forked from MineClone5/MineClone5
Add some sanity checks to fishing bobber
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fd089b2470
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@ -14,6 +14,7 @@ local bobber_ENTITY={
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visual_size = {x=0.5, y=0.5},
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visual_size = {x=0.5, y=0.5},
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collisionbox = {0.45,0.45,0.45,0.45,0.45,0.45},
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collisionbox = {0.45,0.45,0.45,0.45,0.45,0.45},
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pointable = false,
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pointable = false,
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static_save = false,
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_lastpos={},
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_lastpos={},
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_dive = false,
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_dive = false,
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@ -158,33 +159,47 @@ local bobber_on_step = function(self, dtime)
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local node = minetest.get_node(epos)
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local node = minetest.get_node(epos)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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--If we have no player remove self.
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--If we have no player, remove self.
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if self.player == nil then
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if self.player == nil or self.player == "" then
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self.object:remove()
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self.object:remove()
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return
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end
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local player = minetest.get_player_by_name(self.player)
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if not player then
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self.object:remove()
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return
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end
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end
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--Check if player is nearby
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--Check if player is nearby
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if self._tick % 5 == 0 and self.player ~= nil then
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if self._tick % 5 == 0 and self.player ~= nil and player ~= nil then
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--Destroy bobber if item not wielded.
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--Destroy bobber if item not wielded.
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if (minetest.get_player_by_name(self.player):get_wielded_item():get_name() ~= "mcl_fishing:fishing_rod") then
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local wield = player:get_wielded_item()
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if ((not wield) or (wield:get_name() ~= "mcl_fishing:fishing_rod")) then
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self.object:remove()
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self.object:remove()
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return
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end
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end
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--Destroy bobber if player is too far away.
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--Destroy bobber if player is too far away.
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local objpos = self.object:get_pos()
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local objpos = self.object:get_pos()
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local playerpos = minetest.get_player_by_name(self.player):get_pos()
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local playerpos = player:get_pos()
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if (((playerpos.y - objpos.y) >= 33) or ((playerpos.y - objpos.y) <= -33)) then
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if (((playerpos.y - objpos.y) >= 33) or ((playerpos.y - objpos.y) <= -33)) then
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self.object:remove()
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self.object:remove()
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return
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elseif (((playerpos.x - objpos.x) >= 33) or ((playerpos.x - objpos.x) <= -33)) then
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elseif (((playerpos.x - objpos.x) >= 33) or ((playerpos.x - objpos.x) <= -33)) then
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self.object:remove()
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self.object:remove()
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return
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elseif (((playerpos.z - objpos.z) >= 33) or ((playerpos.z - objpos.z) <= -33)) then
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elseif (((playerpos.z - objpos.z) >= 33) or ((playerpos.z - objpos.z) <= -33)) then
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self.object:remove()
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self.object:remove()
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return
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elseif ((((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) >= 33) or ((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) <= -33) then
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elseif ((((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) >= 33) or ((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) <= -33) then
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self.object:remove()
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self.object:remove()
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return
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elseif ((((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) >= 33) or ((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) <= -33) then
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elseif ((((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) >= 33) or ((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) <= -33) then
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self.object:remove()
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self.object:remove()
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return
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elseif ((((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) >= 33) or ((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) <= -33) then
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elseif ((((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) >= 33) or ((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) <= -33) then
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self.object:remove()
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self.object:remove()
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return
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end
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end
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end
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end
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