diff --git a/data/textures/applewood.png b/data/textures/applewood.png new file mode 100644 index 0000000..1294550 Binary files /dev/null and b/data/textures/applewood.png differ diff --git a/data/textures/pine.png b/data/textures/pine.png index bc42bdd..02b7f8c 100644 Binary files a/data/textures/pine.png and b/data/textures/pine.png differ diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 5851367..d9ea479 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -225,6 +225,7 @@ set(common_SRCS content_mapnode_stair.cpp content_mapnode_slab.cpp content_mapnode_special.cpp + content_mapnode_sign.cpp content_mapnode_plants.cpp content_mapnode_util.cpp content_list.c diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp index 611c663..3e6ac7c 100644 --- a/src/content_mapnode.cpp +++ b/src/content_mapnode.cpp @@ -1344,6 +1344,32 @@ void content_mapnode_init(bool repeat) content_list_add("craftguide",i,1,0); content_list_add("creative",i,1,0); + i = CONTENT_APPLEWOOD; + f = &content_features(i); + f->description = gettext("Apple Wood"); + f->setAllTextures("applewood.png"); + f->setInventoryTextureCube("applewood.png", "applewood.png", "applewood.png"); + f->draw_type = CDT_CUBELIKE; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 30/4; + f->type = CMT_WOOD; + f->hardness = 0.75; + crafting::set1To4Recipe(CONTENT_TREE,CONTENT_WOOD); + crafting::set1To4Recipe(CONTENT_APPLE_TREE,CONTENT_WOOD); + //crafting::setSoftBlockRecipe(CONTENT_CRAFTITEM_WOOD_PLANK,CONTENT_WOOD); + //{ + //u16 r[9] = { + //CONTENT_CRAFTITEM_WOOD_PLANK, CONTENT_IGNORE, CONTENT_CRAFTITEM_WOOD_PLANK, + //CONTENT_IGNORE, CONTENT_IGNORE, CONTENT_IGNORE, + //CONTENT_CRAFTITEM_WOOD_PLANK, CONTENT_IGNORE, CONTENT_CRAFTITEM_WOOD_PLANK + //}; + //crafting::setRecipe(r,CONTENT_APPLEWOOD,1); + //} + content_list_add("craftguide",i,1,0); + content_list_add("creative",i,1,0); + i = CONTENT_JUNGLEWOOD; f = &content_features(i); f->description = gettext("Jungle Wood"); diff --git a/src/content_mapnode.h b/src/content_mapnode.h index c3c4e4c..b2450a6 100644 --- a/src/content_mapnode.h +++ b/src/content_mapnode.h @@ -36,6 +36,7 @@ void content_mapnode_door(bool repeat); void content_mapnode_stair(bool repeat); void content_mapnode_slab(bool repeat); void content_mapnode_special(bool repeat); +void content_mapnode_sign(bool repeat); void content_mapnode_plants(bool repeat); MapNode mapnode_translate_from_internal(MapNode n_from, u8 version); @@ -99,7 +100,20 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version); #define CONTENT_CHEST 0x02F #define CONTENT_CHEST_PINE 0x030 #define CONTENT_CHEST_JUNGLE 0x031 -// FREE 0x032-0x03F +#define CONTENT_CHEST_APPLE 0x032 +#define CONTENT_SIGN_JUNGLE 0x033 +#define CONTENT_SIGN_APPLE 0x034 +#define CONTENT_SIGN_PINE 0x035 +#define CONTENT_SIGN_STEEL 0x036 +#define CONTENT_SIGN_WALL_JUNGLE 0x037 +#define CONTENT_SIGN_WALL_APPLE 0x038 +#define CONTENT_SIGN_WALL_PINE 0x039 +#define CONTENT_SIGN_WALL_STEEL 0x03A +#define CONTENT_SIGN_UD_JUNGLE 0x03B +#define CONTENT_SIGN_UD_APPLE 0x03C +#define CONTENT_SIGN_UD_PINE 0x03D +#define CONTENT_SIGN_UD_STEEL 0x03E +#define CONTENT_APPLE_FENCE 0x03F #define CONTENT_BUSH_BLUEBERRY 0x040 #define CONTENT_BUSH_RASPBERRY 0x041 // FREE 0x042-0x07C @@ -166,8 +180,8 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version); #define CONTENT_ROUGHSTONE_COLUMN_CROSS 0x0BC #define CONTENT_ROUGHSTONE_COLUMN_CROSS_BASE 0x0BD #define CONTENT_ROUGHSTONE_COLUMN_CROSS_TOP 0x0BE -// FREE 0x0BF-0x7F6 - +// FREE 0x0BF-0x7F5 +#define CONTENT_APPLEWOOD 0x7F6 #define CONTENT_LEAVES_SNOWY 0x7F7 #define CONTENT_TRIMMED_LEAVES_AUTUMN 0x7F8 #define CONTENT_TRIMMED_LEAVES_WINTER 0x7F9 @@ -220,8 +234,8 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version); #define CONTENT_CLOCK 0x830 #define CONTENT_BOOKSHELF_PINE 0x831 #define CONTENT_BOOKSHELF_JUNGLE 0x832 -// FREE 931-835 - +#define CONTENT_BOOKSHELF_APPLE 0x833 +// FREE 834-835 #define CONTENT_COUCH_CENTRE 0x836 #define CONTENT_COUCH_ENDL 0x837 #define CONTENT_COUCH_ENDR 0x838 diff --git a/src/content_mapnode_door.cpp b/src/content_mapnode_door.cpp index 3277071..93c952b 100644 --- a/src/content_mapnode_door.cpp +++ b/src/content_mapnode_door.cpp @@ -1286,10 +1286,8 @@ void content_mapnode_door(bool repeat) f = &content_features(i); f->param2_type = CPT_FACEDIR_SIMPLE; f->description = gettext("Wood Gate"); - f->setAllTextures("gate_wood.png"); + f->setAllTextures("wood.png"); f->rotate_tile_with_nodebox = true; - f->setInventoryTexture("gate_wood_inv.png"); - f->wield_nodebox = false; f->air_equivalent = true; f->param_type = CPT_LIGHT; f->light_propagates = true; @@ -1302,6 +1300,7 @@ void content_mapnode_door(bool repeat) f->flammable = 1; // can be replaced by fire if the node under it is set on fire f->fuel_time = 30; content_nodebox_gate(f); + f->setInventoryTextureNodeBox(i,"wood.png","wood.png","wood.png"); f->type = CMT_WOOD; f->hardness = 0.75; f->pressure_type = CST_SOLID; @@ -1461,7 +1460,6 @@ void content_mapnode_door(bool repeat) f->description = gettext("Wood Gate"); f->setAllTextures("wood.png"); f->rotate_tile_with_nodebox = true; - f->setInventoryTexture("gate_wood_inv.png"); f->wield_nodebox = false; f->param_type = CPT_LIGHT; f->light_propagates = true; diff --git a/src/content_mapnode_furniture.cpp b/src/content_mapnode_furniture.cpp index 4299a47..48051e7 100644 --- a/src/content_mapnode_furniture.cpp +++ b/src/content_mapnode_furniture.cpp @@ -34,11 +34,7 @@ void content_mapnode_furniture(bool repeat) i = CONTENT_BOOKSHELF; f = &content_features(i); f->description = gettext("Book Shelf"); - f->setAllTextures("bookshelf_front.png"); - f->setTexture(0, "bookshelf_top.png"); - f->setTexture(1, "bookshelf_top.png"); - f->setTexture(2, "bookshelf_side.png"); - f->setTexture(3, "bookshelf_side.png"); + f->setAllTextures("wood.png"); f->setAllMetaTextures("bookshelf_book.png"); f->setMetaTexture(0, "bookshelf_book_top.png"); f->rotate_tile_with_nodebox = true; @@ -52,7 +48,7 @@ void content_mapnode_furniture(bool repeat) f->type = CMT_WOOD; f->hardness = 0.75; content_nodebox_bookshelf(f); - f->setInventoryTextureNodeBox(i,"bookshelf_top.png", "bookshelf_front.png", "bookshelf_side.png"); + f->setInventoryTextureNodeBox(i,"wood.png", "wood.png", "wood.png"); if (f->initial_metadata == NULL) f->initial_metadata = new BookShelfNodeMetadata(); { @@ -71,11 +67,7 @@ void content_mapnode_furniture(bool repeat) i = CONTENT_BOOKSHELF_JUNGLE; f = &content_features(i); f->description = gettext("Junglewood Book Shelf"); - f->setAllTextures("bookshelf_jungle_front.png"); - f->setTexture(0, "bookshelf_jungle_top.png"); - f->setTexture(1, "bookshelf_jungle_top.png"); - f->setTexture(2, "bookshelf_jungle_side.png"); - f->setTexture(3, "bookshelf_jungle_side.png"); + f->setAllTextures("junglewood.png"); f->setAllMetaTextures("bookshelf_book.png"); f->setMetaTexture(0, "bookshelf_book_top.png"); f->rotate_tile_with_nodebox = true; @@ -89,7 +81,7 @@ void content_mapnode_furniture(bool repeat) f->type = CMT_WOOD; f->hardness = 0.75; content_nodebox_bookshelf(f); - f->setInventoryTextureNodeBox(i,"bookshelf_jungle_top.png", "bookshelf_jungle_front.png", "bookshelf_jungle_side.png"); + f->setInventoryTextureNodeBox(i,"junglewood.png", "junglewood.png", "junglewood.png"); if (f->initial_metadata == NULL) f->initial_metadata = new BookShelfNodeMetadata(); { @@ -108,11 +100,7 @@ void content_mapnode_furniture(bool repeat) i = CONTENT_BOOKSHELF_PINE; f = &content_features(i); f->description = gettext("Pine Book Shelf"); - f->setAllTextures("bookshelf_pine_front.png"); - f->setTexture(0, "bookshelf_pine_top.png"); - f->setTexture(1, "bookshelf_pine_top.png"); - f->setTexture(2, "bookshelf_pine_side.png"); - f->setTexture(3, "bookshelf_pine_side.png"); + f->setAllTextures("pine.png"); f->setAllMetaTextures("bookshelf_book.png"); f->setMetaTexture(0, "bookshelf_book_top.png"); f->rotate_tile_with_nodebox = true; @@ -126,7 +114,7 @@ void content_mapnode_furniture(bool repeat) f->type = CMT_WOOD; f->hardness = 0.75; content_nodebox_bookshelf(f); - f->setInventoryTextureNodeBox(i,"bookshelf_pine_top.png", "bookshelf_pine_front.png", "bookshelf_pine_side.png"); + f->setInventoryTextureNodeBox(i,"pine.png", "pine.png", "pine.png"); if (f->initial_metadata == NULL) f->initial_metadata = new BookShelfNodeMetadata(); { @@ -142,6 +130,39 @@ void content_mapnode_furniture(bool repeat) content_list_add("creative",i,1,0); f->suffocation_per_second = 0; + i = CONTENT_BOOKSHELF_APPLE; + f = &content_features(i); + f->description = gettext("Applewood Book Shelf"); + f->setAllTextures("applewood.png"); + f->setAllMetaTextures("bookshelf_book.png"); + f->setMetaTexture(0, "bookshelf_book_top.png"); + f->rotate_tile_with_nodebox = true; + //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png"); + f->draw_type = CDT_NODEBOX_META; + f->param_type = CPT_FACEDIR_SIMPLE; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 30/4; + f->type = CMT_WOOD; + f->hardness = 0.75; + content_nodebox_bookshelf(f); + f->setInventoryTextureNodeBox(i,"applewood.png", "applewood.png", "applewood.png"); + if (f->initial_metadata == NULL) + f->initial_metadata = new BookShelfNodeMetadata(); + { + u16 r[9] = { + CONTENT_APPLEWOOD, CONTENT_APPLEWOOD, CONTENT_APPLEWOOD, + CONTENT_IGNORE, CONTENT_IGNORE, CONTENT_IGNORE, + CONTENT_APPLEWOOD, CONTENT_APPLEWOOD, CONTENT_APPLEWOOD + }; + crafting::setRecipe(r,CONTENT_BOOKSHELF_APPLE,1); + } + f->pressure_type = CST_SOLID; + content_list_add("craftguide",i,1,0); + content_list_add("creative",i,1,0); + f->suffocation_per_second = 0; + i = CONTENT_COUCH_CENTRE; f = &content_features(i); f->description = gettext("Couch"); diff --git a/src/content_mapnode_sign.cpp b/src/content_mapnode_sign.cpp new file mode 100644 index 0000000..3635a5e --- /dev/null +++ b/src/content_mapnode_sign.cpp @@ -0,0 +1,509 @@ +/************************************************************************ +* Minetest-c55 +* Copyright (C) 2010 celeron55, Perttu Ahola +* +* content_mapnode_special.cpp +* Copyright (C) Lisa 'darkrose' Milne 2014 +* +* This program is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +* See the GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see +************************************************************************/ + +#include "content_mapnode.h" +#include "content_nodebox.h" +#include "content_list.h" +#include "content_craft.h" +#include "content_nodemeta.h" +#include "player.h" +#include "intl.h" + +void content_mapnode_sign(bool repeat) +{ + content_t i; + ContentFeatures *f = NULL; + + i = CONTENT_SIGN; + f = &content_features(i); + f->description = gettext("Sign"); + f->setAllTextures("wood.png"); + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->sunlight_propagates = true; + f->air_equivalent = true; + f->wallmount_alternate_node = CONTENT_SIGN_WALL; + f->roofmount_alternate_node = CONTENT_SIGN_UD; + f->param2_type = CPT_FACEDIR_SIMPLE; + f->draw_type = CDT_NODEBOX; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new SignNodeMetadata("Some sign"); + f->type = CMT_WOOD; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + f->alternate_lockstate_node = CONTENT_LOCKABLE_SIGN; + content_nodebox_sign(f); + f->setFaceText(5,FaceText(0.05,0.0675,0.95,0.55)); + f->setInventoryTextureNodeBox(i,"wood.png", "wood.png", "wood.png"); + crafting::setSignRecipe(CONTENT_CRAFTITEM_WOOD_PLANK,CONTENT_SIGN); + content_list_add("craftguide",i,1,0); + content_list_add("creative",i,1,0); + + i = CONTENT_SIGN_WALL; + f = &content_features(i); + f->description = gettext("Sign"); + f->setAllTextures("wood.png"); + f->param_type = CPT_LIGHT; + f->param2_type = CPT_FACEDIR_WALLMOUNT; + f->draw_type = CDT_NODEBOX; + f->light_propagates = true; + f->sunlight_propagates = true; + f->floormount_alternate_node = CONTENT_SIGN; + f->roofmount_alternate_node = CONTENT_SIGN_UD; + f->walkable = false; + f->air_equivalent = true; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new SignNodeMetadata("Some sign"); + f->type = CMT_WOOD; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + f->alternate_lockstate_node = CONTENT_LOCKABLE_SIGN_WALL; + content_nodebox_sign_wall(f); + f->setFaceText(5,FaceText(0.05,0.3,0.95,0.7)); + + i = CONTENT_SIGN_UD; + f = &content_features(i); + f->description = gettext("Sign"); + f->setAllTextures("wood.png"); + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->sunlight_propagates = true; + f->air_equivalent = true; + f->wallmount_alternate_node = CONTENT_SIGN_WALL; + f->floormount_alternate_node = CONTENT_SIGN; + f->param2_type = CPT_FACEDIR_SIMPLE; + f->draw_type = CDT_NODEBOX; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new SignNodeMetadata("Some sign"); + f->type = CMT_WOOD; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + f->alternate_lockstate_node = CONTENT_LOCKABLE_SIGN_UD; + content_nodebox_sign_ud(f); + f->setFaceText(5,FaceText(0.05,0.45,0.95,0.8875)); + + i = CONTENT_SIGN_APPLE; + f = &content_features(i); + f->description = gettext("Sign"); + f->setAllTextures("applewood.png"); + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->sunlight_propagates = true; + f->air_equivalent = true; + f->wallmount_alternate_node = CONTENT_SIGN_WALL_APPLE; + f->roofmount_alternate_node = CONTENT_SIGN_UD_APPLE; + f->param2_type = CPT_FACEDIR_SIMPLE; + f->draw_type = CDT_NODEBOX; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new SignNodeMetadata("Some sign"); + f->type = CMT_WOOD; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + content_nodebox_sign(f); + f->setFaceText(5,FaceText(0.05,0.0675,0.95,0.55)); + f->setInventoryTextureNodeBox(i,"applewood.png", "applewood.png", "applewood.png"); +/* TODO: apple planks + crafting::setSignRecipe(CONTENT_CRAFTITEM_WOOD_PLANK,CONTENT_SIGN);*/ + content_list_add("craftguide",i,1,0); + content_list_add("creative",i,1,0); + + i = CONTENT_SIGN_WALL_APPLE; + f = &content_features(i); + f->description = gettext("Sign"); + f->setAllTextures("applewood.png"); + f->param_type = CPT_LIGHT; + f->param2_type = CPT_FACEDIR_WALLMOUNT; + f->draw_type = CDT_NODEBOX; + f->light_propagates = true; + f->sunlight_propagates = true; + f->floormount_alternate_node = CONTENT_SIGN_APPLE; + f->roofmount_alternate_node = CONTENT_SIGN_UD_APPLE; + f->walkable = false; + f->air_equivalent = true; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN_APPLE)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new SignNodeMetadata("Some sign"); + f->type = CMT_WOOD; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + content_nodebox_sign_wall(f); + f->setFaceText(5,FaceText(0.05,0.3,0.95,0.7)); + + i = CONTENT_SIGN_UD_APPLE; + f = &content_features(i); + f->description = gettext("Sign"); + f->setAllTextures("applewood.png"); + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->sunlight_propagates = true; + f->air_equivalent = true; + f->wallmount_alternate_node = CONTENT_SIGN_WALL_APPLE; + f->floormount_alternate_node = CONTENT_SIGN_APPLE; + f->param2_type = CPT_FACEDIR_SIMPLE; + f->draw_type = CDT_NODEBOX; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN_APPLE)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new SignNodeMetadata("Some sign"); + f->type = CMT_WOOD; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + content_nodebox_sign_ud(f); + f->setFaceText(5,FaceText(0.05,0.45,0.95,0.8875)); + + i = CONTENT_SIGN_JUNGLE; + f = &content_features(i); + f->description = gettext("Sign"); + f->setAllTextures("junglewood.png"); + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->sunlight_propagates = true; + f->air_equivalent = true; + f->wallmount_alternate_node = CONTENT_SIGN_WALL_JUNGLE; + f->roofmount_alternate_node = CONTENT_SIGN_UD_JUNGLE; + f->param2_type = CPT_FACEDIR_SIMPLE; + f->draw_type = CDT_NODEBOX; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new SignNodeMetadata("Some sign"); + f->type = CMT_WOOD; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + content_nodebox_sign(f); + f->setFaceText(5,FaceText(0.05,0.0675,0.95,0.55)); + f->setInventoryTextureNodeBox(i,"junglewood.png", "junglewood.png", "junglewood.png"); + crafting::setSignRecipe(CONTENT_CRAFTITEM_JUNGLE_PLANK,CONTENT_SIGN_JUNGLE); + content_list_add("craftguide",i,1,0); + content_list_add("creative",i,1,0); + + i = CONTENT_SIGN_WALL_JUNGLE; + f = &content_features(i); + f->description = gettext("Sign"); + f->setAllTextures("junglewood.png"); + f->param_type = CPT_LIGHT; + f->param2_type = CPT_FACEDIR_WALLMOUNT; + f->draw_type = CDT_NODEBOX; + f->light_propagates = true; + f->sunlight_propagates = true; + f->floormount_alternate_node = CONTENT_SIGN_JUNGLE; + f->roofmount_alternate_node = CONTENT_SIGN_UD_JUNGLE; + f->walkable = false; + f->air_equivalent = true; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN_JUNGLE)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new SignNodeMetadata("Some sign"); + f->type = CMT_WOOD; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + content_nodebox_sign_wall(f); + f->setFaceText(5,FaceText(0.05,0.3,0.95,0.7)); + + i = CONTENT_SIGN_UD_JUNGLE; + f = &content_features(i); + f->description = gettext("Sign"); + f->setAllTextures("junglewood.png"); + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->sunlight_propagates = true; + f->air_equivalent = true; + f->wallmount_alternate_node = CONTENT_SIGN_WALL_JUNGLE; + f->floormount_alternate_node = CONTENT_SIGN_JUNGLE; + f->param2_type = CPT_FACEDIR_SIMPLE; + f->draw_type = CDT_NODEBOX; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN_JUNGLE)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new SignNodeMetadata("Some sign"); + f->type = CMT_WOOD; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + content_nodebox_sign_ud(f); + f->setFaceText(5,FaceText(0.05,0.45,0.95,0.8875)); + + i = CONTENT_SIGN_PINE; + f = &content_features(i); + f->description = gettext("Sign"); + f->setAllTextures("pine.png"); + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->sunlight_propagates = true; + f->air_equivalent = true; + f->wallmount_alternate_node = CONTENT_SIGN_WALL_PINE; + f->roofmount_alternate_node = CONTENT_SIGN_UD_PINE; + f->param2_type = CPT_FACEDIR_SIMPLE; + f->draw_type = CDT_NODEBOX; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new SignNodeMetadata("Some sign"); + f->type = CMT_WOOD; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + content_nodebox_sign(f); + f->setFaceText(5,FaceText(0.05,0.0675,0.95,0.55)); + f->setInventoryTextureNodeBox(i,"pine.png", "pine.png", "pine.png"); + crafting::setSignRecipe(CONTENT_CRAFTITEM_PINE_PLANK,CONTENT_SIGN_PINE); + content_list_add("craftguide",i,1,0); + content_list_add("creative",i,1,0); + + i = CONTENT_SIGN_WALL_PINE; + f = &content_features(i); + f->description = gettext("Sign"); + f->setAllTextures("pine.png"); + f->param_type = CPT_LIGHT; + f->param2_type = CPT_FACEDIR_WALLMOUNT; + f->draw_type = CDT_NODEBOX; + f->light_propagates = true; + f->sunlight_propagates = true; + f->floormount_alternate_node = CONTENT_SIGN_PINE; + f->roofmount_alternate_node = CONTENT_SIGN_UD_PINE; + f->walkable = false; + f->air_equivalent = true; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN_PINE)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new SignNodeMetadata("Some sign"); + f->type = CMT_WOOD; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + content_nodebox_sign_wall(f); + f->setFaceText(5,FaceText(0.05,0.3,0.95,0.7)); + + i = CONTENT_SIGN_UD_PINE; + f = &content_features(i); + f->description = gettext("Sign"); + f->setAllTextures("pine.png"); + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->sunlight_propagates = true; + f->air_equivalent = true; + f->wallmount_alternate_node = CONTENT_SIGN_WALL_PINE; + f->floormount_alternate_node = CONTENT_SIGN_PINE; + f->param2_type = CPT_FACEDIR_SIMPLE; + f->draw_type = CDT_NODEBOX; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN_PINE)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new SignNodeMetadata("Some sign"); + f->type = CMT_WOOD; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + content_nodebox_sign_ud(f); + f->setFaceText(5,FaceText(0.05,0.45,0.95,0.8875)); + + i = CONTENT_SIGN_STEEL; + f = &content_features(i); + f->description = gettext("Sign"); + f->setAllTextures("steel_block.png"); + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->sunlight_propagates = true; + f->air_equivalent = true; + f->wallmount_alternate_node = CONTENT_SIGN_WALL_STEEL; + f->roofmount_alternate_node = CONTENT_SIGN_UD_STEEL; + f->param2_type = CPT_FACEDIR_SIMPLE; + f->draw_type = CDT_NODEBOX; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new SignNodeMetadata("Some sign"); + f->type = CMT_STONE; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + content_nodebox_sign(f); + f->setFaceText(5,FaceText(0.05,0.0675,0.95,0.55)); + f->setInventoryTextureNodeBox(i,"steel_block.png", "steel_block.png", "steel_block.png"); + crafting::setSignRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_SIGN_STEEL); + content_list_add("craftguide",i,1,0); + content_list_add("creative",i,1,0); + + i = CONTENT_SIGN_WALL_STEEL; + f = &content_features(i); + f->description = gettext("Sign"); + f->setAllTextures("steel_block.png"); + f->param_type = CPT_LIGHT; + f->param2_type = CPT_FACEDIR_WALLMOUNT; + f->draw_type = CDT_NODEBOX; + f->light_propagates = true; + f->sunlight_propagates = true; + f->floormount_alternate_node = CONTENT_SIGN_STEEL; + f->roofmount_alternate_node = CONTENT_SIGN_UD_STEEL; + f->walkable = false; + f->air_equivalent = true; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN_STEEL)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new SignNodeMetadata("Some sign"); + f->type = CMT_STONE; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + content_nodebox_sign_wall(f); + f->setFaceText(5,FaceText(0.05,0.3,0.95,0.7)); + + i = CONTENT_SIGN_UD_STEEL; + f = &content_features(i); + f->description = gettext("Sign"); + f->setAllTextures("steel_block.png"); + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->sunlight_propagates = true; + f->air_equivalent = true; + f->wallmount_alternate_node = CONTENT_SIGN_WALL_STEEL; + f->floormount_alternate_node = CONTENT_SIGN_STEEL; + f->param2_type = CPT_FACEDIR_SIMPLE; + f->draw_type = CDT_NODEBOX; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN_STEEL)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new SignNodeMetadata("Some sign"); + f->type = CMT_STONE; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + content_nodebox_sign_ud(f); + f->setFaceText(5,FaceText(0.05,0.45,0.95,0.8875)); + +/* TODO: deprecate */ + + i = CONTENT_LOCKABLE_SIGN_WALL; + f = &content_features(i); + f->description = gettext("Locking Sign"); + f->setAllTextures("wood.png"); + f->param_type = CPT_LIGHT; + f->param2_type = CPT_FACEDIR_WALLMOUNT; + f->draw_type = CDT_NODEBOX; + f->light_propagates = true; + f->sunlight_propagates = true; + f->air_equivalent = true; + f->floormount_alternate_node = CONTENT_LOCKABLE_SIGN; + f->roofmount_alternate_node = CONTENT_LOCKABLE_SIGN_UD; + f->walkable = false; + f->air_equivalent = true; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_LOCKABLE_SIGN)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new LockingSignNodeMetadata("Some sign"); + f->type = CMT_WOOD; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + f->alternate_lockstate_node = CONTENT_SIGN_WALL; + content_nodebox_sign_wall(f); + f->setFaceText(4,FaceText(0.05,0.3,0.95,0.7,FTT_OWNER)); + f->setFaceText(5,FaceText(0.05,0.3,0.95,0.7)); + + i = CONTENT_LOCKABLE_SIGN; + f = &content_features(i); + f->description = gettext("Locking Sign"); + f->setAllTextures("wood.png"); + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->sunlight_propagates = true; + f->air_equivalent = true; + f->wallmount_alternate_node = CONTENT_LOCKABLE_SIGN_WALL; + f->roofmount_alternate_node = CONTENT_LOCKABLE_SIGN_UD; + f->param2_type = CPT_FACEDIR_SIMPLE; + f->draw_type = CDT_NODEBOX; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new LockingSignNodeMetadata("Some sign"); + f->type = CMT_WOOD; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + f->alternate_lockstate_node = CONTENT_SIGN; + content_nodebox_sign(f); + f->setFaceText(4,FaceText(0.05,0.0675,0.95,0.55,FTT_OWNER)); + f->setFaceText(5,FaceText(0.05,0.0675,0.95,0.55)); + f->setInventoryTextureNodeBox(i,"wood.png", "wood.png", "wood.png"); + crafting::set1Any2Recipe(CONTENT_SIGN,CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_LOCKABLE_SIGN); + content_list_add("craftguide",i,1,0); + content_list_add("creative",i,1,0); + + i = CONTENT_LOCKABLE_SIGN_UD; + f = &content_features(i); + f->description = gettext("Locking Sign"); + f->setAllTextures("wood.png"); + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->sunlight_propagates = true; + f->air_equivalent = true; + f->wallmount_alternate_node = CONTENT_LOCKABLE_SIGN_WALL; + f->floormount_alternate_node = CONTENT_LOCKABLE_SIGN; + f->param2_type = CPT_FACEDIR_SIMPLE; + f->draw_type = CDT_NODEBOX; + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 1; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_LOCKABLE_SIGN)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new LockingSignNodeMetadata("Some sign"); + f->type = CMT_WOOD; + f->hardness = 0.1; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + f->alternate_lockstate_node = CONTENT_SIGN_UD; + content_nodebox_sign_ud(f); + f->setFaceText(4,FaceText(0.05,0.45,0.95,0.8875,FTT_OWNER)); + f->setFaceText(5,FaceText(0.05,0.45,0.95,0.8875)); +} diff --git a/src/content_mapnode_special.cpp b/src/content_mapnode_special.cpp index ae1ad18..35c987c 100644 --- a/src/content_mapnode_special.cpp +++ b/src/content_mapnode_special.cpp @@ -35,9 +35,7 @@ void content_mapnode_special(bool repeat) i = CONTENT_FENCE; f = &content_features(i); f->description = gettext("Fence"); - f->setAllTextures("fence.png"); - f->setTexture(0,"fence_top.png"); - f->setTexture(1,"fence_top.png"); + f->setAllTextures("wood.png"); f->light_propagates = true; f->param_type = CPT_LIGHT; f->param2_type = CPT_SPECIAL; @@ -55,7 +53,7 @@ void content_mapnode_special(bool repeat) f->suffocation_per_second = 0; content_nodebox_fence_inv(f); content_nodebox_fence(f); - f->setInventoryTextureNodeBox(i,"fence.png","fence_top.png","fence.png"); + f->setInventoryTextureNodeBox(i,"wood.png","wood.png","wood.png"); crafting::setWallRecipe(CONTENT_CRAFTITEM_WOOD_PLANK,CONTENT_FENCE); content_list_add("craftguide",i,1,0); content_list_add("creative",i,1,0); @@ -90,9 +88,7 @@ void content_mapnode_special(bool repeat) i = CONTENT_JUNGLE_FENCE; f = &content_features(i); f->description = gettext("Jungle Wood Fence"); - f->setAllTextures("fence_jungle.png"); - f->setTexture(0,"fence_jungle_top.png"); - f->setTexture(1,"fence_jungle_top.png"); + f->setAllTextures("junglewood.png"); f->light_propagates = true; f->param_type = CPT_LIGHT; f->param2_type = CPT_SPECIAL; @@ -110,7 +106,7 @@ void content_mapnode_special(bool repeat) f->suffocation_per_second = 0; content_nodebox_fence_inv(f); content_nodebox_fence(f); - f->setInventoryTextureNodeBox(i,"fence_jungle.png","fence_jungle_top.png","fence_jungle.png"); + f->setInventoryTextureNodeBox(i,"junglewood.png","junglewood.png","junglewood.png"); crafting::setWallRecipe(CONTENT_CRAFTITEM_JUNGLE_PLANK,CONTENT_JUNGLE_FENCE); content_list_add("craftguide",i,1,0); content_list_add("creative",i,1,0); @@ -118,9 +114,7 @@ void content_mapnode_special(bool repeat) i = CONTENT_PINE_FENCE; f = &content_features(i); f->description = gettext("Pine Fence"); - f->setAllTextures("fence_pine.png"); - f->setTexture(0,"fence_pine_top.png"); - f->setTexture(1,"fence_pine_top.png"); + f->setAllTextures("pine.png"); f->light_propagates = true; f->param_type = CPT_LIGHT; f->param2_type = CPT_SPECIAL; @@ -138,11 +132,38 @@ void content_mapnode_special(bool repeat) f->suffocation_per_second = 0; content_nodebox_fence_inv(f); content_nodebox_fence(f); - f->setInventoryTextureNodeBox(i,"fence_pine.png","fence_pine_top.png","fence_pine.png"); + f->setInventoryTextureNodeBox(i,"pine.png","pine.png","pine.png"); crafting::setWallRecipe(CONTENT_CRAFTITEM_PINE_PLANK,CONTENT_PINE_FENCE); content_list_add("craftguide",i,1,0); content_list_add("creative",i,1,0); + i = CONTENT_APPLE_FENCE; + f = &content_features(i); + f->description = gettext("Fence"); + f->setAllTextures("applewood.png"); + f->light_propagates = true; + f->param_type = CPT_LIGHT; + f->param2_type = CPT_SPECIAL; + f->draw_type = CDT_FENCELIKE; + f->is_ground_content = true; + f->jumpable = false; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f->air_equivalent = true; // grass grows underneath + f->flammable = 1; // can be replaced by fire if the node under it is set on fire + f->fuel_time = 15; + f->special_alternate_node = CONTENT_APPLEWOOD; + f->type = CMT_WOOD; + f->hardness = 0.75; + f->pressure_type = CST_CRUSHABLE; + f->suffocation_per_second = 0; + content_nodebox_fence_inv(f); + content_nodebox_fence(f); + f->setInventoryTextureNodeBox(i,"applewood.png","applewood.png","applewood.png"); +/* TODO: apple planks + crafting::setWallRecipe(CONTENT_CRAFTITEM_WOOD_PLANK,CONTENT_FENCE);*/ + content_list_add("craftguide",i,1,0); + content_list_add("creative",i,1,0); + i = CONTENT_STEEL_BARS; f = &content_features(i); f->description = gettext("Steel Bars"); @@ -1059,184 +1080,6 @@ void content_mapnode_special(bool repeat) content_list_add("player-creative",i,1,0); content_list_add("creative",i,1,0); - i = CONTENT_SIGN_WALL; - f = &content_features(i); - f->description = gettext("Sign"); - f->setAllTextures("sign_wall.png"); - f->param_type = CPT_LIGHT; - f->param2_type = CPT_FACEDIR_WALLMOUNT; - f->draw_type = CDT_NODEBOX; - f->light_propagates = true; - f->sunlight_propagates = true; - f->floormount_alternate_node = CONTENT_SIGN; - f->roofmount_alternate_node = CONTENT_SIGN_UD; - f->walkable = false; - f->air_equivalent = true; - f->flammable = 1; // can be replaced by fire if the node under it is set on fire - f->fuel_time = 1; - f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN)+" 1"; - if(f->initial_metadata == NULL) - f->initial_metadata = new SignNodeMetadata("Some sign"); - f->type = CMT_WOOD; - f->hardness = 0.1; - f->pressure_type = CST_CRUSHABLE; - f->suffocation_per_second = 0; - f->alternate_lockstate_node = CONTENT_LOCKABLE_SIGN_WALL; - content_nodebox_sign_wall(f); - f->setFaceText(5,FaceText(0.05,0.3,0.95,0.7)); - - i = CONTENT_SIGN; - f = &content_features(i); - f->description = gettext("Sign"); - f->setAllTextures("sign.png"); - f->setTexture(4, "sign_back.png"); - f->setTexture(5, "sign_front.png"); // Z- - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->air_equivalent = true; - f->wallmount_alternate_node = CONTENT_SIGN_WALL; - f->roofmount_alternate_node = CONTENT_SIGN_UD; - f->param2_type = CPT_FACEDIR_SIMPLE; - f->draw_type = CDT_NODEBOX; - f->flammable = 1; // can be replaced by fire if the node under it is set on fire - f->fuel_time = 1; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - if(f->initial_metadata == NULL) - f->initial_metadata = new SignNodeMetadata("Some sign"); - f->type = CMT_WOOD; - f->hardness = 0.1; - f->pressure_type = CST_CRUSHABLE; - f->suffocation_per_second = 0; - f->alternate_lockstate_node = CONTENT_LOCKABLE_SIGN; - content_nodebox_sign(f); - f->setFaceText(5,FaceText(0.05,0.0675,0.95,0.55)); - f->setInventoryTextureNodeBox(i,"sign.png", "sign_front.png", "sign.png"); - crafting::setSignRecipe(CONTENT_CRAFTITEM_WOOD_PLANK,CONTENT_SIGN); - crafting::setSignRecipe(CONTENT_CRAFTITEM_PINE_PLANK,CONTENT_SIGN); - crafting::setSignRecipe(CONTENT_CRAFTITEM_JUNGLE_PLANK,CONTENT_SIGN); - content_list_add("craftguide",i,1,0); - content_list_add("creative",i,1,0); - - i = CONTENT_SIGN_UD; - f = &content_features(i); - f->description = gettext("Sign"); - f->setAllTextures("sign.png"); - f->setTexture(4, "sign_back_ud.png"); - f->setTexture(5, "sign_front_ud.png"); // Z- - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->air_equivalent = true; - f->wallmount_alternate_node = CONTENT_SIGN_WALL; - f->floormount_alternate_node = CONTENT_SIGN; - f->param2_type = CPT_FACEDIR_SIMPLE; - f->draw_type = CDT_NODEBOX; - f->flammable = 1; // can be replaced by fire if the node under it is set on fire - f->fuel_time = 1; - f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN)+" 1"; - if(f->initial_metadata == NULL) - f->initial_metadata = new SignNodeMetadata("Some sign"); - f->type = CMT_WOOD; - f->hardness = 0.1; - f->pressure_type = CST_CRUSHABLE; - f->suffocation_per_second = 0; - f->alternate_lockstate_node = CONTENT_LOCKABLE_SIGN_UD; - content_nodebox_sign_ud(f); - f->setFaceText(5,FaceText(0.05,0.45,0.95,0.8875)); - f->setInventoryTextureNodeBox(i,"sign.png", "sign_front.png", "sign.png"); - - i = CONTENT_LOCKABLE_SIGN_WALL; - f = &content_features(i); - f->description = gettext("Locking Sign"); - f->setAllTextures("sign.png"); - f->setTexture(4, "sign_back.png"); - f->setTexture(5, "sign_wall_lock.png"); // Z- - f->param_type = CPT_LIGHT; - f->param2_type = CPT_FACEDIR_WALLMOUNT; - f->draw_type = CDT_NODEBOX; - f->light_propagates = true; - f->sunlight_propagates = true; - f->air_equivalent = true; - f->floormount_alternate_node = CONTENT_LOCKABLE_SIGN; - f->roofmount_alternate_node = CONTENT_LOCKABLE_SIGN_UD; - f->walkable = false; - f->air_equivalent = true; - f->flammable = 1; // can be replaced by fire if the node under it is set on fire - f->fuel_time = 1; - f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_LOCKABLE_SIGN)+" 1"; - if(f->initial_metadata == NULL) - f->initial_metadata = new LockingSignNodeMetadata("Some sign"); - f->type = CMT_WOOD; - f->hardness = 0.1; - f->pressure_type = CST_CRUSHABLE; - f->suffocation_per_second = 0; - f->alternate_lockstate_node = CONTENT_SIGN_WALL; - content_nodebox_sign_wall(f); - f->setFaceText(4,FaceText(0.05,0.3,0.95,0.7,FTT_OWNER)); - f->setFaceText(5,FaceText(0.05,0.3,0.95,0.7)); - - i = CONTENT_LOCKABLE_SIGN; - f = &content_features(i); - f->description = gettext("Locking Sign"); - f->setAllTextures("sign.png"); - f->setTexture(4, "sign_back.png"); - f->setTexture(5, "sign_lock.png"); // Z- - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->air_equivalent = true; - f->wallmount_alternate_node = CONTENT_LOCKABLE_SIGN_WALL; - f->roofmount_alternate_node = CONTENT_LOCKABLE_SIGN_UD; - f->param2_type = CPT_FACEDIR_SIMPLE; - f->draw_type = CDT_NODEBOX; - f->flammable = 1; // can be replaced by fire if the node under it is set on fire - f->fuel_time = 1; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - if(f->initial_metadata == NULL) - f->initial_metadata = new LockingSignNodeMetadata("Some sign"); - f->type = CMT_WOOD; - f->hardness = 0.1; - f->pressure_type = CST_CRUSHABLE; - f->suffocation_per_second = 0; - f->alternate_lockstate_node = CONTENT_SIGN; - content_nodebox_sign(f); - f->setFaceText(4,FaceText(0.05,0.0675,0.95,0.55,FTT_OWNER)); - f->setFaceText(5,FaceText(0.05,0.0675,0.95,0.55)); - f->setInventoryTextureNodeBox(i,"sign.png", "sign_lock.png", "sign.png"); - crafting::set1Any2Recipe(CONTENT_SIGN,CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_LOCKABLE_SIGN); - content_list_add("craftguide",i,1,0); - content_list_add("creative",i,1,0); - - i = CONTENT_LOCKABLE_SIGN_UD; - f = &content_features(i); - f->description = gettext("Locking Sign"); - f->setAllTextures("sign.png"); - f->setTexture(4, "sign_back_ud.png"); - f->setTexture(5, "sign_lock_ud.png"); // Z- - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->air_equivalent = true; - f->wallmount_alternate_node = CONTENT_LOCKABLE_SIGN_WALL; - f->floormount_alternate_node = CONTENT_LOCKABLE_SIGN; - f->param2_type = CPT_FACEDIR_SIMPLE; - f->draw_type = CDT_NODEBOX; - f->flammable = 1; // can be replaced by fire if the node under it is set on fire - f->fuel_time = 