goodbye steel, hello iron
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@ -73,7 +73,7 @@ void content_clothesitem_init()
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{
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u16 r[9] = {
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CONTENT_CRAFTITEM_CANVAS_SHEET, CONTENT_CRAFTITEM_CANVAS_SHEET, CONTENT_CRAFTITEM_CANVAS_SHEET,
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CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_STEEL_INGOT,
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CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_IRON_INGOT,
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CONTENT_CRAFTITEM_CANVAS_SHEET, CONTENT_IGNORE, CONTENT_CRAFTITEM_CANVAS_SHEET
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};
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crafting::setRecipe(r,i,1);
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@ -95,7 +95,7 @@ void content_clothesitem_init()
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{
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u16 r[9] = {
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CONTENT_CRAFTITEM_CANVAS_SHEET, CONTENT_CRAFTITEM_CANVAS_SHEET, CONTENT_CRAFTITEM_CANVAS_SHEET,
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CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_CRAFTITEM_CANVAS_SHEET, CONTENT_CRAFTITEM_STEEL_INGOT,
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CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_CRAFTITEM_CANVAS_SHEET, CONTENT_CRAFTITEM_IRON_INGOT,
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CONTENT_IGNORE, CONTENT_CRAFTITEM_CANVAS_SHEET, CONTENT_IGNORE
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};
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crafting::setRecipe(r,i,1);
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@ -2889,7 +2889,7 @@ void content_clothesitem_init()
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f->vacuum = 0.0;
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f->effect = 1.6;
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f->durability = 8;
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crafting::set1over1Recipe(CONTENT_CLOTHESITEM_LEATHER_NECKLACE,CONTENT_CRAFTITEM_STEEL_INGOT,i);
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crafting::set1over1Recipe(CONTENT_CLOTHESITEM_LEATHER_NECKLACE,CONTENT_CRAFTITEM_IRON_INGOT,i);
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content_list_add("craftguide",i,1,0);
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content_list_add("creative",i,1,0);
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@ -2910,63 +2910,63 @@ void content_clothesitem_init()
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content_list_add("creative",i,1,0);
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// armour
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i = CONTENT_CLOTHESITEM_STEEL_HELMET;
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i = CONTENT_CLOTHESITEM_IRON_HELMET;
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f = &g_content_clothesitem_features[(i&~CONTENT_CLOTHESITEM_MASK)];
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f->content = i;
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f->type = CT_HAT;
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f->texture = "clothes_helmet_steel.png";
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f->overlay_texture = "clothes_player_helmet_steel.png";
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f->description = gettext("Steel Helmet");
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f->texture = "clothes_helmet_iron.png";
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f->overlay_texture = "clothes_player_helmet_iron.png";
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f->description = gettext("Iron Helmet");
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f->armour = 1.0;
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f->warmth = 0.0;
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f->vacuum = 0.1;
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f->durability = 10;
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crafting::setHatRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,i);
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crafting::setHatRecipe(CONTENT_CRAFTITEM_IRON_INGOT,i);
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content_list_add("craftguide",i,1,0);
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content_list_add("creative",i,1,0);
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i = CONTENT_CLOTHESITEM_STEEL_SHIRT;
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i = CONTENT_CLOTHESITEM_IRON_SHIRT;
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f = &g_content_clothesitem_features[(i&~CONTENT_CLOTHESITEM_MASK)];
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f->content = i;
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f->type = CT_JACKET;
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f->texture = "clothes_shirt_steel.png";
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f->overlay_texture = "clothes_player_shirt_steel.png";
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f->description = gettext("Steel Chest Armour");
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f->texture = "clothes_shirt_iron.png";
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f->overlay_texture = "clothes_player_shirt_iron.png";
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f->description = gettext("Iron Chest Armour");
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f->armour = 1.0;
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f->warmth = 0.0;
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f->vacuum = 0.1;
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f->durability = 10;
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crafting::setShirtRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,i);
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crafting::setShirtRecipe(CONTENT_CRAFTITEM_IRON_INGOT,i);
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content_list_add("craftguide",i,1,0);
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content_list_add("creative",i,1,0);
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i = CONTENT_CLOTHESITEM_STEEL_PANTS;
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i = CONTENT_CLOTHESITEM_IRON_PANTS;
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f = &g_content_clothesitem_features[(i&~CONTENT_CLOTHESITEM_MASK)];
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f->content = i;
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f->type = CT_PANTS;
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f->texture = "clothes_pants_steel.png";
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f->overlay_texture = "clothes_player_pants_steel.png";
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f->description = gettext("Steel Pants");
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f->texture = "clothes_pants_iron.png";
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f->overlay_texture = "clothes_player_pants_iron.png";
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f->description = gettext("Iron Pants");
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f->armour = 1.0;
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f->warmth = 0.0;
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f->vacuum = 0.1;
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f->durability = 10;
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crafting::setPantsRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,i);
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crafting::setPantsRecipe(CONTENT_CRAFTITEM_IRON_INGOT,i);
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content_list_add("craftguide",i,1,0);
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content_list_add("creative",i,1,0);
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i = CONTENT_CLOTHESITEM_STEEL_BOOTS;
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i = CONTENT_CLOTHESITEM_IRON_BOOTS;
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f = &g_content_clothesitem_features[(i&~CONTENT_CLOTHESITEM_MASK)];
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f->content = i;
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f->type = CT_BOOTS;
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f->texture = "clothes_boots_steel.png";
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f->overlay_texture = "clothes_player_boots_steel.png";
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f->description = gettext("Steel Boots");
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f->texture = "clothes_boots_iron.png";
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f->overlay_texture = "clothes_player_boots_iron.png";
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f->description = gettext("Iron Boots");
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f->armour = 1.0;
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f->warmth = 0.0;
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f->vacuum = 0.1;
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f->durability = 10;
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crafting::setBootsRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,i);
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crafting::setBootsRecipe(CONTENT_CRAFTITEM_IRON_INGOT,i);
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content_list_add("craftguide",i,1,0);
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content_list_add("creative",i,1,0);
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@ -291,10 +291,10 @@ ClothesItemFeatures *content_clothesitem_features(content_t i);
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#define CONTENT_CLOTHESITEM_IRON_MEDALLION (CONTENT_CLOTHESITEM_MASK | 0xC6)
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#define CONTENT_CLOTHESITEM_QUARTZ_MEDALLION (CONTENT_CLOTHESITEM_MASK | 0xC7)
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// armour
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#define CONTENT_CLOTHESITEM_STEEL_HELMET (CONTENT_CLOTHESITEM_MASK | 0xC8)
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#define CONTENT_CLOTHESITEM_STEEL_SHIRT (CONTENT_CLOTHESITEM_MASK | 0xC9)
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#define CONTENT_CLOTHESITEM_STEEL_PANTS (CONTENT_CLOTHESITEM_MASK | 0xCA)
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#define CONTENT_CLOTHESITEM_STEEL_BOOTS (CONTENT_CLOTHESITEM_MASK | 0xCB)
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#define CONTENT_CLOTHESITEM_IRON_HELMET (CONTENT_CLOTHESITEM_MASK | 0xC8)
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#define CONTENT_CLOTHESITEM_IRON_SHIRT (CONTENT_CLOTHESITEM_MASK | 0xC9)
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#define CONTENT_CLOTHESITEM_IRON_PANTS (CONTENT_CLOTHESITEM_MASK | 0xCA)
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#define CONTENT_CLOTHESITEM_IRON_BOOTS (CONTENT_CLOTHESITEM_MASK | 0xCB)
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#define CONTENT_CLOTHESITEM_COPPER_HELMET (CONTENT_CLOTHESITEM_MASK | 0xCC)
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#define CONTENT_CLOTHESITEM_COPPER_SHIRT (CONTENT_CLOTHESITEM_MASK | 0xCD)
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#define CONTENT_CLOTHESITEM_COPPER_PANTS (CONTENT_CLOTHESITEM_MASK | 0xCE)
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@ -1019,10 +1019,10 @@ void giveCreative(Player *player)
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void giveInitial(Player *player)
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{
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player->resetInventory();
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assert(player->inventory.addItem("main", new ToolItem(CONTENT_TOOLITEM_STEELPICK, 0, 0)) == NULL) ;
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assert(player->inventory.addItem("main", new ToolItem(CONTENT_TOOLITEM_STEELAXE, 0, 0)) == NULL) ;
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assert(player->inventory.addItem("main", new ToolItem(CONTENT_TOOLITEM_STEELSHOVEL, 0, 0)) == NULL) ;
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assert(player->inventory.addItem("main", new ToolItem(CONTENT_TOOLITEM_STEELSHEARS, 0, 0)) == NULL) ;
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assert(player->inventory.addItem("main", new ToolItem(CONTENT_TOOLITEM_IRON_PICK, 0, 0)) == NULL) ;
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assert(player->inventory.addItem("main", new ToolItem(CONTENT_TOOLITEM_IRON_AXE, 0, 0)) == NULL) ;
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assert(player->inventory.addItem("main", new ToolItem(CONTENT_TOOLITEM_IRON_SHOVEL, 0, 0)) == NULL) ;
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assert(player->inventory.addItem("main", new ToolItem(CONTENT_TOOLITEM_IRON_SHEARS, 0, 0)) == NULL) ;
