fix more warnings, mostly unused variables

This commit is contained in:
Menche 2015-02-21 16:20:31 -08:00 committed by darkrose
parent b3b7034447
commit 1fdac8b32b
13 changed files with 6 additions and 49 deletions

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@ -35,7 +35,7 @@
#include <IAnimatedMesh.h>
class LocalPlayer;
class MapDrawControl;
struct MapDrawControl;
class ExtrudedSpriteSceneNode;
class Client;

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@ -357,7 +357,6 @@ MobSAO::MobSAO(ServerEnvironment *env, u16 id, v3f pos, content_t type):
m_oldpos(0,0,0),
m_initial_pos(pos),
m_yaw(0),
m_touching_ground(false),
m_falling(false),
m_next_pos_exists(false),
m_age(0),
@ -387,7 +386,6 @@ MobSAO::MobSAO(ServerEnvironment *env, u16 id, v3f pos, v3f speed, content_t typ
m_oldpos(0,0,0),
m_initial_pos(pos),
m_yaw(0),
m_touching_ground(false),
m_falling(false),
m_next_pos_exists(false),
m_age(0),
@ -662,7 +660,6 @@ void MobSAO::step(float dtime, bool send_recommended)
if (m_next_pos_exists) {
v3f pos_f = m_base_position;
v3f next_pos_f = intToFloat(m_next_pos_i, BS);
v3f v = next_pos_f - pos_f;
v3f diff = next_pos_f - pos_f;
v3f dir = diff;
dir.normalize();
@ -1203,7 +1200,6 @@ void MobSAO::stepMotionThrown(float dtime)
v3s16 pos = pos_i+v3s16(0,1,0);
m_env->getMap().addNodeWithEvent(pos,MapNode(m.contact_place_node));
}else if (m.contact_drop_item != CONTENT_IGNORE) {
v3f pos = intToFloat(pos_i+v3s16(0,1,0),BS);
InventoryItem *i = InventoryItem::create(m.contact_drop_item,1);
if (i) {
ServerActiveObject *obj = i->createSAO(m_env,0,m_base_position);

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@ -101,7 +101,6 @@ private:
v3f m_oldpos;
v3f m_initial_pos;
float m_yaw;
bool m_touching_ground;
bool m_falling;
bool m_next_pos_exists;
v3s16 m_next_pos_i;

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@ -273,7 +273,6 @@ void ActiveBlockList::update(std::list<v3s16> &active_positions,
ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
m_map(map),
m_server(server),
m_random_spawn_timer(3),
m_send_recommended_timer(0),
m_game_time(0),
m_game_time_fraction_counter(0)
@ -575,7 +574,6 @@ void ServerEnvironment::clearAllObjects()
for (std::map<u16, ServerActiveObject*>::iterator i = m_active_objects.begin(); i != m_active_objects.end(); i++) {
ServerActiveObject* obj = i->second;
u16 id = i->first;
v3f objectpos = obj->getBasePosition();
// Delete static object if block is loaded
if (obj->m_static_exists) {
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
@ -3966,8 +3964,6 @@ void ClientEnvironment::step(float dtime)
*/
{
v3f lplayerpos = lplayer->getPosition();
// Apply physics
if (lplayer->control.free == false && is_climbing == false) {
// Gravity

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@ -372,7 +372,6 @@ private:
// the env events for sending to clients
Queue<EnvEvent> m_env_events;
// Some timers
float m_random_spawn_timer; // used for experimental code
float m_send_recommended_timer;
IntervalLimiter m_object_management_interval;
// List of active blocks

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@ -307,8 +307,6 @@ public:
s32 mouse_wheel;
private:
IrrlichtDevice *m_device;
// The current state of keys
KeyList keyIsDown;
// Whether a key has been pressed or not

