2014-11-18 21:04:19 +01:00
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/************************************************************************
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* Minetest-c55
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* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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*
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* mapblock_mesh.h
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2014 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*
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* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
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* for Voxelands.
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************************************************************************/
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2013-04-15 14:42:24 +02:00
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#ifndef MAPBLOCK_MESH_HEADER
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#define MAPBLOCK_MESH_HEADER
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#include "common_irrlicht.h"
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#include "mapblock_nodemod.h"
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#include "voxel.h"
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2015-05-02 09:29:42 +02:00
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#include <vector>
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2013-04-15 14:42:24 +02:00
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/*
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Mesh making stuff
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*/
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/*
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This is used because CMeshBuffer::append() is very slow
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*/
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struct PreMeshBuffer
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{
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video::SMaterial material;
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2013-04-15 15:09:42 +02:00
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core::array<u16> indices;
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core::array<video::S3DVertex> vertices;
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};
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class MeshCollector
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{
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public:
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void append(
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2015-01-16 11:06:50 +01:00
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video::SMaterial material,
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const video::S3DVertex* const vertices,
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u32 numVertices,
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const u16* const indices,
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u32 numIndices
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)
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{
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PreMeshBuffer *p = NULL;
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for (u32 i=0; i<m_prebuffers.size(); i++) {
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PreMeshBuffer &pp = m_prebuffers[i];
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if (pp.material != material)
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continue;
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if (pp.vertices.size() + numVertices > 65535)
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2013-04-15 14:42:24 +02:00
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continue;
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p = &pp;
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break;
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}
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2015-01-16 11:06:50 +01:00
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if (p == NULL) {
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PreMeshBuffer pp;
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pp.material = material;
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m_prebuffers.push_back(pp);
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p = &m_prebuffers[m_prebuffers.size()-1];
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}
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u32 vertex_count = p->vertices.size();
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for(u32 i=0; i<numIndices; i++) {
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u32 j = indices[i] + vertex_count;
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p->indices.push_back(j);
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}
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for(u32 i=0; i<numVertices; i++) {
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p->vertices.push_back(vertices[i]);
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}
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}
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void fillMesh(scene::SMesh *mesh)
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{
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/*dstream<<"Filling mesh with "<<m_prebuffers.size()
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<<" meshbuffers"<<std::endl;*/
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for(u32 i=0; i<m_prebuffers.size(); i++)
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{
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PreMeshBuffer &p = m_prebuffers[i];
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// Create meshbuffer
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// This is a "Standard MeshBuffer",
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// it's a typedeffed CMeshBuffer<video::S3DVertex>
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scene::SMeshBuffer *buf = new scene::SMeshBuffer();
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// Set material
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buf->Material = p.material;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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// Mesh grabbed it
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buf->drop();
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buf->append(p.vertices.pointer(), p.vertices.size(), p.indices.pointer(), p.indices.size());
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}
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}
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private:
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core::array<PreMeshBuffer> m_prebuffers;
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};
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// Helper functions
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2014-08-10 08:53:53 +02:00
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video::SColor MapBlock_LightColor(u8 alpha, u8 light, bool selected=false);
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2015-01-22 15:11:59 +01:00
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TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, NodeModMap &temp_mods, NodeMetadata *meta = NULL);
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2014-05-28 14:31:39 +02:00
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TileSpec getMetaTile(MapNode mn, v3s16 p, v3s16 face_dir, NodeModMap &temp_mods);
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2015-01-07 14:17:48 +01:00
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u8 getSmoothLight(v3s16 p, VoxelManipulator &vmanip, u32 daynight_ratio);
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u8 getSmoothLight(v3s16 p, v3s16 corner, VoxelManipulator &vmanip, u32 daynight_ratio);
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2013-04-15 14:42:24 +02:00
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class MapBlock;
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2014-04-01 12:44:48 +02:00
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class Environment;
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struct MeshData
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{
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bool single;
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v3s16 pos;
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video::SMaterial material;
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std::vector<u16> indices;
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std::vector<core::vector3df> vertices;
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std::vector<video::SColor> colours[18];
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std::vector<MeshData*> siblings;
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MeshData* parent;
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};
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2015-04-11 10:19:43 +02:00
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struct MapBlockSound
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{
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int id;
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std::string name;
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};
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2013-04-15 14:42:24 +02:00
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struct MeshMakeData
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{
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u32 m_daynight_ratio;
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NodeModMap m_temp_mods;
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VoxelManipulator m_vmanip;
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v3s16 m_blockpos;
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Environment *m_env;
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std::vector<MeshData> m_meshdata;
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MeshData *m_single;
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2015-04-11 10:19:43 +02:00
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std::map<v3s16,MapBlockSound> *m_sounds;
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MeshMakeData():
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m_single(NULL),
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m_sounds(NULL)
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{}
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2013-04-15 14:42:24 +02:00
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/*
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Copy central data directly from block, and other data from
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parent of block.
