forked from oerkki/voxelands
122 lines
2.6 KiB
C++
122 lines
2.6 KiB
C++
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/************************************************************************
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* sound_util.c
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2017 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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************************************************************************/
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#include "common.h"
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#include "sound.h"
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void sound_play_step(Map *map, v3f pos, int foot, float gain)
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{
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v3_t vp;
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v3s16 p = floatToInt(pos,BS);
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MapNode n = map->getNodeNoEx(p);
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ContentFeatures *f = &content_features(n);
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if (f->type == CMT_AIR) {
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p.Y--;
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n = map->getNodeNoEx(p);
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f = &content_features(n);
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}
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std::string snd("");
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if (f->sound_step != "") {
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snd = f->sound_step;
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}else{
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switch (f->type) {
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case CMT_PLANT:
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snd = "plant-step";
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break;
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case CMT_DIRT:
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snd = "dirt-step";
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break;
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case CMT_STONE:
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snd = "stone-step";
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break;
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case CMT_LIQUID:
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snd = "liquid-step";
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break;
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case CMT_TREE:
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case CMT_WOOD:
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snd = "wood-step";
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break;
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case CMT_GLASS:
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snd = "glass-step";
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break;
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default:;
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}
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}
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if (snd == "")
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return;
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if (foot == 0) {
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snd += "-left";
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}else{
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snd += "-right";
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}
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vp.x = pos.X;
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vp.y = pos.Y;
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vp.z = pos.Z;
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sound_play_effect((char*)snd.c_str(),1.0,0,&vp);
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}
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void sound_play_dig(content_t c, v3f pos)
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{
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v3_t vp;
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ContentFeatures *f;
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if (c == CONTENT_IGNORE)
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return;
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vp.x = pos.X;
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vp.y = pos.Y;
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vp.z = pos.Z;
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f = &content_features(c);
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if (f->sound_dig != "") {
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sound_play_effect((char*)f->sound_dig.c_str(),1.0,0,&vp);
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return;
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}
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switch (f->type) {
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case CMT_PLANT:
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sound_play_effect("plant-dig",1.0,0,&vp);
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break;
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case CMT_DIRT:
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sound_play_effect("dirt-dig",1.0,0,&vp);
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break;
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case CMT_STONE:
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sound_play_effect("stone-dig",1.0,0,&vp);
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break;
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case CMT_LIQUID:
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sound_play_effect("liquid-dig",1.0,0,&vp);
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break;
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case CMT_TREE:
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case CMT_WOOD:
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sound_play_effect("wood-dig",1.0,0,&vp);
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break;
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case CMT_GLASS:
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sound_play_effect("glass-dig",1.0,0,&vp);
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break;
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default:
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sound_play_effect("miss-dig",1.0,0,&vp);
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}
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}
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