Merge pull request 'Most of all, it fixes the grass color' (#153) from fix_biomes into testing

Reviewed-on: MineClone5/MineClone5#153
This commit is contained in:
kay27 2022-02-01 02:37:51 +00:00
commit b6109aa44a
7 changed files with 429 additions and 415 deletions

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@ -1,101 +1,120 @@
# mcl_mapgen # mcl_mapgen
============ ------------
Helps to avoid problems caused by 'chunk-in-shell' feature of mapgen.cpp. Helps to avoid problems caused by 'chunk-in-shell' feature of mapgen.cpp.
It also queues your generators to run them in proper order: It also queues your generators to run them in proper order:
### mcl_mapgen.register_on_generated(lvm_callback_function, order_number) ### mcl_mapgen.register_on_generated(lvm_callback_function, order_number)
========================================================================= -------------------------------------------------------------------------
Replacement of engine API function `minetest.register_on_generated(function(vm_context))` Replacement of engine API function `minetest.register_on_generated(function(vm_context))`
It is still unsafe. Cavegen part can and will overwrite outer 1-block layer of the chunk which is expected to be generated. It is still unsafe. Cavegen part can and will overwrite outer 1-block layer of the chunk which is expected to be generated.
Nodes marked as `is_ground_content` could be overwritten. Air and water are usually 'ground content' too. Nodes marked as `is_ground_content` could be overwritten. Air and water are usually 'ground content' too.
For Minetest 5.4 it doesn't recommended to place blocks within lvm callback function. For Minetest 5.4 it doesn't recommended to place blocks within lvm callback function.
See https://git.minetest.land/MineClone2/MineClone2/issues/1395 See https://git.minetest.land/MineClone2/MineClone2/issues/1395
`lvm_callback_function`: chunk callback LVM function definition:
`function(vm_context)`: * `lvm_callback_function`: chunk callback LVM function definition:
`vm_context` will pass into next lvm callback function from the queue! * `function(vm_context)`:
`vm_context`: a table which already contains some LVM data as the fields, and some of them can be added in your lvm callback function: * `vm_context` will pass into next lvm callback function from the queue!
`vm`: curent voxel manipulator object itself; * `vm_context`: a table which already contains some LVM data as the fields, and some of them can be added in your lvm callback function:
`chunkseed`: seed of this mapchunk; * `vm`: curent voxel manipulator object itself;
`minp` & `maxp`: minimum and maximum chunk position; * `chunkseed`: seed of this mapchunk;
`emin` & `emax`: minimum and maximum chunk position WITH SHELL AROUND IT; * `minp` & `maxp`: minimum and maximum chunk position;
`area`: voxel area, can be helpful to access data; * `emin` & `emax`: minimum and maximum chunk position WITH SHELL AROUND IT;
`data`: LVM buffer data array, data loads into it before the callbacks; * `area`: voxel area, can be helpful to access data;
`write`: set it to true in your lvm callback functionm, if you changed `data` and want to write it; * `data`: LVM buffer data array, data loads into it before the callbacks;
`param2_data`: LVM buffer data array of `param2`, !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourself: * `write`: set it to true in your lvm callback functionm, if you changed `data` and want to write it;
`vm_context.param2_data = vm_context.param2_data or vm_context.vm:get_param2_data(vm_context.lvm_param2_buffer)` * `param2_data`: LVM buffer data array of `param2`, *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - you load it yourself:
`write_param2`: set it to true in your lvm callback function, if you used `param2_data` and want to write it; * `vm_context.param2_data = vm_context.param2_data or vm_context.vm:get_param2_data(vm_context.lvm_param2_buffer)`
`light`: LVM buffer data array of light, !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourself: * `write_param2`: set it to true in your lvm callback function, if you used `param2_data` and want to write it;
`vm_context.light = vm_context.light or vm_context.vm.get_light_data(vm_context.lvm_light_buffer)` * `light`: LVM buffer data array of light, *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - you load it yourself:
`write_light`: set it to true in your lvm callback function, if you used `light` and want to write it; * `vm_context.light = vm_context.light or vm_context.vm.get_light_data(vm_context.lvm_light_buffer)`
`lvm_param2_buffer`: static `param2` buffer pointer, used to load `param2_data` array; * `write_light`: set it to true in your lvm callback function, if you used `light` and want to write it;
`shadow`: set it to false to disable shadow propagation; * `lvm_param2_buffer`: static `param2` buffer pointer, used to load `param2_data` array;
`heightmap`: mapgen object contanting y coordinates of ground level, * `shadow`: set it to false to disable shadow propagation;
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself: * `heightmap`: mapgen object contanting y coordinates of ground level,
`vm_context.heightmap = vm_context.heightmap or minetest.get_mapgen_object('heightmap')` * *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself:
`biomemap`: mapgen object contanting biome IDs of nodes, * `vm_context.heightmap = vm_context.heightmap or minetest.get_mapgen_object('heightmap')`
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself: * `biomemap`: mapgen object contanting biome IDs of nodes,
`vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object('biomemap')` * *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself:
`heatmap`: mapgen object contanting temperature values of nodes, * `vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object('biomemap')`
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself: * `heatmap`: mapgen object contanting temperature values of nodes,
`vm_context.heatmap = vm_context.heatmap or minetest.get_mapgen_object('heatmap')` * *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself:
`humiditymap`: mapgen object contanting humidity values of nodes, * `vm_context.heatmap = vm_context.heatmap or minetest.get_mapgen_object('heatmap')`
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself: * `humiditymap`: mapgen object contanting humidity values of nodes,
`vm_context.humiditymap = vm_context.humiditymap or minetest.get_mapgen_object('humiditymap')` * *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself:
`gennotify`: mapgen object contanting mapping table of structures, see Minetest Lua API for explanation, * `vm_context.humiditymap = vm_context.humiditymap or minetest.get_mapgen_object('humiditymap')`
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself: * `gennotify`: mapgen object contanting mapping table of structures, see Minetest Lua API for explanation,
`vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object('gennotify')` * *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself:
`order_number` (optional): the less, the earlier, * `vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object('gennotify')`
e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS` * `order_number` (optional): the less, the earlier,
* e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
### mcl_mapgen.register_mapgen_block_lvm(lvm_callback_function, order_number) ### mcl_mapgen.register_mapgen_block_lvm(lvm_callback_function, order_number)
============================================================================= -----------------------------------------------------------------------------
Registers lvm callback function to be called when current block (usually 16x16x16 nodes) generation is REALLY 100% finished. Registers lvm callback function to be called when current block (usually 16x16x16 nodes) generation is REALLY 100% finished.
