forked from oerkki/voxelands
campfire updates pt1
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@ -27,10 +27,10 @@
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/* Burning Time DEFAULT */
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/* 1.0 == one item cooked */
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#define BT_BED 30.75 /* 3 wood + 3 cotton */
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#define BT_BED 8.0
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/* Beds' heads and feet */
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#define BT_BOOKSHELF 5.0 /* half a wood */
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#define BT_BOOKSHELF 5.0
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/* Book shelves */
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#define BT_BUSH 0.1 /* 10 for an item */
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@ -42,16 +42,16 @@
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#define BT_CAMP_FIRE 1.0 /* 1 item */
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/* Camp fire */
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#define BT_CARPET 0.015625 /* 1/16th of a cotton */
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#define BT_CARPET 0.1 /* 1/16th of a cotton */
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/* Carpets */
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#define BT_CACTUS 0.1 /* 10 for an item */
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#define BT_CACTUS 0.5 /* 10 for an item */
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/* Cactus' trunk */
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#define BT_CHAIR 2.5 /* 1/4th of a wood */
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/* Wooden chairs */
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#define BT_CLOCK 3.0 /* something less than half a wood */
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#define BT_CLOCK 0.5 /* something less than half a wood */
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/* Wall clock */
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#define BT_COAL 10.0 /* 10 items */
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@ -60,7 +60,7 @@
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#define BT_COAL_BLOCK 99.0 /* 1 stack */
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/* Coal and charcoal blocks */
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#define BT_COLUMN 8.0 /* about 1 wood */
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#define BT_COLUMN 1.5 /* about 1 wood */
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/* Wooden columns */
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#define BT_COUCH 0.75 /* 3 cotton */
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@ -75,25 +75,25 @@
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#define BT_DOOR_GLASS 1.50 /* somehow better than wooden door */
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/* Glass right and left doors */
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#define BT_FENCE 3.333333 /* about 1/3rd of a wood */
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#define BT_FENCE 1.5 /* about 1/3rd of a wood */
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/* Fences, gates, etc. */
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#define BT_FLOWER 0.003906 /* 1/4th of a carpet*/
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#define BT_FLOWER 0.1 /* 1/4th of a carpet*/
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/* Blossoms, flowers, etc. */
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#define BT_FRUIT 0.08 /* slightly worse than a cactus */
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#define BT_FRUIT 0.1 /* slightly worse than a cactus */
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/* Apples, cactus fruit, etc. */
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#define BT_GRASS 0.003906 /* 1/4th of a carpet*/
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#define BT_GRASS 0.1 /* 1/4th of a carpet*/
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/* Wild grass, flower stem, etc.*/
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#define BT_HATCH 0.625 /* 1/16th of a wood */
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#define BT_HATCH 2.0 /* 1/16th of a wood */
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/* Hatches, windowed or not */
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#define BT_HAY 0.25 /* 4 for an item */
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/* Hay */
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#define BT_LADDER 0.15625 /* 1/4th of a hatch */
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#define BT_LADDER 1.0 /* 1/4th of a hatch */
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/* Wooden ladders */
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#define BT_LAVA 99.0 /* 1 stack */
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@ -102,7 +102,7 @@
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#define BT_LAVA_BUCKET 99.0 /* 1 stack */
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/* Lava bucket*/
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#define BT_LEAF 0.003906 /* 1/4th of a carpet*/
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#define BT_LEAF 0.1 /* 1/4th of a carpet*/
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/* Tree leaves */
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#define BT_PAINTING 0.625 /* 1/16th of a wood */
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@ -111,47 +111,47 @@
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#define BT_PLANK 0.1 /* 10 for an item */
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/* Planks */
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#define BT_SAPLING 0.05 /* 20 for an item */
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#define BT_SAPLING 0.1 /* 20 for an item */