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assert(player->inventory.addItem("main", new MaterialItem(CONTENT_TORCH, 99, 0)) == NULL) ;
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assert(player->inventory.addItem("main", new MaterialItem(CONTENT_ROUGHSTONEBRICK, 99, 0)) == NULL) ;
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assert(player->inventory.addItem("main", new MaterialItem(CONTENT_BORDERSTONE, 5, 0)) == NULL) ;
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@ -97,7 +97,7 @@ void content_craftitem_init()
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f->texture = "padlock.png";
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f->name = "padlock";
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f->description = gettext("Padlock");
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crafting::set1over1Recipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_CRAFTITEM_COPPER_INGOT,CONTENT_CRAFTITEM_PADLOCK);
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crafting::set1over1Recipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_CRAFTITEM_COPPER_INGOT,CONTENT_CRAFTITEM_PADLOCK);
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content_list_add("craftguide",i,1,0);
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content_list_add("creative",i,1,0);
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@ -125,7 +125,7 @@ void content_craftitem_init()
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f->texture = "lump_of_iron.png";
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f->name = "lump_of_iron";
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f->description = gettext("Iron Lump");
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f->cook_result = CONTENT_CRAFTITEM_STEEL_INGOT;
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f->cook_result = CONTENT_CRAFTITEM_IRON_INGOT;
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f->cook_type = COOK_FURNACE;
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content_list_add("creative",i,1,0);
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content_list_add("cooking",i,1,0);
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@ -230,12 +230,12 @@ void content_craftitem_init()
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f->description = gettext("Flint");
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content_list_add("creative",i,1,0);
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i = CONTENT_CRAFTITEM_STEEL_INGOT;
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i = CONTENT_CRAFTITEM_IRON_INGOT;
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f = &g_content_craftitem_features[(i&~CONTENT_CRAFTITEM_MASK)];
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f->content = CONTENT_CRAFTITEM_STEEL_INGOT;
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f->texture = "steel_ingot.png";
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f->name = "steel_ingot";
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f->description = gettext("Steel Ingot");
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f->content = CONTENT_CRAFTITEM_IRON_INGOT;
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f->texture = "iron_ingot.png";
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f->name = "iron_ingot";
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f->description = gettext("Iron Ingot");
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content_list_add("creative",i,1,0);
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i = CONTENT_CRAFTITEM_CLAY_BRICK;
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@ -306,9 +306,9 @@ void content_craftitem_init()
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f->health_effect = 40;
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{
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u16 recipe[9] = {
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CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_STEEL_INGOT,
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CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_IRON_INGOT,
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CONTENT_IGNORE, CONTENT_CRAFTITEM_APPLE, CONTENT_IGNORE,
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CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_STEEL_INGOT
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CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_IRON_INGOT
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};
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crafting::setRecipe(recipe,CONTENT_CRAFTITEM_APPLE_IRON,1);
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}
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@ -1251,7 +1251,7 @@ void content_craftitem_init()
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f->name = "arrow";
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f->description = gettext("Arrow");
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f->shot_item = CONTENT_MOB_ARROW;
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crafting::set1over4Recipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_CRAFTITEM_STICK,CONTENT_CRAFTITEM_ARROW);
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crafting::set1over4Recipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_CRAFTITEM_STICK,CONTENT_CRAFTITEM_ARROW);
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content_list_add("craftguide",i,1,0);
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content_list_add("creative",i,1,0);
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@ -1433,7 +1433,7 @@ void content_craftitem_init()
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i = CONTENT_CRAFTITEM_TEA;
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f = &g_content_craftitem_features[(i&~CONTENT_CRAFTITEM_MASK)];
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f->content = i;
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||||
f->texture = "steel_bottle.png^tea_bag.png";
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f->texture = "iron_bottle.png^tea_bag.png";
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f->name = "tea_drink";
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f->description = gettext("Tea");
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f->stackable = false;
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@ -1444,8 +1444,8 @@ void content_craftitem_init()
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f->health_effect = 20;
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||||
f->cold_effect = 300;
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||||
f->energy_effect = 10;
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||||
f->onuse_replace_item = CONTENT_CRAFTITEM_STEEL_BOTTLE;
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||||
crafting::set1over1Recipe(CONTENT_CRAFTITEM_TEA_LEAVES,CONTENT_CRAFTITEM_STEEL_BOTTLE_WATER,CONTENT_CRAFTITEM_TEA);
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f->onuse_replace_item = CONTENT_CRAFTITEM_IRON_BOTTLE;
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||||
crafting::set1over1Recipe(CONTENT_CRAFTITEM_TEA_LEAVES,CONTENT_CRAFTITEM_IRON_BOTTLE_WATER,CONTENT_CRAFTITEM_TEA);
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content_list_add("craftguide",i,1,0);
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content_list_add("creative",i,1,0);
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@ -1466,7 +1466,7 @@ void content_craftitem_init()
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i = CONTENT_CRAFTITEM_COFFEE;
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||||
f = &g_content_craftitem_features[(i&~CONTENT_CRAFTITEM_MASK)];
|
||||
f->content = i;
|
||||
f->texture = "steel_bottle.png^coffee_bean.png";
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||||
f->texture = "iron_bottle.png^coffee_bean.png";
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||||
f->name = "coffee_drink";
|
||||
f->description = gettext("Coffee");
|
||||
f->stackable = false;
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||||
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@ -1477,25 +1477,25 @@ void content_craftitem_init()
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|||
f->health_effect = 15;
|
||||
f->cold_effect = 10;
|
||||
f->energy_effect = 300;
|
||||
f->onuse_replace_item = CONTENT_CRAFTITEM_STEEL_BOTTLE;
|
||||
crafting::set1over1Recipe(CONTENT_CRAFTITEM_COFFEE_BEANS,CONTENT_CRAFTITEM_STEEL_BOTTLE_WATER,CONTENT_CRAFTITEM_COFFEE);
|
||||
f->onuse_replace_item = CONTENT_CRAFTITEM_IRON_BOTTLE;
|
||||
crafting::set1over1Recipe(CONTENT_CRAFTITEM_COFFEE_BEANS,CONTENT_CRAFTITEM_IRON_BOTTLE_WATER,CONTENT_CRAFTITEM_COFFEE);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_CRAFTITEM_STEEL_BOTTLE;
|
||||
i = CONTENT_CRAFTITEM_IRON_BOTTLE;
|
||||
f = &g_content_craftitem_features[(i&~CONTENT_CRAFTITEM_MASK)];
|
||||
f->content = i;
|
||||
f->texture = "steel_bottle.png";
|
||||
f->name = "steel_bottle";
|
||||
f->description = gettext("Steel Bottle");
|
||||
f->texture = "iron_bottle.png";
|
||||
f->name = "iron_bottle";
|
||||
f->description = gettext("Iron Bottle");
|
||||
f->drop_count = 1;
|
||||
{
|
||||
u16 r[9] = {
|
||||
CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_STEEL_INGOT,
|
||||
CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_STEEL_INGOT,
|
||||
CONTENT_IGNORE, CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_IGNORE
|
||||
CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_IRON_INGOT,
|
||||
CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_IRON_INGOT,
|
||||
CONTENT_IGNORE, CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_IGNORE
|
||||
};
|
||||
crafting::setRecipe(r,CONTENT_CRAFTITEM_STEEL_BOTTLE,5);
|
||||
crafting::setRecipe(r,CONTENT_CRAFTITEM_IRON_BOTTLE,5);
|
||||
}
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
@ -1515,10 +1515,10 @@ void content_craftitem_init()
|
|||
f->onuse_replace_item = CONTENT_CRAFTITEM_GLASS_BOTTLE;
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_CRAFTITEM_STEEL_BOTTLE_WATER;
|
||||
i = CONTENT_CRAFTITEM_IRON_BOTTLE_WATER;
|
||||
f = &g_content_craftitem_features[(i&~CONTENT_CRAFTITEM_MASK)];
|
||||
f->content = i;
|
||||
f->texture = "steel_bottle.png^water_droplet.png";
|
||||
f->texture = "iron_bottle.png^water_droplet.png";
|
||||
f->name = "hotwater_drink";
|
||||
f->description = gettext("Bottle of Hot Water");
|
||||
f->stackable = false;
|
||||
|
@ -1528,7 +1528,7 @@ void content_craftitem_init()
|
|||
f->hunger_effect = 5;
|
||||
f->health_effect = 8;
|
||||
f->cold_effect = 5;
|
||||
f->onuse_replace_item = CONTENT_CRAFTITEM_STEEL_BOTTLE;
|
||||
f->onuse_replace_item = CONTENT_CRAFTITEM_IRON_BOTTLE;
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_CRAFTITEM_MITHRIL_RAW;
|
||||
|
|
|
@ -101,7 +101,7 @@ CraftItemFeatures *content_craftitem_features(content_t i);
|
|||
#define CONTENT_CRAFTITEM_SILVER_INGOT (CONTENT_CRAFTITEM_MASK | 0x0E)
|
||||
#define CONTENT_CRAFTITEM_GOLD_INGOT (CONTENT_CRAFTITEM_MASK | 0x0F)
|
||||
#define CONTENT_CRAFTITEM_FLINT (CONTENT_CRAFTITEM_MASK | 0x10)
|
||||
#define CONTENT_CRAFTITEM_STEEL_INGOT (CONTENT_CRAFTITEM_MASK | 0x11)
|
||||
#define CONTENT_CRAFTITEM_IRON_INGOT (CONTENT_CRAFTITEM_MASK | 0x11)
|
||||
#define CONTENT_CRAFTITEM_CLAY_BRICK (CONTENT_CRAFTITEM_MASK | 0x12)
|
||||
#define CONTENT_CRAFTITEM_RAT (CONTENT_CRAFTITEM_MASK | 0x13)
|
||||
#define CONTENT_CRAFTITEM_COOKED_RAT (CONTENT_CRAFTITEM_MASK | 0x14)
|
||||
|
@ -205,8 +205,8 @@ CraftItemFeatures *content_craftitem_features(content_t i);
|
|||
#define CONTENT_CRAFTITEM_TEA (CONTENT_CRAFTITEM_MASK | 0x79)
|
||||
#define CONTENT_CRAFTITEM_COFFEE_BEANS (CONTENT_CRAFTITEM_MASK | 0x7A)
|
||||
#define CONTENT_CRAFTITEM_COFFEE (CONTENT_CRAFTITEM_MASK | 0x7B)
|
||||
#define CONTENT_CRAFTITEM_STEEL_BOTTLE (CONTENT_CRAFTITEM_MASK | 0x7C)
|
||||
#define CONTENT_CRAFTITEM_STEEL_BOTTLE_WATER (CONTENT_CRAFTITEM_MASK | 0x7D)
|
||||
#define CONTENT_CRAFTITEM_IRON_BOTTLE (CONTENT_CRAFTITEM_MASK | 0x7C)
|
||||
#define CONTENT_CRAFTITEM_IRON_BOTTLE_WATER (CONTENT_CRAFTITEM_MASK | 0x7D)
|
||||
#define CONTENT_CRAFTITEM_GLASS_BOTTLE_WATER (CONTENT_CRAFTITEM_MASK | 0x7E)
|
||||
#define CONTENT_CRAFTITEM_MITHRIL_RAW (CONTENT_CRAFTITEM_MASK | 0x7F)
|
||||
#define CONTENT_CRAFTITEM_MITHRIL_UNBOUND (CONTENT_CRAFTITEM_MASK | 0x80)
|
||||
|
|
|
@ -513,8 +513,8 @@ static int meshgen_check_walllike(MeshMakeData *data, MapNode n, v3s16 p, u8 d[8
|
|||
|| f2->draw_type == CDT_WALLLIKE
|
||||
|| c2 == CONTENT_WOOD_GATE
|
||||
|| c2 == CONTENT_WOOD_GATE_OPEN
|
||||
|| c2 == CONTENT_STEEL_GATE
|
||||
|| c2 == CONTENT_STEEL_GATE_OPEN
|
||||
|| c2 == CONTENT_IRON_GATE
|
||||
|| c2 == CONTENT_IRON_GATE_OPEN
|
||||
|| (
|
||||
c2 != CONTENT_IGNORE
|
||||
&& c2 == content_features(n).special_alternate_node
|
||||
|
@ -3516,8 +3516,8 @@ void meshgen_fencelike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &se
|
|||
|| f2->draw_type == CDT_WALLLIKE
|
||||
|| n2.getContent() == CONTENT_WOOD_GATE
|
||||
