MineClone5-FlamingRCCars/mods/ITEMS/mcl_dye/init.lua

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-- minetest/dye/init.lua
-- To make recipes that will work with any dye ever made by anybody, define
-- them based on groups.
-- You can select any group of groups, based on your need for amount of colors.
-- basecolor: 9, excolor: 17, unicolor: 89
--
-- Example of one shapeless recipe using a color group:
-- Note: As this uses basecolor_*, you'd need 9 of these.
-- minetest.register_craft({
-- type = "shapeless",
-- output = '<mod>:item_yellow',
-- recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
-- })
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mcl_dye = {}
-- Other mods can use these for looping through available colors
mcl_dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
mcl_dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
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-- Base color groups:
-- - basecolor_white
-- - basecolor_grey
-- - basecolor_black
-- - basecolor_red
-- - basecolor_yellow
-- - basecolor_green
-- - basecolor_cyan
-- - basecolor_blue
-- - basecolor_magenta
-- Extended color groups (* = equal to a base color):
-- * excolor_white
-- - excolor_lightgrey
-- * excolor_grey
-- - excolor_darkgrey
-- * excolor_black
-- * excolor_red
-- - excolor_orange
-- * excolor_yellow
-- - excolor_lime
-- * excolor_green
-- - excolor_aqua
-- * excolor_cyan
-- - excolor_sky_blue
-- * excolor_blue
-- - excolor_violet
-- * excolor_magenta
-- - excolor_red_violet
-- The whole unifieddyes palette as groups:
-- - unicolor_<excolor>
-- For the following, no white/grey/black is allowed:
-- - unicolor_medium_<excolor>
-- - unicolor_dark_<excolor>
-- - unicolor_light_<excolor>
-- - unicolor_<excolor>_s50
-- - unicolor_medium_<excolor>_s50
-- - unicolor_dark_<excolor>_s50
-- Local stuff
local dyelocal = {}
-- This collection of colors is partly a historic thing, partly something else.
dyelocal.dyes = {
{"white", "Bone Meal", {dye=1, craftitem=1, basecolor_white=1, excolor_white=1, unicolor_white=1}},
{"grey", "Light Grey Dye", {dye=1, craftitem=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
{"dark_grey", "Grey Dye", {dye=1, craftitem=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
{"black", "Ink Sac", {dye=1, craftitem=1, basecolor_black=1, excolor_black=1, unicolor_black=1}},
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{"violet", "Purple Dye", {dye=1, craftitem=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}},
{"blue", "Lapis Lazuli", {dye=1, craftitem=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}},
{"lightblue", "Light Blue Dye", {dye=1, craftitem=1, basecolor_blue=1, excolor_blue=1, unicolor_light_blue=1}},
{"cyan", "Cyan Dye", {dye=1, craftitem=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
{"dark_green", "Cactus Green",{dye=1, craftitem=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
{"green", "Lime Dye", {dye=1, craftitem=1, basecolor_green=1, excolor_green=1, unicolor_green=1}},
{"yellow", "Dandelion Yellow", {dye=1, craftitem=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}},
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{"brown", "Cocoa Beans", {dye=1, craftitem=1, basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}},
{"orange", "Orange Dye", {dye=1, craftitem=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}},
{"red", "Rose Red", {dye=1, craftitem=1, basecolor_red=1, excolor_red=1, unicolor_red=1}},
{"magenta", "Magenta Dye", {dye=1, craftitem=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}},
{"pink", "Pink Dye", {dye=1, craftitem=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
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}
dyelocal.unicolor_to_dye_id = {}
for d=1, #dyelocal.dyes do
for k, _ in pairs(dyelocal.dyes[d][3]) do
if string.sub(k, 1, 9) == "unicolor_" then
dyelocal.unicolor_to_dye_id[k] = dyelocal.dyes[d][1]
end
end
end
-- Takes an unicolor group name (e.g. “unicolor_white”) and returns a corresponding dye name (if it exists), nil otherwise.
