forked from MineClone5/MineClone5
fix even more warnings (nether portals and potions)
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1870a89af0
commit
a71a0e9161
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@ -137,8 +137,20 @@ local function find_exit(p, dx, dy, dz)
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if not p or not p.y or not p.z or not p.x then return end
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if not p or not p.y or not p.z or not p.x then return end
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local dx, dy, dz = dx or DISTANCE_MAX, dy or DISTANCE_MAX, dz or DISTANCE_MAX
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local dx, dy, dz = dx or DISTANCE_MAX, dy or DISTANCE_MAX, dz or DISTANCE_MAX
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if dx < 1 or dy < 1 or dz < 1 then return false end
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if dx < 1 or dy < 1 or dz < 1 then return false end
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local x, y, z = floor(p.x), floor(p.y), floor(p.z)
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local x1, y1, z1, x2, y2, z2 = x-dx+1, y-dy+1, z-dz+1, x+dx-1, y+dy-1, z+dz-1
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--y values aren't used
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local x = floor(p.x)
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--local y = floor(p.y)
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local z = floor(p.z)
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local x1 = x-dx+1
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--local y1 = y-dy+1
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local z1 = z-dz+1
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local x2 = x+dx-1
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--local y2 = y+dy-1
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local z2 = z+dz-1
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local k1x, k2x = floor(x1/256), floor(x2/256)
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local k1x, k2x = floor(x1/256), floor(x2/256)
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local k1z, k2z = floor(z1/256), floor(z2/256)
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local k1z, k2z = floor(z1/256), floor(z2/256)
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@ -371,7 +383,7 @@ local function finalize_teleport(obj, exit)
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if is_player then
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if is_player then
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name = obj:get_player_name()
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name = obj:get_player_name()
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end
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end
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local y, dim = mcl_worlds.y_to_layer(exit.y)
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local _, dim = mcl_worlds.y_to_layer(exit.y)
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-- If player stands, player is at ca. something+0.5 which might cause precision problems, so we used ceil for objpos.y
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-- If player stands, player is at ca. something+0.5 which might cause precision problems, so we used ceil for objpos.y
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@ -558,8 +558,8 @@ function mcl_potions.make_invisible(player, toggle)
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local is_player = player:is_player()
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local is_player = player:is_player()
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local entity = player:get_luaentity()
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local entity = player:get_luaentity()
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local playername = player:get_player_name()
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--local playername = player:get_player_name()
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local skin_file = ""
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local skin_file
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if toggle then -- hide player
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if toggle then -- hide player
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@ -567,22 +567,22 @@ function mcl_potions.make_invisible(player, toggle)
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if entity then
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if entity then
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EF.invisible[player].old_size = entity.visual_size
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EF.invisible[player].old_size = entity.visual_size
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elseif not player:is_player() then -- if not a player or entity, do nothing
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elseif not is_player then -- if not a player or entity, do nothing
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return
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return
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end
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end
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if player:is_player() then
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if is_player then
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mcl_player.player_set_skin(player, "mobs_mc_empty.png")
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mcl_player.player_set_skin(player, skin_file)
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elseif not player:is_player() then
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elseif not is_player then
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player:set_properties({visual_size = {x = 0, y = 0}})
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player:set_properties({visual_size = {x = 0, y = 0}})
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end
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end
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player:set_nametag_attributes({color = {a = 0}})
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player:set_nametag_attributes({color = {a = 0}})
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elseif EF.invisible[player] then -- show player
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elseif EF.invisible[player] then -- show player
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if player:is_player() then
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if is_player then
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mcl_skins.update_player_skin(player)
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mcl_skins.update_player_skin(player)
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elseif not player:is_player() then
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elseif not is_player then
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player:set_properties({visual_size = EF.invisible[player].old_size})
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player:set_properties({visual_size = EF.invisible[player].old_size})
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end
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end