`vm_context` passes into lvm callback function. `vm_context` passes into lvm callback function.
`lvm_callback_function`: the block callback LVM function definition - same as for chunks - see definition example above; * `lvm_callback_function`: the block callback LVM function definition - same as for chunks - see definition example above;
`order_number` (optional): the less, the earlier, * `order_number` (optional): the less, the earlier,
e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS` * e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
### mcl_mapgen.register_mapgen_block(node_callback_function, order_number) ### mcl_mapgen.register_mapgen_block(node_callback_function, order_number)
========================================================================== --------------------------------------------------------------------------
Registers node_callback function to be called when current block (usually 16x16x16 nodes) generation is REALLY 100% finished. Registers node_callback function to be called when current block (usually 16x16x16 nodes) generation is REALLY 100% finished.
`node_callback_function`: node callback function definition: * `node_callback_function`: node callback function definition:
`function(minp, maxp, seed)`: * `function(minp, maxp, seed)`:
`minp` & `maxp`: minimum and maximum block position; * `minp` & `maxp`: minimum and maximum block position;
`seed`: seed of this mapblock; * `seed`: seed of this mapblock;
`order_number` (optional): the less, the earlier, * `order_number` (optional): the less, the earlier,
e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS` * e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
### mcl_mapgen.register_mapgen(callback_function, order_number) ### mcl_mapgen.register_mapgen(callback_function, order_number)
==================================================================== ---------------------------------------------------------------
Registers callback function to be called when current chunk generation is REALLY 100% finished. Registers callback function to be called when current chunk generation is REALLY 100% finished.
For LVM it's the most frustrating function from this mod. For LVM it's the most frustrating function from this mod.
It can't provide you access to mapgen objects. They are probably gone long ago. It can't provide you access to mapgen objects. They are probably gone long ago.
Don't use it for accessing mapgen objects please. Don't use it for accessing mapgen objects please.
To use VM you have to run `vm_context.vm = mcl_mapgen.get_voxel_manip(vm_context.emin, vm_context.emax)`. To use VM you have to run `vm_context.vm = mcl_mapgen.get_voxel_manip(vm_context.emin, vm_context.emax)`.
Set * `callback_function`: callback function definition:
`callback_function`: callback function definition: * `function(minp, maxp, seed, vm_context)`:
`function(minp, maxp, seed, vm_context)`: * `minp` & `maxp`: minimum and maximum block position;
`minp` & `maxp`: minimum and maximum block position; * `seed`: seed of this mapblock;
`seed`: seed of this mapblock; * `vm_context`: a table - see description above.
`vm_context`: a table - see description above. * `order_number` (optional): the less, the earlier.
`order_number` (optional): the less, the earlier.
### mcl_mapgen.register_mapgen_lvm(lvm_callback_function, order_number) ### mcl_mapgen.register_mapgen_lvm(lvm_callback_function, order_number)
======================================================================= -----------------------------------------------------------------------
Registers lvm callback function to be called when current chunk generation is REALLY 100% finished. Registers lvm callback function to be called when current chunk generation is REALLY 100% finished.
It's the most frustrating function from this mod. It can't provide you access to mapgen objects. They are probably gone long ago. It's the most frustrating function from this mod. It can't provide you access to mapgen objects. They are probably gone long ago.
Don't use it for accessing mapgen objects please. Don't use it for accessing mapgen objects please.
`vm_context` passes into lvm callback function. `vm_context` passes into lvm callback function.
`lvm_callback_function`: the block callback LVM function definition - same as above; * `lvm_callback_function`: the block callback LVM function definition - same as above;
`order_number` (optional): the less, the earlier. * `order_number` (optional): the less, the earlier.
### mcl_mapgen.get_far_node(pos) ### mcl_mapgen.get_far_node(pos)
================================ --------------------------------
Returns node if it is generated, otherwise returns `{name = "ignore"}`. Returns node if it is generated, otherwise returns `{name = "ignore"}`.
## Constants: ### mcl_mapgen.clamp_to_chunk(x, size)
--------------------------------------
Returns new `x`, slighty tuned to make structure of size `size` be within single chunk side of 80 nodes.
* `mcl_mapgen.EDGE_MIN`, `mcl_mapgen.EDGE_MAX` - world edges, min & max. ### function mcl_mapgen.get_chunk_beginning(x)
* `mcl_mapgen.seed`, `mcl_mapgen.name` - mapgen seed & name. ----------------------------------------------
* `mcl_mapgen.v6`, `mcl_mapgen.superflat`, `mcl_mapgen.singlenode` - is mapgen v6, superflat, singlenode. Returns chunk beginning of `x`. It is the same as `minp.axis` for per-chunk callbacks, but we don't always have `minp`.
