forked from MineClone5/MineClone5
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Author | SHA1 | Date |
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kay27 | 2d525a45da | |
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kay27 | 8079d3bc9d | |
kay27 | 786fd43173 |
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@ -0,0 +1,100 @@
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|||
mcl_compatibility = mcl_compatibility or {}
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mcl_vars = mcl_vars or {}
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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if not bit then
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bit = {}
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function bit.bxor(a, b)
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-- fake! mock! speedify for now! TODO: make proper xor bitwise
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return math.ceil(math.abs(math.floor(a/0.14) * b * 1.001 + b))
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end
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end
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function math.round(x)
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if x >= 0 then
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return math.floor(x + 0.5)
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end
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return math.ceil(x - 0.5)
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end
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dofile(modpath .. "/vector.lua")
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local minetest_get_node = minetest.get_node
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mcl_compatibility.sort_nodes = function(nodes)
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if not nodes then return {} end
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for _, pos in pairs(nodes) do
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if not pos.x or not pos.y or not pos.z then
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return nodes
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end
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end
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local new_nodes = {}
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for _, pos in pairs(nodes) do
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local node = minetest_get_node(pos)
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local name = node.name
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if not new_nodes[name] then
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new_nodes[name] = { pos }
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else
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table.insert(new_nodes[name], pos)
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end
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end
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return new_nodes
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end
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local minetest_find_nodes_in_area = minetest.find_nodes_in_area
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minetest.find_nodes_in_area = function(pos1, pos2, nodenames, grouped)
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local nodes, num = minetest_find_nodes_in_area(pos1, pos2, nodenames, grouped)
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if not grouped or not nodes or next(nodes) == nil then
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return nodes, num
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end
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return mcl_compatibility.sort_nodes(nodes)
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end
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function mcl_vars.pos_to_block(pos)
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return mcl_mapgen and mcl_mapgen.pos_to_block(pos)
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end
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function mcl_vars.pos_to_chunk(pos)
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return mcl_mapgen and mcl_mapgen.pos_to_chunk(pos)
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end
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function mcl_vars.get_chunk_number(pos)
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return mcl_mapgen and get_chunk_number(pos)
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end
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function mcl_vars.is_generated(pos)
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local node = minetest.get_node(pos)
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if not node then return false end
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if node.name == "ignore" then return false end
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return true
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end
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function mcl_vars.get_node(p, force, us_timeout)
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if not p or not p.x or not p.y or not p.z then return {name="error"} end
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local node = minetest.get_node(p)
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if node.name ~= "ignore" then return node end
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minetest.get_voxel_manip():read_from_map(p, p)
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return minetest.get_node(pos)
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end