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*/
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void fill(u32 daynight_ratio, MapBlock *block);
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2015-05-02 09:29:42 +02:00
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void startSingle(v3s16 pos, video::SMaterial material)
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{
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MeshData dd;
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dd.single = true;
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dd.pos = pos;
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dd.material = material;
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dd.parent = NULL;
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m_meshdata.push_back(dd);
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m_single = &m_meshdata[m_meshdata.size()-1];
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}
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void endSingle()
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{
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m_single = NULL;
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}
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void append(
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video::SMaterial material,
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const core::vector3df* const vertices,
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u32 v_count,
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const u16* const indices,
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u32 i_count
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)
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{
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MeshData *d = NULL;
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if (m_single) {
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if (m_single->parent)
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m_single = m_single->parent;
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if (m_single->material != material) {
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for (u16 i=0; i<m_single->siblings.size(); i++) {
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if (m_single->siblings[i]->material == material) {
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d = m_single->siblings[i];
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break;
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}
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}
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if (d == NULL) {
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MeshData dd;
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dd.single = true;
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dd.pos = m_single->pos;
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dd.material = material;
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dd.parent = m_single;
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m_meshdata.push_back(dd);
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d = &m_meshdata[m_meshdata.size()-1];
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m_single->siblings.push_back(d);
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}
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}else{
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d = m_single;
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}
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}else{
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for (u32 i=0; i<m_meshdata.size(); i++) {
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MeshData &dd = m_meshdata[i];
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if (dd.material != material)
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continue;
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if (dd.vertices.size() + v_count > 65535)
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continue;
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d = ⅆ
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break;
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}
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if (d == NULL) {
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MeshData dd;
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dd.single = false;
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dd.material = material;
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m_meshdata.push_back(dd);
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d = &m_meshdata[m_meshdata.size()-1];
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}
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}
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u32 vertex_count = d->vertices.size();
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for(u32 i=0; i<i_count; i++) {
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u32 j = indices[i] + vertex_count;
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d->indices.push_back(j);
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}
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for(u32 i=0; i<v_count; i++) {
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d->vertices.push_back(vertices[i]);
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}
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}
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};
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2013-04-15 14:42:24 +02:00
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2014-04-05 18:03:03 +02:00
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class MapBlockMesh
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{
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public:
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MapBlockMesh(MeshMakeData *data, v3s16 camera_offset);
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~MapBlockMesh();
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scene::SMesh* getMesh()
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{
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return m_mesh;
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}
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2015-05-02 09:29:42 +02:00
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void generate(MeshMakeData *data, v3s16 camera_offset);
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void refresh(u32 daynight_ratio);
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2014-04-05 18:03:03 +02:00
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void updateCameraOffset(v3s16 camera_offset);
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private:
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scene::SMesh *m_mesh;
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v3s16 m_camera_offset;
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std::vector<MeshData> m_meshdata;
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};
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2013-04-15 14:42:24 +02:00
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#endif
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