|| n2.getContent() == CONTENT_WOOD_GATE_OPEN
|
||||
|| n2.getContent() == CONTENT_STEEL_GATE
|
||||
|| n2.getContent() == CONTENT_STEEL_GATE_OPEN
|
||||
|| n2.getContent() == CONTENT_IRON_GATE
|
||||
|| n2.getContent() == CONTENT_IRON_GATE_OPEN
|
||||
|| (
|
||||
n2.getContent() != CONTENT_IGNORE
|
||||
&& n2.getContent() == content_features(n).special_alternate_node
|
||||
|
|
|
@ -2266,11 +2266,11 @@ void content_mapnode_init(bool repeat)
|
|||
f->crush_type = CRUSH_CRUSHER;
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_STEEL;
|
||||
i = CONTENT_IRON;
|
||||
f = &content_features(i);
|
||||
f->description = gettext("Steel Block");
|
||||
f->setAllTextures("steel_block.png");
|
||||
f->setInventoryTextureCube("steel_block.png", "steel_block.png", "steel_block.png");
|
||||
f->description = gettext("Iron Block");
|
||||
f->setAllTextures("iron_block.png");
|
||||
f->setInventoryTextureCube("iron_block.png", "iron_block.png", "iron_block.png");
|
||||
f->param_type = CPT_NONE;
|
||||
f->draw_type = CDT_CUBELIKE;
|
||||
f->is_ground_content = true;
|
||||
|
@ -2278,8 +2278,8 @@ void content_mapnode_init(bool repeat)
|
|||
f->type = CMT_STONE;
|
||||
f->dig_time = 5.0;
|
||||
f->destructive_mob_safe = true;
|
||||
crafting::setHardBlockRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_STEEL);
|
||||
crafting::setUncraftHardBlockRecipe(CONTENT_STEEL,CONTENT_CRAFTITEM_STEEL_INGOT);
|
||||
crafting::setHardBlockRecipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_IRON);
|
||||
crafting::setUncraftHardBlockRecipe(CONTENT_IRON,CONTENT_CRAFTITEM_IRON_INGOT);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
|
|
@ -75,8 +75,8 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
|
|||
#define CONTENT_CREATIVE_CHEST 0x019
|
||||
#define CONTENT_FURNACE_ACTIVE 0x01A
|
||||
#define CONTENT_LOCKABLE_FURNACE_ACTIVE 0x01B
|
||||
#define CONTENT_STEEL_FENCE 0x01C
|
||||
#define CONTENT_STEEL_BARS 0x01D
|
||||
#define CONTENT_IRON_FENCE 0x01C
|
||||
#define CONTENT_IRON_BARS 0x01D
|
||||
#define CONTENT_RAIL 0x01E
|
||||
#define CONTENT_DESERT_SAND 0x01F
|
||||
#define CONTENT_LAVA 0x020
|
||||
|
@ -104,15 +104,15 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
|
|||
#define CONTENT_SIGN_JUNGLE 0x033
|
||||
#define CONTENT_SIGN_APPLE 0x034
|
||||
#define CONTENT_SIGN_PINE 0x035
|
||||
#define CONTENT_SIGN_STEEL 0x036
|
||||
#define CONTENT_SIGN_IRON 0x036
|
||||
#define CONTENT_SIGN_WALL_JUNGLE 0x037
|
||||
#define CONTENT_SIGN_WALL_APPLE 0x038
|
||||
#define CONTENT_SIGN_WALL_PINE 0x039
|
||||
#define CONTENT_SIGN_WALL_STEEL 0x03A
|
||||
#define CONTENT_SIGN_WALL_IRON 0x03A
|
||||
#define CONTENT_SIGN_UD_JUNGLE 0x03B
|
||||
#define CONTENT_SIGN_UD_APPLE 0x03C
|
||||
#define CONTENT_SIGN_UD_PINE 0x03D
|
||||
#define CONTENT_SIGN_UD_STEEL 0x03E
|
||||
#define CONTENT_SIGN_UD_IRON 0x03E
|
||||
#define CONTENT_APPLE_FENCE 0x03F
|
||||
#define CONTENT_BUSH_BLUEBERRY 0x040
|
||||
#define CONTENT_BUSH_RASPBERRY 0x041
|
||||
|
@ -209,7 +209,7 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
|
|||
#define CONTENT_WOOD 0x808
|
||||
#define CONTENT_SAND 0x809
|
||||
#define CONTENT_ROUGHSTONE 0x80a
|
||||
#define CONTENT_STEEL 0x80b
|
||||
#define CONTENT_IRON 0x80b
|
||||
#define CONTENT_GLASS 0x80c
|
||||
#define CONTENT_MOSSYCOBBLE 0x80d
|
||||
#define CONTENT_GRAVEL 0x80e
|
||||
|
@ -572,72 +572,72 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
|
|||
// doors
|
||||
#define CONTENT_WOOD_DOOR_LB 0xB00
|
||||
#define CONTENT_WOOD_DOOR_LT 0xB01
|
||||
#define CONTENT_STEEL_DOOR_LB 0xB02
|
||||
#define CONTENT_STEEL_DOOR_LT 0xB03
|
||||
#define CONTENT_IRON_DOOR_LB 0xB02
|
||||
#define CONTENT_IRON_DOOR_LT 0xB03
|
||||
#define CONTENT_GLASS_DOOR_LB 0xB04
|
||||
#define CONTENT_GLASS_DOOR_LT 0xB05
|
||||
// windowed doors
|
||||
#define CONTENT_WOOD_W_DOOR_LB 0xB10
|
||||
#define CONTENT_WOOD_W_DOOR_LT 0xB11
|
||||
#define CONTENT_STEEL_W_DOOR_LB 0xB12
|
||||
#define CONTENT_STEEL_W_DOOR_LT 0xB13
|
||||
#define CONTENT_IRON_W_DOOR_LB 0xB12
|
||||
#define CONTENT_IRON_W_DOOR_LT 0xB13
|
||||
// right doors
|
||||
#define CONTENT_WOOD_DOOR_RB 0xB20
|
||||
#define CONTENT_WOOD_DOOR_RT 0xB21
|
||||
#define CONTENT_STEEL_DOOR_RB 0xB22
|
||||
#define CONTENT_STEEL_DOOR_RT 0xB23
|
||||
#define CONTENT_IRON_DOOR_RB 0xB22
|
||||
#define CONTENT_IRON_DOOR_RT 0xB23
|
||||
#define CONTENT_GLASS_DOOR_RB 0xB24
|
||||
#define CONTENT_GLASS_DOOR_RT 0xB25
|
||||
// right windowed doors
|
||||
#define CONTENT_WOOD_W_DOOR_RB 0xB30
|
||||
#define CONTENT_WOOD_W_DOOR_RT 0xB31
|
||||
#define CONTENT_STEEL_W_DOOR_RB 0xB32
|
||||
#define CONTENT_STEEL_W_DOOR_RT 0xB33
|
||||
#define CONTENT_IRON_W_DOOR_RB 0xB32
|
||||
#define CONTENT_IRON_W_DOOR_RT 0xB33
|
||||
// hatches
|
||||
#define CONTENT_WOOD_HATCH 0xB40
|
||||
#define CONTENT_STEEL_HATCH 0xB42
|
||||
#define CONTENT_IRON_HATCH 0xB42
|
||||
#define CONTENT_WOOD_W_HATCH 0xB44
|
||||
#define CONTENT_STEEL_W_HATCH 0xB46
|
||||
#define CONTENT_IRON_W_HATCH 0xB46
|
||||
// gates
|
||||
#define CONTENT_WOOD_GATE 0xB60
|
||||
#define CONTENT_STEEL_GATE 0xB62
|
||||
#define CONTENT_IRON_GATE 0xB62
|
||||
|
||||
// open doors
|
||||
#define CONTENT_WOOD_DOOR_LB_OPEN 0xB80
|
||||
#define CONTENT_WOOD_DOOR_LT_OPEN 0xB81
|
||||
#define CONTENT_STEEL_DOOR_LB_OPEN 0xB82
|
||||
#define CONTENT_STEEL_DOOR_LT_OPEN 0xB83
|
||||
#define CONTENT_IRON_DOOR_LB_OPEN 0xB82
|
||||
#define CONTENT_IRON_DOOR_LT_OPEN 0xB83
|
||||
#define CONTENT_GLASS_DOOR_LB_OPEN 0xB84
|
||||
#define CONTENT_GLASS_DOOR_LT_OPEN 0xB85
|
||||
// open windowed doors
|
||||
#define CONTENT_WOOD_W_DOOR_LB_OPEN 0xB90
|
||||
#define CONTENT_WOOD_W_DOOR_LT_OPEN 0xB91
|
||||
#define CONTENT_STEEL_W_DOOR_LB_OPEN 0xB92
|
||||
#define CONTENT_STEEL_W_DOOR_LT_OPEN 0xB93
|
||||
#define CONTENT_IRON_W_DOOR_LB_OPEN 0xB92
|
||||
#define CONTENT_IRON_W_DOOR_LT_OPEN 0xB93
|
||||
// open right doors
|
||||
#define CONTENT_WOOD_DOOR_RB_OPEN 0xBA0
|
||||
#define CONTENT_WOOD_DOOR_RT_OPEN 0xBA1
|
||||
#define CONTENT_STEEL_DOOR_RB_OPEN 0xBA2
|
||||
#define CONTENT_STEEL_DOOR_RT_OPEN 0xBA3
|
||||
#define CONTENT_IRON_DOOR_RB_OPEN 0xBA2
|
||||
#define CONTENT_IRON_DOOR_RT_OPEN 0xBA3
|
||||
#define CONTENT_GLASS_DOOR_RB_OPEN 0xBA4
|
||||
#define CONTENT_GLASS_DOOR_RT_OPEN 0xBA5
|
||||
// open right windowed doors
|
||||
#define CONTENT_WOOD_W_DOOR_RB_OPEN 0xBB0
|
||||
#define CONTENT_WOOD_W_DOOR_RT_OPEN 0xBB1
|
||||
#define CONTENT_STEEL_W_DOOR_RB_OPEN 0xBB2
|
||||
#define CONTENT_STEEL_W_DOOR_RT_OPEN 0xBB3
|
||||
#define CONTENT_IRON_W_DOOR_RB_OPEN 0xBB2
|
||||
#define CONTENT_IRON_W_DOOR_RT_OPEN 0xBB3
|
||||
// open hatches
|
||||
#define CONTENT_WOOD_HATCH_OPEN 0xBC0
|
||||
#define CONTENT_STEEL_HATCH_OPEN 0xBC2
|
||||
#define CONTENT_IRON_HATCH_OPEN 0xBC2
|
||||
#define CONTENT_WOOD_W_HATCH_OPEN 0xBC4
|
||||
#define CONTENT_STEEL_W_HATCH_OPEN 0xBC6
|
||||
#define CONTENT_IRON_W_HATCH_OPEN 0xBC6
|
||||
// open gates
|
||||
#define CONTENT_WOOD_GATE_OPEN 0xBE0
|
||||
#define CONTENT_STEEL_GATE_OPEN 0xBE2
|
||||
#define CONTENT_IRON_GATE_OPEN 0xBE2
|
||||
// door/hatch/gate masks
|
||||
#define CONTENT_DOOR_MIN 0xB00
|
||||
#define CONTENT_DOOR_MAX 0xBFF
|
||||
#define CONTENT_DOOR_STEEL_MASK 0x002
|
||||
#define CONTENT_DOOR_IRON_MASK 0x002
|
||||
#define CONTENT_DOOR_SECT_MASK 0x001
|
||||
#define CONTENT_DOOR_OPEN_MASK 0x080
|
||||
#define CONTENT_HATCH_MASK 0x040
|
||||
|
|
|
@ -161,7 +161,7 @@ void content_mapnode_circuit(bool repeat)
|
|||
{
|
||||
u16 r[9] = {
|
||||
CONTENT_STONE, CONTENT_WOOD_SLAB, CONTENT_STONE,
|
||||
CONTENT_CRAFTITEM_MITHRILDUST, CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_CRAFTITEM_QUARTZ_DUST,
|
||||
CONTENT_CRAFTITEM_MITHRILDUST, CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_CRAFTITEM_QUARTZ_DUST,
|
||||
CONTENT_STONE, CONTENT_WOOD_SLAB, CONTENT_STONE
|
||||
};
|
||||
crafting::setRecipe(r,CONTENT_CIRCUIT_WATERWHEEL,1);
|
||||
|
@ -430,7 +430,7 @@ void content_mapnode_circuit(bool repeat)
|
|||
{
|
||||
u16 recipe[9] = {
|
||||
CONTENT_WOOD, CONTENT_ROUGHSTONE, CONTENT_ROUGHSTONE,
|
||||
CONTENT_WOOD, CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_CRAFTITEM_MITHRILDUST,
|
||||
CONTENT_WOOD, CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_CRAFTITEM_MITHRILDUST,
|
||||
CONTENT_WOOD, CONTENT_ROUGHSTONE, CONTENT_ROUGHSTONE
|
||||
};
|
||||
crafting::setRecipe(recipe,CONTENT_CIRCUIT_PISTON_OFF,1);
|
||||
|
|
|
@ -90,15 +90,15 @@ void content_mapnode_door(bool repeat)
|
|||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_STEEL_DOOR_LB;
|
||||
i = CONTENT_IRON_DOOR_LB;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Steel Door");
|
||||
f->setAllTextures("door_steel_b.png");
|
||||
f->setTexture(2,"door_steel_b.png^[transformFX");
|
||||
f->setTexture(3,"door_steel_b.png^[transformFX");
|
||||
f->setTexture(4,"door_steel_b.png^[transformFX");
|
||||
f->setInventoryTexture("door_steel_inv.png");
|
||||
f->description = gettext("Iron Door");
|
||||
f->setAllTextures("door_iron_b.png");
|
||||
f->setTexture(2,"door_iron_b.png^[transformFX");
|
||||
f->setTexture(3,"door_iron_b.png^[transformFX");
|
||||
f->setTexture(4,"door_iron_b.png^[transformFX");
|
||||
f->setInventoryTexture("door_iron_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -107,7 +107,7 @@ void content_mapnode_door(bool repeat)
|
|||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i+1)+" 1";
|
||||
f->onact_also_affects = v3s16(0,1,0);
|
||||
f->onpunch_replace_node = CONTENT_STEEL_DOOR_LB_OPEN;
|
||||
f->onpunch_replace_node = CONTENT_IRON_DOOR_LB_OPEN;
|
||||
f->sound_punch = "env-dooropen";
|
||||
content_nodebox_door(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -117,15 +117,15 @@ void content_mapnode_door(bool repeat)
|
|||
f->energy_type = CET_DEVICE;
|
||||
if (f->initial_metadata == NULL)
|
||||
f->initial_metadata = new DoorNodeMetadata();
|
||||
i = CONTENT_STEEL_DOOR_LT;
|
||||
i = CONTENT_IRON_DOOR_LT;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Steel Door");
|
||||
f->setAllTextures("door_steel_t.png");
|
||||
f->setTexture(2,"door_steel_t.png^[transformFX");
|
||||
f->setTexture(3,"door_steel_t.png^[transformFX");
|
||||
f->setTexture(4,"door_steel_t.png^[transformFX");
|
||||
f->setInventoryTexture("door_steel_inv.png");
|
||||
f->description = gettext("Iron Door");
|
||||
f->setAllTextures("door_iron_t.png");
|
||||
f->setTexture(2,"door_iron_t.png^[transformFX");
|
||||
f->setTexture(3,"door_iron_t.png^[transformFX");
|
||||
f->setTexture(4,"door_iron_t.png^[transformFX");
|
||||
f->setInventoryTexture("door_iron_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -133,9 +133,9 @@ void content_mapnode_door(bool repeat)
|
|||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->onuse_replace_node = CONTENT_STEEL_DOOR_RT;
|
||||
f->onuse_replace_node = CONTENT_IRON_DOOR_RT;
|
||||
f->onact_also_affects = v3s16(0,-1,0);
|
||||
f->onpunch_replace_node = CONTENT_STEEL_DOOR_LT_OPEN;
|
||||
f->onpunch_replace_node = CONTENT_IRON_DOOR_LT_OPEN;
|
||||
f->sound_punch = "env-dooropen";
|
||||
content_nodebox_door(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -145,7 +145,7 @@ void content_mapnode_door(bool repeat)
|
|||
f->energy_type = CET_DEVICE;
|
||||
if (f->initial_metadata == NULL)
|
||||
f->initial_metadata = new DoorNodeMetadata();
|
||||
crafting::set1over1Recipe(CONTENT_STEEL_HATCH,CONTENT_STEEL_HATCH,CONTENT_STEEL_DOOR_LT);
|
||||
crafting::set1over1Recipe(CONTENT_IRON_HATCH,CONTENT_IRON_HATCH,CONTENT_IRON_DOOR_LT);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -270,15 +270,15 @@ void content_mapnode_door(bool repeat)
|
|||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_STEEL_W_DOOR_LB;
|
||||
i = CONTENT_IRON_W_DOOR_LB;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Steel Windowed Door");
|
||||
f->setAllTextures("door_steel_wb.png");
|
||||
f->setTexture(2,"door_steel_wb.png^[transformFX");
|
||||
f->setTexture(3,"door_steel_wb.png^[transformFX");
|
||||
f->setTexture(4,"door_steel_wb.png^[transformFX");
|
||||
f->setInventoryTexture("door_steel_w_inv.png");
|
||||
f->description = gettext("Iron Windowed Door");
|
||||
f->setAllTextures("door_iron_wb.png");
|
||||
f->setTexture(2,"door_iron_wb.png^[transformFX");
|
||||
f->setTexture(3,"door_iron_wb.png^[transformFX");
|
||||
f->setTexture(4,"door_iron_wb.png^[transformFX");
|
||||
f->setInventoryTexture("door_iron_w_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -288,7 +288,7 @@ void content_mapnode_door(bool repeat)
|
|||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i+1)+" 1";
|
||||
f->onact_also_affects = v3s16(0,1,0);
|
||||
f->onpunch_replace_node = CONTENT_STEEL_W_DOOR_LB_OPEN;
|
||||
f->onpunch_replace_node = CONTENT_IRON_W_DOOR_LB_OPEN;
|
||||
f->sound_punch = "env-dooropen";
|
||||
content_nodebox_door(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -298,15 +298,15 @@ void content_mapnode_door(bool repeat)
|
|||
f->energy_type = CET_DEVICE;
|
||||
if (f->initial_metadata == NULL)
|
||||
f->initial_metadata = new DoorNodeMetadata();
|
||||
i = CONTENT_STEEL_W_DOOR_LT;
|
||||
i = CONTENT_IRON_W_DOOR_LT;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Steel Windowed Door");
|
||||
f->setAllTextures("door_steel_wt.png");
|
||||