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/* Tree saplings */
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#define BT_SCAFFOLDING 3.333333 /* 1/3rd of a wood */
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#define BT_SCAFFOLDING 1.5 /* 1/3rd of a wood */
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/* Scaffoldings */
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#define BT_SEED 0.003125 /* 1/4th of a stick */
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#define BT_SEED 0.1 /* 1/4th of a stick */
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/* Vegetable's seeds */
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#define BT_SIGN 0.625 /* 1/16th of a wood */
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/* Wooden signs, lockable or not */
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#define BT_SLAB 5.0 /* half a wood */
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#define BT_SLAB 1.0 /* half a wood */
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/* Wooden slabs */
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#define BT_SPONGE 0.2 /* 5 for an item */
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/* Sponges */
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#define BT_STAIR 5.0 /* half a wood */
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#define BT_STAIR 2.0 /* half a wood */
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/* Wooden stairs */
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#define BT_STICK 0.05 /* half a plank or 20 for an item */
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#define BT_STICK 0.1 /* half a plank or 20 for an item */
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/* Sticks */
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#define BT_TABLE 2.5 /* 1/4th of a wood */
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/* Tables */
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#define BT_TILE 0.625 /* 1/16th of a wood */
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#define BT_TILE 0.5 /* 1/16th of a wood */
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/* Wood tile */
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#define BT_TORCH 0.0125 /* 1/4th of a stick */
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#define BT_TORCH 0.1 /* 1/4th of a stick */
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/* Torches */
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#define BT_TREE 99.0 /* one stack */
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#define BT_TREE 10.0 /* one stack */
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/* Tree trunks */
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#define BT_TRELLIS 0.625 /* 1/16th of a wood */
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#define BT_TRELLIS 0.5 /* 1/16th of a wood */
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/* Trellises */
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#define BT_WOOD 10.0 /* 10 items */
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#define BT_WOOD 2.0 /* 2 items */
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/* Wood, jungle wood, etc. */
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#define BT_YOUNG_TREE 1.111111 /* 1/9th of a wood */
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#define BT_YOUNG_TREE 1.0 /* 1/9th of a wood */
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/* Young tree trunks */
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@ -43,11 +43,17 @@ namespace crafting {
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std::vector<CraftDef> shaped_recipes;
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std::vector<CraftDefShapeless> shapeless_recipes;
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craft_alloy_t *alloys;
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void initCrafting()
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{
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craft_alloy_t *a;
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shaped_recipes.clear();
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shapeless_recipes.clear();
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while ((a = (craft_alloy_t*)list_pull(&alloys))) {
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free(a);
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}
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}
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static bool checkRecipe(content_t recipe[9], content_t result)
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@ -70,6 +76,19 @@ static bool checkShapelessRecipe(content_t recipe[9], content_t result)
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return false;
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}
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static bool checkAlloy(content_t recipe[2], content_t result)
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{
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craft_alloy_t *a;
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a = alloys;
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while (a) {
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if (a->recipe[0] == recipe[0] && a->recipe[1] == recipe[1])
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return true;
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a = a->next;
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}
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return false;
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}
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void setRecipe(content_t recipe[9], content_t result, u16 count, uint64_t privs)
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{
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if (checkRecipe(recipe,result))
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@ -98,6 +117,24 @@ void setShapelessRecipe(content_t recipe[9], content_t result, u16 count, uint64
