")+DIR_DELIM+"face_"+m_parts["face"]+"_"+m_parts["skintone"]+"_"+m_parts["gender"]+".png";
|
||||
tex += std::string("^skins")+DIR_DELIM+"eyes_"+m_parts["eyes"]+".png";
|
||||
tex += std::string("^")+"clothes_player_pants_canvas_"+m_parts["pants"]+".png";
|
||||
tex += std::string("^")+"clothes_player_tshirt_cotton_"+m_parts["shirt"]+".png";
|
||||
tex += std::string("^skins")+DIR_DELIM+"hair_"+m_parts["hair"]+"_"+m_parts["hairtone"]+"_"+m_parts["gender"]+".png";
|
||||
tex += std::string("^")+"clothes_player_shoes_"+m_parts["shoes"]+".png";
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
//gender:Yscale:XZscale:skintone:eyes:hairtone:hair:face:shirt-colour:pants-colour:shoe-type
|
||||
//M:10:10:fair:blue:brown:medium:normal:green:blue:leather
|
||||
void GUICharDefMenu::fetchPlayerSkin()
|
||||
{
|
||||
std::string chardef = std::string(PLAYER_DEFAULT_CHARDEF);
|
||||
if (g_settings->exists("character_definition"))
|
||||
chardef = g_settings->get("character_definition");
|
||||
Strfnd f(chardef);
|
||||
|
||||
m_parts["gender"] = f.next(":");
|
||||
m_parts["Yscale"] = f.next(":"); // y scale
|
||||
m_parts["XZscale"] = f.next(":"); // xz scale
|
||||
m_parts["skintone"] = f.next(":");
|
||||
m_parts["eyes"] = f.next(":");
|
||||
m_parts["hairtone"] = f.next(":");
|
||||
m_parts["hair"] = f.next(":");
|
||||
m_parts["face"] = f.next(":");
|
||||
m_parts["shirt"] = f.next(":");
|
||||
m_parts["pants"] = f.next(":");
|
||||
m_parts["shoes"] = f.next(":");
|
||||
|
||||
if (m_parts["gender"] != "M" && m_parts["gender"] != "F")
|
||||
m_parts["gender"] = "M";
|
||||
|
||||
m_y_scale = mystof(m_parts["Yscale"])/10.;
|
||||
if (m_y_scale < 0.8)
|
||||
m_y_scale = 0.8;
|
||||
if (m_y_scale > 1.1)
|
||||
m_y_scale = 1.1;
|
||||
m_parts["Yscale"] = ftos(m_y_scale*10.);
|
||||
|
||||
m_xz_scale = mystof(m_parts["XZscale"])/10.;
|
||||
if (m_xz_scale < 0.8)
|
||||
m_xz_scale = 0.8;
|
||||
if (m_xz_scale > 1.1)
|
||||
m_xz_scale = 1.1;
|
||||
m_parts["XZscale"] = ftos(m_xz_scale*10.);
|
||||
|
||||
if (getPath("skin",std::string("skintone_")+m_parts["skintone"]+"_"+m_parts["gender"]+".png",true) == "")
|
||||
m_parts["skintone"] = "fair";
|
||||
if (getPath("skin",std::string("eyes_")+m_parts["eyes"]+".png",true) == "")
|
||||
m_parts["eyes"] = "blue";
|
||||
if (
|
||||
m_parts["hairtone"] == ""
|
||||
|| m_parts["hair"] == ""
|
||||
|| getPath("skin",std::string("hair_")+m_parts["hair"]+"_"+m_parts["hairtone"]+"_"+m_parts["gender"]+".png",true) == ""
|
||||
) {
|
||||
m_parts["hairtone"] = "brown";
|
||||
m_parts["hair"] = "medium";
|
||||
}
|
||||
if (getPath("skin",std::string("face_")+m_parts["face"]+"_"+m_parts["gender"]+".png",true) == "")
|
||||
m_parts["face"] = "human";
|
||||
|
||||
if (getPath("texture",std::string("clothes_player_tshirt_cotton_")+m_parts["shirt"]+".png",true) == "")
|
||||
m_parts["shirt"] = "green";
|
||||
if (getPath("texture",std::string("clothes_player_pants_canvas_")+m_parts["pants"]+".png",true) == "")
|
||||
m_parts["pants"] = "blue";
|
||||
if (getPath("texture",std::string("clothes_player_shoes_")+m_parts["shoes"]+".png",true) == "")
|
||||
m_parts["shoes"] = "leather";