f->setTexture(2,"door_steel_wt.png^[transformFX");
|
||||
f->setTexture(3,"door_steel_wt.png^[transformFX");
|
||||
f->setTexture(4,"door_steel_wt.png^[transformFX");
|
||||
f->setInventoryTexture("door_steel_w_inv.png");
|
||||
f->description = gettext("Iron Windowed Door");
|
||||
f->setAllTextures("door_iron_wt.png");
|
||||
f->setTexture(2,"door_iron_wt.png^[transformFX");
|
||||
f->setTexture(3,"door_iron_wt.png^[transformFX");
|
||||
f->setTexture(4,"door_iron_wt.png^[transformFX");
|
||||
f->setInventoryTexture("door_iron_w_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -315,9 +315,9 @@ void content_mapnode_door(bool repeat)
|
|||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->onuse_replace_node = CONTENT_STEEL_W_DOOR_RT;
|
||||
f->onuse_replace_node = CONTENT_IRON_W_DOOR_RT;
|
||||
f->onact_also_affects = v3s16(0,-1,0);
|
||||
f->onpunch_replace_node = CONTENT_STEEL_W_DOOR_LT_OPEN;
|
||||
f->onpunch_replace_node = CONTENT_IRON_W_DOOR_LT_OPEN;
|
||||
f->sound_punch = "env-dooropen";
|
||||
content_nodebox_doorw(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -327,8 +327,8 @@ void content_mapnode_door(bool repeat)
|
|||
f->energy_type = CET_DEVICE;
|
||||
if (f->initial_metadata == NULL)
|
||||
f->initial_metadata = new DoorNodeMetadata();
|
||||
crafting::set1over1Recipe(CONTENT_STEEL_W_HATCH,CONTENT_STEEL_HATCH,CONTENT_STEEL_W_DOOR_LT);
|
||||
crafting::set1over1Recipe(CONTENT_GLASS,CONTENT_STEEL_DOOR_LT,CONTENT_STEEL_W_DOOR_LT);
|
||||
crafting::set1over1Recipe(CONTENT_IRON_W_HATCH,CONTENT_IRON_HATCH,CONTENT_IRON_W_DOOR_LT);
|
||||
crafting::set1over1Recipe(CONTENT_GLASS,CONTENT_IRON_DOOR_LT,CONTENT_IRON_W_DOOR_LT);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -449,15 +449,15 @@ void content_mapnode_door(bool repeat)
|
|||
f->suffocation_per_second = 0;
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_STEEL_DOOR_RB;
|
||||
i = CONTENT_IRON_DOOR_RB;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Right Hanging Steel Door");
|
||||
f->setAllTextures("door_steel_b.png^[transformFX");
|
||||
f->setTexture(2,"door_steel_b.png");
|
||||
f->setTexture(3,"door_steel_b.png");
|
||||
f->setTexture(4,"door_steel_b.png");
|
||||
f->setInventoryTexture("door_steel_inv.png^[transformFX");
|
||||
f->description = gettext("Right Hanging Iron Door");
|
||||
f->setAllTextures("door_iron_b.png^[transformFX");
|
||||
f->setTexture(2,"door_iron_b.png");
|
||||
f->setTexture(3,"door_iron_b.png");
|
||||
f->setTexture(4,"door_iron_b.png");
|
||||
f->setInventoryTexture("door_iron_inv.png^[transformFX");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -466,7 +466,7 @@ void content_mapnode_door(bool repeat)
|
|||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i+1)+" 1";
|
||||
f->onact_also_affects = v3s16(0,1,0);
|
||||
f->onpunch_replace_node = CONTENT_STEEL_DOOR_RB_OPEN;
|
||||
f->onpunch_replace_node = CONTENT_IRON_DOOR_RB_OPEN;
|
||||
f->sound_punch = "env-dooropen";
|
||||
content_nodebox_door(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -476,15 +476,15 @@ void content_mapnode_door(bool repeat)
|
|||
f->energy_type = CET_DEVICE;
|
||||
if (f->initial_metadata == NULL)
|
||||
f->initial_metadata = new DoorNodeMetadata();
|
||||
i = CONTENT_STEEL_DOOR_RT;
|
||||
i = CONTENT_IRON_DOOR_RT;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Right Hanging Steel Door");
|
||||
f->setAllTextures("door_steel_t.png^[transformFX");
|
||||
f->setTexture(2,"door_steel_t.png");
|
||||
f->setTexture(3,"door_steel_t.png");
|
||||
f->setTexture(4,"door_steel_t.png");
|
||||
f->setInventoryTexture("door_steel_inv.png^[transformFX");
|
||||
f->description = gettext("Right Hanging Iron Door");
|
||||
f->setAllTextures("door_iron_t.png^[transformFX");
|
||||
f->setTexture(2,"door_iron_t.png");
|
||||
f->setTexture(3,"door_iron_t.png");
|
||||
f->setTexture(4,"door_iron_t.png");
|
||||
f->setInventoryTexture("door_iron_inv.png^[transformFX");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -492,9 +492,9 @@ void content_mapnode_door(bool repeat)
|
|||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->onuse_replace_node = CONTENT_STEEL_DOOR_LT;
|
||||
f->onuse_replace_node = CONTENT_IRON_DOOR_LT;
|
||||
f->onact_also_affects = v3s16(0,-1,0);
|
||||
f->onpunch_replace_node = CONTENT_STEEL_DOOR_RT_OPEN;
|
||||
f->onpunch_replace_node = CONTENT_IRON_DOOR_RT_OPEN;
|
||||
f->sound_punch = "env-dooropen";
|
||||
content_nodebox_door(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -563,15 +563,15 @@ void content_mapnode_door(bool repeat)
|
|||
f->suffocation_per_second = 0;
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_STEEL_W_DOOR_RB;
|
||||
i = CONTENT_IRON_W_DOOR_RB;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Right Hanging Steel Windowed Door");
|
||||
f->setAllTextures("door_steel_wb.png^[transformFX");
|
||||
f->setTexture(2,"door_steel_wb.png");
|
||||
f->setTexture(3,"door_steel_wb.png");
|
||||
f->setTexture(4,"door_steel_wb.png");
|
||||
f->setInventoryTexture("door_steel_w_inv.png^[transformFX");
|
||||
f->description = gettext("Right Hanging Iron Windowed Door");
|
||||
f->setAllTextures("door_iron_wb.png^[transformFX");
|
||||
f->setTexture(2,"door_iron_wb.png");
|
||||
f->setTexture(3,"door_iron_wb.png");
|
||||
f->setTexture(4,"door_iron_wb.png");
|
||||
f->setInventoryTexture("door_iron_w_inv.png^[transformFX");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -581,7 +581,7 @@ void content_mapnode_door(bool repeat)
|
|||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i+1)+" 1";
|
||||
f->onact_also_affects = v3s16(0,1,0);
|
||||
f->onpunch_replace_node = CONTENT_STEEL_W_DOOR_RB_OPEN;
|
||||
f->onpunch_replace_node = CONTENT_IRON_W_DOOR_RB_OPEN;
|
||||
f->sound_punch = "env-dooropen";
|
||||
content_nodebox_door(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -591,15 +591,15 @@ void content_mapnode_door(bool repeat)
|
|||
f->energy_type = CET_DEVICE;
|
||||
if (f->initial_metadata == NULL)
|
||||
f->initial_metadata = new DoorNodeMetadata();
|
||||
i = CONTENT_STEEL_W_DOOR_RT;
|
||||
i = CONTENT_IRON_W_DOOR_RT;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Right Hanging Steel Windowed Door");
|
||||
f->setAllTextures("door_steel_wt.png^[transformFX");
|
||||
f->setTexture(2,"door_steel_wt.png");
|
||||
f->setTexture(3,"door_steel_wt.png");
|
||||
f->setTexture(4,"door_steel_wt.png");
|
||||
f->setInventoryTexture("door_steel_w_inv.png^[transformFX");
|
||||
f->description = gettext("Right Hanging Iron Windowed Door");
|
||||
f->setAllTextures("door_iron_wt.png^[transformFX");
|
||||
f->setTexture(2,"door_iron_wt.png");
|
||||
f->setTexture(3,"door_iron_wt.png");
|
||||
f->setTexture(4,"door_iron_wt.png");
|
||||
f->setInventoryTexture("door_iron_w_inv.png^[transformFX");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -608,9 +608,9 @@ void content_mapnode_door(bool repeat)
|
|||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->onuse_replace_node = CONTENT_STEEL_W_DOOR_LT;
|
||||
f->onuse_replace_node = CONTENT_IRON_W_DOOR_LT;
|
||||
f->onact_also_affects = v3s16(0,-1,0);
|
||||
f->onpunch_replace_node = CONTENT_STEEL_W_DOOR_RT_OPEN;
|
||||
f->onpunch_replace_node = CONTENT_IRON_W_DOOR_RT_OPEN;
|
||||
f->sound_punch = "env-dooropen";
|
||||
content_nodebox_doorw(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -620,8 +620,8 @@ void content_mapnode_door(bool repeat)
|
|||
f->energy_type = CET_DEVICE;
|
||||
if (f->initial_metadata == NULL)
|
||||
f->initial_metadata = new DoorNodeMetadata();
|
||||
crafting::set1To1Recipe(CONTENT_STEEL_W_DOOR_LT,CONTENT_STEEL_W_DOOR_RT);
|
||||
crafting::set1over1Recipe(CONTENT_GLASS,CONTENT_STEEL_DOOR_RT,CONTENT_STEEL_W_DOOR_RT);
|
||||
crafting::set1To1Recipe(CONTENT_IRON_W_DOOR_LT,CONTENT_IRON_W_DOOR_RT);
|
||||
crafting::set1over1Recipe(CONTENT_GLASS,CONTENT_IRON_DOOR_RT,CONTENT_IRON_W_DOOR_RT);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -732,13 +732,13 @@ void content_mapnode_door(bool repeat)
|
|||
f->pressure_type = CST_SOLID;
|
||||
f->suffocation_per_second = 0;
|
||||
|
||||
i = CONTENT_STEEL_DOOR_LB_OPEN;
|
||||
i = CONTENT_IRON_DOOR_LB_OPEN;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Steel Door");
|
||||
f->setAllTextures("door_steel_b.png");
|
||||
f->setTexture(3,"door_steel_b.png^[transformFX");
|
||||
f->setInventoryTexture("door_steel_inv.png");
|
||||
f->description = gettext("Iron Door");
|
||||
f->setAllTextures("door_iron_b.png");
|
||||
f->setTexture(3,"door_iron_b.png^[transformFX");
|
||||
f->setInventoryTexture("door_iron_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -746,9 +746,9 @@ void content_mapnode_door(bool repeat)
|
|||
f->sunlight_propagates = true;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_STEEL_DOOR_LT)+" 1";
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_IRON_DOOR_LT)+" 1";
|
||||
f->onact_also_affects = v3s16(0,1,0);
|
||||
f->onpunch_replace_node = CONTENT_STEEL_DOOR_LB;
|
||||
f->onpunch_replace_node = CONTENT_IRON_DOOR_LB;
|
||||
f->sound_punch = "env-doorclose";
|
||||
content_nodebox_doorol(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -758,13 +758,13 @@ void content_mapnode_door(bool repeat)
|
|||
f->energy_type = CET_DEVICE;
|
||||
if (f->initial_metadata == NULL)
|
||||
f->initial_metadata = new DoorNodeMetadata();
|
||||
i = CONTENT_STEEL_DOOR_LT_OPEN;
|
||||
i = CONTENT_IRON_DOOR_LT_OPEN;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Steel Door");
|
||||
f->setAllTextures("door_steel_t.png");
|
||||
f->setTexture(3,"door_steel_t.png^[transformFX");
|
||||
f->setInventoryTexture("door_steel_inv.png");
|
||||
f->description = gettext("Iron Door");
|
||||
f->setAllTextures("door_iron_t.png");
|
||||
f->setTexture(3,"door_iron_t.png^[transformFX");
|
||||
f->setInventoryTexture("door_iron_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -772,9 +772,9 @@ void content_mapnode_door(bool repeat)
|
|||
f->sunlight_propagates = true;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_STEEL_DOOR_LT)+" 1";
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_IRON_DOOR_LT)+" 1";
|
||||
f->onact_also_affects = v3s16(0,-1,0);
|
||||
f->onpunch_replace_node = CONTENT_STEEL_DOOR_LT;
|
||||
f->onpunch_replace_node = CONTENT_IRON_DOOR_LT;
|
||||
f->sound_punch = "env-doorclose";
|
||||
content_nodebox_doorol(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -836,13 +836,13 @@ void content_mapnode_door(bool repeat)
|
|||
f->pressure_type = CST_SOLID;
|
||||
f->suffocation_per_second = 0;
|
||||
|
||||
i = CONTENT_STEEL_W_DOOR_LB_OPEN;
|
||||
i = CONTENT_IRON_W_DOOR_LB_OPEN;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Steel Windowed Door");
|
||||
f->setAllTextures("door_steel_wb.png");
|
||||
f->setTexture(3,"door_steel_wb.png^[transformFX");
|
||||
f->setInventoryTexture("door_steel_w_inv.png");
|
||||
f->description = gettext("Iron Windowed Door");
|
||||
f->setAllTextures("door_iron_wb.png");
|
||||
f->setTexture(3,"door_iron_wb.png^[transformFX");
|
||||
f->setInventoryTexture("door_iron_w_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -850,9 +850,9 @@ void content_mapnode_door(bool repeat)
|
|||
f->sunlight_propagates = true;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_STEEL_W_DOOR_LT)+" 1";
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_IRON_W_DOOR_LT)+" 1";
|
||||
f->onact_also_affects = v3s16(0,1,0);
|
||||
f->onpunch_replace_node = CONTENT_STEEL_W_DOOR_LB;
|
||||
f->onpunch_replace_node = CONTENT_IRON_W_DOOR_LB;
|
||||
f->sound_punch = "env-doorclose";
|
||||
content_nodebox_doorol(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -862,13 +862,13 @@ void content_mapnode_door(bool repeat)
|
|||
f->energy_type = CET_DEVICE;
|
||||
if (f->initial_metadata == NULL)
|
||||
f->initial_metadata = new DoorNodeMetadata();
|
||||
i = CONTENT_STEEL_W_DOOR_LT_OPEN;
|
||||
i = CONTENT_IRON_W_DOOR_LT_OPEN;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Steel Windowed Door");
|
||||
f->setAllTextures("door_steel_wt.png");
|
||||
f->setTexture(3,"door_steel_wt.png^[transformFX");
|
||||
f->setInventoryTexture("door_steel_w_inv.png");
|
||||
f->description = gettext("Iron Windowed Door");
|
||||
f->setAllTextures("door_iron_wt.png");
|
||||
f->setTexture(3,"door_iron_wt.png^[transformFX");
|
||||
f->setInventoryTexture("door_iron_w_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -876,9 +876,9 @@ void content_mapnode_door(bool repeat)
|
|||
f->sunlight_propagates = true;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_STEEL_W_DOOR_LT)+" 1";
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_IRON_W_DOOR_LT)+" 1";
|
||||
f->onact_also_affects = v3s16(0,-1,0);
|
||||
f->onpunch_replace_node = CONTENT_STEEL_W_DOOR_LT;
|
||||
f->onpunch_replace_node = CONTENT_IRON_W_DOOR_LT;
|
||||
f->sound_punch = "env-doorclose";
|
||||
content_nodebox_doorwol(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -1003,15 +1003,15 @@ void content_mapnode_door(bool repeat)
|
|||
f->pressure_type = CST_SOLID;
|
||||
f->suffocation_per_second = 0;
|
||||
|
||||
i = CONTENT_STEEL_DOOR_RB_OPEN;
|
||||
i = CONTENT_IRON_DOOR_RB_OPEN;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Right Hanging Steel Door");
|
||||
f->setAllTextures("door_steel_b.png");
|
||||