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@ -297,9 +297,6 @@ void Map::unspreadLight(enum LightBank bank,
if (block->isDummy())
continue;
// Calculate relative position in block
v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
u8 oldlight = j.getNode()->getValue();
// Loop through 6 neighbors
@ -793,7 +790,6 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
*/
v3s16 toppos = p + v3s16(0,1,0);
v3s16 bottompos = p + v3s16(0,-1,0);
bool node_under_sunlight = true;
core::map<v3s16, bool> light_sources;
@ -1050,8 +1046,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
// Get the brightest neighbour node and propagate light from it
v3s16 n2p = getBrightestNeighbour(bank, p);
bool pos_ok;
MapNode n2 = getNodeNoEx(n2p,&pos_ok);
bool pos_ok = isValidPosition(n2p);
if (pos_ok)
lightNeighbors(bank, n2p, modified_blocks);
}
@ -2168,9 +2163,6 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
sector = new ServerMapSector(this, p2d);
// Sector position on map in nodes
v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
/*
Insert to container
*/
@ -2200,7 +2192,6 @@ MapBlock * ServerMap::generateBlock(
//MapBlock *block = original_dummy;
v2s16 p2d(p.X, p.Z);
v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
/*
Do not generate over-limit

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@ -1333,8 +1333,6 @@ void make_block(BlockMakeData *data)
v3s16 blockpos = data->blockpos;
ManualMapVoxelManipulator &vmanip = *(data->vmanip);
v3s16 blockpos_min = blockpos - v3s16(1,1,1);
v3s16 blockpos_max = blockpos + v3s16(1,1,1);
// Area of center block
v3s16 node_min = blockpos*MAP_BLOCKSIZE;
v3s16 node_max = (blockpos+v3s16(1,1,1))*MAP_BLOCKSIZE-v3s16(1,1,1);

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@ -971,8 +971,7 @@ Server::Server(
m_mapsavedir(mapsavedir),
m_configpath(configpath),
m_shutdown_requested(false),
m_ignore_map_edit_events(false),
m_ignore_map_edit_events_peer_id(0)
m_ignore_map_edit_events(false)
{
m_liquid_transform_timer = 0.0;
m_print_info_timer = 0.0;
@ -6000,9 +5999,6 @@ v3f findSpawnPos(ServerMap &map)
// We're going to try to throw the player to this position
nodepos = v2s16(-range + (myrand()%(range*2)),
-range + (myrand()%(range*2)));
v2s16 sectorpos = getNodeSectorPos(nodepos);
// Get sector (NOTE: Don't get because it's slow)
//m_env.getMap().emergeSector(sectorpos);
// Get ground height at point (fallbacks to heightmap function)
groundheight = map.findGroundLevel(nodepos);
// Don't go underwater

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@ -716,14 +716,6 @@ private:
This is behind m_env_mutex
*/
bool m_ignore_map_edit_events;
/*
If set to !=0, the incoming MapEditEvents are modified to have
this peed id as the disabled recipient
This is behind m_env_mutex
*/
u16 m_ignore_map_edit_events_peer_id;
Profiler *m_profiler;
friend class EmergeThread;
friend class RemoteClient;

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@ -44,9 +44,7 @@
*/
TextureSource::TextureSource(IrrlichtDevice *device):
m_device(device),
m_main_atlas_image(NULL),
m_main_atlas_texture(NULL)
m_device(device)
{
assert(m_device);
@ -1711,7 +1709,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
errorstream<<"generateImagePart(): EVDF_RENDER_TO_TARGET not supported."<<std::endl;
warned = true;
}
return NULL;
return false;
}
core::dimension2d<u32> dim = baseimg->getDimension();
@ -1723,7 +1721,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
if (rtt == NULL) {
errorstream<<"generateImagePart(): addRenderTargetTexture"
" returned NULL."<<std::endl;
return NULL;
return false;
}
// Get the gui

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@ -257,10 +257,6 @@ private:
// The two former containers are behind this mutex
JMutex m_atlaspointer_cache_mutex;
// Main texture atlas. This is filled at startup and is then not touched.
video::IImage *m_main_atlas_image;
video::ITexture *m_main_atlas_texture;
// Queued texture fetches (to be processed by the main thread)
RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;
};

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@ -268,8 +268,6 @@ void VoxelManipulator::clearFlag(u8 flags)
// 0-1ms on moderate area
TimeTaker timer("clearFlag", &clearflag_time);
v3s16 s = m_area.getExtent();
/*dstream<<"clearFlag clearing area of size "
<<""<<s.X<<"x"<<s.Y<<"x"<<s.Z<<""
<<std::endl;*/