voxelands/src/mapblock_mesh.h

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2014-11-18 21:04:19 +01:00
/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* mapblock_mesh.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#ifndef MAPBLOCK_MESH_HEADER
#define MAPBLOCK_MESH_HEADER
#include "common_irrlicht.h"
#include "mapblock_nodemod.h"
#include "voxel.h"
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#include <vector>
/*
Mesh making stuff
*/
/*
This is used because CMeshBuffer::append() is very slow
*/
struct PreMeshBuffer
{
video::SMaterial material;
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core::array<u16> indices;
core::array<video::S3DVertex> vertices;
};
class MeshCollector
{
public:
void append(
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video::SMaterial material,
const video::S3DVertex* const vertices,
u32 numVertices,
const u16* const indices,
u32 numIndices
)
{
PreMeshBuffer *p = NULL;
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for (u32 i=0; i<m_prebuffers.size(); i++) {
PreMeshBuffer &pp = m_prebuffers[i];
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if (pp.material != material)
continue;
if (pp.vertices.size() + numVertices > 65535)
continue;
p = &pp;
break;
}
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if (p == NULL) {
PreMeshBuffer pp;
pp.material = material;
m_prebuffers.push_back(pp);
p = &m_prebuffers[m_prebuffers.size()-1];
}
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u32 vertex_count = p->vertices.size();
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for(u32 i=0; i<numIndices; i++) {
u32 j = indices[i] + vertex_count;
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p->indices.push_back(j);
}
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for(u32 i=0; i<numVertices; i++) {
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p->vertices.push_back(vertices[i]);
}
}
void fillMesh(scene::SMesh *mesh)
{
/*dstream<<"Filling mesh with "<<m_prebuffers.size()
<<" meshbuffers"<<std::endl;*/
for(u32 i=0; i<m_prebuffers.size(); i++)
{
PreMeshBuffer &p = m_prebuffers[i];
// Create meshbuffer
// This is a "Standard MeshBuffer",
// it's a typedeffed CMeshBuffer<video::S3DVertex>
scene::SMeshBuffer *buf = new scene::SMeshBuffer();
// Set material
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buf->Material = p.material;
// Add to mesh
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mesh->addMeshBuffer(buf);
// Mesh grabbed it
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buf->drop();
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buf->append(p.vertices.pointer(), p.vertices.size(), p.indices.pointer(), p.indices.size());
}
}
private:
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core::array<PreMeshBuffer> m_prebuffers;
};
// Helper functions
video::SColor MapBlock_LightColor(u8 alpha, u8 light, bool selected=false);
TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, NodeModMap &temp_mods, NodeMetadata *meta = NULL);
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TileSpec getMetaTile(MapNode mn, v3s16 p, v3s16 face_dir, NodeModMap &temp_mods);
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u8 getSmoothLight(v3s16 p, VoxelManipulator &vmanip, u32 daynight_ratio);
u8 getSmoothLight(v3s16 p, v3s16 corner, VoxelManipulator &vmanip, u32 daynight_ratio);
class MapBlock;
class Environment;
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struct MeshData
{
bool single;
v3s16 pos;
video::SMaterial material;
std::vector<u16> indices;
std::vector<core::vector3df> vertices;
std::vector<video::SColor> colours[18];
std::vector<MeshData*> siblings;
MeshData* parent;
};
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struct MapBlockSound
{
int id;
std::string name;
};
struct MeshMakeData
{
u32 m_daynight_ratio;
NodeModMap m_temp_mods;
VoxelManipulator m_vmanip;
v3s16 m_blockpos;
Environment *m_env;
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std::vector<MeshData> m_meshdata;
MeshData *m_single;
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std::map<v3s16,MapBlockSound> *m_sounds;
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MeshMakeData():
m_single(NULL),
m_sounds(NULL)
{}
/*
Copy central data directly from block, and other data from
parent of block.
*/
void fill(u32 daynight_ratio, MapBlock *block);
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void startSingle(v3s16 pos, video::SMaterial material)
{
MeshData dd;
dd.single = true;
dd.pos = pos;
dd.material = material;
dd.parent = NULL;
m_meshdata.push_back(dd);
m_single = &m_meshdata[m_meshdata.size()-1];
}
void endSingle()
{
m_single = NULL;
}
void append(
video::SMaterial material,
const core::vector3df* const vertices,
u32 v_count,
const u16* const indices,
u32 i_count
)
{
MeshData *d = NULL;
if (m_single) {
if (m_single->parent)
m_single = m_single->parent;
if (m_single->material != material) {
for (u16 i=0; i<m_single->siblings.size(); i++) {
if (m_single->siblings[i]->material == material) {
d = m_single->siblings[i];
break;
}
}
if (d == NULL) {
MeshData dd;
dd.single = true;
dd.pos = m_single->pos;
dd.material = material;
dd.parent = m_single;
m_meshdata.push_back(dd);
d = &m_meshdata[m_meshdata.size()-1];
m_single->siblings.push_back(d);
}
}else{
d = m_single;
}
}else{
for (u32 i=0; i<m_meshdata.size(); i++) {
MeshData &dd = m_meshdata[i];
if (dd.material != material)
continue;
if (dd.vertices.size() + v_count > 65535)
continue;
d = &dd;
break;
}
if (d == NULL) {
MeshData dd;
dd.single = false;
dd.material = material;
m_meshdata.push_back(dd);
d = &m_meshdata[m_meshdata.size()-1];
}
}
u32 vertex_count = d->vertices.size();
for(u32 i=0; i<i_count; i++) {
u32 j = indices[i] + vertex_count;
d->indices.push_back(j);
}
for(u32 i=0; i<v_count; i++) {
d->vertices.push_back(vertices[i]);
}
}
};
class MapBlockMesh
{
public:
MapBlockMesh(MeshMakeData *data, v3s16 camera_offset);
~MapBlockMesh();
scene::SMesh* getMesh()
{
return m_mesh;
}
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void generate(MeshMakeData *data, v3s16 camera_offset);
void refresh(u32 daynight_ratio);
void updateCameraOffset(v3s16 camera_offset);
private:
scene::SMesh *m_mesh;
v3s16 m_camera_offset;
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std::vector<MeshData> m_meshdata;
};
#endif