f->setTexture(3,"door_steel_b.png^[transformFX");
|
||||
f->setTexture(4,"door_steel_b.png^[transformFX");
|
||||
f->setTexture(5,"door_steel_b.png^[transformFX");
|
||||
f->setInventoryTexture("door_steel_inv.png^[transformFX");
|
||||
f->description = gettext("Right Hanging Iron Door");
|
||||
f->setAllTextures("door_iron_b.png");
|
||||
f->setTexture(3,"door_iron_b.png^[transformFX");
|
||||
f->setTexture(4,"door_iron_b.png^[transformFX");
|
||||
f->setTexture(5,"door_iron_b.png^[transformFX");
|
||||
f->setInventoryTexture("door_iron_inv.png^[transformFX");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -1019,9 +1019,9 @@ void content_mapnode_door(bool repeat)
|
|||
f->sunlight_propagates = true;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_STEEL_DOOR_RT)+" 1";
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_IRON_DOOR_RT)+" 1";
|
||||
f->onact_also_affects = v3s16(0,1,0);
|
||||
f->onpunch_replace_node = CONTENT_STEEL_DOOR_RB;
|
||||
f->onpunch_replace_node = CONTENT_IRON_DOOR_RB;
|
||||
f->sound_punch = "env-doorclose";
|
||||
content_nodebox_dooror(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -1031,15 +1031,15 @@ void content_mapnode_door(bool repeat)
|
|||
f->energy_type = CET_DEVICE;
|
||||
if (f->initial_metadata == NULL)
|
||||
f->initial_metadata = new DoorNodeMetadata();
|
||||
i = CONTENT_STEEL_DOOR_RT_OPEN;
|
||||
i = CONTENT_IRON_DOOR_RT_OPEN;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Right Hanging Steel Door");
|
||||
f->setAllTextures("door_steel_b.png");
|
||||
f->setTexture(3,"door_steel_t.png^[transformFX");
|
||||
f->setTexture(4,"door_steel_t.png^[transformFX");
|
||||
f->setTexture(5,"door_steel_t.png^[transformFX");
|
||||
f->setInventoryTexture("door_steel_inv.png^[transformFX");
|
||||
f->description = gettext("Right Hanging Iron Door");
|
||||
f->setAllTextures("door_iron_b.png");
|
||||
f->setTexture(3,"door_iron_t.png^[transformFX");
|
||||
f->setTexture(4,"door_iron_t.png^[transformFX");
|
||||
f->setTexture(5,"door_iron_t.png^[transformFX");
|
||||
f->setInventoryTexture("door_iron_inv.png^[transformFX");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -1047,9 +1047,9 @@ void content_mapnode_door(bool repeat)
|
|||
f->sunlight_propagates = true;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_STEEL_DOOR_RT)+" 1";
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_IRON_DOOR_RT)+" 1";
|
||||
f->onact_also_affects = v3s16(0,-1,0);
|
||||
f->onpunch_replace_node = CONTENT_STEEL_DOOR_RT;
|
||||
f->onpunch_replace_node = CONTENT_IRON_DOOR_RT;
|
||||
f->sound_punch = "env-doorclose";
|
||||
content_nodebox_dooror(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -1115,15 +1115,15 @@ void content_mapnode_door(bool repeat)
|
|||
f->pressure_type = CST_SOLID;
|
||||
f->suffocation_per_second = 0;
|
||||
|
||||
i = CONTENT_STEEL_W_DOOR_RB_OPEN;
|
||||
i = CONTENT_IRON_W_DOOR_RB_OPEN;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Right Hanging Steel Windowed Door");
|
||||
f->setAllTextures("door_steel_wb.png");
|
||||
f->setTexture(3,"door_steel_wb.png^[transformFX");
|
||||
f->setTexture(4,"door_steel_wb.png^[transformFX");
|
||||
f->setTexture(5,"door_steel_wb.png^[transformFX");
|
||||
f->setInventoryTexture("door_steel_w_inv.png^[transformFX");
|
||||
f->description = gettext("Right Hanging Iron Windowed Door");
|
||||
f->setAllTextures("door_iron_wb.png");
|
||||
f->setTexture(3,"door_iron_wb.png^[transformFX");
|
||||
f->setTexture(4,"door_iron_wb.png^[transformFX");
|
||||
f->setTexture(5,"door_iron_wb.png^[transformFX");
|
||||
f->setInventoryTexture("door_iron_w_inv.png^[transformFX");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -1131,9 +1131,9 @@ void content_mapnode_door(bool repeat)
|
|||
f->sunlight_propagates = true;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_STEEL_W_DOOR_RT)+" 1";
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_IRON_W_DOOR_RT)+" 1";
|
||||
f->onact_also_affects = v3s16(0,1,0);
|
||||
f->onpunch_replace_node = CONTENT_STEEL_W_DOOR_RB;
|
||||
f->onpunch_replace_node = CONTENT_IRON_W_DOOR_RB;
|
||||
f->sound_punch = "env-doorclose";
|
||||
content_nodebox_dooror(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -1143,15 +1143,15 @@ void content_mapnode_door(bool repeat)
|
|||
f->energy_type = CET_DEVICE;
|
||||
if (f->initial_metadata == NULL)
|
||||
f->initial_metadata = new DoorNodeMetadata();
|
||||
i = CONTENT_STEEL_W_DOOR_RT_OPEN;
|
||||
i = CONTENT_IRON_W_DOOR_RT_OPEN;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Right Hanging Steel Windowed Door");
|
||||
f->setAllTextures("door_steel_wt.png");
|
||||
f->setTexture(3,"door_steel_wt.png^[transformFX");
|
||||
f->setTexture(4,"door_steel_wt.png^[transformFX");
|
||||
f->setTexture(5,"door_steel_wt.png^[transformFX");
|
||||
f->setInventoryTexture("door_steel_w_inv.png^[transformFX");
|
||||
f->description = gettext("Right Hanging Iron Windowed Door");
|
||||
f->setAllTextures("door_iron_wt.png");
|
||||
f->setTexture(3,"door_iron_wt.png^[transformFX");
|
||||
f->setTexture(4,"door_iron_wt.png^[transformFX");
|
||||
f->setTexture(5,"door_iron_wt.png^[transformFX");
|
||||
f->setInventoryTexture("door_iron_w_inv.png^[transformFX");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -1159,9 +1159,9 @@ void content_mapnode_door(bool repeat)
|
|||
f->sunlight_propagates = true;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_STEEL_W_DOOR_RT)+" 1";
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_IRON_W_DOOR_RT)+" 1";
|
||||
f->onact_also_affects = v3s16(0,-1,0);
|
||||
f->onpunch_replace_node = CONTENT_STEEL_W_DOOR_RT;
|
||||
f->onpunch_replace_node = CONTENT_IRON_W_DOOR_RT;
|
||||
f->sound_punch = "env-doorclose";
|
||||
content_nodebox_doorwor(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -1199,19 +1199,19 @@ void content_mapnode_door(bool repeat)
|
|||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_STEEL_HATCH;
|
||||
i = CONTENT_IRON_HATCH;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Steel Hatch");
|
||||
f->setAllTextures("hatch_steel.png");
|
||||
f->description = gettext("Iron Hatch");
|
||||
f->setAllTextures("hatch_iron.png");
|
||||
f->rotate_tile_with_nodebox = true;
|
||||
f->setInventoryTexture("hatch_steel_inv.png");
|
||||
f->setInventoryTexture("hatch_iron_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->air_equivalent = true;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->onpunch_replace_node = CONTENT_STEEL_HATCH_OPEN;
|
||||
f->onpunch_replace_node = CONTENT_IRON_HATCH_OPEN;
|
||||
f->sound_punch = "env-dooropen";
|
||||
content_nodebox_hatch(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -1221,7 +1221,7 @@ void content_mapnode_door(bool repeat)
|
|||
f->energy_type = CET_DEVICE;
|
||||
if (f->initial_metadata == NULL)
|
||||
f->initial_metadata = new DoorNodeMetadata();
|
||||
crafting::setSoftBlockRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_STEEL_HATCH);
|
||||
crafting::setSoftBlockRecipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_IRON_HATCH);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -1253,13 +1253,13 @@ void content_mapnode_door(bool repeat)
|
|||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_STEEL_W_HATCH;
|
||||
i = CONTENT_IRON_W_HATCH;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Steel Windowed Hatch");
|
||||
f->setAllTextures("hatch_steel_w.png");
|
||||
f->description = gettext("Iron Windowed Hatch");
|
||||
f->setAllTextures("hatch_iron_w.png");
|
||||
f->rotate_tile_with_nodebox = true;
|
||||
f->setInventoryTexture("hatch_steel_w_inv.png");
|
||||
f->setInventoryTexture("hatch_iron_w_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->air_equivalent = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
|
@ -1268,7 +1268,7 @@ void content_mapnode_door(bool repeat)
|
|||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->onpunch_replace_node = CONTENT_STEEL_W_HATCH_OPEN;
|
||||
f->onpunch_replace_node = CONTENT_IRON_W_HATCH_OPEN;
|
||||
f->sound_punch = "env-dooropen";
|
||||
content_nodebox_hatchw(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -1278,7 +1278,7 @@ void content_mapnode_door(bool repeat)
|
|||
f->energy_type = CET_DEVICE;
|
||||
if (f->initial_metadata == NULL)
|
||||
f->initial_metadata = new DoorNodeMetadata();
|
||||
crafting::set1over1Recipe(CONTENT_GLASS,CONTENT_STEEL_HATCH,CONTENT_STEEL_W_HATCH);
|
||||
crafting::set1over1Recipe(CONTENT_GLASS,CONTENT_IRON_HATCH,CONTENT_IRON_W_HATCH);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -1313,13 +1313,13 @@ void content_mapnode_door(bool repeat)
|
|||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_STEEL_GATE;
|
||||
i = CONTENT_IRON_GATE;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Steel Gate");
|
||||
f->setAllTextures("steel_sheet.png");
|
||||
f->description = gettext("Iron Gate");
|
||||
f->setAllTextures("iron_sheet.png");
|
||||
f->rotate_tile_with_nodebox = true;
|
||||
f->setInventoryTexture("gate_steel_inv.png");
|
||||
f->setInventoryTexture("gate_iron_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->air_equivalent = true;
|
||||
f->jumpable = false;
|
||||
|
@ -1329,7 +1329,7 @@ void content_mapnode_door(bool repeat)
|
|||
f->draw_type = CDT_NODEBOX;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->onpunch_replace_node = CONTENT_STEEL_GATE_OPEN;
|
||||
f->onpunch_replace_node = CONTENT_IRON_GATE_OPEN;
|
||||
f->sound_punch = "env-dooropen";
|
||||
content_nodebox_gate(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -1339,7 +1339,7 @@ void content_mapnode_door(bool repeat)
|
|||
f->energy_type = CET_DEVICE;
|
||||
if (f->initial_metadata == NULL)
|
||||
f->initial_metadata = new DoorNodeMetadata();
|
||||
crafting::setGateRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_STEEL,CONTENT_STEEL_GATE);
|
||||
crafting::setGateRecipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_IRON,CONTENT_IRON_GATE);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -1371,15 +1371,15 @@ void content_mapnode_door(bool repeat)
|
|||
f->pressure_type = CST_SOLID;
|
||||
f->suffocation_per_second = 0;
|
||||
|
||||
i = CONTENT_STEEL_HATCH_OPEN;
|
||||
i = CONTENT_IRON_HATCH_OPEN;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Steel Hatch");
|
||||
f->setAllTextures("hatch_steel.png");
|
||||
f->setTexture(2,"hatch_steel.png^[transformR90");
|
||||
f->setTexture(3,"hatch_steel.png^[transformR90");
|
||||
f->description = gettext("Iron Hatch");
|
||||
f->setAllTextures("hatch_iron.png");
|
||||
f->setTexture(2,"hatch_iron.png^[transformR90");
|
||||
f->setTexture(3,"hatch_iron.png^[transformR90");
|
||||
f->rotate_tile_with_nodebox = true;
|
||||
f->setInventoryTexture("hatch_steel_inv.png");
|
||||
f->setInventoryTexture("hatch_iron_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->air_equivalent = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
|
@ -1387,8 +1387,8 @@ void content_mapnode_door(bool repeat)
|
|||
f->sunlight_propagates = true;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->climbable = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_STEEL_HATCH)+" 1";
|
||||
f->onpunch_replace_node = CONTENT_STEEL_HATCH;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_IRON_HATCH)+" 1";
|
||||
f->onpunch_replace_node = CONTENT_IRON_HATCH;
|
||||
f->sound_punch = "env-doorclose";
|
||||
content_nodebox_hatcho(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -1426,15 +1426,15 @@ void content_mapnode_door(bool repeat)
|
|||
f->pressure_type = CST_SOLID;
|
||||
f->suffocation_per_second = 0;
|
||||
|
||||
i = CONTENT_STEEL_W_HATCH_OPEN;
|
||||
i = CONTENT_IRON_W_HATCH_OPEN;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Steel Hatch");
|
||||
f->setAllTextures("hatch_steel_w.png");
|
||||
f->setTexture(2,"hatch_steel.png^[transformR90");
|
||||
f->setTexture(3,"hatch_steel.png^[transformR90");
|
||||
f->description = gettext("Iron Hatch");
|
||||
f->setAllTextures("hatch_iron_w.png");
|
||||
f->setTexture(2,"hatch_iron.png^[transformR90");
|
||||
f->setTexture(3,"hatch_iron.png^[transformR90");
|
||||
f->rotate_tile_with_nodebox = true;
|
||||
f->setInventoryTexture("hatch_steel_w_inv.png");
|
||||
f->setInventoryTexture("hatch_iron_w_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -1442,8 +1442,8 @@ void content_mapnode_door(bool repeat)
|
|||
f->sunlight_propagates = true;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->climbable = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_STEEL_W_HATCH)+" 1";
|
||||
f->onpunch_replace_node = CONTENT_STEEL_W_HATCH;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_IRON_W_HATCH)+" 1";
|
||||
f->onpunch_replace_node = CONTENT_IRON_W_HATCH;
|
||||
f->sound_punch = "env-doorclose";
|
||||
content_nodebox_hatchwo(f);
|
||||
f->type = CMT_STONE;
|
||||
|
@ -1479,13 +1479,13 @@ void content_mapnode_door(bool repeat)
|
|||
f->pressure_type = CST_SOLID;
|
||||
f->suffocation_per_second = 0;
|
||||
|
||||
i = CONTENT_STEEL_GATE_OPEN;
|
||||
i = CONTENT_IRON_GATE_OPEN;
|
||||
f = &content_features(i);
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->description = gettext("Steel Gate");
|
||||
f->setAllTextures("steel_sheet.png");
|
||||
f->description = gettext("Iron Gate");