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mcl_vars.mg_overworld_min = -62
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mcl_vars.mg_overworld_max_official = 198
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mcl_vars.mg_bedrock_overworld_min = -62
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mcl_vars.mg_bedrock_overworld_max = -58
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mcl_vars.mg_lava_overworld_max = -52
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mcl_vars.mg_lava = true
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mcl_vars.mg_bedrock_is_rough = true
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mcl_vars.mg_overworld_max = 30927
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mcl_vars.mg_nether_min = -29067
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mcl_vars.mg_nether_max = -28939
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mcl_vars.mg_bedrock_nether_bottom_min = -29067
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mcl_vars.mg_bedrock_nether_top_max = -29063
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mcl_vars.mg_end_min = -27073
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mcl_vars.mg_end_max_official = -26817
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mcl_vars.mg_end_max = -2062
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mcl_vars.mg_end_platform_pos = { x = 100, y = -26999, z = 0 }
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mcl_vars.mg_realm_barrier_overworld_end_max = -2062
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mcl_vars.mg_realm_barrier_overworld_end_min = -2073
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mcl_vars.mg_dungeons = true
|
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@ -0,0 +1,3 @@
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name = mcl_compatibility
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author = kay27, minetest devs
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description = Makes MineClone 5 run in old versions of Minetest and be compatible with mods using old MineClone APIs
|
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@ -0,0 +1,362 @@
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--[[
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Vector helpers
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Note: The vector.*-functions must be able to accept old vectors that had no metatables
|
||||
]]
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||||
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-- localize functions
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||||
local setmetatable = setmetatable
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||||
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vector = {}
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||||
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||||
local metatable = {}
|
||||
vector.metatable = metatable
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||||
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local xyz = {"x", "y", "z"}
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||||
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||||
-- only called when rawget(v, key) returns nil
|
||||
function metatable.__index(v, key)
|
||||
return rawget(v, xyz[key]) or vector[key]
|
||||
end
|
||||
|
||||
-- only called when rawget(v, key) returns nil
|
||||
function metatable.__newindex(v, key, value)
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||||
rawset(v, xyz[key] or key, value)
|
||||
end
|
||||
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-- constructors
|
||||
|
||||
local function fast_new(x, y, z)
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return setmetatable({x = x, y = y, z = z}, metatable)
|
||||
end
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||||
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||||
function vector.new(a, b, c)
|
||||
if a and b and c then
|
||||
return fast_new(a, b, c)
|
||||
end
|
||||
|
||||
-- deprecated, use vector.copy and vector.zero directly
|
||||
if type(a) == "table" then
|
||||
return vector.copy(a)
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||||
else
|
||||
assert(not a, "Invalid arguments for vector.new()")
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||||
return vector.zero()
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||||
end
|
||||
end
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||||
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function vector.zero()
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||||
return fast_new(0, 0, 0)
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||||
end
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||||
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||||
function vector.copy(v)
|
||||
assert(v.x and v.y and v.z, "Invalid vector passed to vector.copy()")
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||||
return fast_new(v.x, v.y, v.z)
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end
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||||
function vector.from_string(s, init)
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local x, y, z, np = string.match(s, "^%s*%(%s*([^%s,]+)%s*[,%s]%s*([^%s,]+)%s*[,%s]" ..
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"%s*([^%s,]+)%s*[,%s]?%s*%)()", init)
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x = tonumber(x)
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y = tonumber(y)
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z = tonumber(z)
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if not (x and y and z) then
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return nil
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end
