campfire updates pt1

This commit is contained in:
darkrose 2017-08-05 05:20:13 +10:00
parent 46ea46d2ab
commit 17ed2155d6
15 changed files with 420 additions and 183 deletions

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@ -27,10 +27,10 @@
/* Burning Time DEFAULT */
/* 1.0 == one item cooked */
#define BT_BED 30.75 /* 3 wood + 3 cotton */
#define BT_BED 8.0
/* Beds' heads and feet */
#define BT_BOOKSHELF 5.0 /* half a wood */
#define BT_BOOKSHELF 5.0
/* Book shelves */
#define BT_BUSH 0.1 /* 10 for an item */
@ -42,16 +42,16 @@
#define BT_CAMP_FIRE 1.0 /* 1 item */
/* Camp fire */
#define BT_CARPET 0.015625 /* 1/16th of a cotton */
#define BT_CARPET 0.1 /* 1/16th of a cotton */
/* Carpets */
#define BT_CACTUS 0.1 /* 10 for an item */
#define BT_CACTUS 0.5 /* 10 for an item */
/* Cactus' trunk */
#define BT_CHAIR 2.5 /* 1/4th of a wood */
/* Wooden chairs */
#define BT_CLOCK 3.0 /* something less than half a wood */
#define BT_CLOCK 0.5 /* something less than half a wood */
/* Wall clock */
#define BT_COAL 10.0 /* 10 items */
@ -60,7 +60,7 @@
#define BT_COAL_BLOCK 99.0 /* 1 stack */
/* Coal and charcoal blocks */
#define BT_COLUMN 8.0 /* about 1 wood */
#define BT_COLUMN 1.5 /* about 1 wood */
/* Wooden columns */
#define BT_COUCH 0.75 /* 3 cotton */
@ -75,25 +75,25 @@
#define BT_DOOR_GLASS 1.50 /* somehow better than wooden door */
/* Glass right and left doors */
#define BT_FENCE 3.333333 /* about 1/3rd of a wood */
#define BT_FENCE 1.5 /* about 1/3rd of a wood */
/* Fences, gates, etc. */
#define BT_FLOWER 0.003906 /* 1/4th of a carpet*/
#define BT_FLOWER 0.1 /* 1/4th of a carpet*/
/* Blossoms, flowers, etc. */
#define BT_FRUIT 0.08 /* slightly worse than a cactus */
#define BT_FRUIT 0.1 /* slightly worse than a cactus */
/* Apples, cactus fruit, etc. */
#define BT_GRASS 0.003906 /* 1/4th of a carpet*/
#define BT_GRASS 0.1 /* 1/4th of a carpet*/
/* Wild grass, flower stem, etc.*/
#define BT_HATCH 0.625 /* 1/16th of a wood */
#define BT_HATCH 2.0 /* 1/16th of a wood */
/* Hatches, windowed or not */
#define BT_HAY 0.25 /* 4 for an item */
/* Hay */
#define BT_LADDER 0.15625 /* 1/4th of a hatch */
#define BT_LADDER 1.0 /* 1/4th of a hatch */
/* Wooden ladders */
#define BT_LAVA 99.0 /* 1 stack */
@ -102,7 +102,7 @@
#define BT_LAVA_BUCKET 99.0 /* 1 stack */
/* Lava bucket*/
#define BT_LEAF 0.003906 /* 1/4th of a carpet*/
#define BT_LEAF 0.1 /* 1/4th of a carpet*/
/* Tree leaves */
#define BT_PAINTING 0.625 /* 1/16th of a wood */
@ -111,47 +111,47 @@
#define BT_PLANK 0.1 /* 10 for an item */
/* Planks */
#define BT_SAPLING 0.05 /* 20 for an item */
#define BT_SAPLING 0.1 /* 20 for an item */
/* Tree saplings */
#define BT_SCAFFOLDING 3.333333 /* 1/3rd of a wood */
#define BT_SCAFFOLDING 1.5 /* 1/3rd of a wood */
/* Scaffoldings */
#define BT_SEED 0.003125 /* 1/4th of a stick */
#define BT_SEED 0.1 /* 1/4th of a stick */
/* Vegetable's seeds */
#define BT_SIGN 0.625 /* 1/16th of a wood */
/* Wooden signs, lockable or not */
#define BT_SLAB 5.0 /* half a wood */
#define BT_SLAB 1.0 /* half a wood */
/* Wooden slabs */
#define BT_SPONGE 0.2 /* 5 for an item */
/* Sponges */
#define BT_STAIR 5.0 /* half a wood */
#define BT_STAIR 2.0 /* half a wood */
/* Wooden stairs */
#define BT_STICK 0.05 /* half a plank or 20 for an item */
#define BT_STICK 0.1 /* half a plank or 20 for an item */
/* Sticks */
#define BT_TABLE 2.5 /* 1/4th of a wood */
/* Tables */
#define BT_TILE 0.625 /* 1/16th of a wood */
#define BT_TILE 0.5 /* 1/16th of a wood */
/* Wood tile */
#define BT_TORCH 0.0125 /* 1/4th of a stick */
#define BT_TORCH 0.1 /* 1/4th of a stick */
/* Torches */
#define BT_TREE 99.0 /* one stack */
#define BT_TREE 10.0 /* one stack */
/* Tree trunks */
#define BT_TRELLIS 0.625 /* 1/16th of a wood */
#define BT_TRELLIS 0.5 /* 1/16th of a wood */
/* Trellises */
#define BT_WOOD 10.0 /* 10 items */
#define BT_WOOD 2.0 /* 2 items */
/* Wood, jungle wood, etc. */
#define BT_YOUNG_TREE 1.111111 /* 1/9th of a wood */
#define BT_YOUNG_TREE 1.0 /* 1/9th of a wood */
/* Young tree trunks */

