style rectification

This commit is contained in:
Futuray-pgm 2024-07-27 22:47:56 +02:00
parent a988191ded
commit 91c624da27
1 changed files with 39 additions and 39 deletions

View File

@ -39,12 +39,12 @@
#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
#define PLAYER_DEFAULT_CHARDEF "M:10:10:fair:blue:brown:medium:human:green:blue:leather"
#define PLAYERANIM_STAND 0
#define PLAYERANIM_WALK 1
#define PLAYERANIM_DIG 2
#define PLAYERANIM_STAND 0
#define PLAYERANIM_WALK 1
#define PLAYERANIM_DIG 2
#define PLAYERANIM_WALKDIG 3
#define PLAYERANIM_DIE 4
#define PLAYERANIM_SIT 5
#define PLAYERANIM_DIE 4
#define PLAYERANIM_SIT 5
/*
Animation Indices
@ -56,44 +56,44 @@
Dig/Walk 200-219
*/
#define PLAYERFLAG_HOME -1
#define PLAYERFLAG_WHITE 0
#define PLAYERFLAG_BLUE 1
#define PLAYERFLAG_GREEN 2
#define PLAYERFLAG_HOME -1
#define PLAYERFLAG_WHITE 0
#define PLAYERFLAG_BLUE 1
#define PLAYERFLAG_GREEN 2
#define PLAYERFLAG_ORANGE 3
#define PLAYERFLAG_PURPLE 4
#define PLAYERFLAG_RED 5
#define PLAYERFLAG_RED 5
#define PLAYERFLAG_YELLOW 6
#define PLAYERFLAG_BLACK 7
#define PLAYERFLAG_COUNT 8
#define PLAYERFLAG_JUMP PLAYERFLAG_COUNT
#define PLAYERFLAG_BLACK 7
#define PLAYERFLAG_COUNT 8
#define PLAYERFLAG_JUMP PLAYERFLAG_COUNT
#define PLAYER_FEET 0x01
#define PLAYER_LLEG 0x02
#define PLAYER_RLEG 0x04
#define PLAYER_TORSO 0x08
#define PLAYER_HANDS 0x10
#define PLAYER_LARM 0x20
#define PLAYER_RARM 0x40
#define PLAYER_HEAD 0x80
#define PLAYER_ALL 0xFF
#define PLAYER_FEET 0x01
#define PLAYER_LLEG 0x02
#define PLAYER_RLEG 0x04
#define PLAYER_TORSO 0x08
#define PLAYER_HANDS 0x10
#define PLAYER_LARM 0x20
#define PLAYER_RARM 0x40
#define PLAYER_HEAD 0x80
#define PLAYER_ALL 0xFF
#define DAMAGE_NONE 0x00
#define DAMAGE_UNKNOWN 0x01
#define DAMAGE_FALL 0x02
#define DAMAGE_EXPOSURE 0x03
#define DAMAGE_COLD 0x04
#define DAMAGE_ATTACK 0x05
#define DAMAGE_SPACE 0x06
#define DAMAGE_HUNGER 0x07
#define DAMAGE_AIR 0x08
#define DAMAGE_LAVA 0x09
#define DAMAGE_CACTUS 0x0A
#define DAMAGE_FIRE 0x0B
#define DAMAGE_TNT 0x0C
#define DAMAGE_STEAM 0x0D
#define DAMAGE_POISON 0x0E
#define DAMAGE_SHADOW 0x0F
#define DAMAGE_NONE 0x00
#define DAMAGE_UNKNOWN 0x01
#define DAMAGE_FALL 0x02
#define DAMAGE_EXPOSURE 0x03
#define DAMAGE_COLD 0x04
#define DAMAGE_ATTACK 0x05
#define DAMAGE_SPACE 0x06
#define DAMAGE_HUNGER 0x07
#define DAMAGE_AIR 0x08
#define DAMAGE_LAVA 0x09
#define DAMAGE_CACTUS 0x0A
#define DAMAGE_FIRE 0x0B
#define DAMAGE_TNT 0x0C
#define DAMAGE_STEAM 0x0D
#define DAMAGE_POISON 0x0E
#define DAMAGE_SHADOW 0x0F
class Map;