give sky its own simple mapgen

This commit is contained in:
darkrose 2017-07-03 02:15:06 +10:00
parent d76b62d0db
commit 7517420b5a
4 changed files with 73 additions and 0 deletions

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@ -202,6 +202,7 @@ set(common_SRCS
mapgen/mapgen_dungeon.cpp
mapgen/mapgen_util.cpp
mapgen/mapgen_space.cpp
mapgen/mapgen_sky.cpp
mapgen/mapgen_thedeep.cpp
nodemeta/content_nodemeta_circuits.cpp
nodemeta/content_nodemeta_sign.cpp

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@ -126,6 +126,9 @@ namespace mapgen
/* defined in mapgen_space.cpp */
void make_space(BlockMakeData *data);
/* defined in mapgen_sky.cpp */
void make_sky(BlockMakeData *data);
/* defined in mapgen_thedeep.cpp */
void make_thedeep(BlockMakeData *data);

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@ -51,6 +51,11 @@ void make_block(BlockMakeData *data)
return;
}
if (data->biome == BIOME_SKY) {
make_sky(data);
return;
}
v3s16 blockpos = data->blockpos;
ManualMapVoxelManipulator &vmanip = *(data->vmanip);

64
src/mapgen/mapgen_sky.cpp Normal file
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@ -0,0 +1,64 @@
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* mapgen.cpp
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2014-2017 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#include "mapgen.h"
#include "voxel.h"
#include "content_mapnode.h"
#include "noise.h"
#include "mapblock.h"
#include "map.h"
#include "mineral.h"
namespace mapgen
{
void make_sky(BlockMakeData *data)
{
v3s16 blockpos = data->blockpos;
ManualMapVoxelManipulator &vmanip = *(data->vmanip);
// Area of center block
v3s16 node_min = blockpos*MAP_BLOCKSIZE;
v3s16 node_max = (blockpos+v3s16(1,1,1))*MAP_BLOCKSIZE-v3s16(1,1,1);
v2s16 p2d_center(node_min.X+MAP_BLOCKSIZE/2, node_min.Z+MAP_BLOCKSIZE/2);
for (s16 x=node_min.X; x<=node_max.X; x++)
for (s16 z=node_min.Z; z<=node_max.Z; z++) {
// Node position
v2s16 p2d(x,z);
{
// Use fast index incrementing
v3s16 em = vmanip.m_area.getExtent();
u32 i = vmanip.m_area.index(v3s16(p2d.X, node_min.Y, p2d.Y));
for (s16 y=node_min.Y; y<=node_max.Y; y++) {
vmanip.m_data[i] = MapNode(CONTENT_AIR);
data->vmanip->m_area.add_y(em, i, 1);
}
}
}
}
}