View File

@ -43,11 +43,17 @@ namespace crafting {
std::vector<CraftDef> shaped_recipes;
std::vector<CraftDefShapeless> shapeless_recipes;
craft_alloy_t *alloys;
void initCrafting()
{
craft_alloy_t *a;
shaped_recipes.clear();
shapeless_recipes.clear();
while ((a = (craft_alloy_t*)list_pull(&alloys))) {
free(a);
}
}
static bool checkRecipe(content_t recipe[9], content_t result)
@ -70,6 +76,19 @@ static bool checkShapelessRecipe(content_t recipe[9], content_t result)
return false;
}
static bool checkAlloy(content_t recipe[2], content_t result)
{
craft_alloy_t *a;
a = alloys;
while (a) {
if (a->recipe[0] == recipe[0] && a->recipe[1] == recipe[1])
return true;
a = a->next;
}
return false;
}
void setRecipe(content_t recipe[9], content_t result, u16 count, uint64_t privs)
{
if (checkRecipe(recipe,result))
@ -98,6 +117,24 @@ void setShapelessRecipe(content_t recipe[9], content_t result, u16 count, uint64
shapeless_recipes.push_back(d);
}
void setAlloy(content_t recipe[2], content_t result, uint16_t count)
{
craft_alloy_t *a;
if (checkAlloy(recipe,result))
return;
a = (craft_alloy_t*)malloc(sizeof(craft_alloy_t));
if (!a)
return;
a->recipe[0] = recipe[0];
a->recipe[1] = recipe[1];
a->result = result;
a->result_count = count;
alloys = (craft_alloy_t*)list_push(&alloys,a);
}
// one input yields one result
void set1To1Recipe(u16 input, u16 result)
{
@ -744,6 +781,21 @@ InventoryItem *getResult(InventoryItem **items, Player *player, Server *server)
return NULL;
}
InventoryItem *getAlloy(content_t c0, content_t c1)
{
craft_alloy_t *a;
a = alloys;
while (a) {
if (a->recipe[0] == c0 && a->recipe[1] == c1) {
return InventoryItem::create(a->result,a->result_count);
}
a = a->next;
}
return NULL;
}
content_t *getRecipe(InventoryItem *item)
{
content_t r = item->getContent();