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return fast_new(x, y, z), np
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end
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function vector.to_string(v)
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return string.format("(%g, %g, %g)", v.x, v.y, v.z)
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end
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metatable.__tostring = vector.to_string
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function vector.equals(a, b)
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return a.x == b.x and
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a.y == b.y and
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a.z == b.z
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end
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metatable.__eq = vector.equals
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-- unary operations
|
||||
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function vector.length(v)
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return math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z)
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end
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-- Note: we can not use __len because it is already used for primitive table length
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function vector.normalize(v)
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local len = vector.length(v)
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if len == 0 then
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return fast_new(0, 0, 0)
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else
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return vector.divide(v, len)
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||||
end
|
||||
end
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function vector.floor(v)
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return vector.apply(v, math.floor)
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||||
end
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function vector.round(v)
|
||||
return fast_new(
|
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math.round(v.x),
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||||
math.round(v.y),
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||||
math.round(v.z)
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||||
)
|
||||
end
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||||
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function vector.apply(v, func)
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return fast_new(
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||||
func(v.x),
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func(v.y),
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func(v.z)
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||||
)
|
||||
end
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||||
|
||||
function vector.distance(a, b)
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||||
local x = a.x - b.x
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||||
local y = a.y - b.y
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local z = a.z - b.z
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||||
return math.sqrt(x * x + y * y + z * z)
|
||||
end
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||||
|
||||
function vector.direction(pos1, pos2)
|
||||
return vector.subtract(pos2, pos1):normalize()
|
||||
end
|
||||
|
||||
function vector.angle(a, b)
|
||||
local dotp = vector.dot(a, b)
|
||||
local cp = vector.cross(a, b)
|
||||
local crossplen = vector.length(cp)
|
||||
return math.atan2(crossplen, dotp)
|
||||
end
|
||||
|
||||
function vector.dot(a, b)
|
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return a.x * b.x + a.y * b.y + a.z * b.z
|
||||
end
|
||||
|
||||
function vector.cross(a, b)
|
||||
return fast_new(
|
||||
a.y * b.z - a.z * b.y,
|
||||
a.z * b.x - a.x * b.z,
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||||
a.x * b.y - a.y * b.x
|
||||
)
|
||||
end
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||||
|
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function metatable.__unm(v)
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return fast_new(-v.x, -v.y, -v.z)
|
||||
end
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-- add, sub, mul, div operations
|
||||
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function vector.add(a, b)
|
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if type(b) == "table" then
|
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return fast_new(
|
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a.x + b.x,
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a.y + b.y,
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a.z + b.z
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)
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else
|
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return fast_new(
|
||||
a.x + b,
|
||||
a.y + b,
|
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a.z + b
|
||||
)
|
||||
end
|
||||
end
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function metatable.__add(a, b)
|
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return fast_new(
|
||||
a.x + b.x,
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a.y + b.y,
|
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a.z + b.z
|
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)
|
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end
|
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function vector.subtract(a, b)
|
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if type(b) == "table" then
|
||||