|
||||
f->setAllTextures("iron_sheet.png");
|
||||
f->rotate_tile_with_nodebox = true;
|
||||
f->setInventoryTexture("gate_steel_inv.png");
|
||||
f->setInventoryTexture("gate_iron_inv.png");
|
||||
f->wield_nodebox = false;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -1493,8 +1493,8 @@ void content_mapnode_door(bool repeat)
|
|||
f->sunlight_propagates = true;
|
||||
f->walkable = false;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_STEEL_GATE)+" 1";
|
||||
f->onpunch_replace_node = CONTENT_STEEL_GATE;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_IRON_GATE)+" 1";
|
||||
f->onpunch_replace_node = CONTENT_IRON_GATE;
|
||||
f->sound_punch = "env-doorclose";
|
||||
content_nodebox_gateo(f);
|
||||
f->type = CMT_STONE;
|
||||
|
|
|
@ -344,16 +344,16 @@ void content_mapnode_sign(bool repeat)
|
|||
content_nodebox_sign_ud(f);
|
||||
f->setFaceText(5,FaceText(0.05,0.45,0.95,0.8875));
|
||||
|
||||
i = CONTENT_SIGN_STEEL;
|
||||
i = CONTENT_SIGN_IRON;
|
||||
f = &content_features(i);
|
||||
f->description = gettext("Sign");
|
||||
f->setAllTextures("steel_sheet.png");
|
||||
f->setAllTextures("iron_sheet.png");
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->air_equivalent = true;
|
||||
f->wallmount_alternate_node = CONTENT_SIGN_WALL_STEEL;
|
||||
f->roofmount_alternate_node = CONTENT_SIGN_UD_STEEL;
|
||||
f->wallmount_alternate_node = CONTENT_SIGN_WALL_IRON;
|
||||
f->roofmount_alternate_node = CONTENT_SIGN_UD_IRON;
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->flammable = 1; // can be replaced by fire if the node under it is set on fire
|
||||
|
@ -367,27 +367,27 @@ void content_mapnode_sign(bool repeat)
|
|||
f->suffocation_per_second = 0;
|
||||
content_nodebox_sign(f);
|
||||
f->setFaceText(5,FaceText(0.05,0.0675,0.95,0.55));
|
||||
f->setInventoryTextureNodeBox(i,"steel_sheet.png", "steel_sheet.png", "steel_sheet.png");
|
||||
crafting::setSignRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_SIGN_STEEL);
|
||||
f->setInventoryTextureNodeBox(i,"iron_sheet.png", "iron_sheet.png", "iron_sheet.png");
|
||||
crafting::setSignRecipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_SIGN_IRON);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_SIGN_WALL_STEEL;
|
||||
i = CONTENT_SIGN_WALL_IRON;
|
||||
f = &content_features(i);
|
||||
f->description = gettext("Sign");
|
||||
f->setAllTextures("steel_sheet.png");
|
||||
f->setAllTextures("iron_sheet.png");
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->param2_type = CPT_FACEDIR_WALLMOUNT;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->floormount_alternate_node = CONTENT_SIGN_STEEL;
|
||||
f->roofmount_alternate_node = CONTENT_SIGN_UD_STEEL;
|
||||
f->floormount_alternate_node = CONTENT_SIGN_IRON;
|
||||
f->roofmount_alternate_node = CONTENT_SIGN_UD_IRON;
|
||||
f->walkable = false;
|
||||
f->air_equivalent = true;
|
||||
f->flammable = 1; // can be replaced by fire if the node under it is set on fire
|
||||
f->fuel_time = BT_SIGN;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN_STEEL)+" 1";
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN_IRON)+" 1";
|
||||
if(f->initial_metadata == NULL)
|
||||
f->initial_metadata = new SignNodeMetadata("Some sign");
|
||||
f->type = CMT_STONE;
|
||||
|
@ -397,21 +397,21 @@ void content_mapnode_sign(bool repeat)
|
|||
content_nodebox_sign_wall(f);
|
||||
f->setFaceText(5,FaceText(0.05,0.3,0.95,0.7));
|
||||
|
||||
i = CONTENT_SIGN_UD_STEEL;
|
||||
i = CONTENT_SIGN_UD_IRON;
|
||||
f = &content_features(i);
|
||||
f->description = gettext("Sign");
|
||||
f->setAllTextures("steel_sheet.png");
|
||||
f->setAllTextures("iron_sheet.png");
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->air_equivalent = true;
|
||||
f->wallmount_alternate_node = CONTENT_SIGN_WALL_STEEL;
|
||||
f->floormount_alternate_node = CONTENT_SIGN_STEEL;
|
||||
f->wallmount_alternate_node = CONTENT_SIGN_WALL_IRON;
|
||||
f->floormount_alternate_node = CONTENT_SIGN_IRON;
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->flammable = 1; // can be replaced by fire if the node under it is set on fire
|
||||
f->fuel_time = BT_SIGN;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN_STEEL)+" 1";
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SIGN_IRON)+" 1";
|
||||
if(f->initial_metadata == NULL)
|
||||
f->initial_metadata = new SignNodeMetadata("Some sign");
|
||||
f->type = CMT_STONE;
|
||||
|
@ -477,7 +477,7 @@ void content_mapnode_sign(bool repeat)
|
|||
f->setFaceText(4,FaceText(0.05,0.0675,0.95,0.55,FTT_OWNER));
|
||||
f->setFaceText(5,FaceText(0.05,0.0675,0.95,0.55));
|
||||
f->setInventoryTextureNodeBox(i,"wood.png", "wood.png", "wood.png");
|
||||
crafting::set1Any2Recipe(CONTENT_SIGN,CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_LOCKABLE_SIGN);
|
||||
crafting::set1Any2Recipe(CONTENT_SIGN,CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_LOCKABLE_SIGN);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
|
|
@ -59,12 +59,12 @@ void content_mapnode_special(bool repeat)
|
|||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_STEEL_FENCE;
|
||||
i = CONTENT_IRON_FENCE;
|
||||
f = &content_features(i);
|
||||
f->description = gettext("Steel Fence");
|
||||
f->setAllTextures("fence_steel.png");
|
||||
f->setTexture(0,"fence_steel_top.png");
|
||||
f->setTexture(1,"fence_steel_top.png");
|
||||
f->description = gettext("Iron Fence");
|
||||
f->setAllTextures("fence_iron.png");
|
||||
f->setTexture(0,"fence_iron_top.png");
|
||||
f->setTexture(1,"fence_iron_top.png");
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->param2_type = CPT_SPECIAL;
|
||||
|
@ -73,7 +73,7 @@ void content_mapnode_special(bool repeat)
|
|||
f->jumpable = false;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->air_equivalent = true; // grass grows underneath
|
||||
f->special_alternate_node = CONTENT_STEEL;
|
||||
f->special_alternate_node = CONTENT_IRON;
|
||||
f->type = CMT_STONE;
|
||||
f->dig_time = 0.75;
|
||||
f->pressure_type = CST_SOLID;
|
||||
|
@ -81,8 +81,8 @@ void content_mapnode_special(bool repeat)
|
|||
f->destructive_mob_safe = true;
|
||||
content_nodebox_fence_inv(f);
|
||||
content_nodebox_fence(f);
|
||||
f->setInventoryTextureNodeBox(i,"fence_steel.png","fence_steel_top.png","fence_steel.png");
|
||||
crafting::setWallRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_STEEL_FENCE);
|
||||
f->setInventoryTextureNodeBox(i,"fence_iron.png","fence_iron_top.png","fence_iron.png");
|
||||
crafting::setWallRecipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_IRON_FENCE);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -164,30 +164,30 @@ void content_mapnode_special(bool repeat)
|
|||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_STEEL_BARS;
|
||||
i = CONTENT_IRON_BARS;
|
||||
f = &content_features(i);
|
||||
f->description = gettext("Steel Bars");
|
||||
f->setAllTextures("steel_block.png");
|
||||
f->description = gettext("Iron Bars");
|
||||
f->setAllTextures("iron_block.png");
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->param2_type = CPT_FACEDIR_SIMPLE;
|
||||
f->draw_type = CDT_NODEBOX;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->air_equivalent = true; // grass grows underneath
|
||||
f->special_alternate_node = CONTENT_STEEL;
|
||||
f->special_alternate_node = CONTENT_IRON;
|
||||
f->type = CMT_STONE;
|
||||
f->dig_time = 0.75;
|
||||
f->pressure_type = CST_SOLID;
|
||||
f->suffocation_per_second = 0;
|
||||
content_nodebox_bars(f);
|
||||
f->setInventoryTextureNodeBox(i,"steel_block.png","steel_block.png","steel_block.png");
|
||||
f->setInventoryTextureNodeBox(i,"iron_block.png","iron_block.png","iron_block.png");
|
||||
{
|
||||
u16 r[9] = {
|
||||
CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_STEEL_INGOT,
|
||||
CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_STEEL_INGOT,
|
||||
CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_STEEL_INGOT
|
||||
CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_IRON_INGOT,
|
||||
CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_IRON_INGOT,
|
||||
CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_IRON_INGOT
|
||||
};
|
||||
crafting::setRecipe(r,CONTENT_STEEL_BARS,6);
|
||||
crafting::setRecipe(r,CONTENT_IRON_BARS,6);
|
||||
}
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
@ -209,9 +209,9 @@ void content_mapnode_special(bool repeat)
|
|||
f->suffocation_per_second = 0;
|
||||
{
|
||||
u16 r[9] = {
|
||||
CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_CRAFTITEM_WOOD_PLANK, CONTENT_CRAFTITEM_STEEL_INGOT,
|
||||
CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_STEEL_INGOT,
|
||||
CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_CRAFTITEM_WOOD_PLANK, CONTENT_CRAFTITEM_STEEL_INGOT
|
||||
CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_CRAFTITEM_WOOD_PLANK, CONTENT_CRAFTITEM_IRON_INGOT,
|
||||
CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_IGNORE, CONTENT_CRAFTITEM_IRON_INGOT,
|
||||
CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_CRAFTITEM_WOOD_PLANK, CONTENT_CRAFTITEM_IRON_INGOT
|
||||
};
|
||||
crafting::setRecipe(r,CONTENT_RAIL,15);
|
||||
r[1] = CONTENT_CRAFTITEM_JUNGLE_PLANK;
|
||||
|
@ -606,9 +606,9 @@ void content_mapnode_special(bool repeat)
|
|||
crafting::setFilledRoundRecipe(CONTENT_STONE,CONTENT_CRAFTITEM_MITHRIL_UNBOUND,CONTENT_BORDERSTONE);
|
||||
{
|
||||
u16 r[9] = {
|
||||
CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_STONE, CONTENT_CRAFTITEM_STEEL_INGOT,
|
||||
CONTENT_STONE, CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_STONE,
|
||||
CONTENT_CRAFTITEM_STEEL_INGOT, CONTENT_STONE, CONTENT_CRAFTITEM_STEEL_INGOT
|
||||
CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_STONE, CONTENT_CRAFTITEM_IRON_INGOT,
|
||||
CONTENT_STONE, CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_STONE,
|
||||
CONTENT_CRAFTITEM_IRON_INGOT, CONTENT_STONE, CONTENT_CRAFTITEM_IRON_INGOT
|
||||
};
|
||||
crafting::setRecipe(r,CONTENT_BORDERSTONE,1);
|
||||
}
|
||||
|
@ -733,7 +733,7 @@ void content_mapnode_special(bool repeat)
|
|||
f->dig_time = 1.0;
|
||||
f->pressure_type = CST_CRUSHABLE;
|
||||
f->suffocation_per_second = 0;
|
||||
crafting::set1Any2Recipe(CONTENT_BOOK,CONTENT_CRAFTITEM_STEEL_INGOT,i);
|
||||
crafting::set1Any2Recipe(CONTENT_BOOK,CONTENT_CRAFTITEM_IRON_INGOT,i);
|
||||
if (f->initial_metadata == NULL)
|
||||
f->initial_metadata = new ClosedBookNodeMetadata();
|
||||
content_list_add("craftguide",i,1,0);
|
||||
|
@ -1259,7 +1259,7 @@ void content_mapnode_special(bool repeat)
|
|||
f->dig_time = 1.0;
|
||||
f->pressure_type = CST_SOLID;
|
||||
f->destructive_mob_safe = true;
|
||||
crafting::setFilledRoundRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_CRAFTITEM_COPPER_INGOT,CONTENT_SAFE);
|
||||
crafting::setFilledRoundRecipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_CRAFTITEM_COPPER_INGOT,CONTENT_SAFE);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -1329,8 +1329,8 @@ void content_mapnode_special(bool repeat)
|
|||
f->dig_time = 3.0;
|
||||
f->pressure_type = CST_SOLID;
|
||||
f->alternate_lockstate_node = CONTENT_FURNACE;
|
||||
crafting::setFilledRoundRecipe(CONTENT_ROUGHSTONE,CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_LOCKABLE_FURNACE);
|
||||
crafting::set1Any2Recipe(CONTENT_FURNACE,CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_LOCKABLE_FURNACE);
|
||||
crafting::setFilledRoundRecipe(CONTENT_ROUGHSTONE,CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_LOCKABLE_FURNACE);
|
||||
crafting::set1Any2Recipe(CONTENT_FURNACE,CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_LOCKABLE_FURNACE);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -1448,7 +1448,7 @@ void content_mapnode_special(bool repeat)
|
|||
f->setTexture(2, "crusher_side.png^[transformFX");
|
||||
f->setTexture(4, "crusher_back.png");
|
||||
f->setTexture(5, "crusher_front.png"); // Z-
|
||||
f->setAllMetaTextures("steel_sheet.png");
|
||||
f->setAllMetaTextures("iron_sheet.png");
|
||||
content_nodebox_crusher(f);
|
||||
f->setInventoryTextureNodeBox(i,"crusher_top.png^[transformR90", "crusher_front.png", "crusher_side.png^[transformFX");
|
||||
f->rotate_tile_with_nodebox = true;
|
||||
|
@ -1458,7 +1458,7 @@ void content_mapnode_special(bool repeat)
|
|||
f->type = CMT_STONE;
|
||||
f->dig_time = 3.0;
|
||||
f->pressure_type = CST_SOLID;
|
||||
crafting::setFilledRoundRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_CRAFTITEM_TIN_INGOT,CONTENT_CRUSHER);
|
||||
crafting::setFilledRoundRecipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_CRAFTITEM_TIN_INGOT,CONTENT_CRUSHER);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -2017,7 +2017,7 @@ void content_mapnode_special(bool repeat)
|
|||
f->setInventoryTextureNodeBox(i,"cauldron_outer.png", "cauldron_outer.png", "cauldron_outer.png");
|
||||
if (f->initial_metadata == NULL)
|
||||
f->initial_metadata = new CauldronNodeMetadata();
|
||||
crafting::setDeepURecipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_CAULDRON);
|
||||
crafting::setDeepURecipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_CAULDRON);
|
||||
f->pressure_type = CST_SOLID;
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
@ -2041,7 +2041,7 @@ void content_mapnode_special(bool repeat)