View File

@ -169,12 +169,21 @@ struct CraftDefShapeless {
}
};
typedef struct craft_alloy_s {
struct craft_alloy_s *prev;
struct craft_alloy_s *next;
content_t recipe[2];
content_t result;
uint16_t result_count;
} craft_alloy_t;
namespace crafting {
void initCrafting();
// add recipes
void setRecipe(u16 recipe[9], u16 result, u16 count, uint64_t privs = 0);
void setShapelessRecipe(u16 recipe[9], u16 result, u16 count, uint64_t privs = 0);
void setAlloy(content_t recipe[2], content_t result, uint16_t count);
// shortcuts
// one input yields one result
@ -283,6 +292,7 @@ namespace crafting {
void set4SpacedTo1Recipe(u16 input, u16 result);
InventoryItem *getResult(InventoryItem **items, Player *player, Server *server);
InventoryItem *getAlloy(content_t c0, content_t c1);
content_t *getRecipe(InventoryItem *item);
content_t *getRecipe(InventoryItem *item, int i);
int getResultCount(InventoryItem *item);

View File

@ -238,6 +238,27 @@ void content_craftitem_init()
f->description = gettext("Iron Ingot");
content_list_add("creative",i,1,0);
i = CONTENT_CRAFTITEM_BRONZE_INGOT;
f = &g_content_craftitem_features[(i&~CONTENT_CRAFTITEM_MASK)];
f->content = CONTENT_CRAFTITEM_BRONZE_INGOT;
f->texture = "bronze_ingot.png";
f->name = "bronze_ingot";
f->description = gettext("Bronze Ingot");
content_list_add("creative",i,1,0);
{
content_t r[2] = {CONTENT_CRAFTITEM_TIN,CONTENT_CRAFTITEM_COPPER};
crafting::setAlloy(r,i,1);
r[0] = CONTENT_CRAFTITEM_COPPER;
r[1] = CONTENT_CRAFTITEM_TIN;
crafting::setAlloy(r,i,1);
r[0] = CONTENT_CRAFTITEM_TIN_INGOT;
r[1] = CONTENT_CRAFTITEM_COPPER_INGOT;
crafting::setAlloy(r,i,1);
r[0] = CONTENT_CRAFTITEM_COPPER_INGOT;
r[1] = CONTENT_CRAFTITEM_TIN_INGOT;
crafting::setAlloy(r,i,1);
}
i = CONTENT_CRAFTITEM_CLAY_BRICK;
f = &g_content_craftitem_features[(i&~CONTENT_CRAFTITEM_MASK)];
f->content = CONTENT_CRAFTITEM_CLAY_BRICK;

View File

@ -40,7 +40,7 @@ struct CraftItemFeatures {
// the result of cooking this item
content_t cook_result;
// what type of cooking device this item needs
CookType cook_type;
uint16_t cook_type;
// the result of crushing this item
content_t crush_result;
// what type of crushing device this item needs
@ -222,5 +222,6 @@ CraftItemFeatures *content_craftitem_features(content_t i);
#define CONTENT_CRAFTITEM_RASPBERRY (CONTENT_CRAFTITEM_MASK | 0x8A)
#define CONTENT_CRAFTITEM_UPGRADE_STORAGE (CONTENT_CRAFTITEM_MASK | 0x8B)
#define CONTENT_CRAFTITEM_UPGRADE_EXO (CONTENT_CRAFTITEM_MASK | 0x8C)
#define CONTENT_CRAFTITEM_BRONZE_INGOT (CONTENT_CRAFTITEM_MASK | 0x8D)
#endif

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@ -425,11 +425,11 @@ public:
private:
Inventory *m_inventory;
float m_step_accumulator;
float m_fuel_totaltime;
float m_fuel_time;
float m_src_totaltime;
float m_src_time;
float m_active_timer;
float m_burn_counter;
float m_burn_timer;
float m_cook_timer;
bool m_has_pots;
};
class CrusherNodeMetadata : public NodeMetadata

View File

@ -34,7 +34,7 @@ struct ToolItemFeatures {
// the result of cooking this item
std::string cook_result;
// what type of cooking device this item needs
CookType cook_type;
uint16_t cook_type;
// the fuel value of this item
std::string crush_result;
// what type of crushing device this item needs