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player:set_nametag_attributes({color = {r = 255, g = 255, b = 255, a = 255}})
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player:set_nametag_attributes({color = {r = 255, g = 255, b = 255, a = 255}})
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@ -3580,7 +3580,8 @@ local function register_decorations()
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local fern_minimal = { "Jungle", "JungleM", "JungleEdge", "JungleEdgeM", "Taiga", "MegaTaiga", "MegaSpruceTaiga", "ColdTaiga" }
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local fern_minimal = { "Jungle", "JungleM", "JungleEdge", "JungleEdgeM", "Taiga", "MegaTaiga", "MegaSpruceTaiga", "ColdTaiga" }
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local fern_low = { "Jungle", "JungleM", "JungleEdge", "JungleEdgeM", "Taiga", "MegaTaiga", "MegaSpruceTaiga" }
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local fern_low = { "Jungle", "JungleM", "JungleEdge", "JungleEdgeM", "Taiga", "MegaTaiga", "MegaSpruceTaiga" }
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local fern_Jungle = { "Jungle", "JungleM", "JungleEdge", "JungleEdgeM" }
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local fern_Jungle = { "Jungle", "JungleM", "JungleEdge", "JungleEdgeM" }
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local fern_JungleM = { "JungleM" },
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--local fern_JungleM = { "JungleM" },
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register_grass_decoration("fern", -0.03, 0.09, fern_minimal)
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register_grass_decoration("fern", -0.03, 0.09, fern_minimal)
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register_grass_decoration("fern", -0.015, 0.075, fern_minimal)
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register_grass_decoration("fern", -0.015, 0.075, fern_minimal)
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register_grass_decoration("fern", 0, 0.06, fern_minimal)
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register_grass_decoration("fern", 0, 0.06, fern_minimal)
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@ -3591,7 +3592,7 @@ local function register_decorations()
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register_grass_decoration("fern", 0.05, 0.01, fern_Jungle)
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register_grass_decoration("fern", 0.05, 0.01, fern_Jungle)
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register_grass_decoration("fern", 0.07, -0.01, fern_Jungle)
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register_grass_decoration("fern", 0.07, -0.01, fern_Jungle)
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register_grass_decoration("fern", 0.09, -0.03, fern_Jungle)
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register_grass_decoration("fern", 0.09, -0.03, fern_Jungle)
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register_grass_decoration("fern", 0.12, -0.03, fern_JungleM)
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register_grass_decoration("fern", 0.12, -0.03, {"JungleM"})
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local b_seagrass = {"ColdTaiga_ocean","ExtremeHills_ocean","ExtremeHillsM_ocean","ExtremeHills+_ocean","Taiga_ocean","MegaTaiga_ocean","MegaSpruceTaiga_ocean","StoneBeach_ocean","Plains_ocean","SunflowerPlains_ocean","Forest_ocean","FlowerForest_ocean","BirchForest_ocean","BirchForestM_ocean","RoofedForest_ocean","Swampland_ocean","Jungle_ocean","JungleM_ocean","JungleEdge_ocean","JungleEdgeM_ocean","MushroomIsland_ocean","Desert_ocean","Savanna_ocean","SavannaM_ocean","Mesa_ocean","MesaBryce_ocean","MesaPlateauF_ocean","MesaPlateauFM_ocean",
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local b_seagrass = {"ColdTaiga_ocean","ExtremeHills_ocean","ExtremeHillsM_ocean","ExtremeHills+_ocean","Taiga_ocean","MegaTaiga_ocean","MegaSpruceTaiga_ocean","StoneBeach_ocean","Plains_ocean","SunflowerPlains_ocean","Forest_ocean","FlowerForest_ocean","BirchForest_ocean","BirchForestM_ocean","RoofedForest_ocean","Swampland_ocean","Jungle_ocean","JungleM_ocean","JungleEdge_ocean","JungleEdgeM_ocean","MushroomIsland_ocean","Desert_ocean","Savanna_ocean","SavannaM_ocean","Mesa_ocean","MesaBryce_ocean","MesaPlateauF_ocean","MesaPlateauFM_ocean",
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"ColdTaiga_deep_ocean","ExtremeHills_deep_ocean","ExtremeHillsM_deep_ocean","ExtremeHills+_deep_ocean","Taiga_deep_ocean","MegaTaiga_deep_ocean","MegaSpruceTaiga_deep_ocean","StoneBeach_deep_ocean","Plains_deep_ocean","SunflowerPlains_deep_ocean","Forest_deep_ocean","FlowerForest_deep_ocean","BirchForest_deep_ocean","BirchForestM_deep_ocean","RoofedForest_deep_ocean","Swampland_deep_ocean","Jungle_deep_ocean","JungleM_deep_ocean","JungleEdge_deep_ocean","JungleEdgeM_deep_ocean","MushroomIsland_deep_ocean","Desert_deep_ocean","Savanna_deep_ocean","SavannaM_deep_ocean","Mesa_deep_ocean","MesaBryce_deep_ocean","MesaPlateauF_deep_ocean","MesaPlateauFM_deep_ocean",
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"ColdTaiga_deep_ocean","ExtremeHills_deep_ocean","ExtremeHillsM_deep_ocean","ExtremeHills+_deep_ocean","Taiga_deep_ocean","MegaTaiga_deep_ocean","MegaSpruceTaiga_deep_ocean","StoneBeach_deep_ocean","Plains_deep_ocean","SunflowerPlains_deep_ocean","Forest_deep_ocean","FlowerForest_deep_ocean","BirchForest_deep_ocean","BirchForestM_deep_ocean","RoofedForest_deep_ocean","Swampland_deep_ocean","Jungle_deep_ocean","JungleM_deep_ocean","JungleEdge_deep_ocean","JungleEdgeM_deep_ocean","MushroomIsland_deep_ocean","Desert_deep_ocean","Savanna_deep_ocean","SavannaM_deep_ocean","Mesa_deep_ocean","MesaBryce_deep_ocean","MesaPlateauF_deep_ocean","MesaPlateauFM_deep_ocean",
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@ -3974,7 +3975,7 @@ if mg_name ~= "singlenode" then
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mcl_mapgen_core.register_generator("chorus_grow", nil, function(minp, maxp, blockseed)
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mcl_mapgen_core.register_generator("chorus_grow", nil, function(minp, maxp, blockseed)
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local gennotify = minetest.get_mapgen_object("gennotify")
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local gennotify = minetest.get_mapgen_object("gennotify")
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--local poslist = {}
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--local poslist = {}
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pr = PseudoRandom(blockseed + 14)
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local pr = PseudoRandom(blockseed + 14)
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for _, pos in ipairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do
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for _, pos in ipairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do
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local x, y, z = pos.x, pos.y, pos.z
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local x, y, z = pos.x, pos.y, pos.z
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if x < -2 or x > 2 or z < -2 or z > 2 then
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if x < -2 or x > 2 or z < -2 or z > 2 then
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