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shapeless_recipes.push_back(d);
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}
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void setAlloy(content_t recipe[2], content_t result, uint16_t count)
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{
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craft_alloy_t *a;
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if (checkAlloy(recipe,result))
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return;
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a = (craft_alloy_t*)malloc(sizeof(craft_alloy_t));
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if (!a)
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return;
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a->recipe[0] = recipe[0];
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a->recipe[1] = recipe[1];
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a->result = result;
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a->result_count = count;
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alloys = (craft_alloy_t*)list_push(&alloys,a);
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}
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// one input yields one result
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void set1To1Recipe(u16 input, u16 result)
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{
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@ -744,6 +781,21 @@ InventoryItem *getResult(InventoryItem **items, Player *player, Server *server)
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return NULL;
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}
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InventoryItem *getAlloy(content_t c0, content_t c1)
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{
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craft_alloy_t *a;
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a = alloys;
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while (a) {
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if (a->recipe[0] == c0 && a->recipe[1] == c1) {
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return InventoryItem::create(a->result,a->result_count);
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}
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a = a->next;
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}
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return NULL;
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}
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content_t *getRecipe(InventoryItem *item)
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{
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content_t r = item->getContent();
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@ -169,12 +169,21 @@ struct CraftDefShapeless {
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}
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};
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typedef struct craft_alloy_s {
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struct craft_alloy_s *prev;
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struct craft_alloy_s *next;
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content_t recipe[2];
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content_t result;
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uint16_t result_count;
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} craft_alloy_t;
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namespace crafting {
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void initCrafting();
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// add recipes
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void setRecipe(u16 recipe[9], u16 result, u16 count, uint64_t privs = 0);
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void setShapelessRecipe(u16 recipe[9], u16 result, u16 count, uint64_t privs = 0);
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void setAlloy(content_t recipe[2], content_t result, uint16_t count);
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// shortcuts
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// one input yields one result
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@ -283,6 +292,7 @@ namespace crafting {
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void set4SpacedTo1Recipe(u16 input, u16 result);
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InventoryItem *getResult(InventoryItem **items, Player *player, Server *server);
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InventoryItem *getAlloy(content_t c0, content_t c1);
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content_t *getRecipe(InventoryItem *item);
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content_t *getRecipe(InventoryItem *item, int i);
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int getResultCount(InventoryItem *item);
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@ -238,6 +238,27 @@ void content_craftitem_init()
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f->description = gettext("Iron Ingot");
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content_list_add("creative",i,1,0);
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i = CONTENT_CRAFTITEM_BRONZE_INGOT;
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f = &g_content_craftitem_features[(i&~CONTENT_CRAFTITEM_MASK)];
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f->content = CONTENT_CRAFTITEM_BRONZE_INGOT;
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f->texture = "bronze_ingot.png";
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f->name = "bronze_ingot";
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f->description = gettext("Bronze Ingot");
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content_list_add("creative",i,1,0);