return fast_new(
|
||||
a.x - b.x,
|
||||
a.y - b.y,
|
||||
a.z - b.z
|
||||
)
|
||||
else
|
||||
return fast_new(
|
||||
a.x - b,
|
||||
a.y - b,
|
||||
a.z - b
|
||||
)
|
||||
end
|
||||
end
|
||||
function metatable.__sub(a, b)
|
||||
return fast_new(
|
||||
a.x - b.x,
|
||||
a.y - b.y,
|
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a.z - b.z
|
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)
|
||||
end
|
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|
||||
function vector.multiply(a, b)
|
||||
if type(b) == "table" then
|
||||
return fast_new(
|
||||
a.x * b.x,
|
||||
a.y * b.y,
|
||||
a.z * b.z
|
||||
)
|
||||
else
|
||||
return fast_new(
|
||||
a.x * b,
|
||||
a.y * b,
|
||||
a.z * b
|
||||
)
|
||||
end
|
||||
end
|
||||
function metatable.__mul(a, b)
|
||||
if type(a) == "table" then
|
||||
return fast_new(
|
||||
a.x * b,
|
||||
a.y * b,
|
||||
a.z * b
|
||||
)
|
||||
else
|
||||
return fast_new(
|
||||
a * b.x,
|
||||
a * b.y,
|
||||
a * b.z
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
function vector.divide(a, b)
|
||||
if type(b) == "table" then
|
||||
return fast_new(
|
||||
a.x / b.x,
|
||||
a.y / b.y,
|
||||
a.z / b.z
|
||||
)
|
||||
else
|
||||
return fast_new(
|
||||
a.x / b,
|
||||
a.y / b,
|
||||
a.z / b
|
||||
)
|
||||
end
|
||||
end
|
||||
function metatable.__div(a, b)
|
||||
-- scalar/vector makes no sense
|
||||
return fast_new(
|
||||
a.x / b,
|
||||
a.y / b,
|
||||
a.z / b
|
||||
)
|
||||
end
|
||||
|
||||
-- misc stuff
|
||||
|
||||
function vector.offset(v, x, y, z)
|
||||
return fast_new(
|
||||
v.x + x,
|
||||
v.y + y,
|
||||
v.z + z
|
||||
)
|
||||
end
|
||||
|
||||
function vector.sort(a, b)
|
||||
return fast_new(math.min(a.x, b.x), math.min(a.y, b.y), math.min(a.z, b.z)),
|
||||
fast_new(math.max(a.x, b.x), math.max(a.y, b.y), math.max(a.z, b.z))
|
||||
end
|
||||
|
||||
function vector.check(v)
|
||||
return getmetatable(v) == metatable
|
||||
end
|
||||
|
||||
local function sin(x)
|
||||
if x % math.pi == 0 then
|
||||
return 0
|
||||
else
|
||||
return math.sin(x)
|
||||
end
|
||||
end
|
||||
|
||||
local function cos(x)
|
||||
if x % math.pi == math.pi / 2 then
|
||||
return 0
|
||||
else
|
||||
return math.cos(x)
|
||||
end
|
||||
end
|
||||
|
||||
function vector.rotate_around_axis(v, axis, angle)
|
||||
local cosangle = cos(angle)
|
||||
local sinangle = sin(angle)
|
||||
axis = vector.normalize(axis)
|
||||
-- https://en.wikipedia.org/wiki/Rodrigues%27_rotation_formula
|
||||
local dot_axis = vector.multiply(axis, vector.dot(axis, v))
|
||||
local cross = vector.cross(v, axis)
|
||||
return vector.new(
|
||||
cross.x * sinangle + (v.x - dot_axis.x) * cosangle + dot_axis.x,
|
||||
cross.y * sinangle + (v.y - dot_axis.y) * cosangle + dot_axis.y,
|
||||
cross.z * sinangle + (v.z - dot_axis.z) * cosangle + dot_axis.z
|
||||
)
|
||||
end
|
||||
|
||||
function vector.rotate(v, rot)
|
||||
local sinpitch = sin(-rot.x)
|
||||
local sinyaw = sin(-rot.y)
|
||||
local sinroll = sin(-rot.z)
|
||||
local cospitch = cos(rot.x)
|
||||
local cosyaw = cos(rot.y)
|
||||
local cosroll = math.cos(rot.z)
|
||||
-- Rotation matrix that applies yaw, pitch and roll
|
||||
local matrix = {
|
||||
{
|
||||
sinyaw * sinpitch * sinroll + cosyaw * cosroll,
|
||||
sinyaw * sinpitch * cosroll - cosyaw * sinroll,
|
||||
sinyaw * cospitch,
|
||||
},
|
||||
{
|
||||
cospitch * sinroll,
|
||||
cospitch * cosroll,
|
||||
-sinpitch,
|
||||
},
|
||||
{
|
||||
cosyaw * sinpitch * sinroll - sinyaw * cosroll,
|
||||
cosyaw * sinpitch * cosroll + sinyaw * sinroll,
|
||||
cosyaw * cospitch,
|
||||
},
|
||||
}
|
||||
-- Compute matrix multiplication: `matrix` * `v`
|
||||
return vector.new(
|
||||
matrix[1][1] * v.x + matrix[1][2] * v.y + matrix[1][3] * v.z,
|
||||
matrix[2][1] * v.x + matrix[2][2] * v.y + matrix[2][3] * v.z,
|
||||
matrix[3][1] * v.x + matrix[3][2] * v.y + matrix[3][3] * v.z
|
||||
)
|
||||
end
|
||||
|
||||
function vector.dir_to_rotation(forward, up)
|
||||
forward = vector.normalize(forward)
|
||||
local rot = vector.new(math.asin(forward.y), -math.atan2(forward.x, forward.z), 0)
|
||||
if not up then
|
||||
return rot
|
||||
end
|
||||
assert(vector.dot(forward, up) < 0.000001,
|
||||
"Invalid vectors passed to vector.dir_to_rotation().")
|
||||
up = vector.normalize(up)
|
||||
-- Calculate vector pointing up with roll = 0, just based on forward vector.
|
||||
local forwup = vector.rotate(vector.new(0, 1, 0), rot)
|
||||
-- 'forwup' and 'up' are now in a plane with 'forward' as normal.
|
||||
-- The angle between them is the absolute of the roll value we're looking for.
|
||||
rot.z = vector.angle(forwup, up)
|
||||
|
||||
-- Since vector.angle never returns a negative value or a value greater
|
||||
-- than math.pi, rot.z has to be inverted sometimes.
|
||||
-- To determine wether this is the case, we rotate the up vector back around
|
||||
-- the forward vector and check if it worked out.
|
||||
local back = vector.rotate_around_axis(up, forward, -rot.z)
|
||||
|
||||
-- We don't use vector.equals for this because of floating point imprecision.
|
||||
if (back.x - forwup.x) * (back.x - forwup.x) +
|
||||
(back.y - forwup.y) * (back.y - forwup.y) +
|
||||
(back.z - forwup.z) * (back.z - forwup.z) > 0.0000001 then
|
||||
rot.z = -rot.z
|
||||
end
|
||||
return rot
|
||||
end
|
|
@ -0,0 +1 @@
|
|||
-- moved to mcl_compatibility
|
|
@ -1,5 +1,5 @@
|
|||
-- Some global variables (don't overwrite them!)
|
||||
mcl_vars = {}
|
||||
mcl_vars = mcl_vars or {}
|
||||
|
||||
mcl_vars.redstone_tick = 0.1
|
||||
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
name = mcl_init
|
||||
depends = mcl_compatibility
|
||||
author = Wuzzy
|
||||
description = Initialization mod of MineClone 2. Defines some common shared variables and sets up initial default settings which have to be set at the beginning.