* `mcl_mapgen.normal` is mapgen normal (not superflat or singlenode).
## Constants:
* `mcl_mapgen.EDGE_MIN`, `mcl_mapgen.EDGE_MAX` - world edges, min & max.
* `mcl_mapgen.seed`, `mcl_mapgen.name` - mapgen seed & name.
* `mcl_mapgen.v6`, `mcl_mapgen.superflat`, `mcl_mapgen.singlenode` - is mapgen v6, superflat, singlenode.
* `mcl_mapgen.normal` is mapgen normal (not superflat or singlenode).

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@ -52,13 +52,14 @@ local seed = minetest.get_mapgen_setting("seed")
mcl_mapgen.seed = seed mcl_mapgen.seed = seed
mcl_mapgen.name = minetest.get_mapgen_setting("mg_name") mcl_mapgen.name = minetest.get_mapgen_setting("mg_name")
mcl_mapgen.v6 = mcl_mapgen.name == "v6" mcl_mapgen.v6 = mcl_mapgen.name == "v6"
mcl_mapgen.superflat = mcl_mapgen.name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true" mcl_mapgen.flat = mcl_mapgen.name == "flat"
mcl_mapgen.superflat = mcl_mapgen.flat and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
mcl_mapgen.singlenode = mcl_mapgen.name == "singlenode" mcl_mapgen.singlenode = mcl_mapgen.name == "singlenode"
mcl_mapgen.normal = not mcl_mapgen.superflat and not mcl_mapgen.singlenode mcl_mapgen.normal = not mcl_mapgen.superflat and not mcl_mapgen.singlenode
local superflat, singlenode, normal = mcl_mapgen.superflat, mcl_mapgen.singlenode, mcl_mapgen.normal local flat, superflat, singlenode, normal = mcl_mapgen.flat, mcl_mapgen.superflat, mcl_mapgen.singlenode, mcl_mapgen.normal
minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. (normal and "normal" or (superflat and "superflat" or "singlenode"))) minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. (normal and "normal" or (superflat and "superflat" or (flat and "flat" or "singlenode"))))
---------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------
-- Generator queues -- Generator queues
local queue_unsafe_engine = {} local queue_unsafe_engine = {}
@ -263,6 +264,7 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
end end
if #queue_unsafe_engine > 0 then if #queue_unsafe_engine > 0 then
vm_context.minp, vm_context.maxp = minp, maxp
for _, v in pairs(queue_unsafe_engine) do for _, v in pairs(queue_unsafe_engine) do
v.f(vm_context) v.f(vm_context)
end end
@ -430,14 +432,12 @@ else
nether.bedrock_top_min = nether.bedrock_top_max nether.bedrock_top_min = nether.bedrock_top_max
nether.lava_max = nether.min + 2 nether.lava_max = nether.min + 2
end end
if mcl_mapgen.name == "flat" then if superflat then
if superflat then nether.flat_floor = nether.bedrock_bottom_max + 4
nether.flat_floor = nether.bedrock_bottom_max + 4 nether.flat_ceiling = nether.bedrock_bottom_max + 52
nether.flat_ceiling = nether.bedrock_bottom_max + 52 elseif flat then
else nether.flat_floor = nether.lava_max + 4
nether.flat_floor = nether.lava_max + 4 nether.flat_ceiling = nether.lava_max + 52
nether.flat_ceiling = nether.lava_max + 52
end
end end
-- The End (surface at ca. Y = -27000) -- The End (surface at ca. Y = -27000)

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@ -0,0 +1,50 @@
local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
local c_top_snow = minetest.get_content_id("mcl_core:snow")
local c_snow_block = minetest.get_content_id("mcl_core:snowblock")
mcl_mapgen.register_on_generated(function(vm_context)
local minp, maxp = vm_context.minp, vm_context.maxp
local min_y, max_y = minp.y, maxp.y
if min_y > mcl_mapgen.overworld.max or max_y < mcl_mapgen.overworld.min then return end
vm_context.param2_data = vm_context.param2_data or vm:get_param2_data(vm_context.lvm_param2_buffer)
vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object("biomemap")
local param2_data = vm_context.param2_data
local biomemap = vm_context.biomemap
local vm, data, area = vm_context.vm, vm_context.data, vm_context.area
local min_x, min_z = minp.x, minp.z
local chunksize = max_y - min_y + 1
----- Interactive block fixing section -----
----- The section to perform basic block overrides of the core mapgen generated world. -----
-- Snow and sand fixes. This code implements snow consistency
-- and fixes floating sand and cut plants.
-- A snowy grass block must be below a top snow or snow block at all times.
-- Set param2 (=color) of grass blocks.
-- Clear snowy grass blocks without snow above to ensure consistency.
