some texture fixes

This commit is contained in:
darkrose 2013-12-04 19:50:29 +10:00
parent 72754f291d
commit 9bb86dd3c3
3 changed files with 24 additions and 24 deletions

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@ -4072,9 +4072,9 @@ void content_mapnode_init()
f->param2_type = CPT_FACEDIR_SIMPLE;
f->description = std::string("Wood Door");
f->setAllTextures("door_wood_b.png");
f->setTexture(2,"door_wood_b.png^^[transformFX");
f->setTexture(3,"door_wood_b.png^^[transformFX");
f->setTexture(4,"door_wood_b.png^^[transformFX");
f->setTexture(2,"door_wood_b.png^[transformFX");
f->setTexture(3,"door_wood_b.png^[transformFX");
f->setTexture(4,"door_wood_b.png^[transformFX");
f->setInventoryTexture("door_wood_inv.png");
f->wield_nodebox = false;
f->param_type = CPT_LIGHT;
@ -4092,9 +4092,9 @@ void content_mapnode_init()
f->param2_type = CPT_FACEDIR_SIMPLE;
f->description = std::string("Wood Door");
f->setAllTextures("door_wood_t.png");
f->setTexture(2,"door_wood_t.png^^[transformFX");
f->setTexture(3,"door_wood_t.png^^[transformFX");
f->setTexture(4,"door_wood_t.png^^[transformFX");
f->setTexture(2,"door_wood_t.png^[transformFX");
f->setTexture(3,"door_wood_t.png^[transformFX");
f->setTexture(4,"door_wood_t.png^[transformFX");
f->setInventoryTexture("door_wood_inv.png");
f->wield_nodebox = false;
f->param_type = CPT_LIGHT;
@ -4116,9 +4116,9 @@ void content_mapnode_init()
f->param2_type = CPT_FACEDIR_SIMPLE;
f->description = std::string("Steel Door");
f->setAllTextures("door_steel_b.png");
f->setTexture(2,"door_steel_b.png^^[transformFX");
f->setTexture(3,"door_steel_b.png^^[transformFX");
f->setTexture(4,"door_steel_b.png^^[transformFX");
f->setTexture(2,"door_steel_b.png^[transformFX");
f->setTexture(3,"door_steel_b.png^[transformFX");
f->setTexture(4,"door_steel_b.png^[transformFX");
f->setInventoryTexture("door_steel_inv.png");
f->wield_nodebox = false;
f->param_type = CPT_LIGHT;
@ -4136,9 +4136,9 @@ void content_mapnode_init()
f->param2_type = CPT_FACEDIR_SIMPLE;
f->description = std::string("Steel Door");
f->setAllTextures("door_steel_t.png");
f->setTexture(2,"door_steel_t.png^^[transformFX");
f->setTexture(3,"door_steel_t.png^^[transformFX");
f->setTexture(4,"door_steel_t.png^^[transformFX");
f->setTexture(2,"door_steel_t.png^[transformFX");
f->setTexture(3,"door_steel_t.png^[transformFX");
f->setTexture(4,"door_steel_t.png^[transformFX");
f->setInventoryTexture("door_steel_inv.png");
f->wield_nodebox = false;
f->param_type = CPT_LIGHT;
@ -4159,9 +4159,9 @@ void content_mapnode_init()
f->param2_type = CPT_FACEDIR_SIMPLE;
f->description = std::string("Glass Door");
f->setAllTextures("door_glass_b.png");
f->setTexture(2,"door_glass_b.png^^[transformFX");
f->setTexture(3,"door_glass_b.png^^[transformFX");
f->setTexture(4,"door_glass_b.png^^[transformFX");
f->setTexture(2,"door_glass_b.png^[transformFX");
f->setTexture(3,"door_glass_b.png^[transformFX");
f->setTexture(4,"door_glass_b.png^[transformFX");
f->setInventoryTexture("door_glass_inv.png");
f->wield_nodebox = false;
f->param_type = CPT_LIGHT;
@ -4179,9 +4179,9 @@ void content_mapnode_init()
f->param2_type = CPT_FACEDIR_SIMPLE;
f->description = std::string("Glass Door");
f->setAllTextures("door_glass_t.png");
f->setTexture(2,"door_glass_t.png^^[transformFX");
f->setTexture(3,"door_glass_t.png^^[transformFX");
f->setTexture(4,"door_glass_t.png^^[transformFX");
f->setTexture(2,"door_glass_t.png^[transformFX");
f->setTexture(3,"door_glass_t.png^[transformFX");
f->setTexture(4,"door_glass_t.png^[transformFX");
f->setInventoryTexture("door_glass_inv.png");
f->wield_nodebox = false;
f->param_type = CPT_LIGHT;
@ -4751,9 +4751,9 @@ void content_mapnode_init()
f->param2_type = CPT_FACEDIR_SIMPLE;
f->description = std::string("Right Hanging Glass Door");
f->setAllTextures("door_glass_b.png");
f->setTexture(2,"door_glass_b.png^^[transformFX");
f->setTexture(3,"door_glass_b.png^^[transformFX");
f->setTexture(4,"door_glass_b.png^^[transformFX");
f->setTexture(2,"door_glass_b.png^[transformFX");
f->setTexture(3,"door_glass_b.png^[transformFX");
f->setTexture(4,"door_glass_b.png^[transformFX");
f->setInventoryTexture("door_glass_inv.png^[transformFX");
f->wield_nodebox = false;
f->param_type = CPT_LIGHT;
@ -4772,9 +4772,9 @@ void content_mapnode_init()
f->param2_type = CPT_FACEDIR_SIMPLE;
f->description = std::string("Right Hanging Glass Door");
f->setAllTextures("door_glass_t.png");
f->setTexture(2,"door_glass_t.png^^[transformFX");
f->setTexture(3,"door_glass_t.png^^[transformFX");
f->setTexture(4,"door_glass_t.png^^[transformFX");
f->setTexture(2,"door_glass_t.png^[transformFX");
f->setTexture(3,"door_glass_t.png^[transformFX");
f->setTexture(4,"door_glass_t.png^[transformFX");
f->setInventoryTexture("door_glass_inv.png^[transformFX");
f->wield_nodebox = false;
f->param_type = CPT_LIGHT;