forked from oerkki/voxelands
Second commit for tests.
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/************************************************************************
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* Minetest-c55
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* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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*
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* tutorial.h
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*
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* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
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* for Voxelands.
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*
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* Created by Futuray
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************************************************************************/
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#include "tutorial.h"
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#include <string>
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Tutorial::Tutorial():
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currentTutorial(0)
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{
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};
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Tutorial::~Tutorial()
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{
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};
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/************************************************************************
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* Minetest-c55
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* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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*
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* tutorial.h
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*
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* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
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* for Voxelands.
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*
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* Created by Futuray
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************************************************************************/
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/* 2304
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// Tutorial TODO
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{
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vlprintf(CN_INFO,"Tuto Begin");
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core::dimension2d<u32> screensize = driver->getScreenSize();
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s32 x = (screensize.Width/2);
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s32 y = (screensize.Height/2);
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LocalPlayer* player = client.getLocalPlayer();
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vlprintf(CN_INFO,"Tuto 1 OK");
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Tutorial* tuto = player->tutorial;
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vlprintf(CN_INFO,"Tuto 1 get OK & ");
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vlprintf(CN_INFO, (char*)std::to_string(tuto->getCurrentTutorialNumber()).c_str());
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std::string tutotext = tuto->getCurrentTutorialText();
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vlprintf(CN_INFO,"Tuto 1 bis OK");
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std::wstring text = narrow_to_wide(tutotext);
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vlprintf(CN_INFO,"Tuto 1 bis bis OK");
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core::dimension2d<u32> textsize = guienv->getSkin()->getFont()->getDimension(text.c_str());
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vlprintf(CN_INFO,"Tuto 2 OK");
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core::rect<s32> rect((x-412)-(textsize.Width/2), y+10, (x-412)+(textsize.Width/2), y+10+textsize.Height);
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guienv->addStaticText(text.c_str(),rect);
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vlprintf(CN_INFO,"Tuto 3 OK"); //chatline_add(&chat_lines,narrow_to_wide(gettext("HUD shown")),-103.00);
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}
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*/
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// #include "tutorial.h"
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// 395
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// Tutorial *tutorial;
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#ifndef TUTORIAL_HEADER
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#define TUTORIAL_HEADER
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#include "log.h"
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#include "common.h"
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#include <string>
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#define TUTORIAL_WALK 0
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#define TUTORIAL_LOOK 1
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#define TUTORIAL_DIG_PLACE 2
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#define TUTORIAL_EAT 3
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#define TUTORIAL_INVENTORY 4
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class Tutorial
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{
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public:
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Tutorial();
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virtual ~Tutorial();
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std::string getText(int num)
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{
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vlprintf(CN_INFO,std::to_string(num).c_str());
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switch(num) // TODO : translations
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{
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case TUTORIAL_WALK :
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vlprintf(CN_INFO,"TUTORIAL_WALK");
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return "Press the [W] button to walk forward and the spacebar to jump.";
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case TUTORIAL_LOOK :
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vlprintf(CN_INFO,"TUTORIAL_LOOK");
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return "Move the mouse to look around you.";
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case TUTORIAL_DIG_PLACE :
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vlprintf(CN_INFO,"TUTORIAL_DIG_PLACE");
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return "Use the left click to dig nodes and the right click to place them.";
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case TUTORIAL_EAT :
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vlprintf(CN_INFO,"TUTORIAL_EAT");
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return "Use the [H] button to eat any food.";
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case TUTORIAL_INVENTORY :
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vlprintf(CN_INFO,"TUTORIAL_INVENTORY");
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return "Press the [I] button to open your inventory and the [Q] button to interact with nodes.";
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default :
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vlprintf(CN_INFO,"default");
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return "Tutorial is done!";
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};
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}
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void setCurrentTutorialToNext()
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{
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currentTutorial++;
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}
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void setCurrentTutorialToNumber(int number)
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{
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currentTutorial = number;
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}
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int getCurrentTutorialNumber()
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{
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return currentTutorial;
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}
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std::string getCurrentTutorialText()
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{
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vlprintf(CN_INFO, (char*)std::to_string(currentTutorial).c_str());
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return getText(currentTutorial);
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}
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std::string getNumberText(int number)
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{
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return getText(number);
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}
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protected:
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int currentTutorial;
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};
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#endif
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