This commit is contained in:
darkrose 2015-06-20 22:16:11 +10:00
parent 898e34674c
commit 7d69a49d05
2 changed files with 53 additions and 3 deletions

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@ -8,9 +8,9 @@ endif(${CMAKE_VERSION} STREQUAL "2.8.2")
project(voxelands)
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
set(VERSION_MAJOR 1505)
set(VERSION_MINOR 01)
set(VERSION_EXTRA ":next")
set(VERSION_MAJOR 1506)
set(VERSION_MINOR 00)
set(VERSION_EXTRA "")
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}${VERSION_EXTRA}")
MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")

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@ -3,6 +3,56 @@ Voxelands changelog
This should contain all the major changes.
For minor stuff, refer to the commit log of the repository.
1506.00: (release 2015-06-20)
- add optional index/shortcuts to wieldring
- add low air post render effect
- leaves aren't cubelike, so shouldn't show a cube in inventory
- fancy tree trunk bases
- use red crosshair instead of selection box when pointing at mobs
- fix a couple of segfaults
- adjust some tree shapes
- new creeping grass growth
- darken world behind menus/forms
- fix that old ungrabbed mouse bug when inventory is closed
- add a slight gap in player inventory between the wield row and everything else
- fix deleting map/world data on Windows
- remove energy effect when damage is disabled
- remove some path trickery from posix_guess_path
- some path fixes to get map deletion working
- reduce active object network data
- update bundled sqlite
- add some things to .gitignore
- fix FreeBSD and (perhaps) MacOS relative paths
- make space assignable as a key
- eat and drink sounds for player
- new eyes, special hair, t-shirts, the start of a long days walk.
- player hurt sounds
- panting sound when player is low on energy
- fast block ack
- add cauldron, make tea and coffee craftable
- tea & coffee
- add apple juice, make hud colours change when a boost is in effect
- fix bug with some consumable items not being consumed
- energy hard limit
- food/drink can affect energy and cold protection
- sponges are a little too rare
- add bottles and drink support
- fix some craft item inventory bugs
- streamline dig/place code
- new grape plantgrowth
- new farming code and draw types
- fix players walking through fences
- new flag drawtype
- face interpolation biases in lighting
- new style farmesh
- optimise out unseen face, and optimise the code for removing them
- remove farmesh
- improved ambient occlusion shadows
- new smooth lighting
- fix some things that should propogate light
- don't regenerate a mesh just to update lighting
- new meshgen
1505.01: (release 2015-05-30)
- fix dig miss sound not working
- fix sunlight propogation