forked from oerkki/voxelands
panting sound when player is low on energy
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387057b3c6
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@ -744,7 +744,8 @@ LocalPlayer::LocalPlayer():
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cold_effectf(0.0),
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cold_effectf(0.0),
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m_sneak_node(32767,32767,32767),
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m_sneak_node(32767,32767,32767),
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m_sneak_node_exists(false),
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m_sneak_node_exists(false),
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m_can_use_energy(true)
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m_can_use_energy(true),
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m_low_energy_effect(0)
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{
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{
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m_energy = 10.0;
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m_energy = 10.0;
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m_character = g_settings->get("character_definition");
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m_character = g_settings->get("character_definition");
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@ -1107,8 +1108,22 @@ void LocalPlayer::applyControl(float dtime)
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}else if (m_energy < -0.1) {
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}else if (m_energy < -0.1) {
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m_can_use_energy = false;
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m_can_use_energy = false;
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m_energy = -0.1;
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m_energy = -0.1;
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if (g_sound) {
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if (m_character == "")
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m_character = std::string(PLAYER_DEFAULT_CHARDEF);
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Strfnd f(m_character);
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std::string gender = f.next(":");
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std::string snd("low-energy-");
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snd += gender;
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m_low_energy_effect = g_sound->playSound(snd,true);
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}
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}else if (m_energy > 1.8) {
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}else if (m_energy > 1.8) {
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m_can_use_energy = true;
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m_can_use_energy = true;
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if (g_sound && m_low_energy_effect) {
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g_sound->stopSound(m_low_energy_effect);
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m_low_energy_effect = 0;
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}
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}
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}
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if (energy_effectf > 0.0)
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if (energy_effectf > 0.0)
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@ -540,6 +540,7 @@ private:
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content_t m_old_node_below_type;
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content_t m_old_node_below_type;
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float m_energy;
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float m_energy;
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bool m_can_use_energy;
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bool m_can_use_energy;
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int m_low_energy_effect;
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};
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};
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#endif // !SERVER
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#endif // !SERVER
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@ -120,6 +120,8 @@ void init_sounds(ISoundManager *sound)
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// special
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// special
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sound->loadSound("wield","wield_item.ogg");
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sound->loadSound("wield","wield_item.ogg");
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sound->loadSound("low-energy-F","low_energy_F.ogg");
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sound->loadSound("low-energy-M","low_energy_M.ogg");
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// menu backgrounds
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// menu backgrounds
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sound->loadSound("bg-mainmenu","bg_mainmenu.ogg");
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sound->loadSound("bg-mainmenu","bg_mainmenu.ogg");
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