1; - f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_LOCKABLE_SIGN)+" 1"; - if(f->initial_metadata == NULL) - f->initial_metadata = new LockingSignNodeMetadata("Some sign"); - f->type = CMT_WOOD; - f->hardness = 0.1; - f->pressure_type = CST_CRUSHABLE; - f->suffocation_per_second = 0; - f->alternate_lockstate_node = CONTENT_SIGN_UD; - content_nodebox_sign_ud(f); - f->setFaceText(4,FaceText(0.05,0.45,0.95,0.8875,FTT_OWNER)); - f->setFaceText(5,FaceText(0.05,0.45,0.95,0.8875)); - f->setInventoryTextureNodeBox(i,"sign.png", "sign_lock.png", "sign.png"); - i = CONTENT_CHEST; f = &content_features(i); f->description = gettext("Chest"); @@ -1252,7 +1095,6 @@ void content_mapnode_special(bool repeat) f->sunlight_propagates = true; f->air_equivalent = true; f->rotate_tile_with_nodebox = true; - //-0.5*BS,-0.5*BS,-0.4375*BS,0.5*BS,0.4375*BS,0.4375*BS f->setNodeBox(NodeBox( -0.5*BS,-0.5*BS,-0.4375*BS,0.5*BS,0.3125*BS,0.4375*BS )); @@ -1292,7 +1134,6 @@ void content_mapnode_special(bool repeat) f->sunlight_propagates = true; f->air_equivalent = true; f->rotate_tile_with_nodebox = true; - //-0.5*BS,-0.5*BS,-0.4375*BS,0.5*BS,0.4375*BS,0.4375*BS f->setNodeBox(NodeBox( -0.5*BS,-0.5*BS,-0.4375*BS,0.5*BS,0.3125*BS,0.4375*BS )); @@ -1332,7 +1173,6 @@ void content_mapnode_special(bool repeat) f->sunlight_propagates = true; f->air_equivalent = true; f->rotate_tile_with_nodebox = true; - //-0.5*BS,-0.5*BS,-0.4375*BS,0.5*BS,0.4375*BS,0.4375*BS f->setNodeBox(NodeBox( -0.5*BS,-0.5*BS,-0.4375*BS,0.5*BS,0.3125*BS,0.4375*BS )); @@ -1357,6 +1197,45 @@ void content_mapnode_special(bool repeat) content_list_add("craftguide",i,1,0); content_list_add("creative",i,1,0); + i = CONTENT_CHEST_APPLE; + f = &content_features(i); + f->description = gettext("Chest"); + f->draw_type = CDT_NODEBOX_META; + f->setAllTextures("applewood.png^chests_side.png"); + f->setTexture(0, "applewood.png^chests_top.png"); + f->setTexture(1, "applewood.png^chests_top.png"); + f->setTexture(4, "applewood.png^chests_back.png"); + f->setTexture(5, "applewood.png^chests_front.png"); // Z- + f->param_type = CPT_LIGHT; + f->param2_type = CPT_FACEDIR_SIMPLE; + f->light_propagates = true; + f->sunlight_propagates = true; + f->air_equivalent = true; + f->rotate_tile_with_nodebox = true; + f->setNodeBox(NodeBox( + -0.5*BS,-0.5*BS,-0.4375*BS,0.5*BS,0.3125*BS,0.4375*BS + )); + f->addNodeBox(NodeBox( + -0.5*BS,0.3125*BS,-0.3125*BS,0.5*BS,0.375*BS,0.3125*BS + )); + f->addNodeBox(NodeBox( + -0.5*BS,0.375*BS,-0.125*BS,0.5*BS,0.4375*BS,0.125*BS + )); + f->addNodeBox(NodeBox( + -0.0625*BS,-0.0625*BS,-0.5*BS,0.0625*BS,0.125*BS,-0.4375*BS + )); + f->setInventoryTextureNodeBox(i,"applewood.png^chests_top.png", "applewood.png^chests_front.png", "applewood.png^chests_side.png"); + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + if (f->initial_metadata == NULL) + f->initial_metadata = new ChestNodeMetadata(); + f->sound_access = "open-chest"; + f->type = CMT_WOOD; + f->hardness = 1.0; + f->pressure_type = CST_SOLID; + crafting::setRoundRecipe(CONTENT_APPLEWOOD,CONTENT_CHEST_APPLE); + content_list_add("craftguide",i,1,0); + content_list_add("creative",i,1,0); + i = CONTENT_CHEST_DEPRECATED; f = &content_features(i); f->description = gettext("Chest"); diff --git a/src/map.cpp b/src/map.cpp index 045bcb0..312d405 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1850,8 +1850,7 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data, for (p0.Y=0; p0.YgetNodeNoEx(p0); - /* TODO: chests */ - if (n.getContent() == CONTENT_CHEST_DEPRECATED) { + if (n.getContent() == CONTENT_CHEST) { // chest? give it metadata and put shit in it NodeMetadata *f = block->m_node_metadata.get(p0); Inventory *inv = f->getInventory(); diff --git a/src/mapgen.cpp b/src/mapgen.cpp index e437749..49d2348 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -548,8 +548,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace u32 vi = vmanip.m_area.index(p); if (vmanip.m_data[vi].getContent() == CONTENT_AIR) { vmanip.m_flags[vi] |= VMANIP_FLAG_DUNGEON_UNTOUCHABLE; - /* TODO: chests - vmanip.m_data[vi] = MapNode(CONTENT_CHEST); */ + vmanip.m_data[vi] = MapNode(CONTENT_CHEST); } } } diff --git a/src/mapnode.cpp b/src/mapnode.cpp index 69e4ccc..21b351f 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -327,6 +327,7 @@ void init_mapnode() #endif content_mapnode_stair(repeat); content_mapnode_slab(repeat); + content_mapnode_sign(repeat); content_mapnode_special(repeat); } diff --git a/src/tile.cpp b/src/tile.cpp index ebe34be..47f3504 100644 --- a/src/tile.cpp +++ b/src/tile.cpp @@ -1795,8 +1795,12 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, gui::IGUIFont *std_font = skin->getFont(); static gui::IGUIFont *tex_font = NULL; #if USE_FREETYPE - if (path_get("font","unifont.ttf",1,buff,1024)) - tex_font = gui::CGUITTFont::createTTFont(guienv, buff,12); + if (path_get("font","unifont.ttf",1,buff,1024)) { + int sz = 10*((dim.Width/16)+1); + if (sz < 10) + sz = 12; + tex_font = gui::CGUITTFont::createTTFont(guienv, buff,sz); + } #else if (path_get((char*)"texture",(char*)"fontlucida.png",1,buff,1024)) tex_font = guienv->getFont(buff);