forked from oerkki/voxelands
multiworld support pt3
This commit is contained in:
parent
c0b93d8ca1
commit
433e57cfe3
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@ -297,6 +297,7 @@ set(voxelands_SRCS
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clientobject.cpp
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guiMainMenu.cpp
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guiSettingsMenu.cpp
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guiSingleplayerMenu.cpp
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guiMultiplayerMenu.cpp
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guiMessageMenu.cpp
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guiTextInputMenu.cpp
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@ -80,6 +80,7 @@ typedef struct worldlist_s {
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struct worldlist_s *next;
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char* name;
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char* path;
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char* mode;
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char* version;
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int8_t compat;
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} worldlist_t;
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@ -203,6 +204,8 @@ int world_import(char* path);
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void world_unload(void);
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int world_init(char* name);
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void world_exit(void);
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worldlist_t *world_list_get(void);
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void world_list_free(worldlist_t *l);
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#ifdef __cplusplus
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}
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@ -29,6 +29,7 @@
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#include "main.h"
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#include "guiSettingsMenu.h"
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#include "guiMultiplayerMenu.h"
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#include "guiSingleplayerMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include <string>
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@ -98,7 +99,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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Calculate new sizes and positions
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*/
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v2s32 size(800, 500);
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v2s32 size(800, 550);
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core::rect<s32> rect(
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screensize.X/2 - size.X/2,
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@ -171,28 +172,17 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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m_data->selected_tab = TAB_SINGLEPLAYER;
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}
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if (m_data->selected_tab == TAB_SINGLEPLAYER || m_data->selected_tab == TAB_MULTIPLAYER) {
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if (m_data->selected_tab == TAB_MULTIPLAYER) {
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GUIMultiplayerMenu *mmenu = new GUIMultiplayerMenu(env, parent, -1,m_data,menumgr,m_gamecallback);
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mmenu->drop();
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}
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{
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core::rect<s32> rect(0, 0, 550, 20);
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rect += topleft_content + v2s32(0, 20);
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gui::IGUIStaticText *t = Environment->addStaticText(narrow_to_wide(gettext("Single Player")).c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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// Start game button
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{
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core::rect<s32> rect(0, 0, 180, 30);
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rect += topleft_content + v2s32(185, 170);
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Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON, narrow_to_wide(gettext("Start Game")).c_str());
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}
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}else if (m_data->selected_tab == TAB_SINGLEPLAYER) {
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GUISingleplayerMenu *mmenu = new GUISingleplayerMenu(env, parent, -1,menumgr,m_gamecallback);
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mmenu->drop();
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}else if (m_data->selected_tab == TAB_CREDITS) {
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// CREDITS
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{
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core::rect<s32> rect(0, 0, 550, 480);
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rect += topleft_content + v2s32(0, 10);
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core::rect<s32> rect(0, 0, 550, 550);
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rect += topleft_content + v2s32(0, 0);
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std::string txt("");
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txt += gettext(
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@ -224,6 +214,9 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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txt += gettext("Other Contributers, and Special Thanks");
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txt += "\nnadnadnad, Honeypaw, tiemay, stormchaser3000, MichaelEh?, NCC74656.\n\n";