mcl_dye.unicolor_to_dye = function(unicolor_group)
return "mcl_dye:" .. dyelocal.unicolor_to_dye_id[unicolor_group]
end
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-- Define items
for _, row in ipairs(dyelocal.dyes) do
local name = row[1]
-- White and brown dyes are defined explicitly below
if name ~= "white" and name ~= "brown" then
local description = row[2]
local groups = row[3]
local item_name = "mcl_dye:"..name
local item_image = "dye_"..name..".png"
minetest.register_craftitem(item_name, {
inventory_image = item_image,
description = description,
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_doc_items_longdesc = "This item is a dye which is used for dyeing and crafting.",
_doc_items_usagehelp = "Rightclick on a sheep to dye its wool. Other things are dyed by crafting.",
groups = groups,
stack_max = 64,
})
end
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end
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-- Bone Meal
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mcl_dye.apply_bone_meal = function(pointed_thing)
-- TODO: Only spawn flowers specific to the biome
-- Bone meal currently spawns all flowers found in the plains.
local flowers_table = {
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"mcl_flowers:dandelion",
"mcl_flowers:dandelion",
"mcl_flowers:poppy",
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"mcl_flowers:oxeye_daisy",
"mcl_flowers:tulip_orange",
"mcl_flowers:tulip_red",
"mcl_flowers:tulip_white",
"mcl_flowers:tulip_pink",
"mcl_flowers:azure_bluet",
-- Allium and blue orchid intentionally left out,
-- those must be found by the player.
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}
-- Special case for dry lands
local flowers_table_dry = {
"mcl_flowers:dandelion",
"mcl_flowers:poppy",
}
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local pos = pointed_thing.under
local n = minetest.get_node(pos)
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if n.name == "" then return false end
if minetest.get_item_group(n.name, "sapling") >= 1 then
-- Saplings: 45% chance to advance growth stage
if math.random(1,100) <= 45 then
return mcl_core.grow_sapling(pos, n)
end
elseif minetest.get_item_group(n.name, "mushroom") == 1 then
-- Try to grow huge mushroom
-- Must be on a dirt-type block
local below = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
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if below.name ~= "mcl_core:mycelium" and below.name ~= "mcl_core:dirt" and minetest.get_item_group(below.name, "grass_block") ~= 1 and below.name ~= "mcl_core:coarse_dirt" and below.name ~= "mcl_core:podzol" then
return false
end
-- Select schematic
local schematic, offset, height
if n.name == "mcl_mushrooms:mushroom_brown" then
schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_brown.mts"
offset = { x = -3, y = -1, z = -3 }
height = 8
elseif n.name == "mcl_mushrooms:mushroom_red" then
schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_red.mts"
offset = { x = -2, y = -1, z = -2 }
height = 8
else
return false
end
-- 40% chance
if math.random(1,100) <= 40 then
-- Check space requirements
for i=1,3 do
local cpos = vector.add(pos, {x=0, y=i, z=0})
if minetest.get_node(cpos).name ~= "air" then
return false
end
end
local yoff = 3
local minp, maxp = {x=pos.x-3, y=pos.y+yoff, z=pos.z-3}, {x=pos.x+3, y=pos.y+yoff+(height-3), z=pos.z+3}
local diff = vector.subtract(maxp, minp)
diff = vector.add(diff, {x=1,y=1,z=1})
local totalnodes = diff.x * diff.y * diff.z
local goodnodes = minetest.find_nodes_in_area(minp, maxp, {"air", "group:leaves"})
if #goodnodes < totalnodes then
return false
end
-- Place the huge mushroom
minetest.remove_node(pos)
local place_pos = vector.add(pos, offset)
local ok = minetest.place_schematic(place_pos, schematic, 0, nil, false)
return ok ~= nil
end
return false
-- Wheat, Potato, Carrot, Pumpkin Stem, Melon Stem: Advance by 2-5 stages
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elseif string.find(n.name, "mcl_farming:wheat_") ~= nil then
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_wheat", pos, n, stages)
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elseif string.find(n.name, "mcl_farming:potato_") ~= nil then
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_potato", pos, n, stages)
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elseif string.find(n.name, "mcl_farming:carrot_") ~= nil then
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_carrot", pos, n, stages)
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elseif string.find(n.name, "mcl_farming:pumpkin_") ~= nil then
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_pumpkin_stem", pos, n, stages)
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elseif string.find(n.name, "mcl_farming:melontige_") ~= nil then
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_melon_stem", pos, n, stages)
elseif string.find(n.name, "mcl_farming:beetroot_") ~= nil then
-- Beetroot: 75% chance to advance to next stage
if math.random(1,100) <= 75 then
return mcl_farming:grow_plant("plant_beetroot", pos, n)
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end
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elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then
-- Cocoa: Advance by 1 stage
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mcl_cocoas.grow(pos)
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return true