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{
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content_t r[2] = {CONTENT_CRAFTITEM_TIN,CONTENT_CRAFTITEM_COPPER};
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crafting::setAlloy(r,i,1);
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r[0] = CONTENT_CRAFTITEM_COPPER;
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r[1] = CONTENT_CRAFTITEM_TIN;
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crafting::setAlloy(r,i,1);
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r[0] = CONTENT_CRAFTITEM_TIN_INGOT;
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r[1] = CONTENT_CRAFTITEM_COPPER_INGOT;
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crafting::setAlloy(r,i,1);
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r[0] = CONTENT_CRAFTITEM_COPPER_INGOT;
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r[1] = CONTENT_CRAFTITEM_TIN_INGOT;
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crafting::setAlloy(r,i,1);
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}
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i = CONTENT_CRAFTITEM_CLAY_BRICK;
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f = &g_content_craftitem_features[(i&~CONTENT_CRAFTITEM_MASK)];
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f->content = CONTENT_CRAFTITEM_CLAY_BRICK;
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@ -40,7 +40,7 @@ struct CraftItemFeatures {
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// the result of cooking this item
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content_t cook_result;
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// what type of cooking device this item needs
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CookType cook_type;
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uint16_t cook_type;
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// the result of crushing this item
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content_t crush_result;
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// what type of crushing device this item needs
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@ -222,5 +222,6 @@ CraftItemFeatures *content_craftitem_features(content_t i);
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#define CONTENT_CRAFTITEM_RASPBERRY (CONTENT_CRAFTITEM_MASK | 0x8A)
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#define CONTENT_CRAFTITEM_UPGRADE_STORAGE (CONTENT_CRAFTITEM_MASK | 0x8B)
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#define CONTENT_CRAFTITEM_UPGRADE_EXO (CONTENT_CRAFTITEM_MASK | 0x8C)
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#define CONTENT_CRAFTITEM_BRONZE_INGOT (CONTENT_CRAFTITEM_MASK | 0x8D)
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#endif
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@ -425,11 +425,11 @@ public:
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private:
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Inventory *m_inventory;
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float m_step_accumulator;
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float m_fuel_totaltime;
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float m_fuel_time;
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float m_src_totaltime;
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float m_src_time;
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float m_active_timer;
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float m_burn_counter;
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float m_burn_timer;
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float m_cook_timer;
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bool m_has_pots;
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};
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class CrusherNodeMetadata : public NodeMetadata
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@ -34,7 +34,7 @@ struct ToolItemFeatures {
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// the result of cooking this item
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std::string cook_result;
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// what type of cooking device this item needs
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CookType cook_type;
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uint16_t cook_type;
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// the fuel value of this item
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std::string crush_result;
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// what type of crushing device this item needs
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@ -639,10 +639,21 @@ void GUIFormSpecMenu::drawMenu()
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for (u32 i=0; i<m_images.size(); i++) {
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const ImageDrawSpec &spec = m_images[i];
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char buff[1024];
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char* img_name;
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video::ITexture *texture = NULL;
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if (path_get((char*)"texture",const_cast<char*>(spec.name.c_str()),1,buff,1024))
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texture = driver->getTexture(buff);
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img_name = const_cast<char*>(spec.name.c_str());
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if (!strncmp(img_name,"inventory:",10)) {
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content_t c = strtoul(img_name+10,NULL,10);
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InventoryItem *itm = InventoryItem::create(c,1,0,0);
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if (itm) {
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texture = itm->getImage();
