forked from MineClone5/MineClone5
Merge pull request 'small performance fixes' (#1146) from AFCMS/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1146
This commit is contained in:
commit
793b5f616e
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@ -36,7 +36,7 @@ mcl_weather.rain.set_sky_box = function()
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{r=85, g=86, b=98},
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{r=85, g=86, b=98},
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{r=0, g=0, b=0}})
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{r=0, g=0, b=0}})
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mcl_weather.skycolor.active = true
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mcl_weather.skycolor.active = true
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in ipairs(minetest.get_connected_players()) do
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player:set_clouds({color="#5D5D5FE8"})
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player:set_clouds({color="#5D5D5FE8"})
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end
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end
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end
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end
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@ -37,7 +37,7 @@ mcl_weather.snow.set_sky_box = function()
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{r=85, g=86, b=86},
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{r=85, g=86, b=86},
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{r=0, g=0, b=0}})
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{r=0, g=0, b=0}})
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mcl_weather.skycolor.active = true
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mcl_weather.skycolor.active = true
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in ipairs(minetest.get_connected_players()) do
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player:set_clouds({color="#ADADADE8"})
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player:set_clouds({color="#ADADADE8"})
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end
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end
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mcl_weather.skycolor.active = true
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mcl_weather.skycolor.active = true
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@ -25,7 +25,7 @@ minetest.register_globalstep(function(dtime)
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{r=40, g=40, b=40},
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{r=40, g=40, b=40},
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{r=0, g=0, b=0}})
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{r=0, g=0, b=0}})
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mcl_weather.skycolor.active = true
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mcl_weather.skycolor.active = true
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in ipairs(minetest.get_connected_players()) do
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player:set_clouds({color="#3D3D3FE8"})
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player:set_clouds({color="#3D3D3FE8"})
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end
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end
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mcl_weather.thunder.init_done = true
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mcl_weather.thunder.init_done = true
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@ -341,7 +341,7 @@ controls.register_on_hold(function(player, key, time)
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end)
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end)
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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local wielditem = player:get_wielded_item()
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local wielditem = player:get_wielded_item()
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local wieldindex = player:get_wield_index()
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local wieldindex = player:get_wield_index()
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@ -137,7 +137,7 @@ local player_attached = mcl_player.player_attached
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-- Check each player and apply animations
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-- Check each player and apply animations
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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local model_name = player_model[name]
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local model_name = player_model[name]
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local model = model_name and models[model_name]
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local model = model_name and models[model_name]
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@ -1,91 +1,91 @@
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-- Player state for public API
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-- Player state for public API
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mcl_playerinfo = {}
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mcl_playerinfo = {}
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-- Get node but use fallback for nil or unknown
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-- Get node but use fallback for nil or unknown
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local function node_ok(pos, fallback)
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local function node_ok(pos, fallback)
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fallback = fallback or "air"
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fallback = fallback or "air"
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local node = minetest.get_node_or_nil(pos)
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local node = minetest.get_node_or_nil(pos)
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if not node then
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if not node then
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return fallback
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return fallback
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end
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end
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if minetest.registered_nodes[node.name] then
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if minetest.registered_nodes[node.name] then
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return node.name
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return node.name
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end
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end
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return fallback
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return fallback
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end
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end
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local time = 0
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local time = 0
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local get_player_nodes = function(player_pos)
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local get_player_nodes = function(player_pos)
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local work_pos = table.copy(player_pos)
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local work_pos = table.copy(player_pos)
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-- what is around me?
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-- what is around me?