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass", "mcl_core:dirt_with_grass_snow"})
for n=1, #nodes do
local pos = nodes[n]
local x, y, z = pos.x, pos.y, pos.z
local p_pos = area:index(x, y, z)
local p_pos_above = area:index(x, y + 1, z)
local biomemap_offset = (z - min_z) * chunksize + x - min_x + 1
local biome_id = biomemap[biomemap_offset]
local biome_name = minetest.get_biome_name(biome_id)
if biome_name then
local biome = minetest.registered_biomes[biome_name]
if biome and biome._mcl_biome_type then
param2_data[p_pos] = biome._mcl_palette_index
vm_context.write_param2 = true
end
end
if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
data[p_pos] = c_dirt_with_grass
vm_context.write = true
end
end
end, 999999999)

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@ -56,19 +56,14 @@ local mg_name = mcl_mapgen.name
local superflat = mcl_mapgen.superflat local superflat = mcl_mapgen.superflat
local v6 = mcl_mapgen.v6 local v6 = mcl_mapgen.v6
local singlenode = mcl_mapgen.singlenode local singlenode = mcl_mapgen.singlenode
local flat = mcl_mapgen.flat
-- Content IDs -- Content IDs
local c_bedrock = minetest.get_content_id("mcl_core:bedrock") local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
local c_obsidian = minetest.get_content_id("mcl_core:obsidian")
local c_stone = minetest.get_content_id("mcl_core:stone")
local c_dirt = minetest.get_content_id("mcl_core:dirt") local c_dirt = minetest.get_content_id("mcl_core:dirt")
local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass") local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
local c_sand = minetest.get_content_id("mcl_core:sand")
--local c_sandstone = minetest.get_content_id("mcl_core:sandstone")
local c_void = minetest.get_content_id("mcl_core:void") local c_void = minetest.get_content_id("mcl_core:void")
local c_lava = minetest.get_content_id("mcl_core:lava_source") local c_lava = minetest.get_content_id("mcl_core:lava_source")
local c_water = minetest.get_content_id("mcl_core:water_source")
local c_nether = nil local c_nether = nil
if minetest.get_modpath("mcl_nether") then if minetest.get_modpath("mcl_nether") then
@ -79,12 +74,7 @@ if minetest.get_modpath("mcl_nether") then
} }
end end
--local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier") local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier")
local c_top_snow = minetest.get_content_id("mcl_core:snow")
local c_snow_block = minetest.get_content_id("mcl_core:snowblock")
local c_clay = minetest.get_content_id("mcl_core:clay")
--local c_jungletree = minetest.get_content_id("mcl_core:jungletree")
local c_air = minetest.CONTENT_AIR local c_air = minetest.CONTENT_AIR
-- --
@ -1194,100 +1184,6 @@ function mcl_mapgen_core.generate_end_exit_portal(pos)
portal_generated = true portal_generated = true
end end
-- Generate mushrooms in caves manually.
-- Minetest's API does not support decorations in caves yet. :-(
local function generate_underground_mushrooms(minp, maxp, seed)
if not mcl_mushrooms then return end
local pr_shroom = PseudoRandom(seed-24359)
-- Generate rare underground mushrooms
-- TODO: Make them appear in groups, use Perlin noise
local min, max = mcl_mapgen.overworld.lava_max + 4, 0
if minp.y > max or maxp.y < min then
return
end
local bpos
local stone = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_core:stone", "mcl_core:dirt", "mcl_core:mycelium", "mcl_core:podzol", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite", "mcl_core:stone_with_coal", "mcl_core:stone_with_iron", "mcl_core:stone_with_gold"})
for n = 1, #stone do
bpos = {x = stone[n].x, y = stone[n].y + 1, z = stone[n].z }
local l = minetest.get_node_light(bpos, 0.5)
if bpos.y >= min and bpos.y <= max and l and l <= 12 and pr_shroom:next(1,1000) < 4 then
if pr_shroom:next(1,2) == 1 then
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
else
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
end
end
end
end
-- Generate Nether decorations manually: Eternal fire, mushrooms
-- Minetest's API does not support decorations in caves yet. :-(
local function generate_nether_decorations(minp, maxp, seed)
if c_nether == nil then
return
end
local pr_nether = PseudoRandom(seed+667)
if minp.y > mcl_mapgen.nether.max or maxp.y < mcl_mapgen.nether.min then
return
end
minetest.log("action", "[mcl_mapgen_core] Nether decorations " .. minetest.pos_to_string(minp) .. " ... " .. minetest.pos_to_string(maxp))
-- TODO: Generate everything based on Perlin noise instead of PseudoRandom
local bpos
local rack = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:netherrack"})
local magma = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:magma"})
local ssand = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:soul_sand"})
-- Helper function to spawn “fake” decoration
local function special_deco(nodes, spawn_func)
for n = 1, #nodes do
bpos = {x = nodes[n].x, y = nodes[n].y + 1, z = nodes[n].z }
spawn_func(bpos)
end
end
-- Eternal fire on netherrack
special_deco(rack, function(bpos)
-- Eternal fire on netherrack
if pr_nether:next(1,100) <= 3 then
minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
end
end)
-- Eternal fire on magma cubes
special_deco(magma, function(bpos)
if pr_nether:next(1,150) == 1 then
minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
end
end)
-- Mushrooms on netherrack
-- Note: Spawned *after* the fire because of light level checks
if mcl_mushrooms then
special_deco(rack, function(bpos)
local l = minetest.get_node_light(bpos, 0.5)
if bpos.y > mcl_mapgen.nether.lava_max + 6 and l and l <= 12 and pr_nether:next(1,1000) <= 4 then
-- TODO: Make mushrooms appear in groups, use Perlin noise
if pr_nether:next(1,2) == 1 then
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
else
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
end
end
end)
end
end
-- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc. -- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc.
-- Also perform some basic node replacements. -- Also perform some basic node replacements.
@ -1338,268 +1234,96 @@ end
-- lvm_used: Set to true if any node in this on_generated has been set before. -- lvm_used: Set to true if any node in this on_generated has been set before.