|
||||
|
|
|
@ -148,6 +148,7 @@ function mcl_time.get_irl_seconds_passed_at_pos_or_nil(pos)
|
|||
if last_time <= 0 then return end
|
||||
local delta_time = seconds_irl_public - last_time
|
||||
if delta_time <= 0 then return end
|
||||
meta:set_int(meta_name, seconds_irl_public)
|
||||
return delta_time
|
||||
end
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@ function mcl_burning.is_affected_by_rain(obj)
|
|||
end
|
||||
|
||||
function mcl_burning.get_collisionbox(obj, smaller, storage)
|
||||
if not storage then return end
|
||||
local cache = storage.collisionbox_cache
|
||||
if cache then
|
||||
local box = cache[smaller and 2 or 1]
|
||||
|
@ -29,6 +30,7 @@ end
|
|||
function mcl_burning.get_touching_nodes(obj, nodenames, storage)
|
||||
local pos = obj:get_pos()
|
||||
local minp, maxp = mcl_burning.get_collisionbox(obj, true, storage)
|
||||
if not minp or not maxp then return {} end
|
||||
local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
|
||||
return nodes
|
||||
end
|
||||
|
|
|
@ -115,7 +115,9 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
local pos = player:get_pos()
|
||||
|
||||
if tick == true and pool[name] > 0 then
|
||||
local pool_name = pool[name]
|
||||
|
||||
if tick == true and pool_name and pool_name > 0 then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
gain = 0.7,
|
||||
|
|
|
@ -173,9 +173,15 @@ mobs.punch_attack = function(self)
|
|||
|
||||
dir = vector_multiply(dir,3)
|
||||
|
||||
if self.attacking:get_velocity().y <= 1 then
|
||||
local attacking = self.attacking
|
||||
if attacking then
|
||||
local attacking_velocity = attacking:get_velocity() or attacking:get_player_velocity()
|
||||
if attacking_velocity then
|
||||
if attacking_velocity.y <= 1 then
|
||||
dir.y = 5
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.attacking:add_velocity(dir)
|
||||
end
|
||||
|
|
|
@ -99,7 +99,8 @@ mobs.death_logic = function(self, dtime)
|
|||
self.death_animation_timer = self.death_animation_timer + dtime
|
||||
|
||||
--get all attached entities and sort through them
|
||||
local attached_entities = self.object:get_children()
|
||||
-- TODO: support 5.1.1
|
||||
local attached_entities = self.object.get_children and self.object:get_children() or {}
|
||||
if #attached_entities > 0 then
|
||||
for _,entity in pairs(attached_entities) do
|
||||
--kick the player off
|
||||
|
|
|
@ -185,7 +185,8 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
|
||||
--if player is falling multiply damage by 1.5
|
||||
--critical hit
|
||||
if hitter:get_velocity().y < 0 then
|
||||
local hitter_velocity = hitter:get_velocity() or hitter:get_player_velocity() or vector.new(0, 0, 0)
|
||||
if hitter_velocity.y < 0 then
|
||||
damage = damage * 1.5
|
||||
mobs.critical_effect(self)
|
||||
end
|
||||
|
@ -207,7 +208,9 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
self.pause_timer = 0.4
|
||||
|
||||
--don't do knockback from a rider
|
||||
for _,obj in pairs(self.object:get_children()) do
|
||||
local object_children = self.object.get_children and self.object:get_children()
|
||||
-- TODO: support 5.1.1
|
||||
for _,obj in pairs(object_children or {}) do
|
||||
if obj == hitter then
|
||||
return
|
||||
end
|
||||
|
|
|
@ -53,10 +53,18 @@ minetest.register_globalstep(function(dtime)
|
|||
local moon_arg = {texture = get_moon_texture()}
|
||||
local players = minetest.get_connected_players()
|
||||
for p=1, #players do
|
||||
if players[p].set_moon then
|
||||
players[p]:set_moon(moon_arg)
|
||||
else
|
||||
-- TODO: use old sky api
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
if player.set_moon then
|
||||
player:set_moon({texture = get_moon_texture(), scale=3.75})
|
||||
else
|
||||
-- TODO: use old sky api
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -1,6 +1,46 @@
|
|||
local mods_loaded = false
|
||||
local NIGHT_VISION_RATIO = 0.45
|
||||
|
||||
local function set_sky(player, def)
|
||||
if player.set_sun then
|
||||
-- new api
|
||||
player:set_sky(def)
|
||||
else
|
||||
-- TODO
|
||||
-- old api
|
||||
end
|
||||
end
|
||||
|
||||
local function set_sun(player, def)
|
||||
if player.set_sun then
|
||||
-- new api
|
||||
player:set_sun(def)
|
||||
else
|
||||
-- TODO
|
||||
-- old api
|
||||
end
|
||||
end
|
||||
|
||||
local function set_moon(player, def)
|
||||
if player.set_sun then
|
||||
-- new api
|
||||
player:set_moon(def)
|
||||
else
|
||||
-- TODO
|
||||
-- old api
|
||||
end
|
||||
end
|
||||
|
||||
local function set_stars(player, def)
|
||||
if player.set_sun then
|
||||
-- new api
|
||||
player:set_stars(def)
|
||||
else
|
||||
-- TODO
|
||||
-- old api
|
||||
end
|
||||
end
|
||||
|
||||
mcl_weather.skycolor = {
|
||||
-- Should be activated before do any effect.