|
|||
content_t r[9] = {
|
||||
CONTENT_ROUGHSTONE, CONTENT_CHARCOAL, CONTENT_ROUGHSTONE,
|
||||
CONTENT_ROUGHSTONE, CONTENT_SAND, CONTENT_ROUGHSTONE,
|
||||
CONTENT_ROUGHSTONE, CONTENT_STEEL, CONTENT_ROUGHSTONE
|
||||
CONTENT_ROUGHSTONE, CONTENT_IRON, CONTENT_ROUGHSTONE
|
||||
};
|
||||
crafting::setRecipe(r,CONTENT_FORGE,1);
|
||||
}
|
||||
|
|
|
@ -334,17 +334,17 @@ void content_toolitem_init()
|
|||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_TOOLITEM_STEELPICK;
|
||||
i = CONTENT_TOOLITEM_IRON_PICK;
|
||||
f = &g_content_toolitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "tool_steelpick.png";
|
||||
f->name = "SteelPick";
|
||||
f->description = gettext("Steel Pick");
|
||||
f->texture = "tool_ironpick.png";
|
||||
f->name = "IronPick";
|
||||
f->description = gettext("Iron Pick");
|
||||
f->type = TT_PICK;
|
||||
f->diginfo.uses = 256;
|
||||
f->diginfo.time = 1.0;
|
||||
f->diginfo.level = 3;
|
||||
crafting::setPickRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_TOOLITEM_STEELPICK);
|
||||
crafting::setPickRecipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_TOOLITEM_IRON_PICK);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -449,17 +449,17 @@ void content_toolitem_init()
|
|||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_TOOLITEM_STEELSHOVEL;
|
||||
i = CONTENT_TOOLITEM_IRON_SHOVEL;
|
||||
f = &g_content_toolitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "tool_steelshovel.png";
|
||||
f->name = "SteelShovel";
|
||||
f->description = gettext("Steel Shovel");
|
||||
f->texture = "tool_ironshovel.png";
|
||||
f->name = "IronShovel";
|
||||
f->description = gettext("Iron Shovel");
|
||||
f->type = TT_SHOVEL;
|
||||
f->diginfo.uses = 256;
|
||||
f->diginfo.time = 1.0;
|
||||
f->diginfo.level = 3;
|
||||
crafting::setShovelRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_TOOLITEM_STEELSHOVEL);
|
||||
crafting::setShovelRecipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_TOOLITEM_IRON_SHOVEL);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -559,17 +559,17 @@ void content_toolitem_init()
|
|||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_TOOLITEM_STEELAXE;
|
||||
i = CONTENT_TOOLITEM_IRON_AXE;
|
||||
f = &g_content_toolitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "tool_steelaxe.png";
|
||||
f->name = "SteelAxe";
|
||||
f->description = gettext("Steel Axe");
|
||||
f->texture = "tool_ironaxe.png";
|
||||
f->name = "IronAxe";
|
||||
f->description = gettext("Iron Axe");
|
||||
f->type = TT_AXE;
|
||||
f->diginfo.uses = 256;
|
||||
f->diginfo.time = 1.0;
|
||||
f->diginfo.level = 3;
|
||||
crafting::setAxeRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_TOOLITEM_STEELAXE);
|
||||
crafting::setAxeRecipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_TOOLITEM_IRON_AXE);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -684,17 +684,17 @@ void content_toolitem_init()
|
|||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_TOOLITEM_STEELSPEAR;
|
||||
i = CONTENT_TOOLITEM_IRON_SPEAR;
|
||||
f = &g_content_toolitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "tool_steelspear.png";
|
||||
f->name = "steel_spear";
|
||||
f->description = gettext("Steel Spear");
|
||||
f->texture = "tool_ironspear.png";
|
||||
f->name = "iron_spear";
|
||||
f->description = gettext("Iron Spear");
|
||||
f->type = TT_SPEAR;
|
||||
f->diginfo.uses = 256;
|
||||
f->diginfo.time = 1.0;
|
||||
f->diginfo.level = 3;
|
||||
crafting::setSpearRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_TOOLITEM_STEELSPEAR);
|
||||
crafting::setSpearRecipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_TOOLITEM_IRON_SPEAR);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -756,17 +756,17 @@ void content_toolitem_init()
|
|||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_TOOLITEM_STEELSWORD;
|
||||
i = CONTENT_TOOLITEM_IRON_SWORD;
|
||||
f = &g_content_toolitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "tool_steelsword.png";
|
||||
f->name = "SteelSword";
|
||||
f->description = gettext("Steel Sword");
|
||||
f->texture = "tool_ironsword.png";
|
||||
f->name = "IronSword";
|
||||
f->description = gettext("Iron Sword");
|
||||
f->type = TT_SWORD;
|
||||
f->diginfo.uses = 256;
|
||||
f->diginfo.time = 1.0;
|
||||
f->diginfo.level = 3;
|
||||
crafting::setSwordRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_TOOLITEM_STEELSWORD);
|
||||
crafting::setSwordRecipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_TOOLITEM_IRON_SWORD);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -828,17 +828,17 @@ void content_toolitem_init()
|
|||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_TOOLITEM_STEELSHEARS;
|
||||
i = CONTENT_TOOLITEM_IRON_SHEARS;
|
||||
f = &g_content_toolitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "tool_steelshears.png";
|
||||
f->texture = "tool_ironshears.png";
|
||||
f->name = "Shears";
|
||||
f->description = gettext("Steel Shears");
|
||||
f->description = gettext("Iron Shears");
|
||||
f->type = TT_SHEAR;
|
||||
f->diginfo.uses = 256;
|
||||
f->diginfo.time = 1.0;
|
||||
f->diginfo.level = 2;
|
||||
crafting::setShearsRecipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_TOOLITEM_STEELSHEARS);
|
||||
crafting::setShearsRecipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_TOOLITEM_IRON_SHEARS);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -877,18 +877,18 @@ void content_toolitem_init()
|
|||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_TOOLITEM_STEELBUCKET;
|
||||
i = CONTENT_TOOLITEM_IRON_BUCKET;
|
||||
f = &g_content_toolitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "tool_steelbucket.png";
|
||||
f->name = "SteelBucket";
|
||||
f->description = gettext("Steel Bucket");
|
||||
f->texture = "tool_ironbucket.png";
|
||||
f->name = "IronBucket";
|
||||
f->description = gettext("Iron Bucket");
|
||||
f->liquids_pointable = true;
|
||||
f->type = TT_BUCKET;
|
||||
f->diginfo.uses = 256;
|
||||
f->diginfo.time = 1.0;
|
||||
f->diginfo.level = 3;
|
||||
crafting::setURecipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_TOOLITEM_STEELBUCKET);
|
||||
crafting::setURecipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_TOOLITEM_IRON_BUCKET);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -914,25 +914,25 @@ void content_toolitem_init()
|
|||
f->onplace_replace_item = CONTENT_TOOLITEM_TINBUCKET;
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_TOOLITEM_STEELBUCKET_WATER;
|
||||
i = CONTENT_TOOLITEM_IRON_BUCKET_WATER;
|
||||
f = &g_content_toolitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "tool_steelbucket.png^bucket_water.png";
|
||||
f->name = "SteelBucket_water";
|
||||
f->description = gettext("Steel Bucket of Water");
|
||||
f->texture = "tool_ironbucket.png^bucket_water.png";
|
||||
f->name = "IronBucket_water";
|
||||
f->description = gettext("Iron Bucket of Water");
|
||||
f->type = TT_SPECIAL;
|
||||
f->onplace_node = CONTENT_WATERSOURCE;
|
||||
f->onplace_replace_item = CONTENT_TOOLITEM_STEELBUCKET;
|
||||
f->onplace_replace_item = CONTENT_TOOLITEM_IRON_BUCKET;
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
i = CONTENT_TOOLITEM_STEELBUCKET_LAVA;
|
||||
i = CONTENT_TOOLITEM_IRON_BUCKET_LAVA;
|
||||
f = &g_content_toolitem_features[i];
|
||||
f->content = i;
|
||||
f->texture = "tool_steelbucket.png^bucket_lava.png";
|
||||
f->name = "SteelBucket_lava";
|
||||
f->description = gettext("Steel Bucket of Lava");
|
||||
f->texture = "tool_ironbucket.png^bucket_lava.png";
|
||||
f->name = "IronBucket_lava";
|
||||
f->description = gettext("Iron Bucket of Lava");
|
||||
f->onplace_node = CONTENT_LAVASOURCE;
|
||||
f->onplace_replace_item = CONTENT_TOOLITEM_STEELBUCKET;
|
||||
f->onplace_replace_item = CONTENT_TOOLITEM_IRON_BUCKET;
|
||||
f->fuel_time = BT_LAVA_BUCKET;
|
||||
f->type = TT_SPECIAL;
|
||||
content_list_add("creative",i,1,0);
|
||||
|
@ -949,7 +949,7 @@ void content_toolitem_init()
|
|||
f->type = TT_SPECIAL;
|
||||
f->diginfo.level = 3;
|
||||
f->has_fire_effect = true;
|
||||
crafting::set1Any2Recipe(CONTENT_CRAFTITEM_FLINT,CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_TOOLITEM_FIRESTARTER);
|
||||
crafting::set1Any2Recipe(CONTENT_CRAFTITEM_FLINT,CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_TOOLITEM_FIRESTARTER);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
@ -962,7 +962,7 @@ void content_toolitem_init()
|
|||
f->type = TT_SPECIAL;
|
||||
f->diginfo.level = 3;
|
||||
f->has_rotate_effect = true;
|
||||
crafting::set1over1Recipe(CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_CRAFTITEM_STEEL_INGOT,CONTENT_TOOLITEM_CROWBAR);
|
||||
crafting::set1over1Recipe(CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_CRAFTITEM_IRON_INGOT,CONTENT_TOOLITEM_CROWBAR);
|
||||
content_list_add("craftguide",i,1,0);
|
||||
content_list_add("creative",i,1,0);
|
||||
|
||||
|
|
|
@ -121,25 +121,25 @@ ToolItemFeatures & content_toolitem_features(std::string subname);
|
|||
|
||||
#define CONTENT_TOOLITEM_SMALL_PICK (CONTENT_TOOLITEM_MASK | 0x01)
|
||||
#define CONTENT_TOOLITEM_STONEPICK (CONTENT_TOOLITEM_MASK | 0x02)
|
||||
#define CONTENT_TOOLITEM_STEELPICK (CONTENT_TOOLITEM_MASK | 0x03)
|
||||
#define CONTENT_TOOLITEM_IRON_PICK (CONTENT_TOOLITEM_MASK | 0x03)
|
||||
#define CONTENT_TOOLITEM_CREATIVEPICK (CONTENT_TOOLITEM_MASK | 0x04)
|
||||
#define CONTENT_TOOLITEM_TROWEL (CONTENT_TOOLITEM_MASK | 0x05)
|
||||
#define CONTENT_TOOLITEM_STONESHOVEL (CONTENT_TOOLITEM_MASK | 0x06)
|
||||
#define CONTENT_TOOLITEM_STEELSHOVEL (CONTENT_TOOLITEM_MASK | 0x07)
|
||||
#define CONTENT_TOOLITEM_IRON_SHOVEL (CONTENT_TOOLITEM_MASK | 0x07)
|
||||
#define CONTENT_TOOLITEM_SMALL_AXE (CONTENT_TOOLITEM_MASK | 0x08)
|
||||
#define CONTENT_TOOLITEM_STONEAXE (CONTENT_TOOLITEM_MASK | 0x09)
|
||||
#define CONTENT_TOOLITEM_STEELAXE (CONTENT_TOOLITEM_MASK | 0x0A)
|
||||
#define CONTENT_TOOLITEM_IRON_AXE (CONTENT_TOOLITEM_MASK | 0x0A)
|
||||
#define CONTENT_TOOLITEM_CLUB (CONTENT_TOOLITEM_MASK | 0x0B)
|
||||
#define CONTENT_TOOLITEM_STONESWORD (CONTENT_TOOLITEM_MASK | 0x0C)
|
||||
#define CONTENT_TOOLITEM_STEELSWORD (CONTENT_TOOLITEM_MASK | 0x0D)
|
||||
#define CONTENT_TOOLITEM_STEELSHEARS (CONTENT_TOOLITEM_MASK | 0x0E)
|
||||
#define CONTENT_TOOLITEM_IRON_SWORD (CONTENT_TOOLITEM_MASK | 0x0D)
|
||||
#define CONTENT_TOOLITEM_IRON_SHEARS (CONTENT_TOOLITEM_MASK | 0x0E)
|
||||
#define CONTENT_TOOLITEM_WBUCKET (CONTENT_TOOLITEM_MASK | 0x0F)
|
||||
#define CONTENT_TOOLITEM_TINBUCKET (CONTENT_TOOLITEM_MASK | 0x10)
|
||||
#define CONTENT_TOOLITEM_WBUCKET_WATER (CONTENT_TOOLITEM_MASK | 0x11)
|
||||
#define CONTENT_TOOLITEM_TINBUCKET_WATER (CONTENT_TOOLITEM_MASK | 0x12)
|
||||
#define CONTENT_TOOLITEM_STEELBUCKET (CONTENT_TOOLITEM_MASK | 0x13)
|
||||
#define CONTENT_TOOLITEM_STEELBUCKET_WATER (CONTENT_TOOLITEM_MASK | 0x14)
|
||||
#define CONTENT_TOOLITEM_STEELBUCKET_LAVA (CONTENT_TOOLITEM_MASK | 0x15)
|
||||
#define CONTENT_TOOLITEM_IRON_BUCKET (CONTENT_TOOLITEM_MASK | 0x13)
|
||||
#define CONTENT_TOOLITEM_IRON_BUCKET_WATER (CONTENT_TOOLITEM_MASK | 0x14)
|
||||
#define CONTENT_TOOLITEM_IRON_BUCKET_LAVA (CONTENT_TOOLITEM_MASK | 0x15)
|
||||
#define CONTENT_TOOLITEM_FIRESTARTER (CONTENT_TOOLITEM_MASK | 0x16)
|
||||
#define CONTENT_TOOLITEM_CROWBAR (CONTENT_TOOLITEM_MASK | 0x17)
|
||||
#define CONTENT_TOOLITEM_FLINTPICK (CONTENT_TOOLITEM_MASK | 0x18)
|
||||
|
@ -149,7 +149,7 @@ ToolItemFeatures & content_toolitem_features(std::string subname);
|
|||
#define CONTENT_TOOLITEM_KEY (CONTENT_TOOLITEM_MASK | 0x1C)
|
||||
#define CONTENT_TOOLITEM_STONESPEAR (CONTENT_TOOLITEM_MASK | 0x1D)
|
||||
#define CONTENT_TOOLITEM_FLINTSPEAR (CONTENT_TOOLITEM_MASK | 0x1E)
|
||||
#define CONTENT_TOOLITEM_STEELSPEAR (CONTENT_TOOLITEM_MASK | 0x1F)
|
||||
#define CONTENT_TOOLITEM_IRON_SPEAR (CONTENT_TOOLITEM_MASK | 0x1F)
|
||||
#define CONTENT_TOOLITEM_BOW (CONTENT_TOOLITEM_MASK | 0x20)
|
||||
#define CONTENT_TOOLITEM_MITHRIL_RAW_PICK (CONTENT_TOOLITEM_MASK | 0x21)
|
||||
#define CONTENT_TOOLITEM_MITHRIL_RAW_SHOVEL (CONTENT_TOOLITEM_MASK | 0x22)
|
||||
|
|
|
@ -1868,7 +1868,7 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
|
|||
if (myrand_range(0,3) == 0)
|
||||
ilist->addItem(new ClothesItem(CONTENT_CLOTHESITEM_SPACESUIT_PANTS,0,0));
|
||||
if (myrand_range(0,4) == 0) {
|
||||
content_t c = CONTENT_CRAFTITEM_STEEL_INGOT;
|
||||
content_t c = CONTENT_CRAFTITEM_IRON_INGOT;
|
||||
switch (myrand_range(0,4)) {
|
||||
case 0:
|
||||
c = CONTENT_CRAFTITEM_MITHRIL_UNBOUND;
|
||||
|
|
|
@ -135,7 +135,7 @@ void make_space(BlockMakeData *data)
|
|||
}else if (mineral_noise < -0.3) {
|
||||
inner = CONTENT_ICE;;
|
||||
}else if (mineral_noise < -0.1) {
|
||||
inner = CONTENT_STEEL;;
|
||||
inner = CONTENT_IRON;;
|
||||
}else if (mineral_noise > 0.4) {
|
||||
inner = CONTENT_SILVER;;
|
||||
}else if (mineral_noise > 0.3) {
|
||||
|
|
|
@ -360,8 +360,8 @@ bool CauldronNodeMetadata::step(float dtime, v3s16 pos, ServerEnvironment *env)
|
|||
}
|
||||
content_t c = fitem->getContent();
|
||||
list->decrementMaterials(1);
|
||||
if (c == CONTENT_TOOLITEM_STEELBUCKET_LAVA)
|
||||
list->addItem(0,new ToolItem(CONTENT_TOOLITEM_STEELBUCKET,0,0));
|
||||
if (c == CONTENT_TOOLITEM_IRON_BUCKET_LAVA)
|
||||
