forked from MineClone5/MineClone5
improve performances of controls
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parent
2dcaf8fdcb
commit
671de95357
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@ -1,3 +1,6 @@
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local get_connected_players = minetest.get_connected_players
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local clock = os.clock
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controls = {}
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controls = {}
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controls.players = {}
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controls.players = {}
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@ -42,7 +45,7 @@ minetest.register_on_leaveplayer(function(player)
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end)
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end)
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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local player_controls = player:get_player_control()
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local player_controls = player:get_player_control()
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if controls.players[player_name] then
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if controls.players[player_name] then
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@ -53,15 +56,15 @@ minetest.register_globalstep(function(dtime)
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for _, func in pairs(controls.registered_on_press) do
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for _, func in pairs(controls.registered_on_press) do
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func(player, cname)
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func(player, cname)
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end
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end
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controls.players[player_name][cname] = {true, os.clock()}
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controls.players[player_name][cname] = {true, clock()}
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elseif cbool==true and controls.players[player_name][cname][1]==true then
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elseif cbool==true and controls.players[player_name][cname][1]==true then
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for _, func in pairs(controls.registered_on_hold) do
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for _, func in pairs(controls.registered_on_hold) do
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func(player, cname, os.clock()-controls.players[player_name][cname][2])
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func(player, cname, clock()-controls.players[player_name][cname][2])
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end
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end
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--Release a key
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--Release a key
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elseif cbool==false and controls.players[player_name][cname][1]==true then
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elseif cbool==false and controls.players[player_name][cname][1]==true then
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for _, func in pairs(controls.registered_on_release) do
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for _, func in pairs(controls.registered_on_release) do
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func(player, cname, os.clock()-controls.players[player_name][cname][2])
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func(player, cname, clock()-controls.players[player_name][cname][2])
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end
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end
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controls.players[player_name][cname] = {false}
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controls.players[player_name][cname] = {false}
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end
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end
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