forked from oerkki/voxelands
various cleanups and optimisations
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1aac87bf61
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4ce27a2dc5
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@ -1439,17 +1439,20 @@ bool isFreeServerActiveObjectId(u16 id,
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u16 getFreeServerActiveObjectId(
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core::map<u16, ServerActiveObject*> &objects)
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{
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u16 new_id = 1;
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for(;;)
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{
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if(isFreeServerActiveObjectId(new_id, objects))
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return new_id;
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//try to reuse id's as late as possible
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static u16 last_used_id = 0;
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u16 startid = last_used_id;
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if(new_id == 65535)
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for (;;) {
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last_used_id++;
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if (isFreeServerActiveObjectId(last_used_id, objects))
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return last_used_id;
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if (last_used_id == startid)
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return 0;
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new_id++;
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}
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return 0;
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}
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u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
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@ -2342,17 +2345,19 @@ bool isFreeClientActiveObjectId(u16 id,
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u16 getFreeClientActiveObjectId(
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core::map<u16, ClientActiveObject*> &objects)
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{
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u16 new_id = 1;
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for(;;)
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{
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if(isFreeClientActiveObjectId(new_id, objects))
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return new_id;
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//try to reuse id's as late as possible
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static u16 last_used_id = 0;
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u16 startid = last_used_id;
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if(new_id == 65535)
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for (;;) {
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last_used_id ++;
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if (isFreeClientActiveObjectId(last_used_id, objects))
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return last_used_id;
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if(last_used_id == startid)
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return 0;
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new_id++;
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}
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return 0;
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}
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u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
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@ -712,9 +712,8 @@ const InventoryList * Inventory::getList(const std::string &name) const
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const s32 Inventory::getListIndex(const std::string &name) const
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{
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for(u32 i=0; i<m_lists.size(); i++)
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{
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if(m_lists[i]->getName() == name)
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for(u32 i=0; i<m_lists.size(); i++) {
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if (m_lists[i]->getName() == name)
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return i;
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}
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return -1;
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@ -729,22 +728,19 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
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std::string type;
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std::getline(is, type, ' ');
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InventoryAction *a = NULL;
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if(type == "Move")
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{
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a = new IMoveAction(is);
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}
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return new IMoveAction(is);
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return a;
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return NULL;
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}
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static std::string describeC(const struct InventoryContext *c)
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{
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if(c->current_player == NULL)
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if(c->current_player == NULL) {
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return "current_player=NULL";
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else
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}else{
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return std::string("current_player=") + c->current_player->getName();
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}
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}
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void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
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