forked from MineClone5/MineClone5
#198 Fix a crash, step 4
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ce0e643cad
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@ -2,6 +2,8 @@ local minetest, math, vector = minetest, math, vector
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local possible_hackers = {}
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mcl_shields = {
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types = {
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mob = true,
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@ -287,8 +289,7 @@ local function update_shield_entity(player, blocking, i)
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end
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do if not possible_hackers[player:get_player_name()] then
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handle_blocking(player)
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local blocking, shieldstack = mcl_shields.is_blocking(player)
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@ -360,7 +361,7 @@ minetest.register_globalstep(function(dtime)
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for i = 1, 2 do
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update_shield_entity(player, blocking, i)
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end
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end
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end end
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end)
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minetest.register_on_dieplayer(function(player)
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@ -462,7 +463,13 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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return craft_banner_on_shield(itemstack, player, old_craft_grid, craft_inv)
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end)
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minetest.register_on_authplayer(function(name, ip, is_success)
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if not is_success then return end
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possible_hackers[name] = true
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end)
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minetest.register_on_joinplayer(function(player)
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possible_hackers[player:get_player_name()] = nil
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mcl_shields.players[player] = {
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shields = {},
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blocking = 0,
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