View File

@ -639,10 +639,21 @@ void GUIFormSpecMenu::drawMenu()
for (u32 i=0; i<m_images.size(); i++) {
const ImageDrawSpec &spec = m_images[i];
char buff[1024];
char* img_name;
video::ITexture *texture = NULL;
if (path_get((char*)"texture",const_cast<char*>(spec.name.c_str()),1,buff,1024))
texture = driver->getTexture(buff);
img_name = const_cast<char*>(spec.name.c_str());
if (!strncmp(img_name,"inventory:",10)) {
content_t c = strtoul(img_name+10,NULL,10);
InventoryItem *itm = InventoryItem::create(c,1,0,0);
if (itm) {
texture = itm->getImage();
delete itm;
}
}else{
char buff[1024];
if (path_get((char*)"texture",img_name,1,buff,1024))
texture = driver->getTexture(buff);
}
// Image size on screen
core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
// Image rectangle on screen

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@ -274,12 +274,12 @@ std::wstring MaterialItem::getGuiText()
return narrow_to_wide(txt);
}
bool MaterialItem::isCookable(CookType type) const
bool MaterialItem::isCookable(uint16_t type) const
{
ContentFeatures *f = &content_features(m_content);
if (!f)
return false;
if (type != f->cook_type && f->cook_type != COOK_ANY)
if (f->cook_type != COOK_ANY && (type&f->cook_type) != f->cook_type)
return false;
if (f->cook_result == "")
return false;
@ -459,12 +459,12 @@ u16 CraftItem::getDropCount() const
return InventoryItem::getDropCount();
}
bool CraftItem::isCookable(CookType type) const
bool CraftItem::isCookable(uint16_t type) const
{
CraftItemFeatures *f = content_craftitem_features(m_content);
if (!f)
return false;
if (type != f->cook_type && f->cook_type != COOK_ANY)
if (f->cook_type != COOK_ANY && (type&f->cook_type) != f->cook_type)
return false;
if (f->cook_result == CONTENT_IGNORE)
return false;
@ -671,12 +671,12 @@ std::wstring ToolItem::getGuiText()
return narrow_to_wide(txt);
}
bool ToolItem::isCookable(CookType type) const
bool ToolItem::isCookable(uint16_t type) const
{
ToolItemFeatures *f = &content_toolitem_features(m_content);
if (!f)
return false;
if (type != f->cook_type && f->cook_type != COOK_ANY)
if (f->cook_type != COOK_ANY && (type&f->cook_type) != f->cook_type)
return false;
if (f->cook_result == "")
return false;

View File

@ -134,7 +134,7 @@ public:
*/
// Whether it can be cooked
virtual bool isCookable(CookType type=COOK_ANY) const {return false;}
virtual bool isCookable(uint16_t type=COOK_ANY) const {return false;}
// Whether it can be crushed
virtual bool isCrushable(CrushType type=CRUSH_ANY) const {return false;}
// Time of cooking
@ -225,7 +225,7 @@ public:
/*
Other properties
*/
bool isCookable(CookType type) const;
bool isCookable(uint16_t type) const;
InventoryItem *createCookResult() const;
bool isCrushable(CrushType type) const;
InventoryItem *createCrushResult() const;
@ -318,7 +318,7 @@ public:
Other properties
*/
bool isCookable(CookType type) const;
bool isCookable(uint16_t type) const;
InventoryItem *createCookResult() const;
bool isCrushable(CrushType type) const;
InventoryItem *createCrushResult() const;
@ -391,7 +391,7 @@ public:
ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
bool isCookable(CookType type) const;
bool isCookable(uint16_t type) const;
InventoryItem *createCookResult() const;
bool isCrushable(CrushType type) const;
InventoryItem *createCrushResult() const;

View File

@ -158,12 +158,11 @@ enum LiquidType
LIQUID_SOURCE
};
enum CookType
{
COOK_ANY,
COOK_FIRE,
COOK_FURNACE
};
#define COOK_ANY 0xFFFF
#define COOK_FIRE 0x0001
#define COOK_CLAY_POT 0x0002
#define COOK_FIRE_POT (COOK_FIRE | COOK_CLAY_POT)
#define COOK_FURNACE 0x0004
enum CrushType
{
@ -264,6 +263,7 @@ public:
v3s16 m_angle;
v3f m_centre;
aabb3f m_box;
std::string textures[6];
};
enum FaceTextType {
@ -463,7 +463,7 @@ struct ContentFeatures
// the result of cooking this node
std::string cook_result;
// what type of cooking device this node needs
CookType cook_type;
uint16_t cook_type;
// the fuel value of this node
float fuel_time;