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elseif minetest.get_item_group(n.name, "grass_block") == 1 then
-- Grass Block: Generate tall grass and random flowers all over the place
for i = -2, 2 do
for j = -2, 2 do
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pos = pointed_thing.above
pos = {x=pos.x+i, y=pos.y, z=pos.z+j}
n = minetest.get_node(pos)
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local n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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if n.name ~= "" and n.name == "air" and (minetest.get_item_group(n2.name, "grass_block_no_snow") == 1) then
-- Randomly generate flowers, tall grass or nothing
if math.random(1,100) <= 90 then
-- 90% tall grass, 10% flower
if math.random(1,100) <= 90 then
local col = minetest.registered_nodes[n2.name]._mcl_grass_palette_index
minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=col})
else
if n2.name == "mcl_core:dirt_with_dry_grass" then
minetest.add_node(pos, {name=flowers_table_dry[math.random(1, #flowers_table_dry)]})
else
minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
end
end
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end
end
end
end
return true
-- Double flowers: Drop corresponding item
elseif n.name == "mcl_flowers:rose_bush" or n.name == "mcl_flowers:rose_bush_top" then
minetest.add_item(pos, "mcl_flowers:rose_bush")
return true
elseif n.name == "mcl_flowers:peony" or n.name == "mcl_flowers:peony_top" then
minetest.add_item(pos, "mcl_flowers:peony")
return true
elseif n.name == "mcl_flowers:lilac" or n.name == "mcl_flowers:lilac_top" then
minetest.add_item(pos, "mcl_flowers:lilac")
return true
elseif n.name == "mcl_flowers:sunflower" or n.name == "mcl_flowers:sunflower_top" then
minetest.add_item(pos, "mcl_flowers:sunflower")
return true
elseif n.name == "mcl_flowers:tallgrass" then
-- Tall Grass: Grow into double tallgrass
local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
local topnode = minetest.get_node(toppos)
if minetest.registered_nodes[topnode.name].buildable_to then
minetest.set_node(pos, { name = "mcl_flowers:double_grass", param2 = n.param2 })
minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top", param2 = n.param2 })
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return true
end
elseif n.name == "mcl_flowers:fern" then
-- Fern: Grow into large fern
local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
local topnode = minetest.get_node(toppos)
if minetest.registered_nodes[topnode.name].buildable_to then
minetest.set_node(pos, { name = "mcl_flowers:double_fern", param2 = n.param2 })
minetest.set_node(toppos, { name = "mcl_flowers:double_fern_top", param2 = n.param2 })
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return true
end
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end
return false
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end
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minetest.register_craftitem("mcl_dye:white", {
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inventory_image = "dye_white.png",
description = "Bone Meal",
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_doc_items_longdesc = "Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.",
_doc_items_usagehelp = "Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.",
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stack_max = 64,
groups = dyelocal.dyes[1][3],
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on_place = function(itemstack, user, pointed_thing)
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
-- Use the bone meal on the ground
if(mcl_dye.apply_bone_meal(pointed_thing) and not minetest.settings:get_bool("creative_mode")) then
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itemstack:take_item()
end
return itemstack
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end,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
-- Apply bone meal, if possible
local pointed_thing
if dropnode.name == "air" then
pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
else
pointed_thing = { above = pos, under = droppos }
end
local success = mcl_dye.apply_bone_meal(pointed_thing)
if success then
stack:take_item()
end
return stack
end,
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})
minetest.register_craftitem("mcl_dye:brown", {
inventory_image = "dye_brown.png",
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_doc_items_longdesc = "Cocoa beans are a brown dye and can be used to plant cocoas.",
_doc_items_usagehelp = "Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.",
description = "Cocoa Beans",
stack_max = 64,
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groups = dyelocal.dyes[12][3],
on_place = function(itemstack, placer, pointed_thing)
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return mcl_cocoas.place(itemstack, placer, pointed_thing, "mcl_cocoas:cocoa_1")
end,
})
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-- Dye mixing
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:dark_grey 2",
recipe = {"mcl_dye:black", "mcl_dye:white"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:lightblue 2",
recipe = {"mcl_dye:blue", "mcl_dye:white"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:grey 3",
recipe = {"mcl_dye:black", "mcl_dye:white", "mcl_dye:white"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:grey 2",