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txt += gettext("Patreon Supporters");
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txt += "\nLerura.\n\n";
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txt += gettext(
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"Based on Minetest-C55 by Perttu Ahola <celeron55@gmail.com>\n"
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"and contributors: PilzAdam, Taoki, tango_, kahrl (kaaaaaahrl?), darkrose, matttpt, erlehmann,"
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@ -310,11 +303,6 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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}
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if (event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED) {
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switch (event.GUIEvent.Caller->getID()) {
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case GUI_ID_JOIN_GAME_BUTTON: // Start game
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acceptInput();
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m_gamecallback->startGame();
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quitMenu();
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return true;
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case GUI_ID_CHARACTER_CREATOR:
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{
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acceptInput();
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@ -323,13 +311,15 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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return true;
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}
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case GUI_ID_TAB_SINGLEPLAYER:
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{
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if (m_data->selected_tab == TAB_SETTINGS)
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acceptInput();
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m_accepted = false;
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GUISingleplayerMenu *mmenu = new GUISingleplayerMenu(env, parent, -1,menumgr,m_gamecallback);
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mmenu->drop();
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m_data->selected_tab = TAB_SINGLEPLAYER;
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config_set("client.ui.mainmenu.tab","singleplayer");
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regenerateGui(m_screensize);
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return true;
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}
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case GUI_ID_TAB_MULTIPLAYER:
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{
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if (m_data->selected_tab == TAB_SETTINGS)
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@ -35,7 +35,6 @@
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enum {
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GUI_ID_QUIT_BUTTON = 101,
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GUI_ID_JOIN_GAME_BUTTON,
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GUI_ID_CHANGE_KEYS_BUTTON,
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GUI_ID_CHARACTER_CREATOR,
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GUI_ID_TAB_SINGLEPLAYER,
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@ -116,7 +116,7 @@ void GUIMultiplayerMenu::regenerateGui(v2u32 screensize)
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Calculate new sizes and positions
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*/
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v2s32 size(800, 500);
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v2s32 size(800, 550);
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core::rect<s32> rect(
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screensize.X/2 - size.X/2,
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@ -0,0 +1,569 @@
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/************************************************************************
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* guiMultiplayerMenu.cpp
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2013-2015 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*
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* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
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* for Voxelands.
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************************************************************************/
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#include "guiSingleplayerMenu.h"
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#include "guiSettingsMenu.h"
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#include "guiMultiplayerMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include "main.h"
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#include <string>
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#include <IGUICheckBox.h>
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#include <IGUIEditBox.h>
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#include <IGUIButton.h>
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#include <IGUIStaticText.h>
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#include <IGUIListBox.h>
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#include <IGUIFont.h>
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#include <IGUIScrollBar.h>
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#include "intlGUIEditBox.h"
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#include "gui_colours.h"
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#include "http.h"
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GUISingleplayerMenu::GUISingleplayerMenu(
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gui::IGUIEnvironment* env,
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gui::IGUIElement*
