forked from oerkki/voxelands
give wall mounted locked signs the correct collision box
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6337e07762
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5948d81779
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@ -374,7 +374,7 @@ void getPointedNode(Client *client, v3f player_position,
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}
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}
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}
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else if(n.getContent() == CONTENT_SIGN_WALL)
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else if(n.getContent() == CONTENT_SIGN_WALL || n.getContent() == CONTENT_LOCKABLE_SIGN_WALL)
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{
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v3s16 dir = unpackDir(n.param2);
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v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
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