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delete itm;
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}
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}else{
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char buff[1024];
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if (path_get((char*)"texture",img_name,1,buff,1024))
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texture = driver->getTexture(buff);
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}
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// Image size on screen
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core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
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// Image rectangle on screen
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@ -274,12 +274,12 @@ std::wstring MaterialItem::getGuiText()
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return narrow_to_wide(txt);
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}
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bool MaterialItem::isCookable(CookType type) const
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bool MaterialItem::isCookable(uint16_t type) const
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{
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ContentFeatures *f = &content_features(m_content);
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if (!f)
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return false;
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if (type != f->cook_type && f->cook_type != COOK_ANY)
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if (f->cook_type != COOK_ANY && (type&f->cook_type) != f->cook_type)
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return false;
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if (f->cook_result == "")
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return false;
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@ -459,12 +459,12 @@ u16 CraftItem::getDropCount() const
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return InventoryItem::getDropCount();
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}
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bool CraftItem::isCookable(CookType type) const
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bool CraftItem::isCookable(uint16_t type) const
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{
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CraftItemFeatures *f = content_craftitem_features(m_content);
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if (!f)
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return false;
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if (type != f->cook_type && f->cook_type != COOK_ANY)
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if (f->cook_type != COOK_ANY && (type&f->cook_type) != f->cook_type)
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return false;
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if (f->cook_result == CONTENT_IGNORE)
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return false;
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@ -671,12 +671,12 @@ std::wstring ToolItem::getGuiText()
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return narrow_to_wide(txt);
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}
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bool ToolItem::isCookable(CookType type) const
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bool ToolItem::isCookable(uint16_t type) const
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{
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ToolItemFeatures *f = &content_toolitem_features(m_content);
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if (!f)
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return false;
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if (type != f->cook_type && f->cook_type != COOK_ANY)
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if (f->cook_type != COOK_ANY && (type&f->cook_type) != f->cook_type)
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return false;
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if (f->cook_result == "")
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return false;
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@ -134,7 +134,7 @@ public:
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*/
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// Whether it can be cooked
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virtual bool isCookable(CookType type=COOK_ANY) const {return false;}
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virtual bool isCookable(uint16_t type=COOK_ANY) const {return false;}
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// Whether it can be crushed
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virtual bool isCrushable(CrushType type=CRUSH_ANY) const {return false;}
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// Time of cooking
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@ -225,7 +225,7 @@ public:
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/*
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Other properties
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*/
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bool isCookable(CookType type) const;
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bool isCookable(uint16_t type) const;
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InventoryItem *createCookResult() const;
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bool isCrushable(CrushType type) const;
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InventoryItem *createCrushResult() const;
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@ -318,7 +318,7 @@ public:
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Other properties
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*/
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bool isCookable(CookType type) const;