-- --
-- returns true if any node was set and lvm_used otherwise -- returns true if any node was set and lvm_used otherwise
local function set_layers(data, area, content_id, check, min, max, minp, maxp, lvm_used, pr) local function set_layers(vm_context, pr, min, max, content_id, check)
local minp, maxp, data, area = vm_context.minp, vm_context.maxp, vm_context.data, vm_context.area
if (maxp.y >= min and minp.y <= max) then if (maxp.y >= min and minp.y <= max) then
for y = math.max(min, minp.y), math.min(max, maxp.y) do for y = math.max(min, minp.y), math.min(max, maxp.y) do
for x = minp.x, maxp.x do for x = minp.x, maxp.x do
for z = minp.z, maxp.z do for z = minp.z, maxp.z do
local p_pos = area:index(x, y, z) local p_pos = vm_context.area:index(x, y, z)
if check then if check then
if type(check) == "function" and check({x=x,y=y,z=z}, data[p_pos], pr) then if type(check) == "function" and check({x=x,y=y,z=z}, data[p_pos], pr) then
data[p_pos] = content_id data[p_pos] = content_id
lvm_used = true vm_context.write = true
elseif check == data[p_pos] then elseif check == data[p_pos] then
data[p_pos] = content_id data[p_pos] = content_id
lvm_used = true vm_context.write = true
end end
else else
data[p_pos] = content_id vm_context.data[p_pos] = content_id
lvm_used = true vm_context.write = true
end end
end end
end end
end end
end end
return lvm_used
end end
-- Below the bedrock, generate air/void ---- Generate layers of air, void, etc
local function basic_safe(vm_context) local air_layers = {
local vm, data, emin, emax, area, minp, maxp, chunkseed, blockseed = vm_context.vm, vm_context.data, vm_context.emin, vm_context.emax, vm_context.area, vm_context.minp, vm_context.maxp, vm_context.chunkseed, vm_context.blockseed {mcl_mapgen.nether.max + 1, mcl_mapgen.nether.max + 128} -- on Nether Roof
}
if flat then
air_layers[#air_layers + 1] = {mcl_mapgen.nether.flat_floor, mcl_mapgen.nether.flat_ceiling} -- Flat Nether
end
-- Realm barrier between the Overworld void and the End
local barrier_min = mcl_mapgen.realm_barrier_overworld_end_min
local barrier_max = mcl_mapgen.realm_barrier_overworld_end_max
local void_layers = {
{mcl_mapgen.EDGE_MIN , mcl_mapgen.nether.min - 1 }, -- below Nether
{mcl_mapgen.nether.max + 129, mcl_mapgen.end_.min - 1 }, -- below End (above Nether)
{mcl_mapgen.end_.max + 1 , barrier_min - 1 }, -- below Realm Barrier, above End
{barrier_max + 1 , mcl_mapgen.overworld.min - 1}, -- below Overworld, above Realm Barrier
}
local bedrock_layers = {}
if not singlelayer then
bedrock_layers = {
{mcl_mapgen.overworld.bedrock_min , mcl_mapgen.overworld.bedrock_max },
{mcl_mapgen.nether.bedrock_bottom_min, mcl_mapgen.nether.bedrock_bottom_max},
{mcl_mapgen.nether.bedrock_top_min , mcl_mapgen.nether.bedrock_top_max },
}
end
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
local vm, data, area, minp, maxp, chunkseed, blockseed = vm_context.vm, vm_context.data, vm_context.area, vm_context.minp, vm_context.maxp, vm_context.chunkseed, vm_context.blockseed
vm_context.param2_data = vm_context.param2_data or vm:get_param2_data(vm_context.lvm_param2_buffer) vm_context.param2_data = vm_context.param2_data or vm:get_param2_data(vm_context.lvm_param2_buffer)
local param2_data = vm_context.param2_data local param2_data = vm_context.param2_data
local lvm_used = false
local pr = PseudoRandom(blockseed) local pr = PseudoRandom(blockseed)
for _, layer in pairs(void_layers) do
-- The Void below the Nether: set_layers(vm_context, pr, layer[1], layer[2], c_void)
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.EDGE_MIN , mcl_mapgen.nether.min -1, minp, maxp, lvm_used, pr) end
for _, layer in pairs(air_layers) do
-- [[ THE NETHER: mcl_mapgen.nether.min mcl_mapgen.nether.max ]] set_layers(vm_context, pr, layer[1], layer[2], c_air)
end
-- The Air on the Nether roof, https://git.minetest.land/MineClone2/MineClone2/issues/1186 set_layers(vm_context, pr, barrier_min, barrier_max, c_realm_barrier)
lvm_used = set_layers(data, area, c_air , nil, mcl_mapgen.nether.max +1, mcl_mapgen.nether.max + 128 , minp, maxp, lvm_used, pr) for _, layer in pairs(bedrock_layers) do
-- The Void above the Nether below the End: set_layers(vm_context, pr, layer[1], layer[2], c_bedrock, bedrock_check)
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.nether.max + 128 +1, mcl_mapgen.end_.min -1, minp, maxp, lvm_used, pr) end
-- [[ THE END: mcl_mapgen.end_.min mcl_mapgen.end_.max ]]
-- The Void above the End below the Realm barrier:
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.end_.max +1, mcl_mapgen.realm_barrier_overworld_end_min-1, minp, maxp, lvm_used, pr)
-- Realm barrier between the Overworld void and the End
lvm_used = set_layers(data, area, c_realm_barrier, nil, mcl_mapgen.realm_barrier_overworld_end_min , mcl_mapgen.realm_barrier_overworld_end_max , minp, maxp, lvm_used, pr)
-- The Void above Realm barrier below the Overworld:
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.realm_barrier_overworld_end_max+1, mcl_mapgen.overworld.min -1, minp, maxp, lvm_used, pr)
if not singlenode then if not singlenode then
-- Bedrock
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.overworld.bedrock_min, mcl_mapgen.overworld.bedrock_max, minp, maxp, lvm_used, pr)
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.nether.bedrock_bottom_min, mcl_mapgen.nether.bedrock_bottom_max, minp, maxp, lvm_used, pr)
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.nether.bedrock_top_min, mcl_mapgen.nether.bedrock_top_max, minp, maxp, lvm_used, pr)
-- Flat Nether
if mg_name == "flat" then
lvm_used = set_layers(data, area, c_air, nil, mcl_mapgen.nether.flat_floor, mcl_mapgen.nether.flat_ceiling, minp, maxp, lvm_used, pr)
end
-- Big lava seas by replacing air below a certain height -- Big lava seas by replacing air below a certain height
if mcl_mapgen.lava then if mcl_mapgen.lava then
lvm_used = set_layers(data, area, c_lava, c_air, mcl_mapgen.overworld.min, mcl_mapgen.overworld.lava_max, minp, maxp, lvm_used, pr) set_layers(vm_context, pr, mcl_mapgen.overworld.min, mcl_mapgen.overworld.lava_max, c_lava, c_air)
if c_nether then if c_nether then
lvm_used = set_layers(data, area, c_nether.lava, c_air, mcl_mapgen.nether.min, mcl_mapgen.nether.lava_max, minp, maxp, lvm_used, pr) set_layers(vm_context, pr, mcl_mapgen.nether.min, mcl_mapgen.nether.lava_max, c_nether.lava, c_air)
end
end
vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object("biomemap")
local biomemap = vm_context.biomemap
----- Interactive block fixing section -----
----- The section to perform basic block overrides of the core mapgen generated world. -----
-- Snow and sand fixes. This code implements snow consistency
-- and fixes floating sand and cut plants.
