forked from oerkki/voxelands
some texture fixes
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Before Width: | Height: | Size: 209 B After Width: | Height: | Size: 204 B |
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@ -4072,9 +4072,9 @@ void content_mapnode_init()
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f->param2_type = CPT_FACEDIR_SIMPLE;
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f->description = std::string("Wood Door");
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f->setAllTextures("door_wood_b.png");
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f->setTexture(2,"door_wood_b.png^^[transformFX");
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f->setTexture(3,"door_wood_b.png^^[transformFX");
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f->setTexture(4,"door_wood_b.png^^[transformFX");
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f->setTexture(2,"door_wood_b.png^[transformFX");
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f->setTexture(3,"door_wood_b.png^[transformFX");
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f->setTexture(4,"door_wood_b.png^[transformFX");
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f->setInventoryTexture("door_wood_inv.png");
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f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -4092,9 +4092,9 @@ void content_mapnode_init()
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f->param2_type = CPT_FACEDIR_SIMPLE;
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f->description = std::string("Wood Door");
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f->setAllTextures("door_wood_t.png");
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f->setTexture(2,"door_wood_t.png^^[transformFX");
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f->setTexture(3,"door_wood_t.png^^[transformFX");
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f->setTexture(4,"door_wood_t.png^^[transformFX");
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f->setTexture(2,"door_wood_t.png^[transformFX");
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f->setTexture(3,"door_wood_t.png^[transformFX");
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f->setTexture(4,"door_wood_t.png^[transformFX");
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f->setInventoryTexture("door_wood_inv.png");
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f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -4116,9 +4116,9 @@ void content_mapnode_init()
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f->param2_type = CPT_FACEDIR_SIMPLE;
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f->description = std::string("Steel Door");
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f->setAllTextures("door_steel_b.png");
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f->setTexture(2,"door_steel_b.png^^[transformFX");
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f->setTexture(3,"door_steel_b.png^^[transformFX");
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f->setTexture(4,"door_steel_b.png^^[transformFX");
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f->setTexture(2,"door_steel_b.png^[transformFX");
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f->setTexture(3,"door_steel_b.png^[transformFX");
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f->setTexture(4,"door_steel_b.png^[transformFX");
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f->setInventoryTexture("door_steel_inv.png");
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f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -4136,9 +4136,9 @@ void content_mapnode_init()
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f->param2_type = CPT_FACEDIR_SIMPLE;
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f->description = std::string("Steel Door");
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f->setAllTextures("door_steel_t.png");
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f->setTexture(2,"door_steel_t.png^^[transformFX");
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f->setTexture(3,"door_steel_t.png^^[transformFX");
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f->setTexture(4,"door_steel_t.png^^[transformFX");
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f->setTexture(2,"door_steel_t.png^[transformFX");
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f->setTexture(3,"door_steel_t.png^[transformFX");
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f->setTexture(4,"door_steel_t.png^[transformFX");
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f->setInventoryTexture("door_steel_inv.png");
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f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -4159,9 +4159,9 @@ void content_mapnode_init()
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f->param2_type = CPT_FACEDIR_SIMPLE;
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f->description = std::string("Glass Door");
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f->setAllTextures("door_glass_b.png");
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f->setTexture(2,"door_glass_b.png^^[transformFX");
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f->setTexture(3,"door_glass_b.png^^[transformFX");
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f->setTexture(4,"door_glass_b.png^^[transformFX");
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f->setTexture(2,"door_glass_b.png^[transformFX");
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f->setTexture(3,"door_glass_b.png^[transformFX");
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f->setTexture(4,"door_glass_b.png^[transformFX");
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f->setInventoryTexture("door_glass_inv.png");
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f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -4179,9 +4179,9 @@ void content_mapnode_init()
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f->param2_type = CPT_FACEDIR_SIMPLE;
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f->description = std::string("Glass Door");
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f->setAllTextures("door_glass_t.png");
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f->setTexture(2,"door_glass_t.png^^[transformFX");
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f->setTexture(3,"door_glass_t.png^^[transformFX");
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f->setTexture(4,"door_glass_t.png^^[transformFX");
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f->setTexture(2,"door_glass_t.png^[transformFX");
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f->setTexture(3,"door_glass_t.png^[transformFX");
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f->setTexture(4,"door_glass_t.png^[transformFX");
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f->setInventoryTexture("door_glass_inv.png");
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f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -4751,9 +4751,9 @@ void content_mapnode_init()
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f->param2_type = CPT_FACEDIR_SIMPLE;
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f->description = std::string("Right Hanging Glass Door");
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f->setAllTextures("door_glass_b.png");
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f->setTexture(2,"door_glass_b.png^^[transformFX");
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f->setTexture(3,"door_glass_b.png^^[transformFX");
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f->setTexture(4,"door_glass_b.png^^[transformFX");
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f->setTexture(2,"door_glass_b.png^[transformFX");
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f->setTexture(3,"door_glass_b.png^[transformFX");
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f->setTexture(4,"door_glass_b.png^[transformFX");
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f->setInventoryTexture("door_glass_inv.png^[transformFX");
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f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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@ -4772,9 +4772,9 @@ void content_mapnode_init()
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f->param2_type = CPT_FACEDIR_SIMPLE;
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f->description = std::string("Right Hanging Glass Door");
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f->setAllTextures("door_glass_t.png");
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f->setTexture(2,"door_glass_t.png^^[transformFX");
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f->setTexture(3,"door_glass_t.png^^[transformFX");
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f->setTexture(4,"door_glass_t.png^^[transformFX");
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f->setTexture(2,"door_glass_t.png^[transformFX");
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f->setTexture(3,"door_glass_t.png^[transformFX");
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f->setTexture(4,"door_glass_t.png^[transformFX");
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f->setInventoryTexture("door_glass_inv.png^[transformFX");
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f->wield_nodebox = false;
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f->param_type = CPT_LIGHT;
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