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parent,
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s32 id,
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IMenuManager *menumgr,
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IGameCallback *gamecallback
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_accepted(false),
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config(0),
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selected_row(-1),
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m_gamecallback(gamecallback)
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{
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this->env = env;
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this->parent = parent;
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this->menumgr = menumgr;
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worlds = NULL;
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selected[0] = 0;
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}
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GUISingleplayerMenu::~GUISingleplayerMenu()
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{
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if (worlds)
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world_list_free(worlds);
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removeChildren();
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}
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void GUISingleplayerMenu::removeChildren()
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{
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i != children.end(); i++) {
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children_copy.push_back(*i);
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}
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for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i != children_copy.end(); i++) {
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(*i)->remove();
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}
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}
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void GUISingleplayerMenu::regenerateGui(v2u32 screensize)
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{
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m_screensize = screensize;
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_SP_WORLD_NAME);
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if (e != NULL) {
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std::wstring w_name = e->getText();
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if (snprintf(selected,256,"%s",wide_to_narrow(w_name).c_str()) >= 256)
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snprintf(selected,256,"New World");
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}
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_SP_MAP_SEED);
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if (e != NULL) {
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std::wstring w_name = e->getText();
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if (snprintf(fixed_seed,256,"%s",wide_to_narrow(w_name).c_str()) >= 256)
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snprintf(fixed_seed,256,"0");
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}
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}
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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v2s32 size(800, 550);
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core::rect<s32> rect(
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screensize.X/2 - size.X/2,
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screensize.Y/2 - size.Y/2,
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screensize.X/2 + size.X/2,
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screensize.Y/2 + size.Y/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 topleft_content(250, 0);
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{
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core::rect<s32> rect(0, 0, 550, 20);
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rect += topleft_content + v2s32(0, 10);
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gui::IGUIStaticText *t = Environment->addStaticText(narrow_to_wide(gettext("Single Player")).c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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if (!config) {
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gui::IGUIListBox *box = NULL;
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// Main Menu button
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{
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core::rect<s32> rect(0, 0, 200, 40);
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rect += v2s32(25, 200);
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Environment->addButton(rect, this, GUI_ID_SP_MAINMENU_BUTTON, narrow_to_wide(gettext("Main Menu")).c_str());
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}
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{
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// Create button
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core::rect<s32> rect(0, 0, 200, 40);
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rect += v2s32(25, 260);
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Environment->addButton(rect, this, GUI_ID_SP_CREATE_BUTTON, narrow_to_wide(gettext("Create New World")).c_str());
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}
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// Edit button
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if (selected_row > -1) {
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{
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core::rect<s32> rect(0, 0, 200, 40);
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rect += v2s32(25, 305);
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Environment->addButton(rect, this, GUI_ID_SP_EDIT_BUTTON, narrow_to_wide(gettext("Edit World")).c_str());