View File

@ -27,6 +27,7 @@
#include "content_nodemeta.h"
#include "inventory.h"
#include "content_mapnode.h"
#include "content_craft.h"
#include "environment.h"
/*
@ -580,14 +581,16 @@ CampFireNodeMetadata::CampFireNodeMetadata()
m_inventory = new Inventory();
m_inventory->addList("fuel", 1);
m_inventory->addList("src", 1);
m_inventory->addList("src", 3);
m_inventory->addList("dst", 1);
m_step_accumulator = 0;
m_fuel_totaltime = 0;
m_fuel_time = 0;
m_src_totaltime = 0;
m_src_time = 0;
m_active_timer = 0.0;
m_burn_counter = 0.0;
m_burn_timer = 0.0;
m_cook_timer = 0.0;
m_has_pots = false;
inventoryModified();
}
CampFireNodeMetadata::~CampFireNodeMetadata()
{
@ -601,31 +604,49 @@ NodeMetadata* CampFireNodeMetadata::clone()
{
CampFireNodeMetadata *d = new CampFireNodeMetadata();
*d->m_inventory = *m_inventory;
d->m_fuel_totaltime = m_fuel_totaltime;
d->m_fuel_time = m_fuel_time;
d->m_src_totaltime = m_src_totaltime;
d->m_src_time = m_src_time;
d->m_active_timer = m_active_timer;
d->m_burn_counter = m_burn_counter;
d->m_burn_timer = m_burn_timer;
d->m_cook_timer = m_cook_timer;
d->m_has_pots = m_has_pots;
return d;
}
NodeMetadata* CampFireNodeMetadata::create(std::istream &is)
{
std::string s;
CampFireNodeMetadata *d = new CampFireNodeMetadata();
d->m_inventory->deSerialize(is);
int temp;
is>>temp;
d->m_fuel_totaltime = (float)temp/10;
is>>temp;
d->m_fuel_time = (float)temp/10;
s = deSerializeString(is);
d->m_active_timer = mystof(s);
s = deSerializeString(is);
d->m_burn_counter = mystoi(s);
s = deSerializeString(is);
d->m_burn_timer = mystoi(s);
s = deSerializeString(is);
d->m_cook_timer = mystof(s);
s = deSerializeString(is);
d->m_has_pots = !!mystoi(s);
d->inventoryModified();
return d;
}
void CampFireNodeMetadata::serializeBody(std::ostream &os)
{
m_inventory->serialize(os);
os<<itos(m_fuel_totaltime*10)<<" ";
os<<itos(m_fuel_time*10)<<" ";
os<<serializeString(ftos(m_active_timer));
os<<serializeString(itos(m_burn_counter));
os<<serializeString(itos(m_burn_timer));
os<<serializeString(ftos(m_cook_timer));
os<<serializeString(itos(m_has_pots ? 1 : 0));
}
std::wstring CampFireNodeMetadata::infoText()
{
@ -634,28 +655,14 @@ std::wstring CampFireNodeMetadata::infoText()
char e[128];
e[0] = 0;
if (m_fuel_time >= m_fuel_totaltime) {
const InventoryList *src_list = m_inventory->getList("src");
assert(src_list);
const InventoryItem *src_item = src_list->getItem(0);
if (src_item && src_item->isCookable(COOK_FIRE)) {
InventoryList *dst_list = m_inventory->getList("dst");
if(!dst_list->roomForCookedItem(src_item)) {
s = gettext("CampFire is overloaded");
}else{
s = gettext("CampFire is out of fuel");
}
}else{
s = gettext("CampFire is inactive");
}
}else{
if (m_burn_counter > 0.0) {
s = gettext("CampFire is active");
// Do this so it doesn't always show (0%) for weak fuel
if (m_fuel_totaltime > 3) {
uint32_t tt = m_fuel_time/m_fuel_totaltime*100;
if (m_cook_timer > 0.0) {
uint32_t tt = m_cook_timer/4.0*100;
snprintf(e,128, " (%d%%)",tt);
}
}else{
s = gettext("CampFire is inactive");
}
snprintf(buff,256,"%s%s",s,e);
@ -666,8 +673,11 @@ bool CampFireNodeMetadata::nodeRemovalDisabled()
/*
Disable removal if furnace is not empty
*/
