forked from oerkki/voxelands
inflammable means flammable?
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7e3bbe8283
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@ -1871,7 +1871,6 @@ void content_mapnode_init()
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f->draw_type = CDT_CUBELIKE;
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f->is_ground_content = true;
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f->dug_item = std::string("CraftItem snow_ball 9");
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f->flammable = 1; // can be replaced by fire if the node under it is set on fire
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setDirtLikeDiggingProperties(f->digging_properties, 0.3);
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i = CONTENT_SNOW;
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@ -1888,7 +1887,6 @@ void content_mapnode_init()
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f->dug_item = std::string("CraftItem snow_ball 1");
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content_mapnode_nodebox_carpet(f);
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f->setInventoryTextureNodeBox(i,"snow.png", "snow.png", "snow.png");
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f->flammable = 1; // can be replaced by fire if the node under it is set on fire
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setDirtLikeDiggingProperties(f->digging_properties, 0.3);
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i = CONTENT_COTTON;
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