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}
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{
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core::rect<s32> rect(0, 0, 200, 40);
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rect += v2s32(25, 350);
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Environment->addButton(rect, this, GUI_ID_SP_START_BUTTON, narrow_to_wide(gettext("Start Game")).c_str());
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}
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}
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if (!worlds)
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worlds = world_list_get();
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if (!worlds) {
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core::rect<s32> rect(0, 0, 550, 20);
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rect += topleft_content + v2s32(0, 60);
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gui::IGUIStaticText *t = Environment->addStaticText(narrow_to_wide(gettext("No Worlds Found")).c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}else{
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worldlist_t *w;
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worldlist_t *s = NULL;
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core::rect<s32> rect(0, 0, 450, 400);
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rect += topleft_content + v2s32(50, 60);
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box = Environment->addListBox(rect, this, GUI_ID_WORLD_LIST, true);
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box->setItemHeight(25);
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w = worlds;
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for (int i=0; w; i++) {
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box->addItem(narrow_to_wide(w->name).c_str());
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if (i == selected_row)
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s = w;
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w = w->next;
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}
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if (s) {
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if (snprintf(selected,256,"%s",s->path) >= 256)
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selected[0] = 0;
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vlprintf(CN_INFO,"Selected: '%s'",selected);
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box->setSelected(selected_row);
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{
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core::rect<s32> rect(0, 0, 550, 20);
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rect += topleft_content + v2s32(0, 480);
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gui::IGUIStaticText *t = Environment->addStaticText(narrow_to_wide(s->name).c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect<s32> rect(0, 0, 350, 20);
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rect += topleft_content + v2s32(100, 510);
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gui::IGUIStaticText *t = Environment->addStaticText(narrow_to_wide(s->mode).c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_UPPERLEFT, gui::EGUIA_UPPERLEFT);
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}
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if (s->version) {
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core::rect<s32> rect(0, 0, 350, 20);
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rect += topleft_content + v2s32(100, 510);
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gui::IGUIStaticText *t = Environment->addStaticText(narrow_to_wide(s->version).c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_LOWERRIGHT, gui::EGUIA_UPPERLEFT);
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}
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}
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}
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/* import */
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}else if (config == 3) {
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}else{
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// Save button
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{
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core::rect<s32> rect(0, 0, 200, 40);
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rect += v2s32(25, 260);
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Environment->addButton(rect, this, GUI_ID_SP_SAVE_BUTTON, narrow_to_wide(gettext("Save")).c_str());
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}
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// Cancel button
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{
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core::rect<s32> rect(0, 0, 200, 40);
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rect += v2s32(25, 305);
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Environment->addButton(rect, this, GUI_ID_SP_CANCEL_BUTTON, narrow_to_wide(gettext("Cancel")).c_str());
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}
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/* create */
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if (config == 1) {
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{
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core::rect<s32> rect(0, 0, 550, 20);
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rect += topleft_content + v2s32(0, 40);
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gui::IGUIStaticText *t = Environment->addStaticText(
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narrow_to_wide(gettext("Create New World")).c_str(),
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rect,
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false,
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true,
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this,
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-1
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);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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// world name
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += topleft_content + v2s32(120, 70);
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Environment->addStaticText(narrow_to_wide(gettext("World Name:")).c_str(), rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += topleft_content + v2s32(135, 90);
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#if USE_FREETYPE
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new gui::intlGUIEditBox(narrow_to_wide(selected).c_str(), true, Environment, this, GUI_ID_SP_WORLD_NAME, rect);
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#else
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Environment->addEditBox(narrow_to_wide(selected).c_str(), rect, false, this, GUI_ID_SP_WORLD_NAME);
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#endif
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}
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/* edit */
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}else if (config == 2) {
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{
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core::rect<s32> rect(0, 0, 550, 20);
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rect += topleft_content + v2s32(0, 40);
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gui::IGUIStaticText *t = Environment->addStaticText(
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narrow_to_wide(gettext("Edit World")).c_str(),
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rect,
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false,
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true,
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this,
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-1
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);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect<s32> rect(0, 0, 550, 20);
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rect += topleft_content + v2s32(0, 70);
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gui::IGUIStaticText *t = Environment->addStaticText(
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narrow_to_wide(selected).c_str(),
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rect,
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false,
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true,
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this,
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-1
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);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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}
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{
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core::rect<s32> rect(0, 0, 200, 30);
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rect += topleft_content + v2s32(80, 160);
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Environment->addCheckBox(
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survival_mode,
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rect,
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this,
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GUI_ID_SP_MODE_SURVIVAL,
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narrow_to_wide(gettext("Survival Mode")).c_str()
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);
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}
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{
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core::rect<s32> rect(0, 0, 200, 30);
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rect += topleft_content + v2s32(80, 200);
|
||||
Environment->addCheckBox(
|
||||
!survival_mode,
|
||||
rect,
|
||||
this,
|
||||
GUI_ID_SP_MODE_CREATIVE,
|
||||
narrow_to_wide(gettext("Creative Mode")).c_str()
|
||||
);
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 200, 30);
|
||||
rect += topleft_content + v2s32(80, 260);
|
||||
Environment->addCheckBox(
|
||||
flat_map,
|
||||
rect,
|
||||
this,
|
||||
GUI_ID_SP_MAP_FLAT,
|
||||
narrow_to_wide(gettext("Flat Mapgen")).c_str()
|
||||
);
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 200, 30);
|
||||
rect += topleft_content + v2s32(80, 300);
|
||||
Environment->addCheckBox(
|
||||
random_seed,
|
||||
rect,
|
||||
this,
|
||||
GUI_ID_SP_MAP_RANDOM_SEED,
|
||||
narrow_to_wide(gettext("Use Random Seed")).c_str()
|
||||
);
|
||||
}
|
||||
if (!random_seed) {
|
||||
// seed
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 110, 20);
|
||||
rect += topleft_content + v2s32(120, 330);
|
||||
Environment->addStaticText(narrow_to_wide(gettext("World Seed:")).c_str(), rect, false, true, this, -1);
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 230, 30);
|
||||
rect += topleft_content + v2s32(135, 350);
|
||||
#if USE_FREETYPE
|
||||
new gui::intlGUIEditBox(narrow_to_wide(fixed_seed).c_str(), true, Environment, this, GUI_ID_SP_MAP_SEED, rect);
|
||||
#else
|
||||
Environment->addEditBox(narrow_to_wide(fixed_seed).c_str(), rect, false, this, GUI_ID_SP_MAP_SEED);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GUISingleplayerMenu::drawMenu()
|
||||
{
|
||||
video::IVideoDriver* driver = Environment->getVideoDriver();
|
||||
|
||||
{
|
||||
char buff[1024];
|
||||
core::rect<s32> rect(
|
||||
0,
|
||||
0,
|
||||
m_screensize.X,
|
||||
m_screensize.Y
|
||||
);
|
||||
driver->draw2DRectangle(rect, GUI_BG_TOP, GUI_BG_BTM, GUI_BG_TOP, GUI_BG_BTM, NULL);
|
||||
|
||||
if (path_get((char*)"texture",(char*)"menulogo.png",1,buff,1024)) {
|
||||
video::ITexture *texture = driver->getTexture(buff);
|
||||
if (texture != 0) {
|
||||
const core::dimension2d<u32>& img_origsize = texture->getOriginalSize();
|
||||
core::rect<s32> logo(
|
||||
AbsoluteRect.UpperLeftCorner.X+25,
|
||||
AbsoluteRect.UpperLeftCorner.Y,
|
||||
AbsoluteRect.UpperLeftCorner.X+225,
|
||||
AbsoluteRect.UpperLeftCorner.Y+200
|
||||
);
|
||||
const video::SColor color(255,255,255,255);
|
||||
const video::SColor colors[] = {color,color,color,color};
|
||||
driver->draw2DImage(texture, logo, core::rect<s32>(core::position2d<s32>(0,0),img_origsize), NULL, colors, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gui::IGUIElement::draw();
|
||||
}
|
||||
bool GUISingleplayerMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
if (event.EventType==EET_KEY_INPUT_EVENT) {
|
||||
if (
|
||||
event.KeyInput.PressedDown
|
||||
&& (
|
||||
event.KeyInput.Key == KEY_ESCAPE
|
||||
|| event.KeyInput.Key == KEY_RETURN
|
||||
)
|
||||
) {
|
||||
quitMenu();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (event.EventType == EET_GUI_EVENT) {
|
||||
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) {
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_SP_WORLD_NAME);
|
||||
if (e != NULL) {
|
||||
std::wstring w_name = e->getText();
|
||||
if (snprintf(selected,256,"%s",wide_to_narrow(w_name).c_str()) >= 256)
|
||||
snprintf(selected,256,"New World");
|
||||
}
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_SP_MAP_SEED);
|
||||
if (e != NULL) {
|
||||
std::wstring w_name = e->getText();
|
||||
if (snprintf(fixed_seed,256,"%s",wide_to_narrow(w_name).c_str()) >= 256)
|
||||
snprintf(fixed_seed,256,"0");
|
||||
}
|
||||
}
|
||||
if (!canTakeFocus(event.GUIEvent.Element)) {
|
||||
// Returning true disables focus change
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (event.GUIEvent.EventType==gui::EGET_CHECKBOX_CHANGED) {
|
||||
gui::IGUICheckBox *e = (gui::IGUICheckBox*)event.GUIEvent.Caller;
|
||||
if (e) {
|
||||
switch (event.GUIEvent.Caller->getID()) {
|
||||
case GUI_ID_SP_MODE_SURVIVAL:
|
||||
survival_mode = e->isChecked();
|
||||
break;
|
||||
case GUI_ID_SP_MODE_CREATIVE:
|
||||
survival_mode = !e->isChecked();
|
||||
break;
|
||||
case GUI_ID_SP_MAP_FLAT:
|
||||
flat_map = e->isChecked();
|
||||
break;
|
||||
case GUI_ID_SP_MAP_RANDOM_SEED:
|
||||
random_seed = e->isChecked();
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_accepted = false;
|
||||
regenerateGui(m_screensize);
|
||||
}
|
||||
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) {
|
||||
switch (event.GUIEvent.Caller->getID()) {
|
||||
case GUI_ID_SP_START_BUTTON: // Start game
|
||||
if (selected[0] != 0) {
|
||||
config_set("client.world",selected);
|
||||
m_gamecallback->startGame();
|
||||
quitMenu();
|
||||
}
|
||||
return true;
|
||||
case GUI_ID_SP_CREATE_BUTTON:
|
||||
selected_row = -1;
|
||||
loadWorld(true);
|
||||
config = 1;
|
||||
regenerateGui(m_screensize);
|
||||
return true;
|
||||
case GUI_ID_SP_EDIT_BUTTON:
|
||||
if (selected[0] != 0) {
|
||||
loadWorld(false);
|
||||
config = 2;
|
||||
}
|
||||
regenerateGui(m_screensize);
|
||||
return true;
|
||||
case GUI_ID_SP_CANCEL_BUTTON:
|
||||
config = 0;
|
||||
regenerateGui(m_screensize);
|
||||
return true;
|
||||
case GUI_ID_SP_SAVE_BUTTON:
|
||||
if (config == 1 || config == 2) {
|
||||
saveWorld((config == 1));
|
||||
}
|
||||
config = 0;
|
||||
if (worlds) {
|
||||
world_list_free(worlds);
|
||||
worlds = NULL;
|
||||
}
|
||||
regenerateGui(m_screensize);
|
||||
return true;
|
||||
case GUI_ID_SP_IMPORT_BUTTON:
|
||||
config = 3;
|
||||
regenerateGui(m_screensize);
|
||||
return true;
|
||||
case GUI_ID_SP_MAINMENU_BUTTON: //back
|
||||
quitMenu();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (
|
||||
event.GUIEvent.EventType == gui::EGET_LISTBOX_CHANGED
|
||||
|| event.GUIEvent.EventType == gui::EGET_LISTBOX_SELECTED_AGAIN
|
||||
) {
|
||||
if (event.GUIEvent.Caller->getID() == GUI_ID_WORLD_LIST) {
|
||||
gui::IGUIListBox *e = (gui::IGUIListBox*)event.GUIEvent.Caller;
|
||||
if (e != NULL) {
|
||||
selected_row = e->getSelected();
|
||||
}else if (selected_row > -1) {
|
||||
selected_row = -1;
|
||||
}
|
||||
selected[0] = 0;
|
||||
regenerateGui(m_screensize);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return Parent ? Parent->OnEvent(event) : false;
|
||||
}
|
||||
void GUISingleplayerMenu::saveWorld(bool create)
|
||||
{
|
||||
if (create) {
|
||||
world_create(selected);
|
||||
}else{
|
||||
world_load(selected);
|
||||
}
|
||||
if (survival_mode) {
|
||||
config_set("world.game.mode","survival");
|
||||
}else{
|
||||
config_set("world.game.mode","creative");
|
||||
}
|
||||
if (random_seed || fixed_seed[0] == 0) {
|
||||
config_set("world.seed",NULL);
|
||||
}else{
|
||||
config_set("world.seed",fixed_seed);
|
||||
}
|
||||
|
||||
if (flat_map) {
|
||||
config_set("world.map.type","flat");
|
||||
}else{
|
||||
config_set("world.map.type","default");
|
||||
}
|
||||
|
||||
if (random_seed || fixed_seed[0] == 0) {
|
||||
config_set("world.seed",NULL);
|
||||
}else{
|
||||
config_set("world.seed",fixed_seed);
|
||||
}
|
||||
|
||||
world_unload();
|
||||
}
|
||||
void GUISingleplayerMenu::loadWorld(bool create)
|
||||
{
|
||||
char* v;
|
||||
config_clear("world");
|
||||
|
||||
survival_mode = true;
|
||||
random_seed = true;
|
||||
flat_map = false;
|
||||
snprintf(fixed_seed,256,"0");
|
||||
|
||||
if (create) {
|
||||
snprintf(selected,256,"New World");
|
||||
}else{
|
||||
world_load(selected);
|
||||
|
||||
v = config_get("world.game.mode");
|
||||
if (v && !strcmp(v,"creative"))
|
||||
survival_mode = false;
|
||||
|
||||
v = config_get("world.seed");
|
||||
if (v) {
|
||||
random_seed = false;
|
||||
snprintf(fixed_seed,256,"%s",v);
|
||||
}
|
||||
|
||||
v = config_get("world.name");
|
||||
if (!v || snprintf(selected,256,"%s",v) >= 256)
|
||||
snprintf(selected,256,"New World");
|
||||
|
||||
v = config_get("world.map.type");
|
||||
if (v && !strcmp(v,"flat"))
|
||||
flat_map = false;
|
||||
|
||||
world_unload();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,102 @@
|
|||
/************************************************************************
|
||||
* guiMultiplayerMenu.h
|
||||
* voxelands - 3d voxel world sandbox game
|
||||
* Copyright (C) Lisa 'darkrose' Milne 2013-2015 <lisa@ltmnet.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*
|
||||
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
|
||||
* for Voxelands.
|
||||
************************************************************************/
|
||||
|
||||
#ifndef GUISINGLEPLAYERMENU_HEADER
|
||||
#define GUISINGLEPLAYERMENU_HEADER
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include "utility.h"
|
||||
#include "modalMenu.h"
|
||||
#include "client.h"
|
||||
#include "intl.h"
|
||||
#include "keycode.h"
|
||||
#include <string>
|
||||
// For IGameCallback
|
||||
#include "guiPauseMenu.h"
|
||||
#include "guiMainMenu.h"
|
||||
|
||||
enum
|
||||
{
|
||||
GUI_ID_SP_START_BUTTON = 101,
|
||||
GUI_ID_SP_CREATE_BUTTON,
|
||||
GUI_ID_SP_EDIT_BUTTON,
|
||||
GUI_ID_SP_IMPORT_BUTTON,
|
||||
GUI_ID_SP_MAINMENU_BUTTON,
|
||||
GUI_ID_SP_SAVE_BUTTON,
|
||||
GUI_ID_SP_CANCEL_BUTTON,
|
||||
GUI_ID_WORLD_LIST,
|
||||
/* create/edit stuff */
|
||||
GUI_ID_SP_WORLD_NAME,
|
||||
GUI_ID_SP_MODE_SURVIVAL,
|
||||
GUI_ID_SP_MODE_CREATIVE,
|
||||
GUI_ID_SP_MAP_FLAT,
|
||||
GUI_ID_SP_MAP_RANDOM_SEED,
|
||||
GUI_ID_SP_MAP_SEED
|
||||
};
|
||||
|
||||
class GUISingleplayerMenu: public GUIModalMenu
|
||||
{
|
||||
public:
|
||||
GUISingleplayerMenu(
|
||||
gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent,
|
||||
s32 id,
|
||||
IMenuManager *menumgr,
|
||||
IGameCallback *gamecallback
|
||||
);
|
||||
~GUISingleplayerMenu();
|
||||
|
||||
void removeChildren();
|
||||
/*
|
||||
Remove and re-add (or reposition) stuff
|
||||
*/
|
||||
void regenerateGui(v2u32 screensize);
|
||||
|
||||
void drawMenu();
|
||||
|
||||
void loadWorld(bool create);
|
||||
void saveWorld(bool create);
|
||||
|
||||
bool OnEvent(const SEvent& event);
|
||||
|
||||
private:
|
||||
char selected[256];
|
||||
worldlist_t *worlds;
|
||||
bool m_accepted;
|
||||
int config;
|
||||
int selected_row;
|
||||
IGameCallback *m_gamecallback;
|
||||
gui::IGUIEnvironment* env;
|
||||
gui::IGUIElement* parent;
|
||||
IMenuManager *menumgr;
|
||||
v2u32 m_screensize;
|
||||
|
||||
bool survival_mode;
|
||||
bool random_seed;
|
||||
bool flat_map;
|
||||
char fixed_seed[256];
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -223,6 +223,8 @@ double debris_amount_2d(uint64_t seed, v2s16 p)
|
|||
*/
|
||||
s16 find_ground_level_from_noise(BlockMakeData *data, v2s16 p2d, s16 precision)
|
||||
{
|
||||
if (data->type == MGT_FLAT)
|
||||
return 2;
|
||||
return get_ground_height(data->seed,p2d);
|
||||
}
|
||||
|
||||
|
|
|
@ -94,10 +94,10 @@ int str_sanitise(char* dest, int size, char* str)
|
|||
dest[o] = 0;
|
||||
return o;
|
||||
}
|
||||
if (isalnum(str[i])) {
|
||||
if (isalnum(str[i]) || str[i] == '-') {
|
||||
lws = 0;
|
||||
dest[o++] = str[i];
|
||||
}else if (!lws) {
|
||||
}else if (!lws && o) {
|
||||
dest[o++] = '_';