InventoryList *list[3] = {m_inventory->getList("src"),
m_inventory->getList("dst"), m_inventory->getList("fuel")};
InventoryList *list[3] = {
m_inventory->getList("src"),
m_inventory->getList("dst"),
m_inventory->getList("fuel")
};
for (int i = 0; i < 3; i++) {
if (list[i] == NULL)
@ -676,148 +686,280 @@ bool CampFireNodeMetadata::nodeRemovalDisabled()
continue;
return true;
}
return false;
return false;
}
void CampFireNodeMetadata::inventoryModified()
{
vlprintf(CN_INFO,"CampFire inventory modification callback");
InventoryList *src_list;
InventoryItem *src_item = NULL;
src_list = m_inventory->getList("src");
if (!src_list)
return;
src_item = src_list->getItem(0);
if (!src_item) {
m_has_pots = false;
return;
}
if (src_item->getContent() != CONTENT_CLAY_VESSEL) {
m_has_pots = false;
return;
}
m_has_pots = true;
}
bool CampFireNodeMetadata::step(float dtime, v3s16 pos, ServerEnvironment *env)
{
{
MapNode n = env->getMap().getNodeNoEx(pos).getContent();
if (n.getContent() == CONTENT_FURNACE_ACTIVE) {
n.param1 = n.param2;
n.setContent(CONTENT_FURNACE);
env->setPostStepNodeSwap(pos,n);
}
}
float cook_time = 4.0;
bool changed = false;
bool is_cooking;
bool cook_ongoing;
bool room_available;
uint8_t pots_mode = 0;
InventoryList *dst_list;
InventoryList *src_list;
InventoryItem *src_item = NULL;
InventoryItem *src_item1 = NULL;
InventoryList *fuel_list;
InventoryItem *fuel_item;
uint16_t mode = COOK_FIRE;
/* requires air above it (because why not?) */
if (content_features(env->getMap().getNodeNoEx(pos+v3s16(0,1,0),NULL).getContent()).air_equivalent == false)
return false;
if (dtime > 60.0)
vlprintf(CN_INFO,"CampFire stepping a long time (%f)",dtime);
// Update at a fixed frequency
const float interval = 2.0;
m_step_accumulator += dtime;
bool changed = false;
while (m_step_accumulator > interval) {
m_step_accumulator -= interval;
dtime = interval;
vlprintf(CN_INFO,"Campfire stepping a long time (%f)",dtime);
InventoryList *dst_list = m_inventory->getList("dst");
assert(dst_list);
dst_list = m_inventory->getList("dst");
if (!dst_list)
return false;
InventoryList *src_list = m_inventory->getList("src");
assert(src_list);
InventoryItem *src_item = src_list->getItem(0);
src_list = m_inventory->getList("src");
if (!src_list)
return false;
bool room_available = false;
if (m_has_pots)
mode = COOK_FIRE_POT;
if (src_item && src_item->isCookable(COOK_FIRE))
room_available = dst_list->roomForCookedItem(src_item);
m_active_timer += dtime;
// Start only if there are free slots in dst, so that it can
// accomodate any result item
if (room_available) {
m_src_totaltime = 3;
}else{
m_src_time = 0;
m_src_totaltime = 0;
}
while (m_active_timer > 1.0) {
m_active_timer -= 1.0;
/*
If fuel is burning, increment the burn counters.
If item finishes cooking, move it to result.
*/
if (m_fuel_time < m_fuel_totaltime) {
m_fuel_time += dtime;
m_src_time += dtime;
if (m_src_time >= m_src_totaltime && m_src_totaltime > 0.001 && src_item) {
InventoryItem *cookresult = src_item->createCookResult();
dst_list->addItem(cookresult);
src_list->decrementMaterials(1);
m_src_time = 0;
m_src_totaltime = 0;
is_cooking = false;
cook_ongoing = false;
room_available = false;