|
||||
}
|
||||
|
||||
//gender:Yscale:XZscale:skintone:eyes:hairtone:hair:face
|
||||
//M:10:10:fair:blue:brown:medium:normal
|
||||
void GUICharDefMenu::savePlayerSkin()
|
||||
{
|
||||
std::string chardef = m_parts["gender"];
|
||||
chardef += std::string(":")+m_parts["Yscale"];
|
||||
chardef += std::string(":")+m_parts["XZscale"];
|
||||
chardef += std::string(":")+m_parts["skintone"];
|
||||
chardef += std::string(":")+m_parts["eyes"];
|
||||
chardef += std::string(":")+m_parts["hairtone"];
|
||||
chardef += std::string(":")+m_parts["hair"];
|
||||
chardef += std::string(":")+m_parts["face"];
|
||||
chardef += std::string(":")+m_parts["shirt"];
|
||||
chardef += std::string(":")+m_parts["pants"];
|
||||
chardef += std::string(":")+m_parts["shoes"];
|
||||
|
||||
g_settings->set("character_definition",chardef);
|
||||
}
|
|
@ -0,0 +1,142 @@
|
|||
/************************************************************************
|
||||
* character_creator.h
|
||||
* voxelands - 3d voxel world sandbox game
|
||||
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*
|
||||
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
|
||||
* for Voxelands.
|
||||
************************************************************************/
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include "modalMenu.h"
|
||||
#include "utility.h"
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include "main.h"
|
||||
#include "mesh.h"
|
||||
// For IGameCallback
|
||||
#include "guiPauseMenu.h"
|
||||
#include "player.h"
|
||||
|
||||
using namespace irr;
|
||||
|
||||
enum {
|
||||
GUI_ID_CD_QUIT_BUTTON = 101,
|
||||
GUI_ID_CD_SAVE_BUTTON,
|
||||
GUI_ID_CD_MALE_BUTTON,
|
||||
GUI_ID_CD_FEMALE_BUTTON,
|
||||
GUI_ID_CD_TALLER_BUTTON,
|
||||
GUI_ID_CD_SHORTER_BUTTON,
|
||||
GUI_ID_CD_WIDER_BUTTON,
|
||||
GUI_ID_CD_THINNER_BUTTON,
|
||||
GUI_ID_CD_SKINTONE_PREV_BUTTON,
|
||||
GUI_ID_CD_SKINTONE_NEXT_BUTTON,
|
||||
GUI_ID_CD_FACE_PREV_BUTTON,
|
||||
GUI_ID_CD_FACE_NEXT_BUTTON,
|
||||
GUI_ID_CD_HAIRTONE_PREV_BUTTON,
|
||||
GUI_ID_CD_HAIRTONE_NEXT_BUTTON,
|
||||
GUI_ID_CD_HAIR_PREV_BUTTON,
|
||||
GUI_ID_CD_HAIR_NEXT_BUTTON,
|
||||
GUI_ID_CD_EYES_PREV_BUTTON,
|
||||
GUI_ID_CD_EYES_NEXT_BUTTON,
|
||||
GUI_ID_CD_SHIRT_PREV_BUTTON,
|
||||
GUI_ID_CD_SHIRT_NEXT_BUTTON,
|
||||
GUI_ID_CD_PANTS_PREV_BUTTON,
|
||||
GUI_ID_CD_PANTS_NEXT_BUTTON,
|
||||
GUI_ID_CD_SHOES_PREV_BUTTON,
|
||||
GUI_ID_CD_SHOES_NEXT_BUTTON,
|
||||
};
|
||||
|
||||
class GUICharDefMenu : public GUIModalMenu
|
||||
{
|
||||
public:
|
||||
GUICharDefMenu(
|
||||
IrrlichtDevice* device,
|
||||
gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr,
|
||||
IGameCallback *gamecallback
|
||||
);
|
||||
~GUICharDefMenu();
|
||||
|
||||
void removeChildren();
|
||||
/*
|
||||
Remove and re-add (or reposition) stuff
|
||||
*/
|
||||
void regenerateGui(v2u32 screensize);
|
||||
|
||||
void drawMenu();
|
||||
|
||||
void acceptInput();
|
||||
|
||||
bool getStatus()
|
||||
{
|
||||
return m_accepted;
|
||||
}
|
||||
|
||||
bool OnEvent(const SEvent& event);
|
||||
|
||||
std::string getPlayerSkin();
|
||||
video::ITexture* getPlayerTexture()
|
||||
{
|
||||