|
||||
active = true,
|
||||
|
@ -83,7 +123,7 @@ mcl_weather.skycolor = {
|
|||
if dim == "overworld" then
|
||||
if (mcl_weather.state == "none") then
|
||||
-- Clear weather
|
||||
player:set_sky({
|
||||
set_sky(player, {
|
||||
type = "regular",
|
||||
sky_color = {
|
||||
day_sky = "#92B9FF",
|
||||
|
@ -95,16 +135,17 @@ mcl_weather.skycolor = {
|
|||
},
|
||||
clouds = true,
|
||||
})
|
||||
player:set_sun({visible = true, sunrise_visible = true})
|
||||
player:set_moon({visible = true})
|
||||
player:set_stars({visible = true})
|
||||
set_sun(player, {visible = true, sunrise_visible = true})
|
||||
set_moon(player, {visible = true})
|
||||
set_stars(player, {visible = true})
|
||||
mcl_weather.skycolor.override_day_night_ratio(player, nil)
|
||||
else
|
||||
-- Weather skies
|
||||
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
|
||||
local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.75)
|
||||
local night_color = mcl_weather.skycolor.get_sky_layer_color(0)
|
||||
player:set_sky({ type = "regular",
|
||||
set_sky(player, {
|
||||
type = "regular",
|
||||
sky_color = {
|
||||
day_sky = day_color,
|
||||
day_horizon = day_color,
|
||||
|
@ -115,9 +156,9 @@ mcl_weather.skycolor = {
|
|||
},
|
||||
clouds = true,
|
||||
})
|
||||
player:set_sun({visible = false, sunrise_visible = false})
|
||||
player:set_moon({visible = false})
|
||||
player:set_stars({visible = false})
|
||||
set_sun(player, {visible = false, sunrise_visible = false})
|
||||
set_moon(player, {visible = false})
|
||||
set_stars(player, {visible = false})
|
||||
|
||||
local lf = mcl_weather.get_current_light_factor()
|
||||
if mcl_weather.skycolor.current_layer_name() == "lightning" then
|
||||
|
@ -136,32 +177,35 @@ mcl_weather.skycolor = {
|
|||
end
|
||||
elseif dim == "end" then
|
||||
local t = "mcl_playerplus_end_sky.png"
|
||||
player:set_sky({ type = "skybox",
|
||||
set_sky(player, {
|
||||
type = "skybox",
|
||||
base_color = "#000000",
|
||||
textures = {t,t,t,t,t,t},
|
||||
clouds = false,
|
||||
})
|
||||
player:set_sun({visible = false , sunrise_visible = false})
|
||||
player:set_moon({visible = false})
|
||||
player:set_stars({visible = false})
|
||||
set_sun(player, {visible = false , sunrise_visible = false})
|
||||
set_moon(player, {visible = false})
|
||||
set_stars(player, {visible = false})
|
||||
mcl_weather.skycolor.override_day_night_ratio(player, 0.5)
|
||||
elseif dim == "nether" then
|
||||
player:set_sky({ type = "plain",
|
||||
set_sky(player, {
|
||||
type = "plain",
|
||||
base_color = "#300808",
|
||||
clouds = false,
|
||||
})
|
||||
player:set_sun({visible = false , sunrise_visible = false})
|
||||
player:set_moon({visible = false})
|
||||
player:set_stars({visible = false})
|
||||
set_sun(player, {visible = false , sunrise_visible = false})
|
||||
set_moon(player, {visible = false})
|
||||
set_stars(player, {visible = false})
|
||||
mcl_weather.skycolor.override_day_night_ratio(player, nil)
|
||||
elseif dim == "void" then
|
||||
player:set_sky({ type = "plain",
|
||||
set_sky(player, {
|
||||
type = "plain",
|
||||
base_color = "#000000",
|
||||
clouds = false,
|
||||
})
|
||||
player:set_sun({visible = false, sunrise_visible = false})
|
||||
player:set_moon({visible = false})
|
||||
player:set_stars({visible = false})
|
||||
set_sun(player, {visible = false, sunrise_visible = false})
|
||||
set_moon(player, {visible = false})
|
||||
set_stars(player, {visible = false})
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
|
|
@ -1080,10 +1080,10 @@ if progressive_mode then
|
|||
if not awaiting_connection_player_names[name] then
|
||||
local data = player_data[name]
|
||||
local inv_items = get_inv_items(player)
|
||||
local diff = table_diff(inv_items, data.inv_items)
|
||||
local diff = table_diff(inv_items, data.inv_items or {})
|
||||
|
||||
if #diff > 0 then
|
||||
data.inv_items = table_merge(diff, data.inv_items)
|
||||
data.inv_items = table_merge(diff, data.inv_items or {})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -124,12 +124,12 @@ minetest.register_globalstep(function(dtime)
|
|||
local name = player:get_player_name()
|
||||
local bars = mcl_bossbars.bars[name]
|
||||
local huds = mcl_bossbars.huds[name]
|
||||
table.sort(bars, function(a, b) return a.priority < b.priority end)
|
||||
table.sort(bars or {}, function(a, b) return a.priority < b.priority end)
|
||||
local huds_new = {}
|
||||
local bars_new = {}