if (m_has_pots) {
src_item = src_list->getItem(1);
src_item1 = src_list->getItem(2);
if (src_item && src_item1) {
if (src_item->getContent() == src_item1->getContent()) {
if (src_item->isCookable(mode)) {
pots_mode = 1;
is_cooking = true;
room_available = dst_list->roomForCookedItem(src_item);
if (room_available)
cook_ongoing = true;
}else{
m_cook_timer = 0.0;
}
}else{
pots_mode = 0;
InventoryItem *alloy = crafting::getAlloy(src_item->getContent(),src_item1->getContent());
if (alloy) {
is_cooking = true;
room_available = dst_list->roomForItem(alloy);
if (room_available && src_item->getCount() > 1 && src_item1->getCount() > 1)
cook_ongoing = true;
delete alloy;
}else{
m_cook_timer = 0.0;
}
}
}else if (src_item) {
if (src_item->isCookable(mode)) {
pots_mode = 1;
is_cooking = true;
room_available = dst_list->roomForCookedItem(src_item);
if (room_available && src_item->getCount() > 1)
cook_ongoing = true;
}else{
m_cook_timer = 0.0;
}
}else if (src_item1) {
if (src_item1->isCookable(mode)) {
pots_mode = 2;
is_cooking = true;
room_available = dst_list->roomForCookedItem(src_item1);
if (room_available && src_item1->getCount() > 1)
cook_ongoing = true;
}else{
m_cook_timer = 0.0;
}
}else{
m_cook_timer = 0.0;
}
}else{
src_item = src_list->getItem(0);
if (src_item && src_item->isCookable(mode)) {
is_cooking = true;
room_available = dst_list->roomForCookedItem(src_item);
if (room_available && src_item->getCount() > 1)
cook_ongoing = true;
}else{
m_cook_timer = 0.0;
}
changed = true;
// If the fuel was not used up this step, just keep burning it
if (m_fuel_time < m_fuel_totaltime)
continue;
}
/*
Get the source again in case it has all burned
*/
src_item = src_list->getItem(0);
if (m_cook_timer > 4.0)
m_cook_timer = 4.0;
/*
If there is no source item, or the source item is not cookable,
or the furnace is still cooking, or the furnace became overloaded, stop loop.
*/
if (
src_item == NULL
|| !room_available
|| m_fuel_time < m_fuel_totaltime
|| dst_list->roomForCookedItem(src_item) == false
) {
m_step_accumulator = 0;
if (m_burn_counter < 1.0 && is_cooking) {
if (m_cook_timer+1.0 < 4.0 || cook_ongoing) {
fuel_list = m_inventory->getList("fuel");
if (!fuel_list)
break;
fuel_item = fuel_list->getItem(0);
if (fuel_item && fuel_item->isFuel()) {
content_t c = fuel_item->getContent();
float v = 0.0;
if ((c&CONTENT_CRAFTITEM_MASK) == CONTENT_CRAFTITEM_MASK) {
v = ((CraftItem*)fuel_item)->getFuelTime();
}else if ((c&CONTENT_TOOLITEM_MASK) == CONTENT_TOOLITEM_MASK) {
v = ((ToolItem*)fuel_item)->getFuelTime();
}else{
v = ((MaterialItem*)fuel_item)->getFuelTime();
}
fuel_list->decrementMaterials(1);
if (c == CONTENT_TOOLITEM_IRON_BUCKET_LAVA) {
fuel_list->addItem(0,new ToolItem(CONTENT_TOOLITEM_IRON_BUCKET,0,0));
}
m_burn_counter += v;
changed = true;
}
}
}
if (m_burn_counter <= 0.0) {
m_active_timer = 0.0;
m_burn_counter = 0.0;
m_burn_timer = 0.0;
break;
}
//vlprintf(CN_INFO,"CampFire is out of fuel");
if (m_burn_counter < 1.0)
continue;
InventoryList *fuel_list = m_inventory->getList("fuel");
assert(fuel_list);
InventoryItem *fuel_item = fuel_list->getItem(0);
if (fuel_item && fuel_item->isFuel()) {
if ((fuel_item->getContent()&CONTENT_CRAFTITEM_MASK) == CONTENT_CRAFTITEM_MASK) {