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bool isCookable(uint16_t type) const;
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InventoryItem *createCookResult() const;
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bool isCrushable(CrushType type) const;
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InventoryItem *createCrushResult() const;
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|
@ -391,7 +391,7 @@ public:
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ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
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bool isCookable(CookType type) const;
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bool isCookable(uint16_t type) const;
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InventoryItem *createCookResult() const;
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bool isCrushable(CrushType type) const;
|
||||
InventoryItem *createCrushResult() const;
|
||||
|
|
|
@ -158,12 +158,11 @@ enum LiquidType
|
|||
LIQUID_SOURCE
|
||||
};
|
||||
|
||||
enum CookType
|
||||
{
|
||||
COOK_ANY,
|
||||
COOK_FIRE,
|
||||
COOK_FURNACE
|
||||
};
|
||||
#define COOK_ANY 0xFFFF
|
||||
#define COOK_FIRE 0x0001
|
||||
#define COOK_CLAY_POT 0x0002
|
||||
#define COOK_FIRE_POT (COOK_FIRE | COOK_CLAY_POT)
|
||||
#define COOK_FURNACE 0x0004
|
||||
|
||||
enum CrushType
|
||||
{
|
||||
|
@ -264,6 +263,7 @@ public:
|
|||
v3s16 m_angle;
|
||||
v3f m_centre;
|
||||
aabb3f m_box;
|
||||
std::string textures[6];
|
||||
};
|
||||
|
||||
enum FaceTextType {
|
||||
|
@ -463,7 +463,7 @@ struct ContentFeatures
|
|||
// the result of cooking this node
|
||||
std::string cook_result;
|
||||
// what type of cooking device this node needs
|
||||
CookType cook_type;
|
||||
uint16_t cook_type;
|
||||
// the fuel value of this node
|
||||
float fuel_time;
|
||||
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "content_nodemeta.h"
|
||||
#include "inventory.h"
|
||||
#include "content_mapnode.h"
|
||||
#include "content_craft.h"
|
||||
#include "environment.h"
|
||||
|
||||
/*
|
||||
|
@ -580,14 +581,16 @@ CampFireNodeMetadata::CampFireNodeMetadata()
|
|||
|
||||
m_inventory = new Inventory();
|
||||
m_inventory->addList("fuel", 1);
|
||||
m_inventory->addList("src", 1);
|
||||
m_inventory->addList("src", 3);
|
||||
m_inventory->addList("dst", 1);
|
||||
|
||||
m_step_accumulator = 0;
|
||||
m_fuel_totaltime = 0;
|
||||
m_fuel_time = 0;
|
||||
m_src_totaltime = 0;
|
||||
m_src_time = 0;
|
||||
m_active_timer = 0.0;
|
||||
m_burn_counter = 0.0;
|
||||
m_burn_timer = 0.0;
|
||||
m_cook_timer = 0.0;
|
||||
m_has_pots = false;
|
||||
|
||||
inventoryModified();
|
||||
}
|
||||
CampFireNodeMetadata::~CampFireNodeMetadata()
|
||||
{
|
||||
|
@ -601,31 +604,49 @@ NodeMetadata* CampFireNodeMetadata::clone()
|
|||
{
|
||||
CampFireNodeMetadata *d = new CampFireNodeMetadata();
|
||||
*d->m_inventory = *m_inventory;
|
||||
d->m_fuel_totaltime = m_fuel_totaltime;
|
||||
d->m_fuel_time = m_fuel_time;
|
||||
d->m_src_totaltime = m_src_totaltime;
|
||||
d->m_src_time = m_src_time;
|
||||
|
||||
d->m_active_timer = m_active_timer;
|
||||
d->m_burn_counter = m_burn_counter;
|
||||
d->m_burn_timer = m_burn_timer;
|
||||
d->m_cook_timer = m_cook_timer;
|
||||
d->m_has_pots = m_has_pots;
|
||||
|
||||
return d;
|
||||
}
|
||||
NodeMetadata* CampFireNodeMetadata::create(std::istream &is)
|
||||
{
|
||||
std::string s;
|
||||
CampFireNodeMetadata *d = new CampFireNodeMetadata();
|
||||
|
||||
d->m_inventory->deSerialize(is);
|
||||
|
||||
int temp;
|
||||
is>>temp;
|
||||
d->m_fuel_totaltime = (float)temp/10;
|
||||
is>>temp;
|
||||
d->m_fuel_time = (float)temp/10;
|
||||
s = deSerializeString(is);
|
||||
d->m_active_timer = mystof(s);
|
||||
|
||||
s = deSerializeString(is);
|
||||
d->m_burn_counter = mystoi(s);
|
||||
|
||||
s = deSerializeString(is);
|
||||
d->m_burn_timer = mystoi(s);
|
||||
|
||||
s = deSerializeString(is);
|
||||
d->m_cook_timer = mystof(s);
|
||||
|
||||
s = deSerializeString(is);
|
||||
d->m_has_pots = !!mystoi(s);
|
||||
|
||||
d->inventoryModified();
|
||||
|
||||
return d;
|
||||
}
|
||||
void CampFireNodeMetadata::serializeBody(std::ostream &os)
|
||||
{
|
||||
m_inventory->serialize(os);
|
||||
os<<itos(m_fuel_totaltime*10)<<" ";
|
||||
os<<itos(m_fuel_time*10)<<" ";
|
||||
os<<serializeString(ftos(m_active_timer));
|
||||
os<<serializeString(itos(m_burn_counter));
|
||||
os<<serializeString(itos(m_burn_timer));
|
||||
os<<serializeString(ftos(m_cook_timer));
|
||||
os<<serializeString(itos(m_has_pots ? 1 : 0));
|
||||
}
|
||||
std::wstring CampFireNodeMetadata::infoText()
|
||||
{
|
||||
|
@ -634,28 +655,14 @@ std::wstring CampFireNodeMetadata::infoText()
|
|||
char e[128];
|
||||
e[0] = 0;
|
||||
|
||||
if (m_fuel_time >= m_fuel_totaltime) {
|
||||
const InventoryList *src_list = m_inventory->getList("src");
|
||||
assert(src_list);
|
||||
const InventoryItem *src_item = src_list->getItem(0);
|
||||
|
||||
if (src_item && src_item->isCookable(COOK_FIRE)) {
|
||||
InventoryList *dst_list = m_inventory->getList("dst");
|
||||
if(!dst_list->roomForCookedItem(src_item)) {
|
||||
s = gettext("CampFire is overloaded");
|
||||
}else{
|
||||
s = gettext("CampFire is out of fuel");
|
||||
}
|
||||
}else{
|
||||
s = gettext("CampFire is inactive");
|
||||
}
|
||||
}else{
|
||||
if (m_burn_counter > 0.0) {
|
||||
s = gettext("CampFire is active");
|
||||
// Do this so it doesn't always show (0%) for weak fuel
|
||||
if (m_fuel_totaltime > 3) {
|
||||
uint32_t tt = m_fuel_time/m_fuel_totaltime*100;
|
||||
if (m_cook_timer > 0.0) {
|
||||
uint32_t tt = m_cook_timer/4.0*100;
|
||||
snprintf(e,128, " (%d%%)",tt);
|
||||
}
|
||||
}else{
|
||||
s = gettext("CampFire is inactive");
|
||||
}
|
||||
|
||||
snprintf(buff,256,"%s%s",s,e);
|
||||
|
@ -666,8 +673,11 @@ bool CampFireNodeMetadata::nodeRemovalDisabled()
|
|||
/*
|
||||
Disable removal if furnace is not empty
|
||||
*/
|
||||
InventoryList *list[3] = {m_inventory->getList("src"),
|