|
||||
local i = 0
|
||||
|
||||
while #huds > 0 or #bars > 0 do
|
||||
while huds and bars and (#huds > 0 or #bars > 0) do
|
||||
local bar = table.remove(bars, 1)
|
||||
local hud = table.remove(huds, 1)
|
||||
|
||||
|
|
|
@ -507,6 +507,7 @@ function ARROW_ENTITY.on_activate(self, staticdata, dtime_s)
|
|||
end
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
if not player.get_children then return end
|
||||
for _, obj in pairs(player:get_children()) do
|
||||
local ent = obj:get_luaentity()
|
||||
if ent and ent.name and string.find(ent.name, "mcl_bows:arrow_entity") then
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 635 B After Width: | Height: | Size: 939 B |
|
@ -1101,7 +1101,7 @@ local function register_mgv6_decorations()
|
|||
|
||||
end
|
||||
|
||||
local mg_flags = minetest.settings:get_flags("mg_flags")
|
||||
local mg_flags = minetest.settings.get_flags and minetest.settings:get_flags("mg_flags") or {}
|
||||
|
||||
-- Inform other mods of dungeon setting for MCL2-style dungeons
|
||||
mcl_vars.mg_dungeons = mcl_mapgen.dungeons
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
-- moved into mcl_structures
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_strongholds
|
||||
author = Wuzzy
|
||||
description = Mod has been moved into mcl_structures. This is a dummy thing to overwrite the old thing, kay27 01/25/22
|
|
@ -108,6 +108,7 @@ end
|
|||
|
||||
function process_mapgen_block_lvm(vm_context)
|
||||
local nodes = minetest.find_nodes_in_area(vm_context.minp, vm_context.maxp, {"group:struct"}, true)
|
||||
nodes = mcl_compatibility.sort_nodes(nodes)
|
||||
for node_name, pos_list in pairs(nodes) do
|
||||
local lvm_callback = on_finished_block_callbacks[node_name]
|
||||
if lvm_callback then
|
||||
|
@ -118,6 +119,7 @@ end
|
|||
|
||||
function process_mapgen_chunk(minp, maxp, seed, vm_context)
|
||||
local nodes = minetest.find_nodes_in_area(minp, maxp, {"group:struct"}, true)
|
||||
nodes = mcl_compatibility.sort_nodes(nodes)
|
||||
for node_name, pos_list in pairs(nodes) do
|
||||
local chunk_callback = on_finished_chunk_callbacks[node_name]
|
||||
if chunk_callback then
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
name = mcl_structures
|
||||
author = Wuzzy, kay27, cora
|
||||
description = Structures for MineClone 2/5
|
||||
depends = mcl_loot, mcl_mapgen, mcl_worlds
|
||||
depends = mcl_init, mcl_loot, mcl_mapgen, mcl_worlds
|
||||
|
|
|
@ -20,6 +20,7 @@ minetest.register_on_shutdown(function()
|
|||
end)
|
||||
|
||||
local core_is_creative_enabled = minetest.is_creative_enabled
|
||||
or function() return false end
|
||||
|
||||
minetest.is_creative_enabled = function(name)
|
||||
local id = player_to_gamemode_id[name]
|
||||
|
|
|
@ -63,7 +63,7 @@ local function update_player(player_object)
|
|||
|
||||
local noclip = #find_nodes_in_area({x = x, y = head_y, z = z}, {x = x + 1, y = head_y + 1, z = z + 1}, "group:opaque") == 8
|
||||
|
||||
local velocity = player_object:get_velocity()
|
||||
local velocity = player_object:get_velocity() or player_object:get_player_velocity()
|
||||
if vector_length(velocity) < 0.00000001 then
|
||||
player_doesnt_move[name] = (player_doesnt_move[name] or 0) + 1
|
||||
else
|
||||
|
@ -122,7 +122,7 @@ local function check_player(name)
|
|||
if not obj_player then
|
||||
return
|
||||
end
|
||||
local velocity = obj_player:get_velocity()
|
||||
local velocity = obj_player:get_velocity() or obj_player:get_player_velocity()
|
||||
local pos = obj_player:get_pos()
|
||||
local x, y, z = floor(pos.x), floor(pos.y), floor(pos.z)
|
||||
while #find_nodes_in_area({x = x, y = y, z = z}, {x = x + 1, y = y, z = z + 1}, "air") == 4 do
|
||||
|
|
|
@ -90,7 +90,11 @@ function mcl_player.player_set_model(player, model_name)
|
|||
end
|
||||
|
||||
local function set_texture(player, index, texture)
|
||||
local textures = player_textures[player:get_player_name()] or {}
|
||||
local textures = player_textures[player:get_player_name()]
|
||||
if not textures then
|
||||
player_textures[player:get_player_name()] = {"blank.png", "blank.png", "blank.png"}
|
||||
textures = player_textures[player:get_player_name()]
|
||||
end
|
||||
textures[index] = texture
|
||||
player:set_properties({textures = textures})
|
||||
end
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
name = mcl_player
|
||||
author = celeron55
|
||||
description = Adds the 3D player model, taken from Minetest Game 0.4.16.
