forked from MineClone5/MineClone5
[mcl_paintings] fix warnings
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335405f131
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@ -4,9 +4,11 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/paintings.lua")
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local S = minetest.get_translator("mcl_paintings")
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local math = math
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local wood = "[combine:16x16:-192,0=mcl_paintings_paintings.png"
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local is_protected = function(pos, name)
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local function is_protected(pos, name)
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return true
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@ -17,7 +19,7 @@ end
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-- Check if there's a painting for provided painting size.
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-- If yes, returns the arguments.
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-- If not, returns the next smaller available painting.
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local shrink_painting = function(x, y)
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local function shrink_painting(x, y)
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if x > 4 or y > 4 then
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return nil
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end
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@ -43,7 +45,7 @@ local shrink_painting = function(x, y)
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end
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end
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local get_painting = function(x, y, motive)
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local function get_painting(x, y, motive)
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local painting = mcl_paintings.paintings[y] and mcl_paintings.paintings[y][x] and mcl_paintings.paintings[y][x][motive]
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if not painting then
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return nil
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@ -53,7 +55,7 @@ local get_painting = function(x, y, motive)
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return "[combine:"..sx.."x"..sy..":"..px..","..py.."=mcl_paintings_paintings.png"
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end
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local get_random_painting = function(x, y)
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local function get_random_painting(x, y)
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if not mcl_paintings.paintings[y] or not mcl_paintings.paintings[y][x] then
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return nil
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end
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@ -65,7 +67,7 @@ local get_random_painting = function(x, y)
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return get_painting(x, y, r), r
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end
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local size_to_minmax = function(size)
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--[[local function size_to_minmax(size)
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local min, max
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if size == 2 then
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min = -0.5
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@ -81,13 +83,13 @@ local size_to_minmax = function(size)
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max = 0.5
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end
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return min, max
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end
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end]]
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local size_to_minmax_entity = function(size)
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local function size_to_minmax_entity(size)
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return -size/2, size/2
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end
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local set_entity = function(object)
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local function set_entity(object)
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local ent = object:get_luaentity()
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local wallm = ent._facing
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local xsize = ent._xsize
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@ -169,7 +171,7 @@ minetest.register_entity("mcl_paintings:painting", {
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
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-- Drop as item on punch
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if puncher and puncher:is_player() then
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kname = puncher:get_player_name()
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local kname = puncher:get_player_name()
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local pos = self._pos
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if not pos then
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pos = self.object:get_pos()
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