-- A snowy grass block must be below a top snow or snow block at all times.
if minp.y <= mcl_mapgen.overworld.max and maxp.y >= mcl_mapgen.overworld.min then
-- v6 mapgen:
if v6 then
--[[ Remove broken double plants caused by v6 weirdness.
v6 might break the bottom part of double plants because of how it works.
There are 3 possibilities:
1) Jungle: Top part is placed on top of a jungle tree or fern (=v6 jungle grass).
This is because the schematic might be placed even if some nodes of it
could not be placed because the destination was already occupied.
TODO: A better fix for this would be if schematics could abort placement
altogether if ANY of their nodes could not be placed.
2) Cavegen: Removes the bottom part, the upper part floats
3) Mudflow: Same as 2) ]]
local plants = minetest.find_nodes_in_area(minp, maxp, "group:double_plant")
for n = 1, #plants do
local node = vm:get_node_at(plants[n])
local is_top = minetest.get_item_group(node.name, "double_plant") == 2
if is_top then
local p_pos = area:index(plants[n].x, plants[n].y-1, plants[n].z)
if p_pos then
node = vm:get_node_at({x=plants[n].x, y=plants[n].y-1, z=plants[n].z})
local is_bottom = minetest.get_item_group(node.name, "double_plant") == 1
if not is_bottom then
p_pos = area:index(plants[n].x, plants[n].y, plants[n].z)
data[p_pos] = c_air
lvm_used = true
end
end
end
end
-- Non-v6 mapgens:
else
-- Set param2 (=color) of grass blocks.
-- Clear snowy grass blocks without snow above to ensure consistency.
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass", "mcl_core:dirt_with_grass_snow"})
-- Flat area at y=0 to read biome 3 times faster than 5.3.0.get_biome_data(pos).biome: 43us vs 125us per iteration:
local aream = VoxelArea:new({MinEdge={x=minp.x, y=0, z=minp.z}, MaxEdge={x=maxp.x, y=0, z=maxp.z}})
for n=1, #nodes do
local n = nodes[n]
local p_pos = area:index(n.x, n.y, n.z)
local p_pos_above = area:index(n.x, n.y+1, n.z)
--local p_pos_below = area:index(n.x, n.y-1, n.z)
local b_pos = aream:index(n.x, 0, n.z)
local bn = minetest.get_biome_name(biomemap[b_pos])
if bn then
local biome = minetest.registered_biomes[bn]
if biome and biome._mcl_biome_type then
param2_data[p_pos] = biome._mcl_palette_index
vm_context.write_param2 = true
end
end
if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
data[p_pos] = c_dirt_with_grass
lvm_used = true
end
end
end
-- Nether block fixes:
-- * Replace water with Nether lava.
-- * Replace stone, sand dirt in v6 so the Nether works in v6.
elseif minp.y <= mcl_mapgen.nether.max and maxp.y >= mcl_mapgen.nether.min then
-- elseif emin.y <= mcl_mapgen.nether.max and emax.y >= mcl_mapgen.nether.min then
if c_nether then
if v6 then
-- local nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
for n=1, #nodes do
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
if data[p_pos] == c_water then
data[p_pos] = c_nether.lava
lvm_used = true
elseif data[p_pos] == c_stone then
data[p_pos] = c_netherrack
lvm_used = true
elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then
data[p_pos] = c_soul_sand
lvm_used = true
end
end
else
-- local nodes = minetest.find_nodes_in_area(emin, emax, {"group:water"})
local nodes = minetest.find_nodes_in_area(minp, maxp, {"group:water"})
for _, n in pairs(nodes) do
data[area:index(n.x, n.y, n.z)] = c_nether.lava
end
end
end
-- End block fixes:
-- * Replace water with end stone or air (depending on height).
-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
-- * Generate spawn platform (End portal destination)
elseif minp.y <= mcl_mapgen.end_.max and maxp.y >= mcl_mapgen.end_.min then
local nodes
if v6 then
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
-- nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
else
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
-- nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source"})
end
if #nodes > 0 then
lvm_used = true
for _,n in pairs(nodes) do
data[area:index(n.x, n.y, n.z)] = c_air
end
end
-- Obsidian spawn platform
if minp.y <= mcl_mapgen.end_.platform_pos.y and maxp.y >= mcl_mapgen.end_.platform_pos.y and
minp.x <= mcl_mapgen.end_.platform_pos.x and maxp.x >= mcl_mapgen.end_.platform_pos.z and
minp.z <= mcl_mapgen.end_.platform_pos.z and maxp.z >= mcl_mapgen.end_.platform_pos.z then
--local pos1 = {x = math.max(minp.x, mcl_mapgen.end_.platform_pos.x-2), y = math.max(minp.y, mcl_mapgen.end_.platform_pos.y), z = math.max(minp.z, mcl_mapgen.end_.platform_pos.z-2)}
--local pos2 = {x = math.min(maxp.x, mcl_mapgen.end_.platform_pos.x+2), y = math.min(maxp.y, mcl_mapgen.end_.platform_pos.y+2), z = math.min(maxp.z, mcl_mapgen.end_.platform_pos.z+2)}
for x=math.max(minp.x, mcl_mapgen.end_.platform_pos.x-2), math.min(maxp.x, mcl_mapgen.end_.platform_pos.x+2) do
for z=math.max(minp.z, mcl_mapgen.end_.platform_pos.z-2), math.min(maxp.z, mcl_mapgen.end_.platform_pos.z+2) do
for y=math.max(minp.y, mcl_mapgen.end_.platform_pos.y), math.min(maxp.y, mcl_mapgen.end_.platform_pos.y+2) do
local p_pos = area:index(x, y, z)
if y == mcl_mapgen.end_.platform_pos.y then
data[p_pos] = c_obsidian
else
data[p_pos] = c_air
end
end
end
end
lvm_used = true
end end
end end
end end
end, 1)
if not singlenode then
-- Generate special decorations
generate_underground_mushrooms(minp, maxp, blockseed)
generate_nether_decorations(minp, maxp, blockseed)
end
vm_context.write = vm_context.write or lvm_used
end
mcl_mapgen.register_mapgen_block_lvm(basic_safe, 1)
local modpath = minetest.get_modpath(minetest.get_current_modname()) local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath .. "/clay.lua") dofile(modpath .. "/clay.lua")
dofile(modpath .. "/tree_decoration.lua") dofile(modpath .. "/tree_decoration.lua")
dofile(modpath .. "/nether_wart.lua") dofile(modpath .. "/nether_wart.lua")
dofile(modpath .. "/light.lua")
-- Nether Roof Light: if v6 then
mcl_mapgen.register_mapgen_block_lvm(function(vm_context) dofile(modpath .. "/v6.lua")
local minp = vm_context.minp elseif not singlenode then
local miny = minp.y dofile(modpath .. "/biomes.lua")
if miny > mcl_mapgen.nether.max+127 then return end end
local maxp = vm_context.maxp if not singlenode and c_nether then
local maxy = maxp.y dofile(modpath .. "/nether.lua")
if maxy <= mcl_mapgen.nether.max then return end end
local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.nether.max + 1), z = minp.z}
local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.nether.max + 127), z = maxp.z}
vm_context.vm:set_lighting({day=15, night=15}, p1, p2)
vm_context.write = true
end, 999999999)
-- End Light:
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
local minp = vm_context.minp
local miny = minp.y
if miny > mcl_mapgen.end_.max then return end
local maxp = vm_context.maxp
local maxy = maxp.y
if maxy <= mcl_mapgen.end_.min then return end
local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.end_.min), z = minp.z}
local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.end_.max), z = maxp.z}
vm_context.vm:set_lighting({day=15, night=15}, p1, p2)
vm_context.write = true
end, 9999999999)

View File

@ -0,0 +1,41 @@
-- Nether Light:
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
local minp = vm_context.minp
local miny = minp.y
if miny > mcl_mapgen.nether.max then return end
local maxp = vm_context.maxp
local maxy = maxp.y
if maxy < mcl_mapgen.nether.min then return end
local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.nether.min), z = minp.z}
local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.nether.max), z = maxp.z}
vm_context.vm:set_lighting({day = 3, night = 4}, p1, p2)
vm_context.write = true
end, 999999999)
-- Nether Roof Light:
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
local minp = vm_context.minp
local miny = minp.y
if miny > mcl_mapgen.nether.max+127 then return end
local maxp = vm_context.maxp
local maxy = maxp.y
if maxy <= mcl_mapgen.nether.max then return end
local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.nether.max + 1), z = minp.z}
local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.nether.max + 127), z = maxp.z}
vm_context.vm:set_lighting({day = 15, night = 15}, p1, p2)
vm_context.write = true
end, 999999999)
-- End Light:
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
local minp = vm_context.minp
local miny = minp.y
if miny > mcl_mapgen.end_.max then return end
local maxp = vm_context.maxp
local maxy = maxp.y
if maxy <= mcl_mapgen.end_.min then return end
local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.end_.min), z = minp.z}
local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.end_.max), z = maxp.z}
vm_context.vm:set_lighting({day=15, night=15}, p1, p2)
vm_context.write = true
end, 9999999999)

View File

@ -0,0 +1,131 @@
local v6 = mcl_mapgen.v6
local mcl_mushrooms = minetest.get_modpath("mcl_mushrooms")
local c_water = minetest.get_content_id("mcl_core:water_source")
local c_stone = minetest.get_content_id("mcl_core:stone")
local c_sand = minetest.get_content_id("mcl_core:sand")
local c_soul_sand = minetest.get_content_id("mcl_nether:soul_sand")
local c_netherrack = minetest.get_content_id("mcl_nether:netherrack")
local c_nether_lava = minetest.get_content_id("mcl_nether:nether_lava_source")
-- Generate mushrooms in caves manually.
