forked from oerkki/voxelands
move wield arm
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3dedb86dc0
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0e5785b646
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@ -489,7 +489,7 @@ void Camera::wield(const InventoryItem* item)
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// Bare hands
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m_wieldnode->setArm();
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m_wieldnode_baserotation = v3f(-30, 130, 0);
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m_wieldnode_baseposition = v3f(45, -35, 45);
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m_wieldnode_baseposition = v3f(45, -43, 65);
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//m_wieldnode->setSprite(g_texturesource->getTextureRaw("hand.png"));
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//m_wieldnode->setScale(v3f(40,40,100));
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m_wieldnode->setVisible(true);
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