||||
m_inventory->getList("dst"), m_inventory->getList("fuel")};
|
||||
InventoryList *list[3] = {
|
||||
m_inventory->getList("src"),
|
||||
m_inventory->getList("dst"),
|
||||
m_inventory->getList("fuel")
|
||||
};
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (list[i] == NULL)
|
||||
|
@ -676,148 +686,280 @@ bool CampFireNodeMetadata::nodeRemovalDisabled()
|
|||
continue;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
return false;
|
||||
}
|
||||
void CampFireNodeMetadata::inventoryModified()
|
||||
{
|
||||
vlprintf(CN_INFO,"CampFire inventory modification callback");
|
||||
InventoryList *src_list;
|
||||
InventoryItem *src_item = NULL;
|
||||
|
||||
src_list = m_inventory->getList("src");
|
||||
if (!src_list)
|
||||
return;
|
||||
|
||||
src_item = src_list->getItem(0);
|
||||
if (!src_item) {
|
||||
m_has_pots = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (src_item->getContent() != CONTENT_CLAY_VESSEL) {
|
||||
m_has_pots = false;
|
||||
return;
|
||||
}
|
||||
|
||||
m_has_pots = true;
|
||||
}
|
||||
bool CampFireNodeMetadata::step(float dtime, v3s16 pos, ServerEnvironment *env)
|
||||
{
|
||||
{
|
||||
MapNode n = env->getMap().getNodeNoEx(pos).getContent();
|
||||
if (n.getContent() == CONTENT_FURNACE_ACTIVE) {
|
||||
n.param1 = n.param2;
|
||||
n.setContent(CONTENT_FURNACE);
|
||||
env->setPostStepNodeSwap(pos,n);
|
||||
}
|
||||
}
|
||||
float cook_time = 4.0;
|
||||
bool changed = false;
|
||||
bool is_cooking;
|
||||
bool cook_ongoing;
|
||||
bool room_available;
|
||||
uint8_t pots_mode = 0;
|
||||
InventoryList *dst_list;
|
||||
InventoryList *src_list;
|
||||
InventoryItem *src_item = NULL;
|
||||
InventoryItem *src_item1 = NULL;
|
||||
InventoryList *fuel_list;
|
||||
InventoryItem *fuel_item;
|
||||
uint16_t mode = COOK_FIRE;
|
||||
|
||||
/* requires air above it (because why not?) */
|
||||
if (content_features(env->getMap().getNodeNoEx(pos+v3s16(0,1,0),NULL).getContent()).air_equivalent == false)
|
||||
return false;
|
||||
|
||||
if (dtime > 60.0)
|
||||
vlprintf(CN_INFO,"CampFire stepping a long time (%f)",dtime);
|
||||
// Update at a fixed frequency
|
||||
const float interval = 2.0;
|
||||
m_step_accumulator += dtime;
|
||||
bool changed = false;
|
||||
while (m_step_accumulator > interval) {
|
||||
m_step_accumulator -= interval;
|
||||
dtime = interval;
|
||||
vlprintf(CN_INFO,"Campfire stepping a long time (%f)",dtime);
|
||||
|
||||
InventoryList *dst_list = m_inventory->getList("dst");
|
||||
assert(dst_list);
|
||||
dst_list = m_inventory->getList("dst");
|
||||
if (!dst_list)
|
||||
return false;
|
||||
|
||||
InventoryList *src_list = m_inventory->getList("src");
|
||||
assert(src_list);
|
||||
InventoryItem *src_item = src_list->getItem(0);
|
||||
src_list = m_inventory->getList("src");
|
||||
if (!src_list)
|
||||
return false;
|
||||
|
||||
bool room_available = false;
|
||||
if (m_has_pots)
|
||||
mode = COOK_FIRE_POT;
|
||||
|
||||
if (src_item && src_item->isCookable(COOK_FIRE))
|
||||
room_available = dst_list->roomForCookedItem(src_item);
|
||||
m_active_timer += dtime;
|
||||
|
||||
// Start only if there are free slots in dst, so that it can
|
||||
// accomodate any result item
|
||||
if (room_available) {
|
||||
m_src_totaltime = 3;
|
||||
}else{
|
||||
m_src_time = 0;
|
||||
m_src_totaltime = 0;
|
||||
}
|
||||
while (m_active_timer > 1.0) {
|
||||
m_active_timer -= 1.0;
|
||||
|
||||
/*
|
||||
If fuel is burning, increment the burn counters.
|
||||
If item finishes cooking, move it to result.
|
||||
*/
|
||||
if (m_fuel_time < m_fuel_totaltime) {
|
||||
m_fuel_time += dtime;
|
||||
m_src_time += dtime;
|
||||
if (m_src_time >= m_src_totaltime && m_src_totaltime > 0.001 && src_item) {
|
||||
InventoryItem *cookresult = src_item->createCookResult();
|
||||
dst_list->addItem(cookresult);
|
||||
src_list->decrementMaterials(1);
|
||||
m_src_time = 0;
|
||||
m_src_totaltime = 0;
|
||||
is_cooking = false;
|
||||
cook_ongoing = false;
|
||||
room_available = false;
|
||||
|
||||
if (m_has_pots) {
|
||||
src_item = src_list->getItem(1);
|
||||
src_item1 = src_list->getItem(2);
|
||||
if (src_item && src_item1) {
|
||||
if (src_item->getContent() == src_item1->getContent()) {
|
||||
if (src_item->isCookable(mode)) {
|
||||
pots_mode = 1;
|
||||
is_cooking = true;
|
||||
room_available = dst_list->roomForCookedItem(src_item);
|
||||
if (room_available)
|
||||
cook_ongoing = true;
|
||||
}else{
|
||||
m_cook_timer = 0.0;
|
||||
}
|
||||
}else{
|
||||
pots_mode = 0;
|
||||
InventoryItem *alloy = crafting::getAlloy(src_item->getContent(),src_item1->getContent());
|
||||
if (alloy) {
|
||||
is_cooking = true;
|
||||
room_available = dst_list->roomForItem(alloy);
|
||||
if (room_available && src_item->getCount() > 1 && src_item1->getCount() > 1)
|
||||
cook_ongoing = true;
|
||||
delete alloy;
|
||||
}else{
|
||||
m_cook_timer = 0.0;
|
||||
}
|
||||
}
|
||||
}else if (src_item) {
|
||||
if (src_item->isCookable(mode)) {
|
||||
pots_mode = 1;
|
||||
is_cooking = true;
|
||||
room_available = dst_list->roomForCookedItem(src_item);
|
||||
if (room_available && src_item->getCount() > 1)
|
||||
cook_ongoing = true;
|
||||
}else{
|
||||
m_cook_timer = 0.0;
|
||||
}
|
||||
}else if (src_item1) {
|
||||
if (src_item1->isCookable(mode)) {
|
||||
pots_mode = 2;
|
||||
is_cooking = true;
|
||||
room_available = dst_list->roomForCookedItem(src_item1);
|
||||
if (room_available && src_item1->getCount() > 1)
|
||||
cook_ongoing = true;
|
||||
}else{
|
||||
m_cook_timer = 0.0;
|
||||
}
|
||||
}else{
|
||||
m_cook_timer = 0.0;
|
||||
}
|
||||
}else{
|
||||
src_item = src_list->getItem(0);
|
||||
if (src_item && src_item->isCookable(mode)) {
|
||||
is_cooking = true;
|
||||
room_available = dst_list->roomForCookedItem(src_item);
|
||||
if (room_available && src_item->getCount() > 1)
|
||||
cook_ongoing = true;
|
||||
}else{
|
||||
m_cook_timer = 0.0;
|
||||
}
|
||||
changed = true;
|
||||
|
||||
// If the fuel was not used up this step, just keep burning it
|
||||
if (m_fuel_time < m_fuel_totaltime)
|
||||