recipe = {"mcl_dye:dark_grey", "mcl_dye:white"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:green 2",
recipe = {"mcl_dye:dark_green", "mcl_dye:white"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:magenta 4",
recipe = {"mcl_dye:blue", "mcl_dye:white", "mcl_dye:red", "mcl_dye:red"},
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})
minetest.register_craft({
type = "shapeless",
output = "mcl_dye:magenta 3",
recipe = {"mcl_dye:pink", "mcl_dye:red", "mcl_dye:blue"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_dye:magenta 2",
recipe = {"mcl_dye:violet", "mcl_dye:pink"},
})
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minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:pink 2",
recipe = {"mcl_dye:red", "mcl_dye:white"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:cyan 2",
recipe = {"mcl_dye:blue", "mcl_dye:dark_green"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:violet 2",
recipe = {"mcl_dye:blue", "mcl_dye:red"},
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_dye:orange 2",
recipe = {"mcl_dye:yellow", "mcl_dye:red"},
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})
-- Dye creation
minetest.register_craft({
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output = "mcl_dye:yellow",
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recipe = {{"mcl_flowers:dandelion"}},
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})
minetest.register_craft({
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output = "mcl_dye:yellow 2",
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recipe = {{"mcl_flowers:sunflower"}},
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})
minetest.register_craft({
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output = "mcl_dye:lightblue",
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recipe = {{"mcl_flowers:blue_orchid"}},
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})
minetest.register_craft({
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output = "mcl_dye:grey",
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recipe = {{"mcl_flowers:azure_bluet"}},
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})
minetest.register_craft({
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output = "mcl_dye:grey",
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recipe = {{"mcl_flowers:oxeye_daisy"}},
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})
minetest.register_craft({
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output = "mcl_dye:grey",
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recipe = {{"mcl_flowers:tulip_white"}},
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})
minetest.register_craft({
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output = "mcl_dye:magenta",
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recipe = {{"mcl_flowers:allium"}},
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})
minetest.register_craft({
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output = "mcl_dye:magenta 2",
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recipe = {{"mcl_flowers:lilac"}},
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})
minetest.register_craft({
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output = "mcl_dye:orange",
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recipe = {{"mcl_flowers:tulip_orange"}},
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})
minetest.register_craft({
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output = "mcl_dye:pink",
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recipe = {{"mcl_flowers:tulip_pink"}},
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})
minetest.register_craft({
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output = "mcl_dye:pink 2",
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recipe = {{"mcl_flowers:peony"}},
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})
minetest.register_craft({
output = "mcl_dye:red",
recipe = {{"mcl_farming:beetroot_item"}},
})
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minetest.register_craft({
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output = "mcl_dye:red",
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recipe = {{"mcl_flowers:poppy"}},
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})
minetest.register_craft({
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output = "mcl_dye:red",
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recipe = {{"mcl_flowers:tulip_red"}},
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})
minetest.register_craft({
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output = "mcl_dye:red 2",
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recipe = {{"mcl_flowers:rose_bush"}},
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})
minetest.register_craft({
type = "cooking",
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output = "mcl_dye:dark_green",
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recipe = "mcl_core:cactus",
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cooktime = 10,
})
minetest.register_craft({
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output = "mcl_dye:white 3",
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recipe = {{"mcl_mobitems:bone"}},
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})
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