forked from oerkki/voxelands
1506.00
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898e34674c
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7d69a49d05
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@ -8,9 +8,9 @@ endif(${CMAKE_VERSION} STREQUAL "2.8.2")
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project(voxelands)
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# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
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set(VERSION_MAJOR 1505)
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set(VERSION_MINOR 01)
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set(VERSION_EXTRA ":next")
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set(VERSION_MAJOR 1506)
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set(VERSION_MINOR 00)
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set(VERSION_EXTRA "")
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set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}${VERSION_EXTRA}")
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MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
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@ -3,6 +3,56 @@ Voxelands changelog
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This should contain all the major changes.
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For minor stuff, refer to the commit log of the repository.
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1506.00: (release 2015-06-20)
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- add optional index/shortcuts to wieldring
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- add low air post render effect
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- leaves aren't cubelike, so shouldn't show a cube in inventory
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- fancy tree trunk bases
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- use red crosshair instead of selection box when pointing at mobs
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- fix a couple of segfaults
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- adjust some tree shapes
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- new creeping grass growth
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- darken world behind menus/forms
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- fix that old ungrabbed mouse bug when inventory is closed
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- add a slight gap in player inventory between the wield row and everything else
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- fix deleting map/world data on Windows
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- remove energy effect when damage is disabled
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- remove some path trickery from posix_guess_path
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- some path fixes to get map deletion working
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- reduce active object network data
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- update bundled sqlite
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- add some things to .gitignore
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- fix FreeBSD and (perhaps) MacOS relative paths
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- make space assignable as a key
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- eat and drink sounds for player
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- new eyes, special hair, t-shirts, the start of a long days walk.
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- player hurt sounds
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- panting sound when player is low on energy
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- fast block ack
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- add cauldron, make tea and coffee craftable
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- tea & coffee
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- add apple juice, make hud colours change when a boost is in effect
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- fix bug with some consumable items not being consumed
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- energy hard limit
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- food/drink can affect energy and cold protection
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- sponges are a little too rare
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- add bottles and drink support
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- fix some craft item inventory bugs
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- streamline dig/place code
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- new grape plantgrowth
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- new farming code and draw types
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- fix players walking through fences
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- new flag drawtype
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- face interpolation biases in lighting
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- new style farmesh
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- optimise out unseen face, and optimise the code for removing them
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- remove farmesh
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- improved ambient occlusion shadows
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- new smooth lighting
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- fix some things that should propogate light
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- don't regenerate a mesh just to update lighting
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- new meshgen
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1505.01: (release 2015-05-30)
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- fix dig miss sound not working
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- fix sunlight propogation
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