m_fuel_totaltime = ((CraftItem*)fuel_item)->getFuelTime();
}else if ((fuel_item->getContent()&CONTENT_TOOLITEM_MASK) == CONTENT_TOOLITEM_MASK) {
m_fuel_totaltime = ((ToolItem*)fuel_item)->getFuelTime();
m_burn_timer += 1.0;
changed = true;
if (m_burn_timer >= 4.0) {
m_burn_counter -= 1.0;
m_burn_timer -= cook_time;
}
if (!is_cooking) {
m_cook_timer = 0.0;
continue;
}
m_cook_timer += 1.0;
if (m_cook_timer >= 4.0) {
m_cook_timer -= 4.0;
if (m_has_pots) {
if (pots_mode == 1) {
if (src_item && src_item->isCookable(mode)) {
InventoryItem *result = src_item->createCookResult();
dst_list->addItem(result);
InventoryItem *itm = src_list->takeItem(1,1);
if (itm)
delete itm;
src_list->addDiff(1,src_item);
}
}else if (pots_mode == 2) {
if (src_item1 && src_item1->isCookable(mode)) {
InventoryItem *result = src_item1->createCookResult();
dst_list->addItem(result);
InventoryItem *itm = src_list->takeItem(2,1);
if (itm)
delete itm;
src_list->addDiff(2,src_item1);
}
}else if (src_item && src_item1) {
InventoryItem *alloy = crafting::getAlloy(src_item->getContent(),src_item1->getContent());
dst_list->addItem(alloy);
{
InventoryItem *itm = src_list->takeItem(1,1);
if (itm)
delete itm;
src_list->addDiff(1,src_item);
}
{
InventoryItem *itm = src_list->takeItem(2,1);
if (itm)
delete itm;
src_list->addDiff(2,src_item1);
}
}
}else{
m_fuel_totaltime = ((MaterialItem*)fuel_item)->getFuelTime();
if (src_item && src_item->isCookable(mode)) {
InventoryItem *crushresult = src_item->createCookResult();
dst_list->addItem(crushresult);
src_list->decrementMaterials(1);
}
}
m_fuel_totaltime *= 2.0;
m_fuel_time = 0;
content_t c = fuel_item->getContent();
fuel_list->decrementMaterials(1);
if (c == CONTENT_TOOLITEM_IRON_BUCKET_LAVA) {
fuel_list->addItem(0,new ToolItem(CONTENT_TOOLITEM_IRON_BUCKET,0,0));
}
changed = true;
}else{
m_step_accumulator = 0;
}
}
return changed;
}
std::string CampFireNodeMetadata::getDrawSpecString(Player *player)
{
std::string spec("size[8,9]");
spec += "list[current_name;fuel;2,2;1,1;]";
spec += "list[current_name;src;5,1;1,1;]";
if (m_has_pots) {
InventoryList *src_list = m_inventory->getList("src");
if (src_list && (src_list->getItem(1) || src_list->getItem(2))) {
char buff[10];
snprintf(buff,10,"%u",CONTENT_CLAY_VESSEL);
spec += "image[5,0.5;1,1;inventory:";
spec += buff;
spec += "]";
}else{
spec += "list[current_name;src;5,0.5;1,1;0,1;]";
}
spec += "list[current_name;src;4.5,1.5;2,1;1,-1;]";
}else{
spec += "list[current_name;src;5,1;1,1;]";
}
spec += "list[current_name;dst;5,3;1,1;]";
spec += "list[current_player;main;0,5;8,4;]";
spec += "list[current_player;main;0,4.8;8,1;0,8;]";
spec += "list[current_player;main;0,6;8,3;8,-1;]";
return spec;
}
std::vector<NodeBox> CampFireNodeMetadata::getNodeBoxes(MapNode &n)
{
std::vector<NodeBox> boxes;
boxes.clear();
if (m_fuel_time < m_fuel_totaltime) {
if (m_burn_counter > 0.0) {
boxes.push_back(NodeBox(
-0.3125*BS,-0.25*BS,-0.4*BS,0.3125*BS,0.125*BS,-0.3*BS
));
}
return transformNodeBox(n,boxes);
return boxes;
}
bool CampFireNodeMetadata::isActive()
{
if (m_fuel_time >= m_fuel_totaltime)
if (m_burn_counter > 0.0)
return false;
return true;
}