|
||||
depends = mcl_playerinfo
|
||||
|
|
|
@ -63,6 +63,10 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
-- what is around me?
|
||||
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
|
||||
|
||||
if not mcl_playerinfo[name] then
|
||||
mcl_playerinfo[name] = {}
|
||||
end
|
||||
mcl_playerinfo[name].node_stand = node_stand
|
||||
mcl_playerinfo[name].node_stand_below = node_stand_below
|
||||
mcl_playerinfo[name].node_head = node_head
|
||||
|
|
|
@ -279,6 +279,11 @@ minetest.register_globalstep(function(dtime)
|
|||
local fly_node = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.5, z = fly_pos.z}).name
|
||||
local elytra = mcl_playerplus.elytra[name]
|
||||
|
||||
if not elytra then
|
||||
mcl_playerplus.elytra[player] = {}
|
||||
elytra = mcl_playerplus.elytra[player]
|
||||
end
|
||||
|
||||
elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
|
||||
and not player:get_attach()
|
||||
and (elytra.active or control.jump and player_velocity.y < -6)
|
||||
|
@ -404,7 +409,8 @@ minetest.register_globalstep(function(dtime)
|
|||
-- Update jump status immediately since we need this info in real time.
|
||||
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
||||
|
||||
if mcl_playerplus_internal[name].jump_cooldown > 0 then
|
||||
local mcl_playerplus_internal_name = mcl_playerplus_internal[name]
|
||||
if mcl_playerplus_internal_name and mcl_playerplus_internal_name.jump_cooldown > 0 then
|
||||
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
|
||||
end
|
||||
|
||||
|
@ -728,6 +734,9 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
|
||||
-- Update internal values
|
||||
if not mcl_playerplus_internal[name] then
|
||||
mcl_playerplus_internal[name] = {}
|
||||
end
|
||||
mcl_playerplus_internal[name].lastPos = pos
|
||||
|
||||
end
|
||||
|
|
|
@ -0,0 +1,28 @@
|
|||
import png
|
||||
from random import randrange
|
||||
|
||||
w, h = 16, 256;
|
||||
|
||||
s = [[int(0) for c in range(w)] for c in range(h)]
|
||||
|
||||
def drawpixel(x, y, t):
|
||||
if (x >= 0) and (x < w) and (y >= 0) and (y < h):
|
||||
s[y][x] = t
|
||||
|
||||
# R, G, B, Alpha (0xFF = opaque):
|
||||
palette=[
|
||||
(0x00,0x00,0x00,0x00),
|
||||
(0xFF,0xFF,0x70,0xCC),
|
||||
(0xFF,0x80,0xDF,0xCC),
|
||||
(0x80,0xFF,0xDF,0xCC)
|
||||
]
|
||||
|
||||
for x in range(w):
|
||||
for y in range(h):
|
||||
n = randrange(4)
|
||||
if n == 1:
|
||||
drawpixel(x, y, randrange(3) + 1)
|
||||
|
||||
w = png.Writer(len(s[0]), len(s), palette=palette, bitdepth=2)
|
||||
f = open('mcl_end_crystal_beam.png', 'wb')
|
||||
w.write(f, s)
|
Loading…
Reference in New Issue