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work_pos.y = work_pos.y - 0.1 -- standing on
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work_pos.y = work_pos.y - 0.1 -- standing on
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local node_stand = node_ok(work_pos)
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local node_stand = node_ok(work_pos)
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local node_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
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local node_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
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work_pos.y = work_pos.y + 1.5 -- head level
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work_pos.y = work_pos.y + 1.5 -- head level
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local node_head = node_ok(work_pos)
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local node_head = node_ok(work_pos)
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work_pos.y = work_pos.y - 1.2 -- feet level
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work_pos.y = work_pos.y - 1.2 -- feet level
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local node_feet = node_ok(work_pos)
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local node_feet = node_ok(work_pos)
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return node_stand, node_stand_below, node_head, node_feet
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return node_stand, node_stand_below, node_head, node_feet
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end
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end
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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time = time + dtime
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-- Run the rest of the code every 0.5 seconds
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-- Run the rest of the code every 0.5 seconds
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if time < 0.5 then
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if time < 0.5 then
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return
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return
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end
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end
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-- reset time for next check
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-- reset time for next check
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-- FIXME: Make sure a regular check interval applies
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-- FIXME: Make sure a regular check interval applies
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time = 0
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time = 0
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-- check players
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-- check players
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for _,player in pairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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-- who am I?
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-- who am I?
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local name = player:get_player_name()
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local name = player:get_player_name()
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-- where am I?
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-- where am I?
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local pos = player:get_pos()
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local pos = player:get_pos()
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-- what is around me?
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-- what is around me?
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local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
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local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)
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mcl_playerinfo[name].node_stand = node_stand
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mcl_playerinfo[name].node_stand = node_stand
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mcl_playerinfo[name].node_stand_below = node_stand_below
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mcl_playerinfo[name].node_stand_below = node_stand_below
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mcl_playerinfo[name].node_head = node_head
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mcl_playerinfo[name].node_head = node_head
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mcl_playerinfo[name].node_feet = node_feet
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mcl_playerinfo[name].node_feet = node_feet
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end
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end
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end)
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end)
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-- set to blank on join (for 3rd party mods)
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-- set to blank on join (for 3rd party mods)
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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mcl_playerinfo[name] = {
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mcl_playerinfo[name] = {
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node_head = "",
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node_head = "",
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node_feet = "",
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node_feet = "",
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node_stand = "",
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node_stand = "",
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node_stand_below = "",
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node_stand_below = "",
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}
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}
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end)
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end)
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-- clear when player leaves
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-- clear when player leaves
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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mcl_playerinfo[name] = nil
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mcl_playerinfo[name] = nil
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end)
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end)
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@ -19,7 +19,7 @@ minetest.register_globalstep(function(dtime)
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-- Update jump status immediately since we need this info in real time.
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-- Update jump status immediately since we need this info in real time.
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-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
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-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
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for _,player in pairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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local controls = player:get_player_control()
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local controls = player:get_player_control()
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name = player:get_player_name()
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name = player:get_player_name()
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@ -118,7 +118,7 @@ minetest.register_globalstep(function(dtime)
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time = 0
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time = 0
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-- check players
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-- check players
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for _,player in pairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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-- who am I?
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-- who am I?
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local name = player:get_player_name()
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local name = player:get_player_name()
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@ -7,6 +7,8 @@ mcl_skins = {
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}
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}
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local S = minetest.get_translator("mcl_skins")
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local S = minetest.get_translator("mcl_skins")
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local has_mcl_armor = minetest.get_modpath("mcl_armor")
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local has_mcl_inventory = minetest.get_modpath("mcl_inventory")
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-- load skin list and metadata
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-- load skin list and metadata
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local id, f, data, skin = 0
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local id, f, data, skin = 0
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@ -105,11 +107,11 @@ mcl_skins.set_player_skin = function(player, skin_id)
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mcl_skins.previews[playername] = preview
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mcl_skins.previews[playername] = preview
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player:get_meta():set_string("mcl_skins:skin_id", tostring(skin_id))
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player:get_meta():set_string("mcl_skins:skin_id", tostring(skin_id))
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mcl_skins.update_player_skin(player)
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mcl_skins.update_player_skin(player)
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if minetest.get_modpath("mcl_armor") then
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if has_mcl_armor then
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armor.textures[playername].skin = skin_file
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armor.textures[playername].skin = skin_file
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armor:update_player_visuals(player)
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armor:update_player_visuals(player)
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end
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end
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if minetest.get_modpath("mcl_inventory") then
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if has_mcl_inventory then
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mcl_inventory.update_inventory_formspec(player)
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mcl_inventory.update_inventory_formspec(player)
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end
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end
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for i=1, #mcl_skins.registered_on_set_skins do
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for i=1, #mcl_skins.registered_on_set_skins do
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