continue;
|
||||
}
|
||||
|
||||
/*
|
||||
Get the source again in case it has all burned
|
||||
*/
|
||||
src_item = src_list->getItem(0);
|
||||
if (m_cook_timer > 4.0)
|
||||
m_cook_timer = 4.0;
|
||||
|
||||
/*
|
||||
If there is no source item, or the source item is not cookable,
|
||||
or the furnace is still cooking, or the furnace became overloaded, stop loop.
|
||||
*/
|
||||
if (
|
||||
src_item == NULL
|
||||
|| !room_available
|
||||
|| m_fuel_time < m_fuel_totaltime
|
||||
|| dst_list->roomForCookedItem(src_item) == false
|
||||
) {
|
||||
m_step_accumulator = 0;
|
||||
if (m_burn_counter < 1.0 && is_cooking) {
|
||||
if (m_cook_timer+1.0 < 4.0 || cook_ongoing) {
|
||||
fuel_list = m_inventory->getList("fuel");
|
||||
if (!fuel_list)
|
||||
break;
|
||||
fuel_item = fuel_list->getItem(0);
|
||||
if (fuel_item && fuel_item->isFuel()) {
|
||||
content_t c = fuel_item->getContent();
|
||||
float v = 0.0;
|
||||
if ((c&CONTENT_CRAFTITEM_MASK) == CONTENT_CRAFTITEM_MASK) {
|
||||
v = ((CraftItem*)fuel_item)->getFuelTime();
|
||||
}else if ((c&CONTENT_TOOLITEM_MASK) == CONTENT_TOOLITEM_MASK) {
|
||||
v = ((ToolItem*)fuel_item)->getFuelTime();
|
||||
}else{
|
||||
v = ((MaterialItem*)fuel_item)->getFuelTime();
|
||||
}
|
||||
fuel_list->decrementMaterials(1);
|
||||
if (c == CONTENT_TOOLITEM_IRON_BUCKET_LAVA) {
|
||||
fuel_list->addItem(0,new ToolItem(CONTENT_TOOLITEM_IRON_BUCKET,0,0));
|
||||
}
|
||||
m_burn_counter += v;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_burn_counter <= 0.0) {
|
||||
m_active_timer = 0.0;
|
||||
m_burn_counter = 0.0;
|
||||
m_burn_timer = 0.0;
|
||||
break;
|
||||
}
|
||||
|
||||
//vlprintf(CN_INFO,"CampFire is out of fuel");
|
||||
if (m_burn_counter < 1.0)
|
||||
continue;
|
||||
|
||||
InventoryList *fuel_list = m_inventory->getList("fuel");
|
||||
assert(fuel_list);
|
||||
InventoryItem *fuel_item = fuel_list->getItem(0);
|
||||
if (fuel_item && fuel_item->isFuel()) {
|
||||
if ((fuel_item->getContent()&CONTENT_CRAFTITEM_MASK) == CONTENT_CRAFTITEM_MASK) {
|
||||
m_fuel_totaltime = ((CraftItem*)fuel_item)->getFuelTime();
|
||||
}else if ((fuel_item->getContent()&CONTENT_TOOLITEM_MASK) == CONTENT_TOOLITEM_MASK) {
|
||||
m_fuel_totaltime = ((ToolItem*)fuel_item)->getFuelTime();
|
||||
m_burn_timer += 1.0;
|
||||
changed = true;
|
||||
if (m_burn_timer >= 4.0) {
|
||||
m_burn_counter -= 1.0;
|
||||
m_burn_timer -= cook_time;
|
||||
}
|
||||
|
||||
if (!is_cooking) {
|
||||
m_cook_timer = 0.0;
|
||||
continue;
|
||||
}
|
||||
|
||||
m_cook_timer += 1.0;
|
||||
|
||||
if (m_cook_timer >= 4.0) {
|
||||
m_cook_timer -= 4.0;
|
||||
if (m_has_pots) {
|
||||
if (pots_mode == 1) {
|
||||
if (src_item && src_item->isCookable(mode)) {
|
||||
InventoryItem *result = src_item->createCookResult();
|
||||
dst_list->addItem(result);
|
||||
InventoryItem *itm = src_list->takeItem(1,1);
|
||||
if (itm)
|
||||
delete itm;
|
||||
src_list->addDiff(1,src_item);
|
||||
}
|
||||
}else if (pots_mode == 2) {
|
||||
if (src_item1 && src_item1->isCookable(mode)) {
|
||||
InventoryItem *result = src_item1->createCookResult();
|
||||
dst_list->addItem(result);
|
||||
InventoryItem *itm = src_list->takeItem(2,1);
|
||||
if (itm)
|
||||
delete itm;
|
||||
src_list->addDiff(2,src_item1);
|
||||
}
|
||||
}else if (src_item && src_item1) {
|
||||
InventoryItem *alloy = crafting::getAlloy(src_item->getContent(),src_item1->getContent());
|
||||
dst_list->addItem(alloy);
|
||||
{
|
||||
InventoryItem *itm = src_list->takeItem(1,1);
|
||||
if (itm)
|
||||
delete itm;
|
||||
src_list->addDiff(1,src_item);
|
||||
}
|
||||
{
|
||||
InventoryItem *itm = src_list->takeItem(2,1);
|
||||
if (itm)
|
||||
delete itm;
|
||||
src_list->addDiff(2,src_item1);
|
||||
}
|
||||
}
|
||||
}else{
|
||||
m_fuel_totaltime = ((MaterialItem*)fuel_item)->getFuelTime();
|
||||
if (src_item && src_item->isCookable(mode)) {
|
||||
InventoryItem *crushresult = src_item->createCookResult();
|
||||
dst_list->addItem(crushresult);
|
||||
src_list->decrementMaterials(1);
|
||||
}
|
||||
}
|
||||
m_fuel_totaltime *= 2.0;
|
||||
m_fuel_time = 0;
|
||||
content_t c = fuel_item->getContent();
|
||||
fuel_list->decrementMaterials(1);
|
||||
if (c == CONTENT_TOOLITEM_IRON_BUCKET_LAVA) {
|
||||
fuel_list->addItem(0,new ToolItem(CONTENT_TOOLITEM_IRON_BUCKET,0,0));
|
||||
}
|
||||
changed = true;
|
||||
}else{
|
||||
m_step_accumulator = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
std::string CampFireNodeMetadata::getDrawSpecString(Player *player)
|
||||
{
|
||||
std::string spec("size[8,9]");
|
||||
spec += "list[current_name;fuel;2,2;1,1;]";
|
||||
spec += "list[current_name;src;5,1;1,1;]";
|
||||
if (m_has_pots) {
|
||||
InventoryList *src_list = m_inventory->getList("src");
|
||||
if (src_list && (src_list->getItem(1) || src_list->getItem(2))) {
|
||||
char buff[10];
|
||||
snprintf(buff,10,"%u",CONTENT_CLAY_VESSEL);
|
||||
spec += "image[5,0.5;1,1;inventory:";
|
||||
spec += buff;
|
||||
spec += "]";
|
||||
}else{
|
||||
spec += "list[current_name;src;5,0.5;1,1;0,1;]";
|
||||
}
|
||||
spec += "list[current_name;src;4.5,1.5;2,1;1,-1;]";
|
||||
}else{
|
||||
spec += "list[current_name;src;5,1;1,1;]";
|
||||
}
|
||||
spec += "list[current_name;dst;5,3;1,1;]";
|
||||
spec += "list[current_player;main;0,5;8,4;]";
|
||||
|
||||
spec += "list[current_player;main;0,4.8;8,1;0,8;]";
|
||||
spec += "list[current_player;main;0,6;8,3;8,-1;]";
|
||||
|
||||
return spec;
|
||||
}
|
||||
std::vector<NodeBox> CampFireNodeMetadata::getNodeBoxes(MapNode &n)
|
||||
{
|
||||
std::vector<NodeBox> boxes;
|
||||
boxes.clear();
|
||||
|
||||
if (m_fuel_time < m_fuel_totaltime) {
|
||||
if (m_burn_counter > 0.0) {
|
||||
boxes.push_back(NodeBox(
|
||||
-0.3125*BS,-0.25*BS,-0.4*BS,0.3125*BS,0.125*BS,-0.3*BS
|
||||
));
|
||||
}
|
||||
|
||||
return transformNodeBox(n,boxes);
|
||||
return boxes;
|
||||
}
|
||||
|
||||
bool CampFireNodeMetadata::isActive()
|
||||
{
|
||||
if (m_fuel_time >= m_fuel_totaltime)
|
||||
if (m_burn_counter > 0.0)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue