Overlay water and lava onto buckets to reduce textures, ditto for the redundant gate textures
After Width: | Height: | Size: 481 B |
After Width: | Height: | Size: 521 B |
Before Width: | Height: | Size: 622 B |
Before Width: | Height: | Size: 677 B |
Before Width: | Height: | Size: 254 B After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 295 B |
Before Width: | Height: | Size: 296 B |
Before Width: | Height: | Size: 240 B After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 274 B |
Before Width: | Height: | Size: 443 B After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 390 B |
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@ -1437,7 +1437,7 @@ void content_mapnode_door(bool repeat)
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f = &content_features(i);
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f->param2_type = CPT_FACEDIR_SIMPLE;
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f->description = wgettext("Wood Gate");
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f->setAllTextures("gate_wood.png");
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f->setAllTextures("wood.png");
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f->rotate_tile_with_nodebox = true;
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f->setInventoryTexture("gate_wood_inv.png");
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f->wield_nodebox = false;
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@ -1462,7 +1462,7 @@ void content_mapnode_door(bool repeat)
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f = &content_features(i);
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f->param2_type = CPT_FACEDIR_SIMPLE;
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f->description = wgettext("Steel Gate");
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f->setAllTextures("gate_steel.png");
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f->setAllTextures("steel.png");
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f->rotate_tile_with_nodebox = true;
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f->setInventoryTexture("gate_steel_inv.png");
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f->wield_nodebox = false;
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@ -513,7 +513,7 @@ void content_toolitem_init()
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i = CONTENT_TOOLITEM_WBUCKET_WATER;
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f = &g_content_toolitem_features[i];
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f->content = i;
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f->texture = "tool_woodbucket_water.png";
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f->texture = "tool_woodbucket.png^bucket_water.png";
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f->name = "WBucket_water";
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f->description = wgettext("Wooden Bucket of Water");
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f->type = TT_SPECIAL;
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@ -524,7 +524,7 @@ void content_toolitem_init()
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i = CONTENT_TOOLITEM_TINBUCKET_WATER;
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f = &g_content_toolitem_features[i];
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f->content = i;
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f->texture = "tool_tinbucket_water.png";
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f->texture = "tool_tinbucket.png^bucket_water.png";
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f->name = "TinBucket_water";
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f->description = wgettext("Tin Bucket of Water");
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f->type = TT_SPECIAL;
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@ -550,7 +550,7 @@ void content_toolitem_init()
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i = CONTENT_TOOLITEM_STEELBUCKET_WATER;
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f = &g_content_toolitem_features[i];
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f->content = i;
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f->texture = "tool_steelbucket_water.png";
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f->texture = "tool_steelbucket.png^bucket_water.png";
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f->name = "SteelBucket_water";
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f->description = wgettext("Steel Bucket of Water");
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f->type = TT_SPECIAL;
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@ -561,7 +561,7 @@ void content_toolitem_init()
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i = CONTENT_TOOLITEM_STEELBUCKET_LAVA;
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f = &g_content_toolitem_features[i];
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f->content = i;
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f->texture = "tool_steelbucket_lava.png";
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f->texture = "tool_steelbucket.png^bucket_lava.png";
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f->name = "SteelBucket_lava";
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f->description = wgettext("Steel Bucket of Lava");
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f->onplace_node = CONTENT_LAVASOURCE;
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