-- Minetest's API does not support decorations in caves yet. :-(
local function generate_underground_mushrooms(minp, maxp, seed)
if not mcl_mushrooms then return end
local pr_shroom = PseudoRandom(seed-24359)
-- Generate rare underground mushrooms
-- TODO: Make them appear in groups, use Perlin noise
local min, max = mcl_mapgen.overworld.lava_max + 4, 0
if minp.y > max or maxp.y < min then
return
end
local bpos
local stone = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_core:stone", "mcl_core:dirt", "mcl_core:mycelium", "mcl_core:podzol", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite", "mcl_core:stone_with_coal", "mcl_core:stone_with_iron", "mcl_core:stone_with_gold"})
for n = 1, #stone do
bpos = {x = stone[n].x, y = stone[n].y + 1, z = stone[n].z }
local l = minetest.get_node_light(bpos, 0.5)
if bpos.y >= min and bpos.y <= max and l and l <= 12 and pr_shroom:next(1,1000) < 4 then
if pr_shroom:next(1,2) == 1 then
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
else
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
end
end
end
end
-- Generate Nether decorations manually: Eternal fire, mushrooms
-- Minetest's API does not support decorations in caves yet. :-(
local function generate_nether_decorations(minp, maxp, seed)
local pr_nether = PseudoRandom(seed+667)
if minp.y > mcl_mapgen.nether.max or maxp.y < mcl_mapgen.nether.min then
return
end
minetest.log("action", "[mcl_mapgen_core] Nether decorations " .. minetest.pos_to_string(minp) .. " ... " .. minetest.pos_to_string(maxp))
-- TODO: Generate everything based on Perlin noise instead of PseudoRandom
local bpos
local rack = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:netherrack"})
local magma = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:magma"})
local ssand = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:soul_sand"})
-- Helper function to spawn “fake” decoration
local function special_deco(nodes, spawn_func)
for n = 1, #nodes do
bpos = {x = nodes[n].x, y = nodes[n].y + 1, z = nodes[n].z }
spawn_func(bpos)
end
end
-- Eternal fire on netherrack
special_deco(rack, function(bpos)
-- Eternal fire on netherrack
if pr_nether:next(1,100) <= 3 then
minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
end
end)
-- Eternal fire on magma cubes
special_deco(magma, function(bpos)
if pr_nether:next(1,150) == 1 then
minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
end
end)
-- Mushrooms on netherrack
-- Note: Spawned *after* the fire because of light level checks
if mcl_mushrooms then
special_deco(rack, function(bpos)
local l = minetest.get_node_light(bpos, 0.5)
if bpos.y > mcl_mapgen.nether.lava_max + 6 and l and l <= 12 and pr_nether:next(1,1000) <= 4 then
-- TODO: Make mushrooms appear in groups, use Perlin noise
if pr_nether:next(1,2) == 1 then
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
else
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
end
end
end)
end
end
mcl_mapgen.register_mapgen(function(minp, maxp, seed, vm_context)
local min_y, max_y = minp.y, maxp.y
-- Nether block fixes:
-- * Replace water with Nether lava.
-- * Replace stone, sand dirt in v6 so the Nether works in v6.
if min_y > mcl_mapgen.nether.max or max_y < mcl_mapgen.nether.min then return end
if v6 then
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
if #nodes < 1 then return end
vm_context.write = true
local data = vm_context.data
local area = vm_context.area
for n = 1, #nodes do
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
if data[p_pos] == c_water then
data[p_pos] = c_nether_lava
elseif data[p_pos] == c_stone then
data[p_pos] = c_netherrack
elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then
data[p_pos] = c_soul_sand
end
end
else
end
generate_underground_mushrooms(minp, maxp, seed)
generate_nether_decorations(minp, maxp, seed)
end, 1)

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@ -0,0 +1,49 @@
local c_air = minetest.CONTENT_AIR
mcl_mapgen.register_on_generated(function(vm_context)
local minp, maxp = vm_context.minp, vm_context.maxp
if minp.y <= mcl_mapgen.end_.max and maxp.y >= mcl_mapgen.end_.min then
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
if #nodes > 0 then
for _, n in pairs(nodes) do
data[area:index(n.x, n.y, n.z)] = c_air
end
end
vm_context.write = true
return
end
if minp.y > mcl_mapgen.overworld.max or maxp.y < mcl_mapgen.overworld.min then return end
local vm, data, area = vm_context.vm, vm_context.data, vm_context.area
--[[ Remove broken double plants caused by v6 weirdness.
v6 might break the bottom part of double plants because of how it works.
There are 3 possibilities:
1) Jungle: Top part is placed on top of a jungle tree or fern (=v6 jungle grass).
This is because the schematic might be placed even if some nodes of it
could not be placed because the destination was already occupied.
TODO: A better fix for this would be if schematics could abort placement
altogether if ANY of their nodes could not be placed.
2) Cavegen: Removes the bottom part, the upper part floats
3) Mudflow: Same as 2) ]]
local plants = minetest.find_nodes_in_area(minp, maxp, "group:double_plant")
for n = 1, #plants do
local node = vm:get_node_at(plants[n])
local is_top = minetest.get_item_group(node.name, "double_plant") == 2
if is_top then
local p_pos = area:index(plants[n].x, plants[n].y-1, plants[n].z)
if p_pos then
node = vm:get_node_at({x=plants[n].x, y=plants[n].y-1, z=plants[n].z})
local is_bottom = minetest.get_item_group(node.name, "double_plant") == 1
if not is_bottom then
p_pos = area:index(plants[n].x, plants[n].y, plants[n].z)
data[p_pos] = c_air
vm_context.write = true
end
end
end
end
end, 999999999)