std::string tex = getPlayerSkin();
|
||||
return g_texturesource->getTextureRaw(tex);
|
||||
}
|
||||
void fetchPlayerSkin();
|
||||
void savePlayerSkin();
|
||||
|
||||
void printCharDef()
|
||||
{
|
||||
std::string chardef = m_parts["gender"];
|
||||
chardef += std::string(":")+m_parts["Yscale"];
|
||||
chardef += std::string(":")+m_parts["XZscale"];
|
||||
chardef += std::string(":")+m_parts["skintone"];
|
||||
chardef += std::string(":")+m_parts["eyes"];
|
||||
chardef += std::string(":")+m_parts["hairtone"];
|
||||
chardef += std::string(":")+m_parts["hair"];
|
||||
chardef += std::string(":")+m_parts["face"];
|
||||
|
||||
printf("chardef '%s'\n",chardef.c_str());
|
||||
}
|
||||
|
||||
private:
|
||||
bool m_accepted;
|
||||
IGameCallback *m_gamecallback;
|
||||
|
||||
gui::IGUIEnvironment* env;
|
||||
gui::IGUIElement* parent;
|
||||
s32 id;
|
||||
IMenuManager *menumgr;
|
||||
v2u32 m_screensize;
|
||||
|
||||
scene::IAnimatedMeshSceneNode *m_model;
|
||||
scene::ICameraSceneNode* m_cameranode;
|
||||
f32 m_model_rotation;
|
||||
|
||||
std::map<std::string,std::string> m_parts;
|
||||
f32 m_y_scale;
|
||||
f32 m_xz_scale;
|
||||
|
||||
std::map<std::string,std::wstring> m_skintone_types;
|
||||
std::map<std::string,std::wstring> m_face_types;
|
||||
std::map<std::string,std::wstring> m_hairtone_types;
|
||||
std::map<std::string,std::wstring> m_hair_types;
|
||||
std::map<std::string,std::wstring> m_eyes_types;
|
||||
|
||||
std::map<std::string,std::wstring> m_shirt_types;
|
||||
std::map<std::string,std::wstring> m_pants_types;
|
||||
std::map<std::string,std::wstring> m_shoes_types;
|
||||
};
|
|
@ -702,7 +702,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
|
||||
{
|
||||
// Reply to server
|
||||
std::string chardef = "M:10:10:fair:blue:brown:medium:normal";
|
||||
std::string chardef = std::string(PLAYER_DEFAULT_CHARDEF);
|
||||
if (g_settings->exists("character_definition"))
|
||||
chardef = g_settings->get("character_definition");
|
||||
|
||||
|
|
|
@ -48,8 +48,8 @@ void content_clothesitem_init()
|
|||
i = CONTENT_CLOTHESITEM_FUR_PANTS;
|
||||
f = &g_content_clothesitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "clothes_furpants.png";
|
||||
f->overlay_texture = "clothes_player_furpants.png";
|
||||
f->texture = "clothes_pants_fur.png";
|
||||
f->overlay_texture = "clothes_player_pants_fur.png";
|
||||
f->description = wgettext("Fur Pants");
|
||||
f->type = CT_PANTS;
|
||||
f->armour = 0.10;
|
||||
|
@ -62,8 +62,8 @@ void content_clothesitem_init()
|
|||
i = CONTENT_CLOTHESITEM_FUR_SHIRT;
|
||||
f = &g_content_clothesitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "clothes_furshirt.png";
|
||||
f->overlay_texture = "clothes_player_furshirt.png";
|
||||
f->texture = "clothes_shirt_fur.png";
|
||||
f->overlay_texture = "clothes_player_shirt_fur.png";
|
||||
f->description = wgettext("Fur Shirt");
|
||||
f->type = CT_SHIRT;
|
||||
f->armour = 0.10;
|
||||
|
@ -76,8 +76,8 @@ void content_clothesitem_init()
|
|||
i = CONTENT_CLOTHESITEM_FUR_HAT;
|
||||
f = &g_content_clothesitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "clothes_furhat.png";
|
||||
