forked from oerkki/voxelands
fix character texture bug, use standard mt character textures
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Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.2 KiB |
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@ -230,6 +230,7 @@ RemotePlayer::RemotePlayer(
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video::SMaterial& material = m_node->getMaterial(0);
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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m_node->setPosition(v3f(0,(f32)BS,0));
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}
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