forked from oerkki/voxelands
some texture tweaks
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@ -595,6 +595,8 @@ static int meshgen_check_plantlike_water(MeshMakeData *data, MapNode n, v3s16 p,
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ignore[i] = true;
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if (
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nn.getContent() == CONTENT_WATERSOURCE
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|| content_features(nn.getContent()).draw_type == CDT_DIRTLIKE
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|| content_features(nn.getContent()).draw_type == CDT_CUBELIKE
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|| (
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(
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content_features(nn.getContent()).draw_type == CDT_PLANTLIKE
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