f->overlay_texture = "clothes_player_furhat.png";
|
||||
f->texture = "clothes_hat_fur.png";
|
||||
f->overlay_texture = "clothes_player_hat_fur.png";
|
||||
f->description = wgettext("Fur Hat");
|
||||
f->type = CT_HAT;
|
||||
f->armour = 0.05;
|
||||
|
@ -90,8 +90,8 @@ void content_clothesitem_init()
|
|||
i = CONTENT_CLOTHESITEM_FUR_BOOTS;
|
||||
f = &g_content_clothesitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "clothes_furboots.png";
|
||||
f->overlay_texture = "clothes_player_furboots.png";
|
||||
f->texture = "clothes_boots_fur.png";
|
||||
f->overlay_texture = "clothes_player_boots_fur.png";
|
||||
f->description = wgettext("Fur Boots");
|
||||
f->type = CT_BOOTS;
|
||||
f->armour = 0.05;
|
||||
|
@ -104,8 +104,8 @@ void content_clothesitem_init()
|
|||
i = COTNENT_CLOTHESITEM_SPACESUIT_PANTS;
|
||||
f = &g_content_clothesitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "clothes_spacepants.png";
|
||||
f->overlay_texture = "clothes_player_spacepants.png";
|
||||
f->texture = "clothes_pants_space.png";
|
||||
f->overlay_texture = "clothes_player_pants_space.png";
|
||||
f->description = wgettext("Space Suit Pants");
|
||||
f->type = CT_PANTS;
|
||||
f->armour = 0.10;
|
||||
|
@ -118,8 +118,8 @@ void content_clothesitem_init()
|
|||
i = COTNENT_CLOTHESITEM_SPACESUIT_SHIRT;
|
||||
f = &g_content_clothesitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "clothes_spaceshirt.png";
|
||||
f->overlay_texture = "clothes_player_spaceshirt.png";
|
||||
f->texture = "clothes_shirt_space.png";
|
||||
f->overlay_texture = "clothes_player_shirt_space.png";
|
||||
f->description = wgettext("Space Suit Shirt");
|
||||
f->type = CT_SHIRT;
|
||||
f->armour = 0.10;
|
||||
|
@ -132,8 +132,8 @@ void content_clothesitem_init()
|
|||
i = COTNENT_CLOTHESITEM_SPACESUIT_HELMET;
|
||||
f = &g_content_clothesitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "clothes_spacehelmet.png";
|
||||
f->overlay_texture = "clothes_player_spacehelmet.png";
|
||||
f->texture = "clothes_helmet_space.png";
|
||||
f->overlay_texture = "clothes_player_helmet_space.png";
|
||||
f->description = wgettext("Space Suit Helmet");
|
||||
f->type = CT_HAT;
|
||||
f->armour = 0.05;
|
||||
|
@ -147,8 +147,8 @@ void content_clothesitem_init()
|
|||
i = COTNENT_CLOTHESITEM_SPACESUIT_BOOTS;
|
||||
f = &g_content_clothesitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "clothes_spaceboots.png";
|
||||
f->overlay_texture = "clothes_player_spaceboots.png";
|
||||
f->texture = "clothes_boots_space.png";
|
||||
f->overlay_texture = "clothes_player_boots_space.png";
|
||||
f->description = wgettext("Space Suit Boots");
|
||||
f->type = CT_BOOTS;
|
||||
f->armour = 0.05;
|
||||
|
|
|
@ -1,21 +1,27 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
/************************************************************************
|
||||
* Minetest-c55
|
||||
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
*
|
||||
* guiMainMenu.cpp
|
||||
* voxelands - 3d voxel world sandbox game
|
||||
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*
|
||||
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
|
||||
* for Voxelands.
