forked from oerkki/voxelands
oops, furnace textures
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f875216124
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@ -1446,13 +1446,14 @@ void content_mapnode_special(bool repeat)
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f->draw_type = CDT_NODEBOX_META;
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f->setAllTextures("furnace_side.png");
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f->setTexture(0, "furnace_top.png");
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f->setTexture(1, "furnace_top.png");
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f->setTexture(1, "furnace_top.png^[transformFY");
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f->setTexture(2, "furnace_side.png^[transformFX");
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f->setTexture(4, "furnace_back.png");
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f->setTexture(5, "furnace_front.png"); // Z-
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f->setAllMetaTextures("fire.png");
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content_nodebox_furnace(f);
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f->setInventoryTextureNodeBox(i,"furnace_top.png^[transformR90", "furnace_front.png", "furnace_side.png^[transformFX");
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f->rotate_tile_with_nodebox = true;
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f->solidness = 0; // drawn separately, makes no faces
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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if(f->initial_metadata == NULL)
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@ -1490,13 +1491,14 @@ void content_mapnode_special(bool repeat)
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f->draw_type = CDT_NODEBOX_META;
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f->setAllTextures("furnace_side.png");
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f->setTexture(0, "furnace_top.png");
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f->setTexture(1, "furnace_top.png");
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f->setTexture(1, "furnace_top.png^[transformFY");
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f->setTexture(2, "furnace_side.png^[transformFX");
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f->setTexture(4, "furnace_back.png");
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f->setTexture(5, "furnace_lock.png"); // Z-
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f->setAllMetaTextures("fire.png");
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content_nodebox_lockedfurnace(f);
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f->setInventoryTextureNodeBox(i,"furnace_top.png^[transformR90", "furnace_lock.png", "furnace_side.png^[transformFX");
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f->rotate_tile_with_nodebox = true;
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f->solidness = 0; // drawn separately, makes no faces
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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if(f->initial_metadata == NULL)
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@ -1535,13 +1537,14 @@ void content_mapnode_special(bool repeat)
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f->draw_type = CDT_NODEBOX_META;
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f->setAllTextures("incinerator_side.png");
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f->setTexture(0, "incinerator_top.png");
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f->setTexture(1, "incinerator_top.png");
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f->setTexture(1, "incinerator_top.png^[transformFY");
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f->setTexture(2, "incinerator_side.png^[transformFX");
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f->setTexture(4, "incinerator_back.png");
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f->setTexture(5, "incinerator_front.png"); // Z-
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f->setAllMetaTextures("fire.png");
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content_nodebox_incinerator(f);
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f->setInventoryTextureNodeBox(i,"incinerator_top.png^[transformR90", "incinerator_front.png", "incinerator_side.png^[transformFX");
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f->rotate_tile_with_nodebox = true;
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f->solidness = 0; // drawn separately, makes no faces
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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if(f->initial_metadata == NULL)
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