list->addItem(0,new ToolItem(CONTENT_TOOLITEM_IRON_BUCKET,0,0));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -754,7 +754,7 @@ DoorNodeMetadata::DoorNodeMetadata():
|
|||
}
|
||||
u16 DoorNodeMetadata::typeId() const
|
||||
{
|
||||
return CONTENT_STEEL_DOOR_LB;
|
||||
return CONTENT_IRON_DOOR_LB;
|
||||
}
|
||||
NodeMetadata* DoorNodeMetadata::create(std::istream &is)
|
||||
{
|
||||
|
|
|
@ -236,8 +236,8 @@ bool FurnaceNodeMetadata::step(float dtime, v3s16 pos, ServerEnvironment *env)
|
|||
m_fuel_time = 0;
|
||||
content_t c = fuel_item->getContent();
|
||||
fuel_list->decrementMaterials(1);
|
||||
if (c == CONTENT_TOOLITEM_STEELBUCKET_LAVA) {
|
||||
fuel_list->addItem(0,new ToolItem(CONTENT_TOOLITEM_STEELBUCKET,0,0));
|
||||
if (c == CONTENT_TOOLITEM_IRON_BUCKET_LAVA) {
|
||||
fuel_list->addItem(0,new ToolItem(CONTENT_TOOLITEM_IRON_BUCKET,0,0));
|
||||
}
|
||||
changed = true;
|
||||
}else{
|
||||
|
@ -520,8 +520,8 @@ bool LockingFurnaceNodeMetadata::step(float dtime, v3s16 pos, ServerEnvironment
|
|||
m_fuel_time = 0;
|
||||
content_t c = fuel_item->getContent();
|
||||
fuel_list->decrementMaterials(1);
|
||||
if (c == CONTENT_TOOLITEM_STEELBUCKET_LAVA) {
|
||||
fuel_list->addItem(0,new ToolItem(CONTENT_TOOLITEM_STEELBUCKET,0,0));
|
||||
if (c == CONTENT_TOOLITEM_IRON_BUCKET_LAVA) {
|
||||
fuel_list->addItem(0,new ToolItem(CONTENT_TOOLITEM_IRON_BUCKET,0,0));
|
||||
}
|
||||
changed = true;
|
||||
}else{
|
||||
|
@ -782,8 +782,8 @@ bool CampFireNodeMetadata::step(float dtime, v3s16 pos, ServerEnvironment *env)
|
|||
m_fuel_time = 0;
|
||||
content_t c = fuel_item->getContent();
|
||||
fuel_list->decrementMaterials(1);
|
||||
if (c == CONTENT_TOOLITEM_STEELBUCKET_LAVA) {
|
||||
fuel_list->addItem(0,new ToolItem(CONTENT_TOOLITEM_STEELBUCKET,0,0));
|
||||
if (c == CONTENT_TOOLITEM_IRON_BUCKET_LAVA) {
|
||||
fuel_list->addItem(0,new ToolItem(CONTENT_TOOLITEM_IRON_BUCKET,0,0));
|
||||
}
|
||||
changed = true;
|
||||
}else{
|
||||
|
@ -1201,8 +1201,8 @@ bool CrusherNodeMetadata::step(float dtime, v3s16 pos, ServerEnvironment *env)
|
|||
v = ((MaterialItem*)fuel_item)->getFuelTime();
|
||||
}
|
||||
fuel_list->decrementMaterials(1);
|
||||
if (c == CONTENT_TOOLITEM_STEELBUCKET_LAVA) {
|
||||
fuel_list->addItem(0,new ToolItem(CONTENT_TOOLITEM_STEELBUCKET,0,0));
|
||||
if (c == CONTENT_TOOLITEM_IRON_BUCKET_LAVA) {
|
||||
fuel_list->addItem(0,new ToolItem(CONTENT_TOOLITEM_IRON_BUCKET,0,0));
|
||||
}
|
||||
m_burn_counter += v*m_burn_upgrade;
|
||||
changed = true;
|
||||
|
|
|
@ -170,8 +170,8 @@ bool IncineratorNodeMetadata::step(float dtime, v3s16 pos, ServerEnvironment *en
|
|||
m_fuel_time = 0;
|
||||
content_t c = fuel_item->getContent();
|
||||
fuel_list->decrementMaterials(1);
|
||||
if (c == CONTENT_TOOLITEM_STEELBUCKET_LAVA) {
|
||||
fuel_list->addItem(0,new ToolItem(CONTENT_TOOLITEM_STEELBUCKET,0,0));
|
||||
if (c == CONTENT_TOOLITEM_IRON_BUCKET_LAVA) {
|
||||
fuel_list->addItem(0,new ToolItem(CONTENT_TOOLITEM_IRON_BUCKET,0,0));
|
||||
}
|
||||
m_should_fire = false;
|
||||
changed = true;
|
||||
|
|
|
@ -2811,9 +2811,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
cmeta->m_water_level = 4;
|
||||
SendInventory(player->peer_id);
|
||||
}
|
||||
}else if (wieldcontent == CONTENT_CRAFTITEM_STEEL_BOTTLE) {
|
||||
}else if (wieldcontent == CONTENT_CRAFTITEM_IRON_BOTTLE) {
|
||||
if (cmeta->m_water_level && cmeta->m_water_hot && wielditem->getCount() == 1) {
|
||||
InventoryItem *itm = InventoryItem::create(CONTENT_CRAFTITEM_STEEL_BOTTLE_WATER,1,0);
|
||||
InventoryItem *itm = InventoryItem::create(CONTENT_CRAFTITEM_IRON_BOTTLE_WATER,1,0);
|
||||
InventoryList *mlist = player->inventory.getList("main");
|
||||
InventoryItem *old = mlist->changeItem(item_i,itm);
|
||||
if (old)
|
||||
|
|
|
@ -1,255 +0,0 @@
|
|||
# This file is read by default from:
|
||||
# ../voxelands.conf
|
||||
# ../../voxelands.conf
|
||||
# Any other path can be chosen by passing the path as a parameter
|
||||
# to the program, eg. "voxelands.exe --config ../voxelands.conf.example"
|
||||
#
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
#
|
||||
# Further documentation:
|
||||
# http://wiki.voxelands.com/doku.php?id=settings
|
||||
|
||||
#
|
||||
# Client and server
|
||||
#
|
||||
|
||||
# Network port (UDP)
|
||||
#port =
|
||||
# Name of player; on a server this is the main admin
|
||||
#name =
|
||||
|
||||
#
|
||||
# Client stuff
|
||||
#
|
||||
|
||||
# Key mappings
|
||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
#keymap_forward = KEY_KEY_W
|
||||
#keymap_backward = KEY_KEY_S
|
||||
#keymap_left = KEY_KEY_A
|
||||
#keymap_right = KEY_KEY_D
|
||||
#keymap_jump = KEY_SPACE
|
||||
#keymap_sneak = KEY_LSHIFT
|
||||
#keymap_inventory = KEY_KEY_I
|
||||
# Go down ladder / go down in fly mode / go fast in fast mode
|
||||
#keymap_special1 = KEY_KEY_E
|
||||
#keymap_chat = KEY_KEY_T
|
||||
#keymap_rangeselect = KEY_KEY_R
|
||||
#keymap_freemove = KEY_KEY_K
|
||||
#keymap_fastmove = KEY_KEY_J
|
||||
#keymap_frametime_graph = KEY_F1
|
||||
#keymap_screenshot = KEY_F12
|
||||
# Some (temporary) keys for debugging
|
||||
#keymap_print_debug_stacks = KEY_KEY_P
|
||||
# Sensitivity multiplier
|
||||
#mouse_sensitivity = 0.2
|
||||
|
||||
# The desired FPS
|
||||
#wanted_fps = 30
|
||||
# If FPS would go higher than this, limit it by sleeping
|
||||
# (to not waste CPU power for no benefit)
|
||||
#fps_max = 60
|
||||
# The allowed adjustment range for the automatic rendering range adjustment
|
||||
#viewing_range_nodes_max = 300
|
||||
#viewing_range_nodes_min = 25
|
||||
# Initial window size
|
||||
#screenW = 1024
|
||||
#screenH = 600
|
||||
#fullscreen = false
|
||||
#fullscreen_bpp = 24
|
||||
# Experimental option, might cause visible spaces between blocks
|
||||
# when set to higher number than 0
|
||||
#fsaa = 0
|
||||
#vsync = false
|
||||
# Address to connect to (#blank = start local server)
|
||||
#address =
|
||||
# Enable random user input, for testing
|
||||
#random_input = false
|
||||
# Timeout for client to remove unused map data from memory
|
||||
#client_unload_unused_data_timeout = 600
|
||||
# Whether to fog out the end of the visible area
|
||||
#enable_fog = true
|
||||
# Enable a bit lower water surface; disable for speed (not quite optimized)
|
||||
#new_style_water = false
|
||||
# Enable nice leaves; disable for speed
|
||||
#new_style_leaves = true
|
||||
# Enable smooth lighting with simple ambient occlusion;
|
||||
# disable for speed or for different looks.
|
||||
#smooth_lighting = true
|
||||
# Enable Texture Animations
|
||||
#enable_animated_textures = true
|
||||
# Whether to draw a frametime graph (for debugging frametime)
|
||||
#frametime_graph = false
|
||||
# Enable combining mainly used textures to a bigger one for improved speed
|
||||
# disable if it causes graphics glitches.
|
||||
#enable_texture_atlas = true
|
||||
# Path to texture directory. All textures are first searched from here.
|
||||
#texture_path =
|
||||
# Video back-end.
|
||||
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
|
||||
#video_driver = opengl
|
||||
# Unobstructed movement without physics, downwards key is keymap_special1
|
||||
#free_move = false
|
||||
# Continuous forward movement (for testing)
|
||||
#continuous_forward = false
|
||||
# Fast movement (keymap_special1)
|
||||
#fast_move = false
|
||||
# Invert mouse
|
||||
#invert_mouse = false
|
||||
# FarMesh thingy
|
||||
#enable_farmesh = false
|
||||
#farmesh_trees = true
|
||||
#farmesh_distance = 40
|
||||
# Enable/disable clouds
|
||||
#enable_clouds = true
|
||||
# Don't draw stone (for testing)
|
||||
#invisible_stone = false
|
||||
# Path for screenshots
|
||||
#screenshot_path = .
|
||||
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
|
||||
#view_bobbing_amount = 1.0
|
||||
# Show particles while digging
|
||||
#enable_particles = true
|
||||
# Filtering settings
|
||||
# Bi/trilinear filters are best used on higher resolution texture packs
|
||||
#mip_map = true
|
||||
#anisotropic_filter = true
|
||||
#bilinear_filter = false
|
||||
#trilinear_filter = false
|
||||
# How to show the node being pointed at (outline or hilight)
|
||||
#selected_node = hilight
|
||||
# Volume for sound effects (0-100)
|
||||
#sound_volume = 50
|
||||
|
||||
#
|
||||
# Server stuff
|
||||
#
|
||||
|
||||
# The game mode, creative/adventure/survival
|
||||
# this will preset the below settings to some defaults for the mode
|
||||
# but those defaults can be overridden here
|
||||
#game_mode = adventure
|
||||
# Enable players getting damage and dying
|
||||
# creative
|
||||
#enable_damage = false
|
||||
# adventure
|
||||
#enable_damage = true
|
||||
# survival
|
||||
#enable_damage = true
|
||||
# Enable players suffocating/drowning and dying
|
||||
# creative
|
||||
#enable_suffocation = false
|
||||
# adventure
|
||||
#enable_suffocation = false
|
||||
# survival
|
||||
#enable_suffocation = true
|
||||
# Enable players hunger and dying
|
||||
# creative
|
||||
#enable_hunger = false
|
||||
# adventure
|
||||
#enable_hunger = false
|
||||
# survival
|
||||
#enable_hunger = true
|
||||
# The maximum 'level' of mobs to spawn: passive, aggressive, destructive
|
||||
# roughly: passive = rats, aggressive = oerkki, destructive = DM
|
||||
# creative
|
||||
#max_mob_level = passive
|
||||
# adventure
|
||||
#max_mob_level = aggressive
|
||||
# survival
|
||||
#max_mob_level = aggressive
|
||||
# Gives some stuff to players at the beginning
|
||||
# creative - setting is unused if infinite_inventory = true
|
||||
#initial_inventory = false
|
||||
# adventure
|
||||
#initial_inventory = true
|
||||
# survival
|
||||
#initial_inventory = false
|
||||
# The creative style inventory
|
||||
# - dug items aren't added, placed items aren't removed
|
||||
# creative
|
||||
#infinite_inventory = true
|
||||
# adventure
|
||||
#infinite_inventory = false
|
||||
# survival
|
||||
#infinite_inventory = false
|
||||
# Whether items can be dropped on the ground
|
||||
# creative
|
||||
#droppable_inventory = false
|
||||
# adventure
|
||||
#droppable_inventory = true
|
||||
# survival
|
||||
#droppable_inventory = true
|
||||
# Whether tools wear out from use
|
||||
# creative
|
||||
#tool_wear = false
|
||||
# adventure
|
||||
#tool_wear = true
|
||||
# survival
|
||||
#tool_wear = true
|
||||
|
||||
|
||||
# Map directory (everything in the world is stored here)
|
||||
#map-dir = /custom/map
|
||||
# Message of the Day
|
||||
#motd = Welcome to this awesome Voxelands server!
|
||||
# Maximum number of players connected simultaneously
|
||||
#max_users = 20
|
||||
# Set to true to prevent old clients connecting
|
||||
#strict_protocol_version_checking = false
|
||||
# A chosen map seed for a new map, leave empty for random
|
||||
#fixed_map_seed =
|
||||
# The type of map to create:
|
||||
# flat - a completely flat map, with some caves cut in
|
||||
# flatter - not as hilly as default
|
||||
# smoother - less crazy terrain than default
|
||||
# default - the original
|
||||
# hilly - generally higher terrain
|
||||
# mountains - big hills and deep oceans
|
||||
# crazy - exaggerated crazy terrain
|
||||
# crazyhills - a mix of 'crazy' and 'mountains'
|
||||
#mapgen_type = default
|
||||
# New users need to input this password
|
||||
#default_password =
|
||||
# Don't let players join with an empty password
|
||||
#disallow_empty_passwords = false
|
||||
# Don't let players join without a entry on the auth.txt (should be used with disallow_empty_passwords = true)
|
||||
#disallow_unknown_users = false
|
||||
# Available privileges: build, teleport, settime, privs, shout
|
||||
#default_privs = build, shout
|
||||
# enable a static spawnpoint (default unset)
|
||||
#static_spawnpoint = (0,0,0)
|
||||
# the protection radius of borderstone
|
||||
#borderstone_radius = 5
|
||||
# allow players to collect lava with steel buckets
|
||||
#enable_lavabuckets = true
|
||||
# allow players to craft tnt
|
||||
#enable_tnt = true
|
||||
# add footprints when players walk on grass
|
||||
#enable_footprints = true
|
||||
|
||||
# Profiler data print interval. #0 = disable.
|
||||
#profiler_print_interval = 0
|
||||
#enable_mapgen_debug_info = false
|
||||
# Player and object positions are sent at intervals specified by this
|
||||
#objectdata_interval = 0.2
|
||||
#active_object_send_range_blocks = 3
|
||||
#active_block_range = 2
|
||||
#max_simultaneous_block_sends_per_client = 2
|
||||
#max_simultaneous_block_sends_server_total = 8
|
||||
#max_block_send_distance = 7
|
||||
#max_block_generate_distance = 5
|
||||
#time_send_interval = 20
|
||||
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour
|
||||
#time_speed = 72
|
||||
# enable a http microserver player texture transfers
|
||||
#enable_http = true
|
||||
#server_unload_unused_data_timeout = 60
|
||||
#server_map_save_interval = 60
|
||||
#full_block_send_enable_min_time_from_building = 2.0
|
||||
# Set to true to enable experimental features or stuff that is tested
|
||||
# (varies from version to version, usually not useful at all)
|
||||
#enable_experimental = false
|
||||
# a slow delete for objects, stops them being loaded from disk
|
||||
#onload_ignore_objects = false
|