|
||||
************************************************************************/
|
||||
|
||||
#include "guiMainMenu.h"
|
||||
#include "settings.h"
|
||||
|
@ -1273,6 +1279,13 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
|
|||
m_data->address = std::wstring(L"");
|
||||
quitMenu();
|
||||
return true;
|
||||
case GUI_ID_CHARACTER_CREATOR:
|
||||
{
|
||||
acceptInput();
|
||||
m_data->character_creator = true;
|
||||
quitMenu();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_CHANGE_KEYS_BUTTON:
|
||||
{
|
||||
GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
|
||||
|
|
|
@ -1,21 +1,27 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
/************************************************************************
|
||||
* Minetest-c55
|
||||
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
*
|
||||
* guiMainMenu.h
|
||||
* voxelands - 3d voxel world sandbox game
|
||||
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*
|
||||
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
|
||||
* for Voxelands.
|
||||
************************************************************************/
|
||||
|
||||
#ifndef GUIMAINMENU_HEADER
|
||||
#define GUIMAINMENU_HEADER
|
||||
|
|
67
src/main.cpp
|
@ -1,22 +1,27 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
/************************************************************************
|
||||
* Minetest-c55
|
||||
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
*
|
||||
* main.cpp
|
||||
* voxelands - 3d voxel world sandbox game
|
||||
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*
|
||||
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
|
||||
* for Voxelands.
|
||||
************************************************************************/
|
||||
|
||||
#ifdef NDEBUG
|
||||
// Disable unit tests
|
||||
|
@ -70,6 +75,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "content_mob.h"
|
||||
#include "path.h"
|
||||
#include "gui_colours.h"
|
||||
#include "character_creator.h"
|
||||
|
||||
// This makes textures
|
||||
ITextureSource *g_texturesource = NULL;
|
||||
|
@ -1314,6 +1320,29 @@ int main(int argc, char *argv[])
|
|||
|
||||
if (character_creator) {
|
||||
character_creator = false;
|
||||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
|
||||
GUICharDefMenu *menu = new GUICharDefMenu(device, guienv, guiroot, -1, &g_menumgr, g_gamecallback);
|
||||
menu->allowFocusRemoval(true);
|
||||
|
||||
while (device->run() && kill == false) {
|
||||
if (menu->getStatus() == true)
|
||||
break;
|
||||
|
||||
driver->beginScene(true, true, video::SColor(255,0,0,0));
|
||||
|
||||
smgr->drawAll();
|
||||
guienv->drawAll();
|
||||
|
||||
driver->endScene();
|
||||
|
||||
// On some computers framerate doesn't seem to be
|
||||
// automatically limited
|
||||
sleep_ms(25);
|
||||
}
|
||||
|
||||
menu->drop();
|
||||
|
||||
continue;
|
||||
}
|
||||
// Initialize mapnode again to enable changed graphics settings
|
||||
|
|
|
@ -37,9 +37,9 @@
|
|||
#include "content_clothesitem.h"
|
||||
|
||||
/* character def:
|
||||
gender:Yscale:XZscale:skintone:eyes:hairtone:hair:face
|
||||
gender:Yscale:XZscale:skintone:eyes:hairtone:hair:face:shirt-colour:pants-colour:shoe-type
|
||||
the old default:
|
||||
M:10:10:fair:blue:brown:medium:normal
|
||||
M:10:10:fair:blue:brown:medium:normal:green:blue:leather
|
||||
*/
|
||||
|
||||
Player::Player():
|
||||
|
@ -61,7 +61,7 @@ Player::Player():
|
|||
m_position(0,0,0),
|
||||
m_home(0,0,0),
|
||||
m_hashome(false),
|
||||
m_character("M:10:10:fair:blue:brown:medium:normal")
|
||||
m_character(PLAYER_DEFAULT_CHARDEF)
|
||||
{
|
||||
updateName("<not set>");
