forked from oerkki/voxelands
Merge branch 'patch-2' into 'next'
Fix for the wrong drop quantity. Sand and brick stairs' corners drop 24 items instead of 4, this fixes it. See merge request !70
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commit
7f09ce7046
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@ -638,7 +638,7 @@ void content_mapnode_stair(bool repeat)
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f->setTexture(1,"brick_bottom.png");
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f->draw_type = CDT_NODEBOX;
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f->is_ground_content = true;
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f->dug_item = std::string("CraftItem clay_brick 24");
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f->dug_item = std::string("CraftItem clay_brick 4");
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content_nodebox_stair_cornerud(f);
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f->setInventoryTextureNodeBox(i,"brick.png",
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"brick.png",
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@ -655,7 +655,7 @@ void content_mapnode_stair(bool repeat)
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f->draw_type = CDT_NODEBOX;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+
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itos(CONTENT_SAND)+ " 24";
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itos(CONTENT_SAND)+ " 4";
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content_nodebox_stair_cornerud(f);
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f->setInventoryTextureNodeBox(i,"sandstone.png",
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"sandstone.png",
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