|
||||
lws = 1;
|
||||
}
|
||||
|
|
41
src/world.c
41
src/world.c
|
@ -31,8 +31,6 @@ static int world_exists(char* name)
|
|||
if (!name)
|
||||
return 0;
|
||||
|
||||
name = trim(name);
|
||||
|
||||
if (str_sanitise(nbuff,256,name) < 1)
|
||||
return 0;
|
||||
|
||||
|
@ -49,11 +47,7 @@ int world_create(char* name)
|
|||
char nbuff1[256];
|
||||
int i;
|
||||
|
||||
if (!name)
|
||||
name = "New World";
|
||||
|
||||
name = trim(name);
|
||||
if (!name[0])
|
||||
if (!name || !name[0])
|
||||
name = "New World";
|
||||
|
||||
if (str_sanitise(nbuff,256,name) < 1)
|
||||
|
@ -107,7 +101,6 @@ int world_load(char* name)
|
|||
return 1;
|
||||
}
|
||||
|
||||
name = trim(name);
|
||||
if (snprintf(nbuff,256,"%s",name) >= 256)
|
||||
return 1;
|
||||
|
||||
|
@ -199,6 +192,17 @@ void world_unload()
|
|||
int world_init(char* name)
|
||||
{
|
||||
char *v;
|
||||
|
||||
if (!name) {
|
||||
#ifdef SERVER
|
||||
name = config_get("server.world");
|
||||
#else
|
||||
name = config_get("client.world");
|
||||
#endif
|
||||
if (!name)
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (!world_exists(name)) {
|
||||
if (world_create(name))
|
||||
return 1;
|
||||
|
@ -236,18 +240,6 @@ int8_t world_compatibility(char* version)
|
|||
return 1;
|
||||
}
|
||||
|
||||
#ifndef _HAVE_WORDLIST_TYPE
|
||||
#define _HAVE_WORDLIST_TYPE
|
||||
typedef struct worldlist_s {
|
||||
struct worldlist_s *prev;
|
||||
struct worldlist_s *next;
|
||||
char* name;
|
||||
char* path;
|
||||
char* version;
|
||||
int8_t compat;
|
||||
} worldlist_t;
|
||||
#endif
|
||||
|
||||
worldlist_t *world_list_get()
|
||||
{
|
||||
dirlist_t *d;
|
||||
|
@ -256,6 +248,7 @@ worldlist_t *world_list_get()
|
|||
worldlist_t *w;
|
||||
char* n;
|
||||
char* v;
|
||||
char* m;
|
||||
|
||||
d = path_dirlist("worlds",NULL);
|
||||
|
||||
|
@ -267,6 +260,7 @@ worldlist_t *world_list_get()
|
|||
world_load(e->name);
|
||||
n = config_get("world.name");
|
||||
v = config_get("world.version");
|
||||
m = config_get("world.game.mode");
|
||||
if (n) {
|
||||
w = malloc(sizeof(worldlist_t));
|
||||
if (w) {
|
||||
|
@ -279,6 +273,11 @@ worldlist_t *world_list_get()
|
|||
w->version = strdup(VERSION_STRING);
|
||||
w->compat = -1;
|
||||
}
|
||||
if (m) {
|
||||
w->mode = strdup(m);
|
||||
}else{
|
||||
w->mode = strdup("survival");
|
||||
}
|
||||
l = list_push(&l,w);
|
||||
}
|
||||
}
|
||||
|
@ -302,6 +301,8 @@ void world_list_free(worldlist_t *l)
|
|||
free(w->name);
|
||||
if (w->path)
|
||||
free(w->path);
|
||||
if (w->mode)
|
||||
free(w->mode);
|
||||
if (w->version)
|
||||
free(w->version);
|
||||
free(w);
|
||||
|
|
Loading…
Reference in New Issue