|
||||
resetInventory();
|
||||
|
@ -253,7 +253,7 @@ void Player::setHome(v3f h)
|
|||
v3f Player::getScale()
|
||||
{
|
||||
if (m_character == "")
|
||||
m_character = std::string("M:10:10:fair:blue:brown:medium:normal");
|
||||
m_character = std::string(PLAYER_DEFAULT_CHARDEF);
|
||||
Strfnd f(m_character);
|
||||
|
||||
std::string gender = f.next(":");
|
||||
|
@ -279,7 +279,7 @@ v3f Player::getScale()
|
|||
void Player::getSkin(std::vector<std::string> &parts)
|
||||
{
|
||||
if (m_character == "")
|
||||
m_character = std::string("M:10:10:fair:blue:brown:medium:normal");
|
||||
m_character = std::string(PLAYER_DEFAULT_CHARDEF);
|
||||
Strfnd f(m_character);
|
||||
|
||||
std::string gender = f.next(":");
|
||||
|
@ -302,7 +302,7 @@ void Player::getSkin(std::vector<std::string> &parts)
|
|||
hair = "medium";
|
||||
}
|
||||
if (getPath("skin",std::string("face_")+face+gender+".png",true) == "")
|
||||
face = "normal";
|
||||
face = "human";
|
||||
|
||||
parts.push_back(std::string("skins")+DIR_DELIM+"skintone_"+skintone+"_"+gender+".png");
|
||||
parts.push_back(std::string("skins")+DIR_DELIM+"face_"+face+"_"+skintone+"_"+gender+".png");
|
||||
|
@ -317,6 +317,7 @@ std::string Player::getSkin()
|
|||
std::string tex = "";
|
||||
|
||||
for (std::vector<std::string>::iterator i = parts.begin(); i != parts.end(); i++) {
|
||||
tex += "^";
|
||||
tex += *i;
|
||||
}
|
||||
|
||||
|
@ -497,6 +498,38 @@ void RemotePlayer::move(f32 dtime, Map &map, f32 pos_max_d)
|
|||
ISceneNode::setPosition(m_showpos-m_camera_offset);
|
||||
}
|
||||
|
||||
video::ITexture* RemotePlayer::getTexture()
|
||||
{
|
||||
std::string clothes[4];
|
||||
const char* list[4] = {"hat","shirt","pants","boots"};
|
||||
std::vector<std::string> parts;
|
||||
getSkin(parts);
|
||||
for (int j=0; j<4; j++) {
|
||||
InventoryList *l = inventory.getList(list[j]);
|
||||
if (l == NULL)
|
||||
continue;
|
||||
InventoryItem *i = l->getItem(0);
|
||||
if (i == NULL)
|
||||
continue;
|
||||
clothes[j] = content_clothesitem_features(i->getContent()).overlay_texture;
|
||||
}
|
||||
|
||||
std::string tex = "";
|
||||
|
||||
tex += parts[0]; // skin
|
||||
tex += "^" + parts[1]; // face
|
||||
tex += "^" + parts[2]; // eyes
|
||||
tex += "^" + clothes[2]; // pants
|
||||
tex += "^" + clothes[1]; // shirt
|
||||
// deco
|
||||
// jacket
|
||||
tex += "^" + clothes[3]; // boots
|
||||
tex += "^" + parts[3]; // hair
|
||||
tex += "^" + clothes[0]; // hat
|
||||
|
||||
return g_texturesource->getTextureRaw(tex);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef SERVER
|
||||
|
|
17
src/player.h
|
@ -36,6 +36,7 @@
|
|||
#define PLAYERNAME_SIZE 20
|
||||
|
||||
#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
|
||||
#define PLAYER_DEFAULT_CHARDEF "M:10:10:fair:blue:brown:medium:human:green:blue:leather"
|
||||
|
||||
#define PLAYERANIM_STAND 0
|
||||
#define PLAYERANIM_WALK 1
|
||||
|
@ -405,21 +406,7 @@ public:
|
|||
|
||||
void move(f32 dtime, Map &map, f32 pos_max_d);
|
||||
|
||||
video::ITexture* getTexture()
|
||||
{
|
||||
const char* list[4] = {"hat","shirt","pants","boots"};
|
||||
std::string tex = getSkin();
|
||||
for (int j=0; j<4; j++) {
|
||||
InventoryList *l = inventory.getList(list[j]);
|
||||
if (l == NULL)
|
||||
continue;
|
||||
InventoryItem *i = l->getItem(0);
|
||||
if (i == NULL)
|
||||
continue;
|
||||
tex += "^" + content_clothesitem_features(i->getContent()).overlay_texture;
|
||||
}
|
||||
return g_texturesource->getTextureRaw(tex);
|
||||
}
|
||||
video::ITexture* getTexture();
|
||||
|
||||
private:
|
||||
scene::IAnimatedMeshSceneNode *m_node;
|
||||
|
|